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LinkBack (164) | Article Tools |
Published by Aredhel
12-27-2006 |
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Naurki
on
12-28-2006, 11:08 PM
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Re: The Crafty Dev Interview!
thank you for this interview, Silus and the rest of the crafting dev team would be tops on my list of developers to know more about. As the leader of a crafting focused guild it excites me to know them on a deeper level and interviews like this help to make that possible!
Also I wanted to say: Silus, no UO on that list wth? ![]() |
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Oriole DeGuerre
on
12-29-2006, 12:44 AM
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Re: The Crafty Dev Interview!
Great I've been waiting for more news on the crafting system..Good interview
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Ravenstorm
on
12-29-2006, 11:42 AM
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Re: The Crafty Dev Interview!
Thanks for the interview, gave us some info for now. Hope there are more news/info to come.
Happy New Year to everyone. |
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Vilaseth
on
12-29-2006, 11:10 PM
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Re: The Crafty Dev Interview!
I have not really been big on crafting in the games I've played so far but this interview has helped me to understand that crafting can be better than it typically has been. Horizons excelled at making trade skills a more important part of an mmo but in my opinion it was boring. Make crafting more fun and I can definately see myself putting time into it. I believe the folks at Sigil understand this.
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Masika
on
12-30-2006, 06:31 AM
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Re: The Crafty Dev Interview!
I was noticing the no UO in the list also.. FOR SHAME.. that is a staple for the hard core gamer in us all..
That was some good positive info on crafting and as I have been a crafter in all the games I've played I'm really looking forward to this one. I like to be able to hunt or gather my resources and then craft something more from them as my reward of efforts. So far this game has much promise. ready for open beta and ready to cancel my other games to play VG. ![]() |
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Born
on
12-30-2006, 08:26 PM
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Re: The Crafty Dev Interview!
I am wondering if there is the chance to blend crafting, diplomacy and adventure skills togeather. It always seemed to me that crafting skills seem to be the same for all crafters regardless of their adventuring class.
This seems a bit strange. You would think that a mage crafting armour would be more likely to add magical effects to armour than a worrior. A warrior would be better at making armour with no gaps/weaknesses and perhaps a healer could add wards or healing abilities. Then perhaps the diplomat skill be use to make the armour more presentable so that it does not come across as 'smelly old rusty iron' in the courts. Just an idea. ![]() |
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