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From Vanguard WikiSpheres

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Equipment Expertise

If you open up your character window (C) and look at the sheet for any of the spheres, you will see a bar representing your character's Equipment Expertise. You have a pool of equipment expertise for each sphere that represents your capacity for using advanced equipment relative to your level.

The bar shows that 20% of your current expertise has been used by current equipped items, and there is 80% of this sphere's pool available for equipment. The tooltip on the bar tells you that 20% of your expertise can be used by any one item.

Your expertise is "used up" by equipping items. Each item is assigned an Equipment Expertise Cost, which can be viewed via the item's tooltip. The percentages you see are rounded up or down in some cases; this makes up for the discrepancies you see when adding up your total individual item totals to match your totals in your % bar.

In addition to the constraint that your used expertise can't exceed 100%, there is a 20% limit for any one item. This prevents you from equipping a item that is too advanced for you to use given your current skills.

Items that are higher than your current level, in the appropriate sphere, will cost more expertise to equip. An example of this is seen with the items to the left and right here. Both of these items were viewed by a level 11 necromancer. As you can see, the level 18 necklace (above right) has a cost of 8% (circled in red), while the level 7 leg armor on the left has a mere 3% cost. Also, important equipment pieces such as weapons and body armor (chest/legs) will also cost more than auxiliary pieces such as gloves and boots.


Item Properties

Item Durability

Items can take damage from a lot of causes, the most obvious one is death damage. Each death you experience damages an item, decreasing the item's "health" percentage, which is found on its tooltip as you can see in the item tooltips in the previous section. When an item is at 0% durability, you will lose all benefits the item provides. You can repair items at vendors for a fee which depends on the item's level and severity of damage.

Item Rarity

  • Mundane
  • Common
  • Rare

Item Grade

Crafted Items have a quality grade associated with them. The higher the grade, the better the item will perform (higher stats, more damage, etc.). There are four grades (Grade D is the lowest and Grade A is the highest) corresponding to the four quartiles of the quality spectrum (grade A has a quality of 75% or better); all items of the same grade are identical. Some types of items (such as crafting tools) can also have a Pristine grade which is a grade A item with 100% quality.

Required Item Level

Some items (such as arrows) have a required level associated with them. You must be at that level in the appropriate sphere in order to use the item.

Soulbound Items

When you (well actually your player character over level 7) die, you leave behind a gravestone, or as they're more commonly referred to, a corpse. Any items that you were carrying or wearing are left at the gravestone, unless they're Soulbound; soulbound items will stay with you even after death.

Some dropped items are Bindable, and you can bind items to yourself buy purchasing a Binding Crystal from any General Goods Vendor. To use the crystal, right-click on it, then left-click on the item to be bound.


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