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Druid Spells (1-25)

From Vanguard WikiSpheres

Contents

Ability and Spell Lists
Druid Class
Levels 1-25 | Levels 26-50


Level 1

Spell Details Description
Image:10614.jpg
Lightning Strike I
Cost: 32 Energy
Range: 25
Target: Offensive
Type: Arcane Evocation
Cast: 2.0 secs
Recast:
Duration:
Calls down a bolt of lightning that deals 46 to 52 arcane damage to an opponent.
Image:addweakness.gif Staggered
Image:weakness.gif Vulnerable
Image:10695.jpg
Barbwood Talisman I
Cost: 17 Energy
Range: 25
Target: Defensive
Type:
Cast: Instant
Recast:
Duration:
Imbues an ally with a talisman that increases armor class by 12, hit points by 24, and grants a 2 point damage shield.
Top


Level 2

Spell Details Description
Image:10698.jpg
Piercing Roots I
Cost: 17 Energy
Range: 25
Target: Offensive
Type:
Cast: 1.0 sec
Recast:
Duration:
Immobilizes your enemy and causes them to bleed for 8 to 11 damage over 10 sec. There is a 40% chance for the root to break when the target is hit.
Top


Level 4

Spell Details Description
Image:10683.jpg
Soothe I
Cost: 46 Energy
Range: 25
Target: Defensive
Type: Alteration
Cast: 2.0 secs
Recast:
Duration: 16 secs
Heals yourself and an ally for 18 points of health over 16 seconds.
Image:10587.jpg
Venomous Thorns I
Cost: 36 Energy
Range: 25
Target: Offensive
Type:
Cast: 2.0 secs
Recast:
Duration:
Poisons an opponent with toxic thorns dealing 38 to 43 physical damage and 7 to 10 physical damage over 16 seconds.
Top


Level 6

Spell Details Description
Image:10557.jpg
Stormcaller's Fury I
Cost: 24Energy
Range: 25
Target: Defensive
Type:
Cast: Instant
Recast:
Duration:
Charges an ally's weapon with a chance to deal extra arcane damage upon attacking.
Summon Earth Elemental I Cost: 27 Energy
Range: 25
Target: Offensive
Type:
Cast: 2.0 secs
Recast:
Duration:
Summons an elemental from beneath your opponent, inflicting 14 physical damage. The elemental will assist you in combat, but will not heed any direct commands. If there is nothing to fight for more than 10 seconds it will return to where it came from.
Image:10614.jpg
Lightning Strike II
Cost: 47 Energy
Range: 25
Target: Offensive
Type:
Cast: 2.0 secs
Recast:
Duration:
Calls down a bolt of lightning that deals 61 to 67 arcane damage to an opponent.
Top


Level 8

Spell Details Description
Roseberries I Cost: Energy
Range:
Target: Defensive
Type:
Cast:
Recast:
Duration:
Summons a bunch of roseberries that can be used 3 times to heal yourself for 120 points of health.
Image:10533.jpg
Solar Flare I
Cost: Energy
Range:
Target: Offensive
Type:
Cast:
Recast:
Duration: 4 secs
Burns an opponent for 113 to 122 fire damage and deals 20 to 25 fire damage over 4 seconds.
Image:10695.jpg
Barbwood Talisman II
Cost: Energy
Range: 25
Target: Defensive
Type:
Cast: Instant
Recast:
Duration:
Imbues an ally with a talisman that increases armor class by 36, hit points by 72 and grants a 6 point damage shield.
Image:10595.jpg
Ensnare I
Cost: Energy
Range:
Target: Offensive
Type:
Cast:
Recast:
Duration:
Ensnares an opponent, reducing movement speed by 60% for 30 seconds.
Top


Level 10

Spell Details Description
Image:10556.jpg
Dissipate
Cost:
Range:
Target:
Type:
Cast:
Recast:
Duration:
Disperses a spell your opponent is casting.
Image:10619.jpg
Nature's Wrath I
Cost: Energy
Range:
Target: Offensive
Type:
Cast:
Recast:
Duration: 32 secs
Deals 78 to 88 physical damage over 32 seconds. Reduces arcane, cold, fire and physical resistances of your opponent by 84 for 32 seconds.
Image:10679.jpg
Restore I
Cost: Energy
Range:
Target:
Type: Alteration
Cast:
Recast:
Duration:
Heals yourself or an ally for 243 points of health.
Image:10617.jpg
Vanishing Winds
Cost:
Range:
Target:
Type:
Cast:
Recast:
Duration:
Calls a powerful wind that whisks you and your groupmates to safety. The wind deposits you at the nearest safe point, or at your indidual bind points if those are closer.
Image:10698.jpg
Piercing Roots II
Cost: Energy
Range: 25
Target: Offensive
Type:
Cast: 1.0 sec
Recast:
Duration:
Immobilizes your enemy and causes them to bleed for 25 to 32 damage over 10 sec. There is a 40% chance for the roots to break when the target is hit.




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