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Chunk

From Vanguard WikiSpheres

"Chunk"

  • The origin of the term "chunk" as it relates to Vanguard is in the developers community. It is used to refer to the different sections of land throughout Telon.


  • These 'chunks' are most notably marked by a slight pause and stutter of the on screen material as moving from one to the next. This seems initially to be caused by the client loading the next area as one travels into it though this has not been confirmed by an explanation of the structure of the game client's data handling.


  • Often, as one moves across a 'chunk-line,' the client will force the viewpoint back to first person and if the character is mounted he/she is sometimes dismounted.

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