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Blood Mage Spells (1-25)
From Vanguard WikiSpheres
Level 1
| Spell
| Details
| Description
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| Bursting Cyst I
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Cost: 39 Energy Range: 25 Target: Offensive Target Type: Evocation
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Cast: 2.0 Recast: Duration: Instant or 12 seconds
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Forms a large blister on your opponent and explodes it, dealing 52 to 60 damage. If you are at Blood Union 3 or greater it will deal an additional 28 to 34 damage over the duration of the spell. Increases Blood Union by 1.
Bleeding
Afflicted
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| Infuse Health I
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Cost: 53 Energy Range: 30 Target: Defensive Target Type: Heal
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Cast: 1.5 Recast: Duration: Instant
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Infuses 107 health into your defensive target. Heals for an extra 2% per level of Blood Union.
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Top
Level 2
| Spell
| Details
| Description
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| Union of Blood I
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Cost: 54 Energy, 17 HP Range: 25 Target: Offensive Target Type: Evocation
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Cast: Instant Recast: 8.0 Duration: 24 seconds
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Forms a strong union with your opponent, dealing 125 to 136 damage over the duration of the spell. Increases Blood Union by 2.
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Top
Level 4
| Spell
| Details
| Description
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| Despoil I
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Cost: 46 Energy Range: 25 Target: Offensive Target Type: Evocation
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Cast: 2.0 Recast: Duration: Instant
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Steals 58 to 65 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of Blood Union. Increases your Blood Union by 1.
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| Health Graft I
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Cost: 28 Energy Range: 25 Target: Defensive Target Type: Alteration
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Cast: Instant Recast: Duration: 1 hour
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Grafts blood and flesh onto an ally, granting them an additional 54 health.
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| Serak's Mantle I
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Cost: 33 Energy Range: 5 Target: Self Type: Conjuration
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Cast: Instant Recast: Duration:
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Increases your armor class. The amount of armor class given increases with your adventuring level.
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Top
Level 6
| Spell
| Details
| Description
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| Blood Gift I
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Cost: 129 Energy, 11 HP Range: 30 Target: Ally Type: Heal
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Cast: 3.0 Recast: Duration: Instant
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You use your blood to heal an ally, other than yourself, for 434. Heals for an extra 2% per level of Blood Union.
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| Bursting Cyst II
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Cost: 67 Energy Range: 25 Target: Offensive Target Type: Evocation
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Cast: 2.0 Recast: Duration: Instant or 12 seconds
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Forms a large blister on your opponent and explodes it, dealing 112 to 121 damage. If you are at Blood Union 3 or greater it will deal an additional 65 to 73 damage over the duration of the spell. Increases Blood Union by 1.
Bleeding
Afflicted
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| Constrict I
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Cost: 29 Energy Range: 25 Target: Offensive Target Type: Alteration
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Cast: 2.0 Recast: Duration: 30 seconds
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Constricts the movement of your opponent, rooting them in place. Has a 60% chance to break on hit.
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| Scarlet Ritual I
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Cost: Only usable from Blood Union 4 or greater Range: 25 Target: Offensive Target Type: Evocation
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Cast: Instant Recast: Duration: Instant
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This Ritual summons negative energy from the blood union you have forced upon your opponent to deal 178 to 191 damage to them. Reduces Blood Union by 4
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Top
Level 8
| Spell
| Details
| Description
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| Life Husk I
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Cost: 26 Energy Range: 5 Target: Self Type: Alteration
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Cast: Instant Recast: Duration: 6 seconds
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Covers you in a husk of energy, reflecting 10% of the incoming damage back to the attacker and absorbing all incoming damage. Consumes a vial of blood.
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| Vitalize I
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Cost: Range: 25 Target: Defensive Target Type: Alteration
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Cast: Instant Recast: Duration: Instant
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Fills an ally with life, granting them 23 additional vitality.
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| Mental Transmutation
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Cost: Range: 5 Target: Self Type: Alteration
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Cast: Instant Recast: 10.0 Duration: Instant
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Transmutes 15% of your health into energy at a 50% rate.
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| Siphon Blood
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Cost: 20% Health Range: 5 Target: Self Type: Alteration
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Cast: Instant Recast: 10.0 Duration: Unknown
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Causes your blood to rise to the surface of your skin so that you may take a vial of it. This process is painful and dangerous, lowering your health by 25%
Notes : The description is in quote from the game, but in game testing has put the blood sacrifice at 20% not 25%. I'm not sure if this is bug or an intended. Also, there is no cast timer in the tool-tip.
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| Infuse Health II
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Cost: 86 Energy Range: 30 Target: Defensive Target Type: Heal
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Cast: 1.5 Recast: Duration: Instant
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Infuses 444 health into your defensive target. Heals for an extra 2% per level of Blood Union.
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Top
Level 10
| Spell
| Details
| Description
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| Awaken
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Cost: 67 Energy Range: 20 Target: Player Corpse Type: Alteration
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Cast: 5.0 Recast: Duration: Instant
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Brings a fallen ally back to life.
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| Entwining Vein I
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Cost: 66 Energy Range: 25 Target: Offensive Target Type: Evocation
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Cast: 2.0 Recast: Duration: Instant
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Steals 129 to 140 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by 10% per level of Blood Union. Increases your Blood Union by 1.
Lethargic
Vulnerable
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| Summon Sanguine Shard
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Cost: 67 Energy, 11 HP Range: 15 Target: Defensive Target Type: Conjuration
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Cast: 5.0 Recast: Duration: Until Used
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This ability will summon a sanguine shard, which someone may use to revive you or a different fallen blood mage.
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| Union of Blood II
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Cost: 98 Energy, 39 HP Range: 25 Target: Offensive Target Type: Evocation
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Cast: Instant Recast: 8.0 Duration: 24 seconds
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Forms a strong union with your opponent, dealing 371 to 394 damage over the duration of the spell. Increases Blood Union by 2.
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| Dissolve
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Cost: 134 Energy Range: 25 Target: Offensive Target Type: Alteration
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Cast: Recast: Duration: Instant
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Counters the effects of a spell by dispersing it.
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| Blood Tribute I
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Cost: 68 Energy Range: 25 Target: Offensive Target Type: Evocation
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Cast: Instant Recast: 5:00 Duration: Instant
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Steals 237 to 253 health from your opponent and returns 100% of it to surrounding allies. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2.
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| Flesh Mender's Ritual I
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Cost: Only usable from Blood Union 3 or greater Range: 30 Target: Ally Type: Heal
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Cast: Instant Recast: Duration: 20 seconds
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This ritual heals an ally, other than yourself, for 1454 health over the duration of the spell. Reduces Blood Union by 3. Only usable from Blood Union 3 or greater.
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Top
Level 12
| Spell
| Details
| Description
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| Bursting Cyst III
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Cost: 74 Energy Range: 25 Target: Offensive Target Type: Evocation
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Cast: {{{Cast_Time}}} Recast: Duration: Instant or 12 seconds
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Forms a large blister on your opponent and explodes it, dealing 232 to 248 damage. If you are at Blood Union 3 or greater it will deal an additional 139 to 150 damage over the duration of the spell. Increases Blood Union by 1.
Bleeding
Afflicted
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| Despoil II
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Cost: 77 Energy Range: 25 Target: Offensive Target Type: Evocation
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Cast: 2.5 Recast: Duration: Instant
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Steals 145 to 156 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of Blood Union. Increases your Blood Union by 1.
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Top
Level 14
| Spell
| Details
| Description
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| Serak's Augmentation I
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Cost: 77 Energy Range: 25 Target: Devensive Target Type: Alteration
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Cast: Instant Recast: Duration: Instant
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Augments the skin of an ally, granting them 33 constitution and 95 phyiscal resistance.
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| Health Graft II
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Cost: 58 Energy Range: 25 Target: Defensive Target Type: Alteration
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Cast: Instant Recast: Duration: 1 hour
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Grafts blood and flesh onto an ally, granting them an additional 190 health
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| Scarring Pact
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Cost: 38 Energy Range: 50 Target: Ally Type: Alteration
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Cast: Instant Recast: Duration: Until severed
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Bonds you with a single ally, allowing you to split incoming damage amongst each other.
- The ally who is hit takes 85% of the incoming damage.
- You take 125% of the remaining damage.
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| Sever Pacts
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Cost: Range: 5 Target: Self Type: Alteration
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Cast: Instant Recast: Duration: Instant
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Severs all pacts you have made that link you to other allies.
- Ends all Blood Pacts within 500m of you.
- Ends all Scarring Pacts within 500m of you.
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| Blood Gift II
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Cost: 164 Energy, 21 HP Range: 30 Target: Ally Type: Heal
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Cast: Instant Recast: Duration: Instant
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You use your blood to heal an ally, other than yourself, for 1036. Heals for an extra 2% per level of Blood Union
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| Grim Harvest
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Cost: 44 Energy, 15 HP Range: 25 Target: Offensive Target Type: Evocation
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Cast: 2.0 Recast: 15.0 Duration: Instant
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Harvests an organ out of a living body. Harvests different organs based on what your opponent has been affected by. Works in conjunction with Union of Blood, Constrict, Exploding Cyst and Blood Letting Ritual.
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| Cleansing Symbiote
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Cost: Range: 25 Target: Defensive Target Type: Alteration
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Cast: 1.0 Recast: Duration: 15 minutes
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Attaches a symbiote to an ally, cleansing their body of poison and disease over 15 minutes.
-Expends 1 Cleansing Symbiote.
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| Controlling Symbiote
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Cost: Range: 25 Target: Offensive Target Type: Alteration
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Cast: 1.0 Recast: Duration: 15 seconds
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Attaches a controlling symbiote to an opponent forcing them to obey your commands for 15 seconds. Repeated symbiote uses will be ignored completely. Draconic, undead, construct and elemental targets are immune to suggestion.
-Expends 1 Animation Symbiote
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