From Vanguard WikiSpheres
Artificer Skills
Artificing Attributes and Skills
| Action Type | Attribute | Refining Skill | Finishing Skill
|
| Station | Ingenuity | Shaping | Sculpting
|
| Tool | Finesse | Shaping Tools | Sculpting Tools
|
| Utility | Reasoning | Shaping Utilities | Sculpting Utilities
|
| Remedy | Problem | (see above)
|
Stages 2 and 3
Station Actions
Station action families have actions with a standard pattern based on level:
| Level | Action Points | Progress | Quality
|
| 1 | 75 | Moderate |
|
| 30 | 100 | High |
|
| 80 | 50 | Low |
|
Estimate (refine)
- Estimate
- Thorough Estimation
| Examine
| Table Saw (refine)
| Vice
|
Utility Actions
Utility action families have actions with a standard pattern based on level (the utility used is the family name):
| Level | Action Points | Utility Amount | Progress | Quality
|
| 1 | 75 | 1 | Moderate |
|
| 1 | 100 | 2 | | High
|
| 70 | 125 | 2 | Very High |
|
| 110 | 100 | 2 | Moderate | Very Low
|
Cleaner
- Wash Clean
- Powder Clean
- Heavy Washing
- Powder Wash
| Solvent
- Corrode Debris
- Dissolve Debris
- Complete Removal
- Deep Cleaning
|
Tool Actions
Tool action families have actions with a standard pattern based on level:
| Level | Action Points | Progress | Quality
|
| 1 | 75 | Moderate |
|
| 10 | 100 | Low | Low
|
| 50 | 125 | Moderate | Low
|
| 120 | 125 | Low | Moderate
|
Carve
- Carving (Saw)
- Delicate Carving (Engraver)
- Force Details (Saw)
- Slow Carving (Engraver)
| Develop
- Develop (Saw)
- Detail Enhancement (Engraver)
- Skilled Toolwork (Saw)
- Perfect Development (Engraver)
| Fashion
- Fashion (Engraver)
- Steadfast Fashioning (Saw)
- Slight Etching (Engraver)
- Detail (Saw)
|
Process (refine)
- Artificer's Processing (Saw)
- Structured Approach (Drill)
- Reckless Processing (Saw)
- Careful Processing (Drill)
| Purge (refine)
- Altered Purge (Drill)
- Deep Removal (Saw)
- Clean Out (Drill)
- Careful Consideration (Saw)
|
|
Roughhew (refine)
- Roughhew (Saw)
- Accurate Artificing (Drill)
- Shaped Procedure (Saw)
- Culling Hew (Drill)
| Sculpt
- Sculpt (Engraver)
- Delicate Creation (Saw)
- Artistic Development (Engraver)
- Fine Sculpting (Saw)
|
|
Stage 4
| Level | Action Points | Quality
|
| 1 | 100 |
|
| 1 | 0 | Moderate Loss
|
Complications
Refining
Complications
| Complication and Effects | Dur | Remedy Family | Remedy | Uses | AP | Reduction
|
Dust Particles
- Action Point Cost Penalty: Low
| 5
| Basic Upkeep
| Debris Cleaning | Bandages (2) | 50 | High
|
Fractured Product
- Station Progress Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| Emergency Repairs
| Rework Material | Chisel | 35 | Moderate
|
Incorrect Estimate
- Action Point Cost Penalty: Low
| 5
| Slight Overhaul
| Second Opinion | Measuring Stick | 35 | Moderate
|
Inferior Material
- Action Point Cost Penalty: Very Low
| 5
| Emergency Repairs
| Reinforce Material | Saw | 35 | Moderate
|
Mangled Tool
- Utility Progress Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| General Maintenance
| Restore | Repair Tools | 35 | Moderate
|
Minor Slip Up
- Effectiveness Penalty: Low
| 5
| General Maintenance
| Restore | Emery (1) | 50 | High
|
Muscle Pain
- Effectiveness Penalty: Low
| 5
| Basic Upkeep
| Wrap Hands | Bandages (2) | 50 | High
|
Rotten Material
- Quality Penalty: Moderate
| 5
| Basic Upkeep
| Reinforce Material | Cleaner (2) | 50 | High
|
Shaky Hands
- Tool Progress Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| Basic Upkeep
| Soothe Skin | Water (2) | 50 | High
|
Uneven Modification
- Tool Progress Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| Emergency Repairs
| Minor Readjust | Saw | 35 | Moderate
|
Unstable Materials
- Utility Progress Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| General Maintenance
| Restore | | 50 | High
|
Weak Product
- Station Progress Penalty: Low
- Effectiveness Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| Emergency Repairs
| Minor Repair | Repair Tools | 35 | Moderate
|
Finishing
Complications
| Complication and Effects | Dur | Remedy Family | Remedy | Uses | AP | Reduction
|
Chipped Material
- Quality Penalty: Moderate
| 5
| Emergency Repairs
| Major Patch Job | Rigging Tools | 35 | Moderate
|
Damaged Tool
- Effectiveness Penalty: Low or Moderate
| 5
| Emergency Repairs
| Rig Tool | Rigging Tools | 35 | Moderate
|
Dust Residue
- Tool Progress Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| Basic Upkeep
| Clean Residue | Solvent (2) | 50 | High
|
Loose Clamp
- Action Point Cost Penalty: Low or Moderate
- Effectiveness Penalty: <none> or Moderate
| 5
| General Maintenance
| Tighten | | 50 | High
|
Minor Error
- Station Progress Penalty: Low
- Effectiveness Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| Basic Upkeep
| Rethink Situation | Water (2) | 50 | High
|
Minor Friction
- Action Point Cost Penalty: Low
| 5
| Patch-up Work
| Douse Flames | Water (2) | 50 | High
|
Minor Injury
- Utility Progress Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| General Maintenance
| Quick Break | | 50 | High
|
Minor Splintering
- Utility Progress Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| Quick Adjustments
| Shift Material | | 50 | High
|
Muscle Pain
- Effectiveness Penalty: Low
| 5
| General Maintenance
| Relax | | 50 | High
|
Odd Shape
- Action Point Cost Penalty: Low
| 5
| Slight Overhaul
| Rework Material | Saw | 35 | Moderate
|
Small Fissure
- Tool Progress Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| Emergency Repairs
| Work With It | Chisel | 35 | Moderate
|
Skipped Detail
- Station Progress Penalty: Low
- Effectiveness Penalty: Low
- Action Point Cost Penalty: Very Low
| 5
| Basic Upkeep
| Add Detail | Cleaner (2) | 50 | High
|