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Old 07-14-2005, 10:00 PM   #1 (permalink)
Melchizedek
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Designing Good Raid Content

World of Warcraft unleashed Blackwing's Lair.

The release reminded me of GoD in that there are a ton of bugs on release of this new content.

My question is: What does it take to release content that doesn't come completely bugged? I think I want to interview Sigil and ask these questions.

I feel sorry for WoW players, and that is saying a lot.
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Old 07-14-2005, 10:22 PM   #2 (permalink)
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Re: Designing Good Raid Content

My guess is that since Blizzard is playing catch-up with the content, there isn't much money or time for testing. I don't understand their logic of waiting so long to release so little though.
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Old 07-15-2005, 08:44 AM   #3 (permalink)
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Re: Designing Good Raid Content

Excellent point Melchizedek. Perhaps a topic for another article.
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Old 07-15-2005, 09:38 AM   #4 (permalink)
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Re: Designing Good Raid Content

WOW had so many bugs....That MMO was a complete let down for me...I hope the content that will release in Vanguard, Will have the time and though..and testing...to be complete and sound.
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Old 07-15-2005, 09:43 AM   #5 (permalink)
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Re: Designing Good Raid Content

Yeah - I'd like to read that article

I think devs are worried about letting players test "raid zones". They don't want to give anyone an advantage over another. WoW didn't allow players to test Onyxia (40 man Dragon raid) before she was released either. It was buggy for a bit. Devs have a problem. If they let players test a zone, then some guilds may have an advantage over others. If they just do internal testing - they may not find all the bugs/problems that other players could find.
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Old 07-15-2005, 10:52 AM   #6 (permalink)
Melchizedek
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Re: Designing Good Raid Content

Well, after reading this, consider it "In Work".

This isn't going to pretty... LOL
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