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#1 (permalink) |
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Senior Member
Writer
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Designing Good Raid Content
World of Warcraft unleashed Blackwing's Lair.
The release reminded me of GoD in that there are a ton of bugs on release of this new content. My question is: What does it take to release content that doesn't come completely bugged? I think I want to interview Sigil and ask these questions. I feel sorry for WoW players, and that is saying a lot.
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#3 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Designing Good Raid Content
Excellent point Melchizedek. Perhaps a topic for another article.
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#5 (permalink) |
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Senior Member
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Re: Designing Good Raid Content
Yeah - I'd like to read that article
I think devs are worried about letting players test "raid zones". They don't want to give anyone an advantage over another. WoW didn't allow players to test Onyxia (40 man Dragon raid) before she was released either. It was buggy for a bit. Devs have a problem. If they let players test a zone, then some guilds may have an advantage over others. If they just do internal testing - they may not find all the bugs/problems that other players could find. |
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#6 (permalink) |
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Senior Member
Writer
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Re: Designing Good Raid Content
Well, after reading this, consider it "In Work".
This isn't going to pretty... LOL
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