Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Warriors
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Closed Thread
 
LinkBack Thread Tools
Old 04-30-2007, 06:36 PM   #11 (permalink)
moloka
Member
 
 Additional Info
Last Online: 06-14-2007 06:00 PM
Join Date: Feb 2007
Posts: 101

Level: 9

HP: 6 / 201
MP: 33 / 1082
EXP: 5%
Quote:
3. Most Pallys I see are Dwarves. That's fine, I guess: it's their money every month that pays for their account. Dwarves are almost ALWAYS harder to heal
End game raiding...depending on just exactly how tough it is...your going to be loving thos dwarfs with there racial I can promise ya lol. They have the best in my opinion of any class, racial as far as tanking. When it comes down to the wire the dwarf will be easier to heal with that racial.
__________________
Moloka Apollo of Thunderaxe - May the Dwarf be with you!
moloka is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-02-2007, 06:17 PM   #12 (permalink)
Pudsley
Junior Member
 
 Additional Info
Last Online: 06-27-2007 05:32 PM
Join Date: Jun 2007
Posts: 26

Level: 3

HP: 0 / 70
MP: 8 / 310
EXP: 83%
Quote:
Originally Posted by velzevul
I am happy for warrior class to be where they are, and if you are bashing wars for not being useful... l2p.
You sir, are the very definition of a troll, you have no idea what you are talking about, who cares if you are happy with where a Warrior is right now?

"and grouping with a level 48-49 warrior friend of mine"

Well let him come on here and argue the case, you certainly don't have any right to talk, to argue a point using "your friend" as leverage screams troll, next time bring experience.
Pudsley is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-02-2007, 06:39 PM   #13 (permalink)
Pudsley
Junior Member
 
 Additional Info
Last Online: 06-27-2007 05:32 PM
Join Date: Jun 2007
Posts: 26

Level: 3

HP: 0 / 70
MP: 8 / 310
EXP: 83%
Re: Warriors and their role

Quote:
Originally Posted by Venge
I usually don't respodn to these kind of posts but here it is. I am sorry sir but you are incorrect on so many levels I do not even know where to start. What level did you go up to? How did you play? Any case. I'll shed some light on what happens to the warrior, as a warrior.

1. Warriors get +15% mitigation in their defensive stance, same as the Paladin.

2. Warriors can self-buff their mitigation by +20% for 30 seconds on a 30 second recast timer. Paladins can LoH at the cost of VP. Paladins recieve HP buffs all well and easy, however when it comes down to it, they are supposed to do so.

3. Each protective fighter recieves a block ability line which lowers hate from each block.

4. Warriors do have a mitigation advantage because we can buff mitigation the highest at any given time. Did you level up your warrior to recieve the defensive stance?

5. Warriors recieve buffs however they are on short durations but they are sanctioned around dps.

Battle Frenzy/Veteran's Furor - +20% Melee Accuracy/Melee Haste
Shout of Fury - +100 STR for 12s.
Form the Line II - +25% Mitigation for the group for 8 seconds.
Charge II - +25% Damage for the group for 8 seconds.
Just listing the groups. Paladins are supposed to help defend the group. Therefore that's what they do.

I'm keeping it short. I'm tired.
Few things...

Quote:
2. Warriors can self-buff their mitigation by +20% for 30 seconds on a 30 second recast timer. Paladins can LoH at the cost of VP. Paladins recieve HP buffs all well and easy, however when it comes down to it, they are supposed to do so.


I loved this part of being a Warrior, I was happy with the ability to reach max mitigation via SC and BB, however....and I am by no means sure on this, I have recently been informed that there is a soft cap for mitigation at present, and I was led to believe this buff will never take us beyond that (65% or something I think it was mentioned) it was also mentioned that all three tank classes were able to hit this mitigation soft cap fairly easy, is this the case?

Quote:
Battle Frenzy/Veteran's Furor - +20% Melee Accuracy/Melee Haste
At first I loved this move, awesome idea, but then I came to realise that for the most part I never use it, it requires offensive stance and therefore is only really useful if you are not the main tank, switching back and fourth takes time, whilst we don;t have aggro problems I can't afford to be dawdling in offensive stance using up my precious once a minute Myr's gift on a group buff like this, even if it is awesome, my group would be out aggroing me whilst I mess about trying to get Battle Frenzy and Vet's Furor on.

So frankly it's next to useless to me.

Quote:
Shout of Fury - +100 STR for 12s.


I really could care less about this temp buff, 12 seconds is no time at all and the difference is negligable, I use it in conjunction with enrage, power attack and a full decimate combo when soloing, but other than that you'll barely notice a difference.

Quote:
Form the Line II - +25% Mitigation for the group for 8 seconds.
Nice idea, but as of yet I have found little to no use for it, I can see situations where it "might" be useful but I have yet to have used it even once.

Quote:
Charge II - +25% Damage for the group for 8 seconds
I like charge I really do, however....8 seconds is far too short, I'd rather have half the increase at a more reasonable time like 30 seconds.

Our monk uses a two handed bladstaff, my damage is negligable, our sorcs have heavy damage with reasonably long cast times, in 8 seconds they usually get two attacks off possibly a third, not much of a bonus is it, how much benefit the group sees off of an 8 second buff is purely down to luck, not skill.

I know Warriors can't have true buffs, since it's just not warrior like, but why is it the tactical masters of the battlefield fail to inspire their troops for more than eight seconds at a time?

Even if there is a way to make use of these really short commands it's far from fun using them, I feel like the Tesco supermarket slogon "Every little helps", stuff little, I'd much prefer something substantial and more noticable.
Pudsley is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-13-2007, 04:01 PM   #14 (permalink)
Tuddar
Junior Member
 
 Additional Info
Last Online: 05-18-2007 01:52 PM
Join Date: Mar 2007
Posts: 12

Level: 2

HP: 0 / 31
MP: 4 / 160
EXP: 25%
3. Each protective fighter recieves a block ability line which lowers hate from each block.

Just a minor correction, but DK block line doesn't lower hate. And it doesn't have any cooldown other than the GC.

Paladin and Warrior block line are very similar. DK is quite different.
Tuddar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-13-2007, 04:13 PM   #15 (permalink)
Cobalty2004
Junior Member
 
 Additional Info
Last Online: 05-28-2007 08:59 PM
Join Date: Jan 2007
Posts: 22

Level: 3

HP: 0 / 60
MP: 7 / 327
EXP: 41%
Re: Warriors and their role

Quote:
Originally Posted by pudsley
Quote:
Originally Posted by Venge
I usually don't respodn to these kind of posts but here it is. I am sorry sir but you are incorrect on so many levels I do not even know where to start. What level did you go up to? How did you play? Any case. I'll shed some light on what happens to the warrior, as a warrior.

1. Warriors get +15% mitigation in their defensive stance, same as the Paladin.

2. Warriors can self-buff their mitigation by +20% for 30 seconds on a 30 second recast timer. Paladins can LoH at the cost of VP. Paladins recieve HP buffs all well and easy, however when it comes down to it, they are supposed to do so.

3. Each protective fighter recieves a block ability line which lowers hate from each block.

4. Warriors do have a mitigation advantage because we can buff mitigation the highest at any given time. Did you level up your warrior to recieve the defensive stance?

5. Warriors recieve buffs however they are on short durations but they are sanctioned around dps.

Battle Frenzy/Veteran's Furor - +20% Melee Accuracy/Melee Haste
Shout of Fury - +100 STR for 12s.
Form the Line II - +25% Mitigation for the group for 8 seconds.
Charge II - +25% Damage for the group for 8 seconds.
Just listing the groups. Paladins are supposed to help defend the group. Therefore that's what they do.

I'm keeping it short. I'm tired.
Few things...

Quote:
2. Warriors can self-buff their mitigation by +20% for 30 seconds on a 30 second recast timer. Paladins can LoH at the cost of VP. Paladins recieve HP buffs all well and easy, however when it comes down to it, they are supposed to do so.


I loved this part of being a Warrior, I was happy with the ability to reach max mitigation via SC and BB, however....and I am by no means sure on this, I have recently been informed that there is a soft cap for mitigation at present, and I was led to believe this buff will never take us beyond that (65% or something I think it was mentioned) it was also mentioned that all three tank classes were able to hit this mitigation soft cap fairly easy, is this the case?

Quote:
SC and BB do NOT raise MIT, they raise hatred. Warders bulwark adds MIT.
Quote:
Battle Frenzy/Veteran's Furor - +20% Melee Accuracy/Melee Haste
At first I loved this move, awesome idea, but then I came to realise that for the most part I never use it, it requires offensive stance and therefore is only really useful if you are not the main tank, switching back and fourth takes time, whilst we don;t have aggro problems I can't afford to be dawdling in offensive stance using up my precious once a minute Myr's gift on a group buff like this, even if it is awesome, my group would be out aggroing me whilst I mess about trying to get Battle Frenzy and Vet's Furor on.

So frankly it's next to useless to me.

Quote:
I would only use it when facing red con mobs.
Quote:
Shout of Fury - +100 STR for 12s.


I really could care less about this temp buff, 12 seconds is no time at all and the difference is negligable, I use it in conjunction with enrage, power attack and a full decimate combo when soloing, but other than that you'll barely notice a difference.

Quote:
I try and keep it up when tanking at all times possible.
Quote:
Form the Line II - +25% Mitigation for the group for 8 seconds.
Nice idea, but as of yet I have found little to no use for it, I can see situations where it "might" be useful but I have yet to have used it even once.

Quote:
For when you let Warders Bulwark lapse and your force crit is down
Quote:
Charge II - +25% Damage for the group for 8 seconds
I like charge I really do, however....8 seconds is far too short, I'd rather have half the increase at a more reasonable time like 30 seconds.

Our monk uses a two handed bladstaff, my damage is negligable, our sorcs have heavy damage with reasonably long cast times, in 8 seconds they usually get two attacks off possibly a third, not much of a bonus is it, how much benefit the group sees off of an 8 second buff is purely down to luck, not skill.

I know Warriors can't have true buffs, since it's just not warrior like, but why is it the tactical masters of the battlefield fail to inspire their troops for more than eight seconds at a time?

Even if there is a way to make use of these really short commands it's far from fun using them, I feel like the Tesco supermarket slogon "Every little helps", stuff little, I'd much prefer something substantial and more noticable.
Cobalty2004 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 05-15-2007, 09:51 AM   #16 (permalink)
Pudsley
Junior Member
 
 Additional Info
Last Online: 06-27-2007 05:32 PM
Join Date: Jun 2007
Posts: 26

Level: 3

HP: 0 / 70
MP: 8 / 310
EXP: 83%
Heh, was hard to read your reply Cobalty....you quoted yourself and took me a while to figure out what was said by you and what was said by myself.

The SC/BB raise mitigation comment was a slip up, at level 50 I really do know the difference, in fact I can't believe I wrote it, must've been tired.

Good suggestion about "Form the Line", I never used it since as stated never found a use for it, I had forgotten about it when they changed commands to affect ourselves as well.

I'll use it to fill the gap when Warders Bulwark is down on really tough mobs, although it still needs a longer timer, maybe 15 seconds.
Pudsley is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 07-23-2007, 03:36 PM   #17 (permalink)
LadySirse
Staff
Staff Writer
 
LadySirse's Avatar
 
 Additional Info
Last Online: 10-18-2007 01:11 PM
Join Date: Oct 2005
Location: Las Vegas
Posts: 99

Level: 8

HP: 3 / 198
MP: 33 / 1822
EXP: 94%
Send a message via AIM to LadySirse Send a message via MSN to LadySirse
Re: Before you flame a warrior for wanting utlity...

Closing this thread. You can find it here.
__________________
O
O..O

Staff Writer
......V A N G U A R D .. S P H E R E S.........
A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e....
_
LadySirse is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Closed Thread

  Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Warriors



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 04:47 AM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.