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Old 02-09-2007, 10:58 AM   #11 (permalink)
Kyzan_Darkblade
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I am now a 24 warrior and Im a bit suprised you all left out the most important part of Leap attack.

Has not one of you noticed that it has a cost of 28 end and does absolutely no damage anymore? I noticed this the night of the patch for it. That when they took out the leap in leap attack they also took out the damage component.
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Old 02-09-2007, 12:53 PM   #12 (permalink)
Trillis
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Quote:
Originally Posted by Kyzan_Darkblade
I am now a 24 warrior and Im a bit suprised you all left out the most important part of Leap attack.

Has not one of you noticed that it has a cost of 28 end and does absolutely no damage anymore? I noticed this the night of the patch for it. That when they took out the leap in leap attack they also took out the damage component.
The reason no one has said anything is because it still does damage. Yes they raised the costs, yes they took out the annoying animation that placed my back to the mob and moved the mob around.

It workd fine now. Damage is as it always was, and i leap staright up to attack instead of halfway down a hill I am fighting on.

I for one am glad that they changed it. I play a warrior...not a monkey!
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Old 02-09-2007, 12:58 PM   #13 (permalink)
Bhron
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But to add, yea i did mention it was 3x the end cost now. And yes 28 end is crazy.
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Old 02-09-2007, 01:20 PM   #14 (permalink)
Xerces
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Leap attack needs to be an ability that when used close up the Warrior jumps straight up and attacks as they do now and when within a certain range of the target they close the distance to that target -2 meters. This really isnt that hard to correct. Basically the following would happen.

Code:
If the Target is > Melee Range then 
   close the distance to within Melee Range
Else 
   do not change the Warriors location on the x,y plain causing him to jump up and come right back down.
In all reality if they already had the logic coded to close the distance between you and the target it is not hard to make this work.
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Old 02-09-2007, 01:53 PM   #15 (permalink)
Rulan
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I do not like the current implementation of Leap Attack. I am happy the awkward jumping sequence was removed though.

It was too easy to spam and with its high crit % it was pretty much constant crits which I doubt is the intention nor is it balanced. I could solo yellow 3 dots no problem and be ready to go again fairly quickly. My main problem with the change now is losing the ability to close the gap between myself and a player.

Instead of a slow, awkward jumping animation, port the player in front of the target, then play the leap attack animation. Rename it to "Charge" or something relevant.

The range that leap attack works is reasonable to me, it's not far. I still have to work hard to get close enough to use it in PvP. If someone's smart they can kill avoid me.

There are so many variables with all the 1v1 fights I've been involved in, but most of them that were with relatively equal levels, I was pretty much owned, until I got leap attack which evened things out. I was by no means some killer PvP class with leap attack how it was. In fact I liked the fact it was my secret weapon to people who make the mistake of getting in close with a warrior. DKs/Pals/rogues/monks/whoever still beat me if I didn't use my orc racial.

So in PvE yes I saw an imbalance, but the ffect it has on PvP needs to be addressed. By a) including a warp-to function, and adjusting the dmg/crit% on it.
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