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Old 01-27-2007, 03:10 PM   #1 (permalink)
Bhron
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leap Attack

I posted some about this ability on beta forums but gonna say this again.

If any dev reads this..

This ability is recieved at lvl 12. It is an attack that "jumps" the character from 0 to 10 meters unless it is controlled by the player. The controll of it basically means, we hit this, start backing up and 2 secs later we spring forward and if timed right we land on the mob. Not a bad attack per se if it is used when a mob is fleeing. The problem begins, that this attack has a very high chance to crit and/or start a chain. On live im roughly 75%. At roughly lvl 12 mobs power vs a players starts to widen on 2 dots and most if not all warriors will use this to both maximize dps and because its very little end cost, maximize end also.

Now that doesnt sound too bad does it? The fact is, you got a lvl 12 skill that will be used the entire warriors career over any other skill. Not only that but the jumping around over and over just so you can be on par with mobs dps wise, is just plain unimmersive to me. I feel like a plate wearing monkey in the world at present.

Do I have to use it? No. But then again I wouldnt be maximizing my DPS with the abilities given me.

Suggestions: Put the added chance to crit and/or chain starter chance on another skill, like rend armor or even our dot. No one uses those skills now because in the game world thier benefit, doesnt really make up for thier cost. Id love to see it on rend armor myself. It plain makes sense to open up a criticle hit after rending an apponents armor.

As it is now, i feel foolish and have even been asked why im jumping over and over in groups. Not only does this skill make me feel stupid, It makes other people look at you like your stupid.

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Old 01-28-2007, 06:07 AM   #2 (permalink)
Dajag
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I totaly agree 8)

The only thing I like this ability for is when i start the melee i can jump behind the mob and turn it away from my party which lets me know faster when and if i lose argo give sneekers a good view of the mobs backside.

I too have been asked why the heck I was jumping around lol folks thought i was just messing around :shock:
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Old 01-29-2007, 11:18 AM   #3 (permalink)
Kyzan_Darkblade
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since the cat is out of the bag now. leap attack does have a significate(sp) chance to start a chain. As well I have noticed Rend armor does as well when in defensive stance. I hope that it dont change as is Keeping Agro on a mob is hard enough when your group is full of DPS.
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Old 01-29-2007, 01:14 PM   #4 (permalink)
Zengrok
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Please don't make it sound like some 'hidden secret' of warriors. Jump Attack has as much downside as it has upside, making it balanced.

If you're too embarrased to use it in groups, then don't. That's the balance.
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Old 01-30-2007, 07:29 AM   #5 (permalink)
Dajag
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If you're too embarrassed to use it in-groups, then don't. That's the balance

:roll:

I just love these types of posts. Ooh swami swami master, master Swami, swami master, one day I hope we can all grow up to be just like you :shock:

This is the problem I will try and keep it simple for the swami’s out there cause I know they don't use the ability much and group even less.

It’s not about looking silly it’s about after you pull the mob and get argo.

You stand still and use leap attack you end up turning the mob that’s ok once but 6 times or more during combat is a pain for everyone else in the group.

If you don't stand still and try to back up and jump at the mob, said mob follows you :shock: once again after 5 or more times it becomes problematic to every other group member cause your dragging the mob all over the place.
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Old 01-30-2007, 08:19 AM   #6 (permalink)
Zengrok
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What you're asking for is either:

1. Make jump not as annoying.

My belief > If it weren't as annoying, they would then lower the crit chance.

2. Give another skill the high crit chance.

My belief > This is unlikely, because jump has a high crit rate because it IS annoying.


Everyone is welcome to their opinion. Mine is, I would rather deal with it then lose the high crit rate. Your opinion is to get if changed, that's fine as long as we're not nerfed as a result.
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Old 01-30-2007, 04:30 PM   #7 (permalink)
merpa
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If you are levitating you don't do the leap. Levitation has its own issues, though.
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Old 01-30-2007, 06:40 PM   #8 (permalink)
malachai
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Jumping towards your enemy in order to land a stronger hit it's pretty cool in my opinion, this attack rocks and the fact that it's not defensive/group friendly makes perfect sense.

If there is something wrong about this one i'd sayd Merpa made a point, we shoudnt be able to use this while levitated.
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Old 01-31-2007, 09:43 AM   #9 (permalink)
Rulan
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The animation is awful and that's my only problem with it.

It should have a starting animation, a middle, in-the-air animation with the weapons raised, and a finishing strike animation. Right now the guy just jumps then you see damage and it looks really bad.
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Old 01-31-2007, 10:26 AM   #10 (permalink)
Kanevala
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It's a terrible attack animation wise, it was so in beta as well. Despite that fact that several more outspoken members on the forum pointed it out over and over, it seems to have done little towards getting it changed from absurd to something less ridiculous.

It's not "cute", and it's not "funny". Both terms which have been applied to it in the past.

As others so many times before me pointed out, not only in this thread but on the beta forum as well, it's causing significant issues when grouping, to the extend that it's detrimental even when controlled at the players best ability.

One proposed solution would be to merge the Leap Attack line with Kick, ie. give Kick back the high rate of crit chain trigger that it had in beta, and hell you can leave out the 150% damage hit and the little bit extra damage the ability does for all I care. Boost damage in other abilities to compensate or give give a considerable higher damage factor.
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