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Old 01-25-2007, 10:14 PM   #11 (permalink)
vaeine
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Lmao I thought that might strum the nerve strings!!

I think the general idea behind what most are talking about is why not play a warrior for what they have. Why does it have to have some big magical ability or flavor? Protective fighters tank, period. Each one has differences, so why not make yourself unique by the way you play it.

I found that the class doesnt define the tank the player does.
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Old 01-25-2007, 10:19 PM   #12 (permalink)
Dajag
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I want to play a warrior in this game I have played a warrior all through beta and had a ton of fun then BOOM! The balance hammer has come.

I have paid my dues playing every MMO that has come down the pipe since UO.

I have been waiting for years for this game and I have faith that it will be different.

But I am going to open my mouth this time because I have seen how classes and games go to poopy when the number crunchers take the fun out of the game.

I am going to play this game I only hope I can play my warrior and have fun and I don't have to shelve him and play something else because he gets watered down to nothing.

I just hope we don’t have 75% of the server population playing necros because it’s the only valid solo and group class.

We don’t need a tank my pet can tank.

Contrary to popular belief half the server does not normally raid
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Old 01-25-2007, 10:33 PM   #13 (permalink)
Dajag
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Think the general idea behind what most are talking about is why not play a warrior for what they have. Why does it have to have some big magical ability or flavor? Protective fighters tank, period. Each one has differences, so why not make yourself unique by the way you play it.

Well ok here we go :shock:

Why do we need a flavor? sheesh that’s stupid 8) we don’t need flavor your asking for too much :roll: if u want flavor pick a pally or DK.

Here you can have this corvette but you don’t want that because it’s not the car its how you drive it so here’s your yugo enjoy! :P

You can always wear a funny hat that will make u stand out :wink:

Don't ask for too much just keep quite you know that the squeeky wheel never gets the oil. You know the other classes won’t be trying to get their classes improved.

Is that what you tell your children Son you should just be happy with mediocrity.

Yeah you can play basketball in your bare feet but it sure makes you a lot more competitive if you wear basketball shoes.
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Old 01-26-2007, 07:02 AM   #14 (permalink)
Neoptolemus
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Sigil have already stated officially:

"If any class is useless unless performing their specific role, then we have failed as designers"

That means that if warriors are useless except for when they're tanking, or if clerics are useless except when healing, or rogues are useless except when dpsing, then they will not be meeting the standards of the developers and a revamp will be shortly on the way.

The same statement also says that warriors WILL have dps that will provide a significant contribution to the group when they aren't tanking. This isn't like WoW where your talents generally pigeonhole you into dps or tanking, you will be able to do both at the same time. If a paladin or DK takes over the tanking role from you for a particular encounter, you will still be wanted for your damage output and as an emergency tank.

Similarly, you will have your MT role as well, but it will be defined more by your skill as a player rather than your class. Every protective fighter will have his chance to prove himself worthy as MT and if not, then they will have their chance to prove themselves worthy in their secondary role.

The aim is to define the protective fighters by their style of play and utility role, not by their tanking ability. Playing a warrior will be different to playing a paladin, requiring different tactics, but at the same time his tanking ability is not significantly higher or lower than the other protective fighters. See? Individuality while maintaining a degree of balance.
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Old 01-26-2007, 11:57 AM   #15 (permalink)
Dajag
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.The same statement also says that warriors WILL have dps that will provide a significant contribution to the group when they aren't tanking. This isn't like WoW where your talents generally pigeonhole you into dps or tanking, you will be able to do both at the same time. If a paladin or DK takes over the tanking role from you for a particular encounter, you will still be wanted for your damage output and as an emergency tank.

First I would like to thank you for an intelligent post 8)

I would just like to say that in small groups you will only need one tank normally (not saying you can't have two tanks).

If a warrior’s main secondary group attribute is damage then it has to be enough to make it worth while for a group to take a warrior.

I just don’t want all the tank classes to be blurred like they did in EQ2 where half the Guardians left the game because they lost their identity.

Believe you me I want to believe the vision statement of Saga of Heroes and Brad

But I have seen to many visions head down the tube once the classes start bitching and as a whole warriors are a passive lot and often get left behind.

I am crossing my fingers that Brad’s vision holds and every class will have flavor.
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Old 01-26-2007, 01:01 PM   #16 (permalink)
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[quote="Dajag"]
And if holding Argo is my main attribute then u can keep it because for ONE that would mean there is no BALANCE among core tanking abilities NO one tank should hold Argo better then another TANK!

PLUS at 1:1 ratio, damage to hate, that would mean we would be at the bottom of the argo holding chain because we as WARRIORS cant do anything good just melon collie.
quote]

I have 2 issues with your thought process. This is not meant as an attack in any way, just a suggestion as another way to look at it.
  1. Each Raid encounter in VG will be different. The Warriors strengths are Physical dmg and physical Mitigation. On top of that there will be encounters that mobs could resist DK and PAL biggest hate generating abilities. This would make the warrior in that encounter the best suited to do the job. The same could happen for the other classes as well.
  2. As stated above the damage type could play a role in helping the warrior in generation more hate than lets say a DK. Your 1:1 ratio also applies to the Warrior as well. They get the 1:1 and their hate generating abilities to "level the playing field with other non-defensive classes. Tactics are everything. If you are in an encounter where the DK and PAL cannot hold aggro then maybe the Warrior could do it better. The only concern I have is that SIGIL will need to make sure there are equal number of encounters for each of these defensive fighters, truely making them different classes with equal desirablility.
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Old 01-26-2007, 01:57 PM   #17 (permalink)
Chagas
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I don't get it...

I don't quite understand the problem the OP has with warriors, either theoretical or otherwise. From my admitedly limited play and from the posts of others with far more playing time than me, I'd say that wars are just fine. And personally, I'm glad we're finally seen as a DPS class too. (about frikin' time)

My only fear at the moment is that the nerf bat will swing not due to legitimate balance issues but because of the "squeal of whiners" syndrome like in WoW. From the discussion we've seen so far on these boards, the conversation between the three defensive tanks has been wonderfully civil, and hope it remains so.

No sense fearing what "could" happen.
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