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Old 01-23-2007, 03:35 PM   #1 (permalink)
Ryngard
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Warrior Stat Allocation Suggestions?

I've read several threads and couldn't find a definative opinion on which stats are best for the Warrior. I know they all are useful, but is there a thread that analyzes this in detail?

I was thinking Vitality, Consitution, then Strength but I wasn't sure.
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Old 01-23-2007, 03:42 PM   #2 (permalink)
Tazzrin Jaegernaut
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I'm going full on into Const, and Dex, and for my 3rd choice I'm undecided. Being a LG I get 3 str every level automatically. Not sure yet for the 3rd.
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Old 01-23-2007, 04:50 PM   #3 (permalink)
Lightning
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WIS or INT for the third, whichever is your highest - the ability to perceive what party member your foe is targetting is a godsend.

However, looking at the tooltips WIS = Energy and Energy is used for all of your taunts, so more of that cannot hurt

I'll likely be going DEX, CON and WIS.
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Old 01-23-2007, 05:13 PM   #4 (permalink)
malachai
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Have a few questions guys:

1) The max is 4 on each attribute, right?

2) Do we have an estimate of the amount of wis/int needed to know mobs targets on an even con?

3) Int and Wis work the same regarding combat awareness?

Thank you.

I'm going female halfgiant by the way
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Old 01-23-2007, 06:18 PM   #5 (permalink)
ragnarz
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there has been some preliminary studies done on the value of CON or should I say the low value of high CON. Of course, its not know how much it would be worth at lvl 50.
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Old 01-23-2007, 06:36 PM   #6 (permalink)
Lightning
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Well, 241 CON at level 30 is 560ish HPs - looking at it that equates to about 1/6th of my hitpoints. I know it's not a huge amount, but it's not too shabby either.

(Numbers are from memory, as the servers are down at time of writing, however I do remember it contributed 1/6th my HPs and I had just over 3000HPs, so 560ish sounds right ).

Obviously, priority for me would be DEX and WIS I think.
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Old 01-23-2007, 08:07 PM   #7 (permalink)
Tazzrin Jaegernaut
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Quote:
Originally Posted by Lightning
Well, 241 CON at level 30 is 560ish HPs - looking at it that equates to about 1/6th of my hitpoints. I know it's not a huge amount, but it's not too shabby either.

(Numbers are from memory, as the servers are down at time of writing, however I do remember it contributed 1/6th my HPs and I had just over 3000HPs, so 560ish sounds right ).

Obviously, priority for me would be DEX and WIS I think.
Constitution is very nice too because it gives those extra resists. I forget the exact ratio, but its nice to have a stat that increases your hps as well as your resists.

And I think Wis may be my 3rd choice. It is very important to know what member that mob is targeting.
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Old 01-23-2007, 09:30 PM   #8 (permalink)
Gaknar
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Does Int or Wis help you determine which person a mob is attacking? I'd like to know which one I have to put stats in. Do you need to raise them both? Or can you focus on just one of them?
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Old 01-24-2007, 02:18 AM   #9 (permalink)
Kahrek
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Personaly i am going qith a Qualian barbarian and i have a couple of potential scenarios for my progression.

Classic tankish mentality.
+4 con +4 dex +2 wis

Alternative
+4 con +4 dex +1 wis +1 vit I have yet to see how vit really impacts us as a whole but i may invest a few points in it depending on how much of a boon vit turns out to be.

And finaly a slightly unorthodox option
+3 con +4 dex +1vit +2wis

Being that the soft cap for any stat regardless of race seems to be 18 x Level i figure that a small deficit of sta will most likely be largely made up for with a tiny tad of gear and the little bit of extra vit might actualy do more for me. In most MMOs once you get a decent set of gear you almost always wind up having an overabundance (As in past the soft cap) in at least one stat, with a warrior that will almost assuredly be in con, so basicly the +3 con would not really hurt me and the stats distributed elsewhere might give me a bigger net gain at the end, of course i would start out in the early levels with +4 con per level and later on when my gear is catching up slowly put less into con to eventualy have an average of +3.

Disclaimer: The opinions expressed herein are purely those of the monkey at the keyboard, any resemblance to common sense or other's opinions is purely coincidental and questioning this can result in poo being flung.

Kahrek.

*edited for glaring typos, other less glaring typos left in for flavor*
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Old 01-24-2007, 02:24 AM   #10 (permalink)
XeroKill
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Somethings to consider about the stats:

1) Both WIS and INT work the same for target's target. Point for Point they give the same result in determining if you see what the target sees. They are not additive either, it works off of whichever stat is higher*.

*NOTE - As far as I can tell. I spent about 10 hours trying to test this and I couldn't get a very accurate sampling due to shear randomness but ultimately my results lent themselves to indicating that it doesn't stack.

2) WIS = Energy = More taunts

3) INT = Damage/Hate = More bang for your buck (2INT currently = +1 Hate)*

*NOTE - Deciding between WIS or INT for better / more taunts is a hard line to draw. Simply put we need to determine if you can get more Taunt/SEC by having more hate per ability or more taunts per fight. It all really depends on how much you invest into either stat. I am sure there is a crossover point where WIS will be better (enough to grant another taunt) but I think INT will be the easy choice early on.

4) The CON:Resist ratio is 10:1 (10 CON = 1 To ALL Resists)

5) At a certain point on VIT you gain 100% in combat regen. If that number is not too high, it could be worth it to invest just enough VIT to reach that 100% mark. That or get some heavy VIT gear later on. I don't know the exact numbers because they keep changing it every time I do the math.
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