Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Warriors
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Closed Thread
 
LinkBack Thread Tools
Old 01-26-2007, 10:38 AM   #31 (permalink)
Xerces
Junior Member
 
 Additional Info
Last Online: 01-26-2007 05:32 PM
Join Date: Nov 2006
Posts: 1

Level: 1

HP: 0 / 0
MP: 0 / 0
EXP: 0%
Someone please correct me if I am wrong but your calculations are wrong. You do not get 40 levels of Stats you get 41. The Stat allocation begins at level 10 not level 11 and continues to level 50 including both level 10 and 50 totaling to 410 available Stat Pool Points to spend.

Stat Point allocation for me as a Halfling Warrior would go as follows. I am going to be trying to take advantage of as much Dex as I can afford to without gimping myself in other areas. That said....

@ Level 50

Code:
				Strength		Consitution		Dexterity		Vitality		Inteligence		Wisdom
Applied		    0				   0				82				 41				  0				 41
Adjusted Stat	76				  91			  163				117				 66				107
Cap at level	240				 255			  327				281				230				271
From Pool		 90				 120			  160				  0				  0				 40
TOTAL Stat	  166				 211			  323				117				 66				147
The above obviously could change dependent on what plays out to be more useful at higher levels. The only change right now I can forsee is maybe removing some points from Dex and putting them into Str if it will help with my Block amount. But.. when you evade you take 0 dmg when you Block you take a % of DMG. Evade is always better if you can ge tthem to compareable percentage chances. Just my 2 cents
__________________
Xerces - Warrior/Diplomat of Leviathan
An Orginal Vanguard Raiding Guild
http://www.guildleviathan.org

- For every complex problem there is a solution that is Simple, Neat, and Wrong. H.L. Mencken
Xerces is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-28-2007, 04:14 PM   #32 (permalink)
Neoptolemus
Junior Member
 
 Additional Info
Last Online: 02-27-2007 06:48 AM
Join Date: Jan 2007
Posts: 20

Level: 3

HP: 0 / 55
MP: 6 / 299
EXP: 20%
Can anyone suggest what sort of stats I should be aiming for if I want to be a damage dealer with respectable tanking ability? In particular I'm looking at constitution, so far I've been aiming for a minimum of 250 CON then maxing out my strength and dexterity.

So far I like the look of the Varanjar, I have this build so far:

STR CON DEX VIT WIS INT
275 250 240 75 105 65


Alternatively I could go for max constitution with the dwarf:

STR CON DEX VIT WIS INT
195 330 240 75 105 65


And finally max damage with the orc:

STR CON DEX VIT WIS INT
315 250 240 75 65 65


The only problem is that the orc has very low wisdom. If I take a point out of strength and put it into wisdom however, then their stats will be identical to the varanjar's thus making comparison pointless.

What do you think? It's very hard to decide how I should balance the stats! I still want to be able to tank effectively but without gimping my damage output.
Neoptolemus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-29-2007, 12:21 PM   #33 (permalink)
Rulan
Junior Member
 
 Additional Info
Last Online: 02-22-2007 10:19 AM
Join Date: Feb 2007
Posts: 8

Level: 1

HP: 0 / 18
MP: 2 / 96
EXP: 73%
<- Warrior on Tharridon

So far I haven't noticed enough points to max out more than 2 stats before I level again (only level 11) but I am focusing on Con for hp/resists (most important imo), then Dex (for crits and evasion), then Vit (for regen) if I even have any points left.

If I need any other stats I can balance it out with gear I'm sure. I highly doubt any choice anyone made would "gimp" themselves, they only let you put X amount of points into a certain stat per level. I'm looking forward to reading more information on the subject from the min/maxers tho
Rulan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-29-2007, 01:18 PM   #34 (permalink)
Iskiab
Member
 
 Additional Info
Last Online: 04-22-2007 02:08 AM
Join Date: Dec 2006
Posts: 110

Level: 9

HP: 6 / 212
MP: 36 / 1230
EXP: 50%
Why put points into Vit? I don't see a point. Vit only helps while soloing so you regen more vitality. While tanking you use energy attacks too so I've never had a problem or seen a need to put ANY points in vit.

I also see no reason to put points into int or wis. What's the point? If you put 1 point into int per level that will mean 40 int or so at cap. That's what... 40 extra hate on your taunt. That means nothing. 40 hate extra every 6-8 secs is nothing compared to maxing str for extra autoattack damage and attack damage. 1 damage = 1 hate. Wis... I really don't get. There's not even a small upside to it.

I'm going 4 con, 4 dex, 2 str. My only worry is not having enough str. Str affects autoattack and combat art damage so my worry is if I'm at cap dps classes will be maxed str. If I'm too low str then my autoattack will be a lot lower then theirs and it might be harder to hold hate. I'm not sure how much of a difference it will make, but it's something I'm concerned about at least.

4 con, 4 dex, 2 str ftw though. I really see no point in doing anything else and imo you will be an inferrior tank if you don't go with this build.
Iskiab is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-29-2007, 01:32 PM   #35 (permalink)
Iskiab
Member
 
 Additional Info
Last Online: 04-22-2007 02:08 AM
Join Date: Dec 2006
Posts: 110

Level: 9

HP: 6 / 212
MP: 36 / 1230
EXP: 50%
[quote="XeroKill"]
Quote:
Originally Posted by BadYeti

Well a number of us have been testing these stats and doing the math on this stuff for a while now, and many of us have come to the conclusion that the gains on CON and STR are just not as pronounced as the other stats. There are dozens of other discussions with detailed debates and information, so I will not outline them here. Suffice it to say, there has been a metric-fuck-ton of data collection done on the stats in Vanguard, and the old school mentality of tanking may not be as effective in this game.

Of course feel free to do as you please, you may well turn out to be correct. But a lot of us have arrived at the conclusion that other stats are more pronounced and may garner a greater benefit than having a couple hundred more HP, which in the end game doesn't even equate into a single strike from a tough group mob, much less a raid encounter.

Just some food for thought.
From the research I've done I've come to the exact opposite conclusion. HPs are king. Just like in any other game, probably always will be. For each extra point you put into constitution per level you gain 160 hps at cap. So compare 2 races. The halfling and the dwarf. If both races try to max con every level the dwarf will have 480 more hps. While this doesn't sound like a lot in beta lvl 40 warriors only had 5k hps. So that's a 10% difference. That's a huge difference.

If you've done any endgame raiding you'll know for a tank it's all about giving a margin of error for the healers. Especially when some healers have 4 second cast times on their heals. Those extra hps can give your healers 2 extra seconds to get their heals off saving you from dying.

Just out of curiosity, what benefit can you see for other stats? I haven't seen any. See my post above. I see no reason to put any points in any other stats whatsoever.
Iskiab is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-29-2007, 01:37 PM   #36 (permalink)
Rulan
Junior Member
 
 Additional Info
Last Online: 02-22-2007 10:19 AM
Join Date: Feb 2007
Posts: 8

Level: 1

HP: 0 / 18
MP: 2 / 96
EXP: 73%
Correct me if I am wrong but Vit affects movement speed and in-combat regeneration? Which is why I'm going for vit 3rd. In PvP unbuffed run speed advantage is huge, so is regen.
Rulan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-29-2007, 01:38 PM   #37 (permalink)
BadYeti
Junior Member
 
 Additional Info
Last Online: 05-17-2007 12:41 PM
Join Date: Jan 2007
Posts: 10

Level: 2

HP: 0 / 25
MP: 3 / 136
EXP: 0%
Quote:
Originally Posted by Iskiab
Quote:
Originally Posted by BadYeti

Well a number of us have been testing these stats and doing the math on this stuff for a while now, and many of us have come to the conclusion that the gains on CON and STR are just not as pronounced as the other stats. There are dozens of other discussions with detailed debates and information, so I will not outline them here. Suffice it to say, there has been a metric-fuck-ton of data collection done on the stats in Vanguard, and the old school mentality of tanking may not be as effective in this game.

Of course feel free to do as you please, you may well turn out to be correct. But a lot of us have arrived at the conclusion that other stats are more pronounced and may garner a greater benefit than having a couple hundred more HP, which in the end game doesn't even equate into a single strike from a tough group mob, much less a raid encounter.

Just some food for thought.
From the research I've done I've come to the exact opposite conclusion. ...
Just want to point out, that I've got nothing to do with what's being quoted. Not sure how my name even got in there.
BadYeti is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-29-2007, 02:11 PM   #38 (permalink)
Iskiab
Member
 
 Additional Info
Last Online: 04-22-2007 02:08 AM
Join Date: Dec 2006
Posts: 110

Level: 9

HP: 6 / 212
MP: 36 / 1230
EXP: 50%
Yea, donno how that happened. I was trying to quote the other guy.

I think it's very important that people go for con. I was just thinking about it. If someone goes halfing warrior and then puts no points into con they will have 7 less con per level or 1100 less hps then a full con dwarf. I think people have been overthinking the stats and if someone makes a poor choice like this they can really hurt themselves.

I don't even know if my guild, raiding guild, would let someone like that join the guild. They'd be so inferrior as a tank I don't think they could contribute enough to the guild and be viable as a tank. You should SERIOUSLY think about where you're going to put your points. Race matters and stats matter in this game.

Vit... run speed and vit regen.... meh. A bard will still run you down. You're talking about pvp and me pve so it's hard to compare. If someone has a bard, druid or shaman in their group they'll run you down no matter how much vit you have. I donno. Pvp's not my game like I said.

From what I've seen this game is Mit > Avoidance (dex small part, mainly shield) > Hps > resists. So gear will mean the most but you can still gimp yourself with the wrong choices.
Iskiab is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-29-2007, 02:46 PM   #39 (permalink)
Abram
Junior Member
 
 Additional Info
Last Online: 02-22-2007 04:24 PM
Join Date: Jan 2007
Posts: 4

Level: 1

HP: 0 / 5
MP: 1 / 29
EXP: 21%
These debates have been helpful in deciding on the warrior I wanted. I elected for a Hafling Warrior. So I get the +3 dex, +1 wis. Most people have been looking at what they are spending every level on stats, I've taken an every other level approach as the game begins.

So even levels I'm spending:
+4 dex, +4 con, +2 str

And odd levels I'm spending:
+4 dex, +4 con, +1 str, +1 wis

I feel the dex and con are no brainers and being at a severe disadvantage to dwarfs HP's I'll need all the Con I can get. I'm counting on the dex to be my boon with evasions and crits helping my role. I'm hoping I get enough Wis with my racial bonus and the little I add to help me preceive my enemies and of course Str to help with agro. Don't underestimate Pride of the Veil, that racial ability rocks 15 min cool down but good lucking stealing agro from me when I activate it! I love that ability. Regardless thanks for all your input it's helped me forge my path. I figured I'd throw my 2 copper out there for thought...

Abram
Halfling Tank
Hilsbury
Abram is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Old 01-30-2007, 09:25 AM   #40 (permalink)
Brockhammer
Junior Member
 
 Additional Info
Last Online: 08-04-2006 09:28 AM
Join Date: Aug 2006
Posts: 0

Level: -INF

HP: NAN / -INF
MP: -INF / -INF
EXP: NAN%
VIT seems pointless to me. Run speed and regen are gong to be very common buffs, and those buffs are going to be way better than you could hope to acheive through +VIT in you base stats. After CON and DEX, which should be totally maxed out, the only other two that there is an agument for is STR and WIS/INT. Personally I am gonna go STR for the extra damage since damage=hate+quicker death to the enemy. WIS/INT giving the ability to determine who the mobs are targeting is nice too, and they help with your taunts.
Brockhammer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Closed Thread

  Vanguard Spheres > Vanguardfighters.com Forums > Class Specific Boards > Warriors



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 04:18 AM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.