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Old 01-25-2007, 01:27 AM   #21 (permalink)
stownin
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Last Online: 03-05-2007 01:08 PM
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Quote:
Originally Posted by XeroKill
Quote:
Originally Posted by BadYeti
May I ask where people got the information that 2 Intelligence = +1 Hate on +Hate granting abilities?

Also, if this is verified information, does anyone know how this would scale with the various abilities?
Well this is based primarily off the Dread Knight testing. Check out the information in our section. Although I am not 100% certain if it affects Warriors the same way it affects Dread Knights, I can't imagine why it wouldn't. If it doesn't perhaps it needs to be looked at. It is 100% confirmed to work this way for Dread Knights however
I have done tests on this myself and there are no significant change in hate with increased intelligence for warriors, unless they are not reflected properly in the tooltip.

But things may change anytime so who knows what will happen... I would say just keep the important stats balanced, and dex should almost always be a top choice.
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Old 01-25-2007, 10:24 AM   #22 (permalink)
Brockhammer
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Ive been thinkin about this, and I have to agree with the STR as the third attribute school of thought. If 1DMG=1Hate as has been said, then as a LG or Orc you would be nuts not to add to the already huge racial STR bonus. Looking at the LG with Warior base attributes, you would have a base of this including your racial bonuses of +3 STR and +1 CON up to lvl 50:

155 STR
90 CON
40 DEX
35 VIT
25 WIS
25 INT

Adding the full 160 points in DEX and CON (4 per lvl x 40 lvls) and 80 points in STR (2 per lvl x 40 LVLs) you would have this:

250 CON
235 STR
200 DEX
35 VIT
25 WIS
25 INT

I think that is a pretty huge STR number, and the added damage should generate more hate than going with INT or WIS and using what bonuses they would bring with 105 points vs. the 235 in STR.
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Old 01-25-2007, 10:38 AM   #23 (permalink)
Lightning
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You're forgetting that INT and WIS allow you to perceive the actions of mobs in an encounter (it uses whichever is higher to calculate it). This is invaluable when you have several mobs in one group and one or more of them starts beating on your healer.
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Old 01-25-2007, 11:50 AM   #24 (permalink)
stownin
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Yeap. I do agree that intelligence/wisdom are important. It will be very useful in a raid, but on the other hand, you have to be really quick on the fingers to identify which player to click in a rescue.

Another thing I notice is that if the mob initiates aggro on you, you tend to be not able to see who it is attacking.

For strength, from a few quick tests I did during beta on 1/22/06, there was really not much siginificant increase in damage with strength gain. It was a simple test of 80 str and 84 str at level 12 on a warrior. The average damage on each auto attack was the same, (average 69 damage on 80 str and 68 damage on 84 str if I did not remember wrongly), for both str values. I did not take an exceedingly big sample size (since I was lazy), but the result gives me a feel that strength does not make much of a difference.

I may be wrong though since it may be scaled much more in later levels, but thats my 2-cents worth ^^
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Old 01-25-2007, 12:49 PM   #25 (permalink)
Brockhammer
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Does anyone kow how high WIS or INT need to be to be able to percieve what the mob's target is? It is sooo low to begin with for our class. I am assuming WIS and INT buffs are out there, and if it is something that is fairly easy to come across in a full group, I would think just relying on buffs for WIS/INT would be perfectly acceptable. For a small group things wont be so crazy that it would be necessary. I know the Psionist ,Bloodmage ,and Cleric all have WIS/INT buffs, and maybe another class or two as well.
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Old 01-25-2007, 12:50 PM   #26 (permalink)
voigt
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In beta i was both a warrior 33 and paladin 31 to test the differences, paladins get a series of buffs that would grant him about +100 bonus str using all 3 buffs. this was about 8-10dmg more per hit, was rather disappointed.

As you get higher level con = more hp. at level 33 it was roughly 3hp per con, i think it will end up about 5 or 6 hp per con at level 50. but this is only a guess.

Personally im going to go Dwarven Warrior
+3con +1wis , putting 4points in con dex and 2 in str, the free point in wis should keep my detection skills up a bit. But i rely more on instict then what the box says, with proper positioning of the mob, you can tell who its attack just by who its facing.
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Old 01-25-2007, 01:38 PM   #27 (permalink)
Racci
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Does it occur to anyone that gear (especially at higher levels) will cover most of the stats a Warrior needs and push you past the cap in almost all the key areas, whereas the non-traditional stats, such as Wis/Int etc, will never be covered by gear that is designed for the warrior?

Of course some stats at low levels will be needed just to survive to get to a higher level. Con/Dex & Int for me I think.

Is it safe to assume Int/Wis will be critical when it comes to trade skills as well?

ps I love this board, late to join the Beta but learning tons here that should help TOMORROW when the game goes live!!! Woohoo
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Old 01-25-2007, 02:02 PM   #28 (permalink)
Brockhammer
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As an armorsmith, I can tell you that crafting heavy armor with +WIS is no more difficult than making it +CON. Even some of the Basic versions of armor had +WIS on them. There is quite a bit of variety when it comes to the crafted gear. As far as high end loot goes, I dont have a clue, but I would expect some pretty good variety.
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Old 01-25-2007, 10:09 PM   #29 (permalink)
Kahrek
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In almost any MMO before this one if you geared yourself for your class (Which you should you always wound up with an overabundance of your primary stat, i am not exactly sure how this will pan out in this game but for the most part it would not be totaly idiotic to start off with max con and at later levels taper off to distribute points in int / wis (Whichever one you picked)

I am sure there will be armor out there with both wis and con but not having to rely on finding such items (Which may be inferior in other tankish respects) would be a good idea, Personaly i plan on adding a bit to wis on a regular basis probably 1 point a level at the expense of con and i am almost sure that in the end the more balanced distribution of stats will give an overall higher stat pool (Counting up to cap only that is) than if i had focused only on con dex and str and have 20 - 40 points in each just going to waste over cap.

Of course this is all conjectural right now since we aren't quite there yet.. but we will soon.. very soon *Looks over at the case of red bull* ahhh yes, very very soon.
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Old 01-25-2007, 10:40 PM   #30 (permalink)
Fuury
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I have been thinking about the wisdom thing over the past few days. I was planning on choosing a Vulmane or Varanjar for my warrior anyway so I don't think it will be an issue at all. The Vulmane gets +1 dex, +1 str and +2 wisdom and the Varanjar get +1str, +2 con and +1 wisdom so either case I think I am set on base wisdom.
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