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Old 01-24-2007, 01:04 PM   #11 (permalink)
Kahrek
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Quote:
Originally Posted by XeroKill
Somethings to consider about the stats:

1) Both WIS and INT work the same for target's target. Point for Point they give the same result in determining if you see what the target sees. They are not additive either, it works off of whichever stat is higher*.

*NOTE - As far as I can tell. I spent about 10 hours trying to test this and I couldn't get a very accurate sampling due to shear randomness but ultimately my results lent themselves to indicating that it doesn't stack.

2) WIS = Energy = More taunts

3) INT = Damage/Hate = More bang for your buck (2INT currently = +1 Hate)*

*NOTE - Deciding between WIS or INT for better / more taunts is a hard line to draw. Simply put we need to determine if you can get more Taunt/SEC by having more hate per ability or more taunts per fight. It all really depends on how much you invest into either stat. I am sure there is a crossover point where WIS will be better (enough to grant another taunt) but I think INT will be the easy choice early on.

4) The CON:Resist ratio is 10:1 (10 CON = 1 To ALL Resists)

5) At a certain point on VIT you gain 100% in combat regen. If that number is not too high, it could be worth it to invest just enough VIT to reach that 100% mark. That or get some heavy VIT gear later on. I don't know the exact numbers because they keep changing it every time I do the math.
All very good information, i simply decided WIS because i will have a natural +1 wis / level with my race (At least when i checked i did) so that wil grant me a total of +3 / level to wis which should be good enough for me, at least i hope.
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Old 01-24-2007, 01:47 PM   #12 (permalink)
Saben001
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I am going human so i was thinking of a human breakdown

14
total

4str
4con
4dex
2wis

I think that will be a decent split I was tempted to put 5str and 5 con and forget wis. but more energy and being able to determine your target are pretty nice items to be better at.

What do you folks think?
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Old 01-24-2007, 06:04 PM   #13 (permalink)
Iskiab
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Maxing con, then dex with the rest in str. It seems like a no brainer to me. I don't know why someone would do any different.
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Old 01-24-2007, 06:24 PM   #14 (permalink)
BadYeti
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May I ask where people got the information that 2 Intelligence = +1 Hate on +Hate granting abilities?

Also, if this is verified information, does anyone know how this would scale with the various abilities?
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Old 01-24-2007, 06:27 PM   #15 (permalink)
Chagas
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Torn between these two...

Lookin at Helf and Human -

If I did the Helf like this (using Saty's calc):

Code:
Str	Con	Dex	Vit	Wis	Int
4	   3	  2    0  	 1     0
235	210	240	115	145	65
or a human like this...

Code:
Str	Con	Dex	Vit	Wis	Int
5	  3	   4	   1	  1	 0
275	210	240	115	105	65
Now I know I don't have Con maxed, I'm figuring gear can bring that up pretty quick.
I guess the thing is how gear will be itemized / stat'd.

Thoughts?
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Old 01-24-2007, 06:53 PM   #16 (permalink)
XeroKill
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Quote:
Originally Posted by BadYeti
May I ask where people got the information that 2 Intelligence = +1 Hate on +Hate granting abilities?

Also, if this is verified information, does anyone know how this would scale with the various abilities?
Well this is based primarily off the Dread Knight testing. Check out the information in our section. Although I am not 100% certain if it affects Warriors the same way it affects Dread Knights, I can't imagine why it wouldn't. If it doesn't perhaps it needs to be looked at. It is 100% confirmed to work this way for Dread Knights however.

Quote:
Originally Posted by Iskiab
Maxing con, then dex with the rest in str. It seems like a no brainer to me. I don't know why someone would do any different.
Well a number of us have been testing these stats and doing the math on this stuff for a while now, and many of us have come to the conclusion that the gains on CON and STR are just not as pronounced as the other stats. There are dozens of other discussions with detailed debates and information, so I will not outline them here. Suffice it to say, there has been a metric-fuck-ton of data collection done on the stats in Vanguard, and the old school mentality of tanking may not be as effective in this game.

Of course feel free to do as you please, you may well turn out to be correct. But a lot of us have arrived at the conclusion that other stats are more pronounced and may garner a greater benefit than having a couple hundred more HP, which in the end game doesn't even equate into a single strike from a tough group mob, much less a raid encounter.

Just some food for thought.
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Old 01-24-2007, 07:33 PM   #17 (permalink)
Cerdic
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Just curious, after this update:
Vanguard Build 01697 Patch Notes 1/20/2007

- Dexterity no longer grants a bonus to mitigation, it still grants a bonus to evasion. That part of mitigation has been shifted into block, dodge and parry.
- Block, dodge and parry now have different chances with max skill for your level against an even con NPC. Light Fighters: 8% dodge chance, 8% parry chance, and 4% block chance. Heavy Fighters: 10% block chance, 4% dodge chance, and 4% % parry chance. Healers: 6% dodge chance and 4% parry chance. Casters: 6% dodge chance. The disciple has an 8% chance to dodge instead of the normal 6% given to healers.

What role is Dex going to play, other than increased chance to crit? And, how much will it help with evasion, on a plate wearing tank?
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Old 01-24-2007, 07:53 PM   #18 (permalink)
Chagas
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Me too

Quote:
Originally Posted by Cerdic
What role is Dex going to play, other than increased chance to crit? And, how much will it help with evasion, on a plate wearing tank?
:arrow: I'd like to second this question.
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Old 01-25-2007, 01:04 AM   #19 (permalink)
Kahrek
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Well, from my understanding the % damage reduction that has been removed as a bonus from dexterity has been added into the overall avoidance boosts that dexterity gives.

You do not get anymore mitigation bonus but you get more avoidance than before, i did not check this out to be honest but from reading that statement it seems logical.
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Old 01-25-2007, 01:20 AM   #20 (permalink)
Iskiab
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Any tank that doesn't max con and dex will be an inferrior tank imo. You won't have the hps or avoidance to tank any raid content, and hard group content will be harder for your group.

If you're worried about aggro pick a race with high str bonuses like Orcs. Then go 4 con, 4 dex 2 str per level. You'll end up with 5 str per level as an orc and the extra autoattack damage plus defensive stance will help with aggro... a hell of a lot more then getting an extra 4 or 5 hate per taunt which you do every 6-8 secs.

Stats seem to be a no brainer to me. 4 dex, 4 con, 2 str. If you're human then 5 dex, 5 con and 4 str. You guys are just overthinking it.
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