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#11 (permalink) | |
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Junior Member
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Quote:
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#12 (permalink) |
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Junior Member
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I am going human so i was thinking of a human breakdown
14 total 4str 4con 4dex 2wis I think that will be a decent split I was tempted to put 5str and 5 con and forget wis. but more energy and being able to determine your target are pretty nice items to be better at. What do you folks think? |
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#15 (permalink) |
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Member
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Torn between these two...
Lookin at Helf and Human -
If I did the Helf like this (using Saty's calc): Code:
Str Con Dex Vit Wis Int 4 3 2 0 1 0 235 210 240 115 145 65 Code:
Str Con Dex Vit Wis Int 5 3 4 1 1 0 275 210 240 115 105 65 I guess the thing is how gear will be itemized / stat'd. Thoughts? |
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#16 (permalink) | ||
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Senior Member
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Quote:
Quote:
Of course feel free to do as you please, you may well turn out to be correct. But a lot of us have arrived at the conclusion that other stats are more pronounced and may garner a greater benefit than having a couple hundred more HP, which in the end game doesn't even equate into a single strike from a tough group mob, much less a raid encounter. Just some food for thought.
__________________
Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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#17 (permalink) |
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Junior Member
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Just curious, after this update:
Vanguard Build 01697 Patch Notes 1/20/2007 - Dexterity no longer grants a bonus to mitigation, it still grants a bonus to evasion. That part of mitigation has been shifted into block, dodge and parry. - Block, dodge and parry now have different chances with max skill for your level against an even con NPC. Light Fighters: 8% dodge chance, 8% parry chance, and 4% block chance. Heavy Fighters: 10% block chance, 4% dodge chance, and 4% % parry chance. Healers: 6% dodge chance and 4% parry chance. Casters: 6% dodge chance. The disciple has an 8% chance to dodge instead of the normal 6% given to healers. What role is Dex going to play, other than increased chance to crit? And, how much will it help with evasion, on a plate wearing tank? |
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#19 (permalink) |
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Junior Member
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Well, from my understanding the % damage reduction that has been removed as a bonus from dexterity has been added into the overall avoidance boosts that dexterity gives.
You do not get anymore mitigation bonus but you get more avoidance than before, i did not check this out to be honest but from reading that statement it seems logical. |
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#20 (permalink) |
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Member
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Any tank that doesn't max con and dex will be an inferrior tank imo. You won't have the hps or avoidance to tank any raid content, and hard group content will be harder for your group.
If you're worried about aggro pick a race with high str bonuses like Orcs. Then go 4 con, 4 dex 2 str per level. You'll end up with 5 str per level as an orc and the extra autoattack damage plus defensive stance will help with aggro... a hell of a lot more then getting an extra 4 or 5 hate per taunt which you do every 6-8 secs. Stats seem to be a no brainer to me. 4 dex, 4 con, 2 str. If you're human then 5 dex, 5 con and 4 str. You guys are just overthinking it. |
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