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Old 01-25-2007, 04:54 PM   #41 (permalink)
voigt
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Last Online: 03-12-2007 09:24 PM
Join Date: Jan 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 221
EXP: 86%
Paladins get a counter attack trigged after a block, a rune that absorbs 30% damage for 3 hits, with a 30-35% chance to block every 3 hits triggers this counter on my paladin. meaning most fights i have that 30% mitigation buff for the entire fight.

This was one of the reasons I explained that paladins can mitigate more then warriors, the 20% mitigation buff that ticks down 2% per swing isnt bad, just doesnt make them the kings of mitigation considering paladins can also instacast heal, and use other virtue points to do things like double damage for 1min, or 5min buff that increases all melee stats by 70. or lay on hands.

Im still not seeing how people think warriors have the most mitigation. What i see Warriors have the advantage on is AE taunt, AE attacks to gain agro on multiple mobs on the pull, the ability to dual wield, 3 different stun lines to interrupt casters. Those are what i feel makes warrior special, not their ability to take hits. We usually have less hp then a paladin and tend to spend more of our endurance on dealing damage not protecting ourselves or our team.

Personally I think warriors need a bit of flare, we have a lot of abilities but nothing that screams warrior is the best at. Give them Defensive abilities that use our own pool of points. call them Battle Mastery points. on the same type of system as virtue points or jin points, just a pool that refills slowly over the day that we can do to become the paragon of tanking, or the engine of destruction.
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Old 01-25-2007, 05:27 PM   #42 (permalink)
Garbar
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Warriors have afew other midigation abilities that stack for short periods of time which will put them higher the Pal/Dk is what venge is refering to in the quote. But it requires us to perform afew defensive moves which all only last for a short period of time, and by the time you have them all up the first has already gone etc

My pally friend was telling me about that counter-attack rune, it sounds pritty good ;-). Is there no cooldown on re-use on this? Warriors get a similarish counter but it has like a 30 second reuse time so we cant spend the whole fight with it up.


For Xero, Im fairly sure all the debuffs stack so every min/maxer raid team would want atleast 1 of every class that can put a debuff on the raid mob. Ofcourse thats NOTHING to base a class off, its just not fun for someone primary role to buff others or just debuff a mob, From what ive seen though no class will just be a buffbot. I know its impossible to balance all the class's perfectly and "all tanks can tank" will probably become widely accepted that X class is the best tank. All they can do is try there best, give each class enough flavior that people are intrested in playing them and hopefully continue to balance them as the game evolves.

If beta was anything to go by then i think we are in good hands. The ammount of work Sigil put in and the ammount of patchs / feedback from the devs and Raive/Venge has been greater then Ive seen in any game or beta yet. I really like the idea of class leaders as a voice of the class, a easy access point for gamers to gather information on bugs etc and get it to someone who loves the class and that the developers have a good relationship with.
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Old 01-29-2007, 12:16 PM   #43 (permalink)
Rulan
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I thought commands were what we brought to groups that differentiated us? Maybe it needs to be expanded upon but the group DPS boosts seem pretty sweet to me, not to mention being able to target someone and lower their aggro (not sure if other classes have that).
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Old 01-29-2007, 07:22 PM   #44 (permalink)
Tritonstone
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pvp standpoint

Any info on the warrioir from a pvp standpoint? I plan on creating one on the FFAPVP server and just wonder how I will compare to any of the other plate class tanks from a pvp viewpoint.
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