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#21 (permalink) | ||
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Senior Member
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Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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#22 (permalink) |
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Junior Member
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The ability will trigger on any mob. ANY mob however the stun won't do anything, they just shrug it off heh. You can cast any stun ability on any "un-stunable" mob and they brush it off so you'll notice when you try to stop a cast and it doesn't! :-p
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#23 (permalink) |
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Junior Member
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I know this goes against traditional warrior logic but I got to thinking about the intelligence/wisdom attribute for wars.
A few of our most valuable aggro management skills require you to choose a defensive target that the targeted mob is attacking. I've found many times that when the group is clustered in dungeons it can be very difficult to figure out exactly who the mob is targeting (other than watching party hp's) as it will show up as only ???. My question then is, would not boosting the intelligence or wisdcom attributes help increase your chances to perceive who your offensive target is targeting? The tooltip for those attributes say that they help you perceive tactics etc.. of the targeted enemy so i assume this would be the case. IMO being able to more efficiently protect your healer/ over aggroing casters would warrant putting some attribute points into wisdom or intelligence so that you always know who your enemy has targeted. Is this correct or are there completely separate factors such as "combat awareness" or your level vs. enemy level involved in perceiving enemies target? |
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#24 (permalink) | |
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Junior Member
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#27 (permalink) | |
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Senior Member
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#29 (permalink) |
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Senior Member
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I wonder if it is a case of using the old D&D rules that if you want to lose the penalty you have to have your heavier sword in your main hand and a lighter sword in the off hand. That is to say that you would need to put the Longsword in your main and Short Sword in your offhand.
Any one ever check this?
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Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe
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#30 (permalink) |
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Junior Member
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Hi Venge,
Assuming you still speak to Talisker post beta I did notice that yesterday the defensive and offensive stances actually worked to the point they should. However in offensive we have 0% melee mitigation i'm sure the other fighters and everyone else atleast gets to 5% min is this right? I can see why this is the case from a sheer standpoint of warrior beating the living wotsits out of mobs and not caring for his own safety. Also I notced that when in defensive the left hand chain shield icon after being pressed a few times turned into the offensive icon in the same slot and then pressing that after a crit switched me into offensive.. (well actually both off and def were highlighted) Danluas |
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