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Old 01-13-2007, 10:56 PM   #11 (permalink)
Lightning
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Last Online: 07-02-2008 11:27 AM
Join Date: May 2007
Posts: 17

Level: 2

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MP: 5 / 211
EXP: 86%
Quote:
Originally Posted by Cynical
Few questions for you beta guys:

tazz:

1: have you played any other tank classes, if so, do they all mitigate damage evenly? (in terms of quad damage and crits) Are warriors as one dimensional as they sound compaired to other tank classes? If so, do they make up for it in defensive ability, i.e. defensive stance?
This is a somewhat subjective question, but in my experience Warrior's are quite complex and involving to play. There are a lot of strategies available to you by the time you hit level 10 just for starters

Quote:
2: now that racial abilities are out, do you forsee an overwhelming abundance of lesser giants to take on the role of (mt)tanks. if so do you believe they will nerf the 50% hp increase?
The devs have stated the the recharge rate of these abilities was set fairly uniform to facilitate testing - I'd expect a mixture of effect and refresh based nerfage to come.

Quote:
3: how easily can characters move from continent to continent and potentially meet up with real life friends to play together? are there level caps to when you will be able to venture from qalia to thestra (so on and so forth?
Fairly easily, if you're willing to travel to the nearest docks, get a ship to the nearest continent, then run overland to your starting area and bind there (at a bind stone, no less - either they are not all in or some are quite obscurely placed). It's somewhat dangerous in some areas, but nothing someone with some experience of dodging agro mobs can't handle. The paths are, by and large, safe to travel and if the worst comes to the worst and you should die:

1 - no xp loss for low level characters.
2 - you pop up at the nearest bind stone.
3 - no corpse run for low levels (I believe).

So dust yourself off, get back to the road and carry on
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Old 01-14-2007, 12:14 AM   #12 (permalink)
XeroKill
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Last Online: 02-19-2007 03:35 PM
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Quote:
Fairly easily, if you're willing to travel to the nearest docks, get a ship to the nearest continent, then run overland to your starting area and bind there (at a bind stone, no less - either they are not all in or some are quite obscurely placed). It's somewhat dangerous in some areas, but nothing someone with some experience of dodging agro mobs can't handle. The paths are, by and large, safe to travel and if the worst comes to the worst and you should die:

1 - no xp loss for low level characters.
2 - you pop up at the nearest bind stone.
3 - no corpse run for low levels (I believe).

So dust yourself off, get back to the road and carry on Wink
Yea, prior to level 7 there is no death penalty, and in some cases if you know where the nearest altar is at, it can be a huge time saver to die and get warped ahead to the next city or outpost.
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Old 01-14-2007, 04:15 PM   #13 (permalink)
Cynical
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thanks for answering....most appreciated!

Hey another quick question for you guys/gals . Does anyone know the character maxes and starting attributes for warrior races? will certain races like orc have more defensive capability than say a kojani in terms of ac/hp/defensive mods?
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Old 01-15-2007, 04:02 PM   #14 (permalink)
Tazzrin Jaegernaut
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Quote:
Originally Posted by Cynical
thanks for answering....most appreciated!

Hey another quick question for you guys/gals . Does anyone know the character maxes and starting attributes for warrior races? will certain races like orc have more defensive capability than say a kojani in terms of ac/hp/defensive mods?
For anything regarding attributes & races I will refer you to this site for the best explanation:

Attributes & You
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Old 02-12-2007, 04:59 AM   #15 (permalink)
renzen
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Hey Tazzrin, fellow warriors,

Thanks for this thread.

Here are my questions. I'm a lvl 18 warrior and I'm have a really tough time with mulitple mob pulls. If its 2-3, not a huge problem but, I'm always chasing one down and exposing my back to another. I see that we get a really nice AOE taunt +damage ability at 22. What are your tips for gaining control of a ugly situation, say 3-6 mobs, when you are in a full group and under level 22?

Also, I can't remember the name of the AOE ability, but its a command which means its a 1min refresh. Does that ability do the job like it should?


Thanks.
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Old 02-12-2007, 10:15 AM   #16 (permalink)
Tazzrin Jaegernaut
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Make sure you have you defensive target that you suspect will be the first to get agro on a group pull such as this.

The defensive finisher "Stinging Cut" is something you should execute on the first mob you target so that you can keep agro on that mob even while your group members are busy killing it.

After that is done, proceed to get as much agro on the other mobs with Taunting Strike, Shield Bash, and Taunt. This should keep them on you for awhile. Then proceed to kill the original one you targeted.

The group encounters can be tough before the AOE Taunt that we get. Unless you have a CC'r with you, you must do everything you can to gain as much agro as you can on as many targets as you can. If the situation looks dire, just make one rule in your head during these situations:

I will die first before anyone else does.
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