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#1 (permalink) |
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Junior Member
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Warriors and fun
Greetings,
I am an exEQ, exCoH and current EQ2 player. The one thing I have noticed in all games is the somewhat tedious and (for me) boringness (sp) of tank classes especially the warrior. I know others who agree on this sentiment and I have high hopes that Vanguard will be able to change that (since they seem to be making everything better anyway). It seems that warriors are the most difficult to make simply because of what I have read in other posts: They do not have some specifications to who they are besdies "the warrior just is" (unlike the paladin or dread knight). The stances seem to me to just be a mix between a switch between the Guardian class and the Beserker class in EQ2. From the people I have talked to, the Guardian class is boring in that they just simply are there to tank and they don't have any other abilities besides standing there and taking damage well. (I have heard the same complaints about warlocks and wizards though: they just stand back, hit a spell and your done... yes its fun to see the damage but that can get old). I know Vanguard has players having a much more active role in fighting other than hit auto attack or bunch of random spells and your done, but I still fear for the warrior because they seem like they could be so much fun, but everytime I try one out, it seems to be dull and repedative. Hope I wasn't too hard on you warrior fans. And please, try to convince me otherwise of the fun in the warrior. -Neli |
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#3 (permalink) |
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Junior Member
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Completely agree with the OP. Almost every game is this way, Warriors get no "wow" factor. Every combat animation they may get is going to be shared with Paladin, and the other fighters of the like, even though Warriors are suppose to be far better at combat than the rest.
I really hope Warriors get their own animations,armor, and weapons(alot of them not just a few here and there) that others will never have. Otherwise this will probably just be the same old repeat. Not to say every class doesn't deserve this, because they do, but I never understood how a paladin for instance, who sacraficed time to learn healing and religion was for some reason just as capable of weilding weapons as a warrior and using armor.(aside of duelwielding and avoidance) and yes all this comes from my experience in eq2. Anyone who played that knows how crappy avoidance was, and after awhile you began to realize how nice a tho handed weapon could be when you throw in a combat art inbetween autoattacks, duel wield was a bit too fast to take advantage of that. So, the two things Warriors had over Paladins in that respect meant very little. |
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