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Old 04-11-2006, 08:46 PM   #1 (permalink)
TheDrunkenDwarf
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Warrior Tactical Maneuvers

From the leaked beta newsletter:

Quote:
Tactical Maneuvers
These are special use abilities which generally do no damage but have other strategic uses in combat. Some of these have upgraded versions you can learn.

Taunt – adds a small amount of hate but can only be used on a single target every 15 seconds. This ability adds a larger amount of hate when used from defensive stance.

Power Attack – Toggled ability. Adds a significant power cost per swing but adds raw damage to your attacks. This ability increases in power every 10 levels.

Enrage – Toggled ability. Only usable when you are below 50% health, this ability drives you into a rage. The more damage you take, the higher the rage. At 50% health, and each 10% thereafter, you gain 10 strength, and lose 5% mitigation. At higher levels, these benefits and costs increase, and below 20% health, you may enter an intense rage which cannot be calmed for 30 seconds giving 200 strength, at a cost of 60% reduced mitigation.

Roar of Anger – You roar, dazing all enemies within 10 meters for 18 seconds. This also has a 5% chance to stun your enemy, but should any enemy be hit, the stun will break.

Barrier of Steel – This ability forces your current target to focus upon you and attack no other for 15 seconds. During this time both you and your target will be unable to run.

Primal Rage - This ability causes you to enter a rage for a short time granting increased damage, as well as immunity to stun and fear effects. This rage takes a great toll on your body leaving you weakened for upwards of a minute.
Sounds like some useful and fun skills for the warriors! Which is your favorite?
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Old 04-12-2006, 12:07 AM   #2 (permalink)
Tazzrin Jaegernaut
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Being a big damage dealer in my past MMO's I am going to say the Enrage ability is my favorite. The 200 strength chance sounds incredible.
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Old 04-12-2006, 12:08 AM   #3 (permalink)
Metatron
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Anyone have any idea on what the Daze status effect is? My current theory is that it reduces accuracy and/or slows.
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Old 04-12-2006, 12:18 AM   #4 (permalink)
Tazzrin Jaegernaut
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I don't think there is a confirmation out yet, but I would agree that it is probably accuracy reducer or a damage reducer to the target.
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Old 04-12-2006, 02:31 AM   #5 (permalink)
Deadjester
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Aye, daze sounds like some sort of melee debuffer, make's me think of DnD and how they used it.
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