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Old 04-11-2006, 08:42 PM   #1 (permalink)
TheDrunkenDwarf
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Warrior attack details

From the leaked beta newsletter:

Quote:
Attacks
These attacks are usable from either combat stance.

Brutal Strike – Basic melee damage attack. Chain opener. 5% chance to stun enemy for 3 seconds.
Furious Blow – Basic melee agro attack. Adds hate. 15% chance to daze enemy for 15 seconds.
Kick – 20% chance to interrupt enemy. Adds hate.
Waylay – This attack does moderate damage, but has bonuses when used in conjunction with another in the group or when from behind the enemy. These bonuses are not exclusive and can be combined.
Rend Armor – Slightly reduced damage. Target mitigation reduced by 30% for 12 seconds.
Whirlwind – Hits all targets within a 7 meter radius. Damage reduced slightly.

Defensive Attacks
These attacks are usable only in the defensive stance.

Taunting Strike – This moderate damage attack generates a great deal of hate in your enemy.
Adamant Foeman – This ability requires a shield. Blocks the next 2 incoming attacks, and increases your mitigation by 50% for 10 seconds.
Shield Bash – This ability requires a shield. This ability does no damage, but has a 65% chance to stun the enemy for 3 seconds, and adds a large amount of hate.

Attack Chains
Attack chains work much differently in the warrior now. The warrior now has a variety of specialized attacks, which when used within a chain take on different characteristics. These attacks can then chain to several new ‘chain only’ finishing moves. Warriors begin learning 2-step attack chains at level 4, and continue up to level 30, when finishing moves become available creating 3-step chains.

Openers
Brutal Strike – This attack does moderate damage on its own, but as an opening attack, influences the chain towards doing more damage.

Furious Blow – This attack also does moderate damage, but as an opening attack, this influences the chain towards generating more hate.

Bridges
Whirlwind – This attack adds an AoE component to the chain. Any finishing moves that trigger from this bridge will be AoE finishing moves.

Waylay – This attack carries positional bonuses such as backstab, and true flanking. Any finishing moves triggered by this bridge with also have positional bonuses.

Rend Armor – This attack damages the armor and mitigation of your enemy. Any finishing moves triggered by this bridge will have additional debuff effects.

Finishes
Flurry – This finishing move is available after a successful Whirlwind bridge attack.

Savage Fury – This finishing move is available after a successful Whirlwind bridge attack.

Betrayal – This finishing move is available after a successful Waylay bridge attack.

Vehemence - This finishing move is available after a successful Waylay bridge attack.

Brutality - This finishing move is available after a successful Waylay bridge attack.

Exposure – This finishing move is available after a successful Rend Armor bridge attack.

Shock – This finishing move is available after a successful Rend Armor bridge attack.
I love how you can influence the direction of the attack chains. It sounds to me like you can start off with an aggro increasing opener, follow it with an AE bridge, and then when your finisher comes up, it's going to be aggro magnet time!

The aggro inducing attacks that are tied to defensive stance look very nice too.

Thoughts on the new warrior attack information?
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Old 04-12-2006, 12:15 AM   #2 (permalink)
Tazzrin Jaegernaut
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I'll have to say between the offensive and defensive attacks the defensive ones are my favorite. The counter-attacks that are available with the shield sound very nice.

Also, check out Adament Foeman. Very solid ability right there. Can't wait to try these abilities out in duels.
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Old 04-12-2006, 12:17 AM   #3 (permalink)
Metatron
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The mitigation debuff line looks awesome for a melee heavy group (warrior, cleric, ranger, necro for instance)
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Old 04-12-2006, 12:19 AM   #4 (permalink)
Tazzrin Jaegernaut
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Quote:
Originally Posted by Metatron
The mitigation debuff line looks awesome for a melee heavy group (warrior, cleric, ranger, necro for instance)
I concur :twisted:
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Old 04-12-2006, 02:25 AM   #5 (permalink)
Deadjester
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I am curious how they will handle the Stun and Daze effects on Boss Mobs.

I would think against Boss Mobs that it will be either greatly reduced or does not work but be real nasty against large fights of multipul mobs.

Whirlwind attack I think will end up being very situational. That attack can piss off alot of the CC class's very easily.

On the other hand, I can see groups made up on purpose of 3+ wars letting lose all at once on mass mobs just like the old AoE Wizard groups.

Heh could be a very mean group.
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Old 04-12-2006, 07:56 AM   #6 (permalink)
Xexer
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haha yeah...maybe we'll be part of AE groups now
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