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Old 11-21-2006, 08:10 AM   #11 (permalink)
Trilok
Junior Member
 
 Additional Info
Last Online: 02-07-2007 06:05 PM
Join Date: Nov 2006
Posts: 0

Level: -INF

HP: NAN / -INF
MP: -INF / -INF
EXP: NAN%
I would go for 100% taunts aswell. I am part of a guild in which I think everyone will know their class and know how to control agro. Therefor I only need taunts.
Rescues are nice but I rather have offtanks or backuptanks using that as they need to be able to get agro really quick as an extra mob hitting on the healers or other dps can ruin a raid/group.
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Old 11-21-2006, 10:49 AM   #12 (permalink)
Kell
Junior Member
 
 Additional Info
Last Online: 02-10-2007 06:52 AM
Join Date: Nov 2006
Posts: 13

Level: 2

HP: 0 / 34
MP: 4 / 189
EXP: 38%
I don't know in other games I always missed the possibility of placing myself between my healer and that friggin dragon or whatever is trying to eat him. And you never know what happens, there have been indications from the devs that some mobs will not always respect the agro list and will sometimes at random focus on your healer even if you are number 1 in the hatelist.

Besides I'm pretty sure they'll give us the option balance it decently so we can do both jobs perfectly fine. They added the rescues to make tanking more dynamic, so I doubt they'll make us chose one over the other.

And if choices need to be made I'll prolly balance it out a bit, just like I'll balance out my dps and tanking potential that way whatever job needs to be done I can do.

So my vote goes to a 50/50 kind of build.
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Old 12-04-2006, 10:44 AM   #13 (permalink)
FulgoreWinds
Junior Member
 
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Last Online: 12-14-2006 02:45 PM
Join Date: Dec 2006
Posts: 7

Level: 1

HP: 0 / 15
MP: 2 / 81
EXP: 60%
I really like the idea of rescues ..

but i hope you can choose your points .. if so im thinking a balance of both might be the best but who knows

its definetly going to be fun
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