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Old 04-21-2007, 12:11 PM   #11 (permalink)
Apsu
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No, half our abilities don't have stun on them. When I get a 4-5 mob pull I tend to die as well if my CC isn't on the job quick.

And I don't know if I can rationally explain his willingness to quit VG over being unhappy with the warrior class, but I understand the sentiment. I'm probably not the only one here who fell in love with the warrior class years ago (in EQ 1 for me). I'm not drawn to any other class. When my EQ server started dying off I rolled an alt to try something different; when the progression server came out I rolled another class to see different aspects of the game.

I was bored with every alt I made within a couple months, there's something about the warrior class (personally I think it's historically been the dependence on gear and how that affects your appreciation of every upgrade) that is singularly interesting to me, and after playing the field, I know it's the only mmorpg class I want to play. So it better be damn good.
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Old 04-21-2007, 12:47 PM   #12 (permalink)
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The only decent stun we get is "Stunning Bellow" 5 second or 5 hit duration, 1 minute refresh, it doesnt stop or interrupt heals, I frequently watch a mob continue to heal itself whilst stunned, we have a couple of very short 1 or 2 second duration chance to stuns tagged on to some abilities that for the most part offer no real benefit, I can't use them as a tactic, they just happen and disappear before you noticed they were there.

Quote:
I kind of want to play a warrior, but I really enjoy the paladin right now. If I could find a damn healer he'd be unstoppable.
That line sums it up, I can't think of a single player who feels as good about being a Warrior as you do about being a Paladin.

There are some updates on the testserver, they look promising and I would think they'd help our very poor solo ability....however, the group commands still seem as useless as ever and are unlikely to be attractive to a group.
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Old 04-21-2007, 12:55 PM   #13 (permalink)
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The only decent stun we get is "Stunning Bellow" 5 second or 5 hit duration, 1 minute refresh
It's also single target. Only time I use it is on a running target when duoing with my wife.
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Old 04-21-2007, 01:10 PM   #14 (permalink)
Pudsley
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Quote:
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Quote:
Originally Posted by pudsley
The only decent stun we get is "Stunning Bellow" 5 second or 5 hit duration, 1 minute refresh
It's also single target. Only time I use it is on a running target when duoing with my wife.
Heh, yeah I use it on mobs that like to run also, but for the most part almost every other class has a snare of some kind and it works better.

My main usage for Stunning Bellow is when soloing, if the fight isn't going my way I'll hit stunning bellow and run away like a proper Hero, Warriors don;t have a single "get out of jail free card", if the mob can lower my health faster than I can lower his, I'm going to have to cut and run.
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Old 04-24-2007, 11:30 AM   #15 (permalink)
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I am still staying in touch with these boards. I didn't sell off any of my warriors gear and I still have all his money on him. One day if they fix it I will come back. But I like Apsu rely on the warrior class to be what it is supposed to be to play vanguard. I played a Wizard in EQ for years. Rolled up a warrior alt, loved him so much I switched to him as an MT on raids in an upper end guild.

I loved the warrior class been playing one ever since. The fact is this. I shouldn't have to re-roll to be happy. I shouldn't have to suffer to play a class. In EQ each class had its strong points and weak points. But there raid strategy and group strategy made each class unique in there own little area.

Going into vanguard I was completely optimistic. I knew right away there would be things that needed worked on. I was patient. Getting 3 months into patch and all they have done to us warriors is nerf nerf nerf. We got like 15 new things in one patch....not one of those was what any of us have been hoping for. And here we set. Strugling to get groups inferior to DK and Pally by what they bring to the table.

Mitigation isn't that big of a deal in defensive I could take a severe beating...but so can a pally and DK. So why shouldn't a group take a Pally with awesome AC buffs and partial healing and all the things they bring to the table. Im not sure but they have a blind or least they used too that worked like a mez as long as the mob isnt touched. DK's have very nice aggro and debuffs and offer just as much as pally's do.

Our 8 second buffs that don't really do much make us very inferior. As for people with guilds and friends yes it might not be bad because you are there tank. You aren't out trying to make those friends and get into the guild that you speak of. You are already there. For those that aren't...its miserable.
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Old 04-24-2007, 11:57 AM   #16 (permalink)
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I wonder

I think Moloka made many excellent points in his post. Actually, I pretty much think everyone has - but what I'm forced to wonder, especially after looking at the purported patch notes, is if anyone, Venge included, is really listening.

We all group with different classes, so we all have slightly different experiences, however there seems to be a common thread through the majority of the posts by warriors on all boards - we need some fixin'.

As much as I'd like to believe otherwise, I can't see these changes making much of a difference for my warrior. Still no group utility. Still no way to reliably take agro (for more than three hits) And, unless our agro generation is seriously seriously tweaked, no way to out agro a DK. ...and no, it's not a competition, but when you group with one, there are time you NEED to be able to take it off of them.

I never thought I'd miss my old EQ taunt button, lol.
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Old 04-24-2007, 02:53 PM   #17 (permalink)
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I'm not sure, do you think I'm listening? Most of the changes made, I feel have summed upa huge number of warrior issues. Just no one has yet to test them to give adequate feedback on aside myself.
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Old 04-25-2007, 01:41 AM   #18 (permalink)
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i relly just think some of the problem is, vanguards idea of a warrior doesnt seem to mesh well with alot of players, at least myself.

a warrior is a really simple concept, and vanguards original description of them was pretty accurate, but doesnt seem to be making it into the game. it was something like "a warrior prefers the simplistic approach of taking a large object, and bashing their foes over the head with it"

all these group commands, single person commands, etc, really just dont feel right to me, aside from the fact that they are just uselss, i dont really even like the idea of them. give me more attacks on seperate timers, make em longer refresh. i

im a warrior, not a general. i want to attack my foes and make them concentrate their efforts on me, not waste time worrying if the ranger is doing more damage for 8 seconds.
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Old 04-25-2007, 12:41 PM   #19 (permalink)
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If they did something like EQ did I wouldn't have a problem with where we set. Pallies had buffs DK's had nice abilities also...warriors had nothing.

BUT the warrior was FAR superior in mitigation and hit points. He needed healed much much less then those pallies and DK's. Im fine with having nothing special. I like it simple. Simple is easy to perfect. Our mitigation is on line with the others and aggro is hurting.

DK's or eq's version of them SK's...had very nice ac bonus' that made them virtually untouchable...but they had to sacrifice many hps to do so. Bumping up war mitigation higher then the others by a good amount and giving us an edge on hp's would undoubtedly even the playing field.

I have been saying this for months now that the warrior taunt needed to be like EQ's taunt bring them up to scale with highest aggro person. Let the warrior pop taunt then bust off a few high aggro abilities and look...we are rock solid.

I keep referring to EQ and I know this isn't EQ. But EQ ran strong for 8 years or better...they knew what they were doing with the warrior class. They had it pegged from the get go and never let off it. They were a wonderful class in EQ to play and a person felt important as a warrior. In vanguard as a warrior I don't feel important...im the next best thing they had to settle for.
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Old 04-26-2007, 04:37 AM   #20 (permalink)
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Interesting, until defensive ability warrior was pretty much relegated to bench warmer in my recollection.

I agree though, if among themselves the defensive tanks are going to wear the same armor and have roughly the same hps but the other two have nifty spells, then warriors need something either similar or some difference to make them just as "good". It seems to me an edge in defense or hitpoints is not where the answer is.

I'll defer to the more experienced warriors here. I just started mine and he's only level 21, so my experience with the class is still very fresh. My mind, thinking this over though, says that mitigations and hps are less important when compared to the ability to hold agro. A defensive tank with all the hps and mitigation in the world is nothing if they're not using it. This isn't a comment about warrior's current ability to hold agro but just an observeration, personally on my shaman I love grouping with warriors (and paladins) because they seem to hold agro pretty good.
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