Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > Training Grounds
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools
Old 02-01-2006, 03:35 PM   #11 (permalink)
Xabassis
Member
 
 Additional Info
Last Online: 03-07-2006 04:36 PM
Join Date: Jan 2006
Location: Fl
Posts: 97

Level: 8

HP: 3 / 196
MP: 32 / 1495
EXP: 84%
Send a message via AIM to Xabassis Send a message via Yahoo to Xabassis
thats something i would like to see, i love doing mass amounts of damage in one swing... i just never liked the disadvantage of slinging a 2 hander
__________________
Daterrorizerr Ofcatnip -WTF...pwned! -- EQ War
Xabassis is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-04-2006, 04:36 AM   #12 (permalink)
Daergon
Junior Member
 
 Additional Info
Last Online: 04-15-2006 08:40 PM
Join Date: Apr 2006
Posts: 4

Level: 1

HP: 0 / 5
MP: 1 / 38
EXP: 21%
It looks quite interesting how the combat works.

I think this is a place where carrying different types of armor/weapons come in handy.

IE Start off with a slow weapon untill you learn how the mobs reacts, then you can switch to your faster weapon and take advantage of it.


Sounds neat.
Daergon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-04-2006, 01:21 PM   #13 (permalink)
Thnik
Junior Member
 
 Additional Info
Last Online: 05-26-2006 02:25 PM
Join Date: Apr 2006
Location: College Station, TX
Posts: 9

Level: 1

HP: 0 / 21
MP: 3 / 154
EXP: 86%
First of all Thanks for the info,

I love the idea of some kind of RL advancement of hand/finger dexterity and reaction as your gear advances.

Maybe when you start you get a crappy shoddy rusty shortsword and its slow and weak, well get some of your timing stuphs down and work on your defenses as well. Then when you have your timing down get a faster weapon and condition yourself to doing things faster and inevitably more efficiently.

More dps may not be the War's forte, but defensively if you could master what speed of a weapon / weight of the weapon you can effectively perform all of your def tasks while still reacting and adding dps / rescues / agro++ will make the best tank imo.

All this is if I understand the info that is out there atm.

Good post/read,


T
__________________
\"Make the most of today because tomorrow, today is gone forever\"

\"I was sad the day I lost my shoes until I met a man with no legs.\"
Thnik is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-04-2006, 05:59 PM   #14 (permalink)
Deadjester
Junior Member
 
 Additional Info
Last Online: 02-20-2006 09:10 PM
Join Date: Feb 2006
Posts: 1

Level: 1

HP: 0 / 0
MP: 0 / 0
EXP: 0%
I think duel weilders with fast paced weapons will have more DPS but suffer on the defense. Give and Take.

I am also curious if they will have any form of static damage reduction mitigation and/or percentage mitigation on armor which will also effect types of weapons.

Another thing to consider, if this is supposed to be a better remake of EQ, Damage Shields are somthing you want to keep a eye open for on the enemy.

Fast paced weapons will eat the tank alive, where as the person with the slow 2H will not suffer as much damage.

It seems to me that they are trying to make the game much more tatical and not just fast paced button mashing.
Deadjester is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-05-2006, 03:29 AM   #15 (permalink)
Lightning
Junior Member
 
 Additional Info
Last Online: 07-02-2008 10:27 AM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 179
EXP: 86%
Quote:
Originally Posted by Haruchai
Another thing to consider, if this is supposed to be a better remake of EQ
Point taken about damage shields, but if you think Vanguard is a better remake of EQ you're selling it short.
__________________
Lightning is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-05-2006, 02:46 PM   #16 (permalink)
Deadjester
Junior Member
 
 Additional Info
Last Online: 02-20-2006 09:10 PM
Join Date: Feb 2006
Posts: 1

Level: 1

HP: 0 / 0
MP: 0 / 0
EXP: 0%
I don't know, I use to love the hell out of EQ till it started to get to wacked out. But it had a flavor that I really enjoyed so I am paying it a complitment.

VGs game mechanics could end up being 10 times better for all I know but from what VG has said, they want the EQ Flavor back in its design which is what I liked best.

Just bringing it up since they helped make EQ, they might bring back some of EQs combat ideas which can effect how we fight such as DS.
Deadjester is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-12-2006, 08:20 AM   #17 (permalink)
Xexer
Junior Member
 
 Additional Info
Last Online: 09-23-2006 08:31 PM
Join Date: Apr 2006
Location: 29 Palms, CA
Posts: 22

Level: 3

HP: 0 / 60
MP: 7 / 427
EXP: 41%
the way i see it is if you are using a faster weapon, you'll have more chances to counter the enemy's attacks as well as throw in your own.

to take the OP example, when he cut his finisher off to do his defensive move, with a faster weapon he might have had time for both instead.
Xexer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-15-2006, 09:53 PM   #18 (permalink)
Dynamo
Junior Member
 
 Additional Info
Last Online: 02-05-2007 09:04 PM
Join Date: May 2006
Posts: 12

Level: 2

HP: 0 / 31
MP: 4 / 214
EXP: 25%
Hmmm I hope that the damage of large delay weapons is scaled enough to make up for the inability to react as quickly. Then again we're not sure which delay will offer the optimum amount of control. I could see a large delay weapon being more important in a raid where the right decision cou;d mean that much more. Interesting system and one I can't wait to try out.
Dynamo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-22-2006, 02:56 PM   #19 (permalink)
radhazg
Member
 
 Additional Info
Last Online: 08-21-2006 12:16 PM
Join Date: May 2006
Posts: 79

Level: 7

HP: 3 / 170
MP: 26 / 1161
EXP: 83%
DS's! God, my zerker in D2 got killed in 2 sec so many times because of those... yea though, I wouldn't be surprised to see a few eq type spells in here. Hell, I would almost hope so.

Combat for me seems a bit slow, but thats just my first reaction. I'm sure once I get into it I'll be thankful for the pace.

I know eventualy I'll have to pick up a board, but I could definatly see me using a 2H in the start. Espesially if there is some kind of defensive advantage to using one. I've never liked 2h's really, as the dmg to speed ratio of most games for those has never seemed like enough of an advantage over say, duel wield. besides that, with duel wielding you get to customize more, and mix/match stats and such with different combo's. Here's hoping the dmg to spd ratio is enough to make it worthwhile.
__________________
radhazg is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-21-2006, 10:30 AM   #20 (permalink)
Pyri
Junior Member
 
 Additional Info
Last Online: 08-21-2006 10:24 AM
Join Date: Aug 2006
Posts: 1

Level: 1

HP: 0 / 0
MP: 0 / 0
EXP: 0%
Interesting that you are able to react to a certain ability a mob uses. In every other game i have played the chat log doesnt reflect that a mob is going to be using a certain melee attack, it is just instant. Or is it animation based, can tell its using "devour" based on an animation? Anyone, got any idea?
Pyri is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

  Vanguard Spheres > Vanguardfighters.com Forums > Training Grounds



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 05:09 PM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.