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Old 07-14-2005, 09:17 PM   #1 (permalink)
Aazenius
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Mage Pets

I am not sure if this pertains to all arcane casters...or just certain ones, like necromancers and summoners...

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Mages will have persistent pets in the game. The pet will grow in skill and level in the game as your player grows. Pets in the game will not tank as they did in EverQuest. A pet is an extension of the mages offensive spell casting abilities. They are essential extra damage dealt.
Saw it here
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Old 07-15-2005, 12:06 AM   #2 (permalink)
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Re: Mage Pets

It would be interesting if the ranger and druid also got a pet! thats just a wish...I wonder how much upkeep it will be and If you loose exp if your pet dies....
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Old 07-15-2005, 02:48 AM   #3 (permalink)
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Re: Mage Pets

Pets sound promising. I like the fact that it eliminates the ability for casters to hide behind their pets while they beat the living crap out of whatever they decide to be soloing. This could introduce more "kiting" for the spellcasters, rather than having the basic "pet tank" solo method.

Also, I believe that they need to have pets available for rangers/druids, for it only makes sense for this genre of game.
/shrug only my oppinion, and I like the method of how they are implementing pets.
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Old 07-15-2005, 04:05 AM   #4 (permalink)
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Re: Mage Pets

Sounds to me like the pets will operate in a similar manner to familiars towards the end of EQ. Hopefully the Vanguard pets will be more than a buff with wings.
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Old 07-15-2005, 04:13 AM   #5 (permalink)
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Re: Mage Pets

Well, to me... they sound like the wizzy sword pet (spell just for additional damage), and they will have 0 agro capability (so basically an eq warrior too). Hey... I think that might work!

/chuckles
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Old 07-15-2005, 08:39 AM   #6 (permalink)
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Re: Mage Pets

Hrmm Im not sure I like the wont tank clause. I believe the key to a successful game system is to provide as many options to the players as possible. This is just eliminating one option. Guess we'll have to see how this plays out in beta.
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Old 07-15-2005, 08:46 AM   #7 (permalink)
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Re: Mage Pets

This would force mages to "group" with defensive melee types. Not sure if I like it myself. I think mages should be able to create a pet that can tank. Casters must be pretty powerful if they think they can do without a taunting/tank pet.
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Old 07-15-2005, 09:26 AM   #8 (permalink)
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Re: Mage Pets

I think it would be interesting if somehow they implimented pets in more than just the combat aspect of the game. Such as maby a hawk pet could go and search out ingrediants for say/ small animal for pelt, or have a pet hound that could sniff out certain crafting ingrediants. I dont know, I just think it would be nice to see a pet as more than a meat shield between the caster and his target.
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Old 07-15-2005, 09:37 AM   #9 (permalink)
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Re: Mage Pets

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Originally Posted by SixGuns
I think it would be interesting if somehow they implimented pets in more than just the combat aspect of the game. Such as maby a hawk pet could go and search out ingrediants for say/ small animal for pelt, or have a pet hound that could sniff out certain crafting ingrediants. I dont know, I just think it would be nice to see a pet as more than a meat shield between the caster and his target.
Nice ideas there SixGuns. That could definitely increase their utility.
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Old 07-15-2005, 09:47 AM   #10 (permalink)
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Re: Mage Pets

Quote:
Originally Posted by SixGuns
I think it would be interesting if somehow they implimented pets in more than just the combat aspect of the game. Such as maby a hawk pet could go and search out ingrediants for say/ small animal for pelt, or have a pet hound that could sniff out certain crafting ingrediants. I dont know, I just think it would be nice to see a pet as more than a meat shield between the caster and his target.
That is a neat idea. Hell having a dog as a pet should increase one's perception! But just imagine... all the players running around with dogs, owls, hawks... Animal Planet: Saga of Heroes
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