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#1 (permalink) |
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Senior Member
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BUGS: Summoners event in ToD not working?
It seems to be on a like 2 hour spawn but when they do spawn 3 of them, it seems wierd - sometimes 2 Gargs come sometimes none - but so far when they FINALLY aggro (and before) the Summs are "Invalid targets" - we have always had at least 2 ppl in the group on that step but unable to complete it.
![]() Qalia - Temple of Dailuk 'dungeon'
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Validus(PSI-42)/Ragnarr(Sh-24)/Sigurd(War-14)/Aegnor(Nec-14)/Vanir(Cl-14)/Khardan(Dis-11) The Steel Wind, Xeth (formerly ThunderAxe) ------------ Sigurd Wyrmsbane (EQ, Cazic-Thule) Ragnarr Sigurdson (DAoC, Morgan LeFay) Varsuuk (DAoC, MLF; WoW, Whisperwind) |
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#2 (permalink) |
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Member
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Re: BUGS: Summoners event in ToD not working?
When I did this event a few patches ago, it was pretty buggy. That being said, the summoners are not on a spawn timer. You spawn them by going and killing that ghost guy who's in a building towards the back-right of the area. I don't remember his name, sorry :P But once he's dead, the summoners will spawn at one of the places around the area.
Also, you don't kill the summoners, just the gargoyles. I believe they come in 4 waves of 2. But like I said, I've attempted this event a number of times and only successfully completed it twice. Usually the gargoyles just stop spawning or something else weird happens.
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Sheazy - Gnome Bloodmage/Carpenter, Hilsbury |
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#3 (permalink) | ||
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Senior Member
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Re: BUGS: Summoners event in ToD not working?
Ya
that was kinda of my thing with the '?' at the end.OK... so to summarize what need be done in order to possibly get it to 'work' is: Quote:
Is the bldg he is in one of the 'temples of XXX' type bldgs - the ones with the basements (and is he in the basement) or one of the little 'tower' bldgs that are 'open' and have ramps up from diff angles. I SEEM to recall a bldg where summoner-type stuff was, when I first got the quest I thought that was what they meant until someone said no - it is at this spot (a place with a circle on ground - "XXXX of Scorn" and where since then I always see the 3 Summs if I see any at all.) Quote:
But... for logistics: 1. Find that bldg, kill the ghost. 2. RUN back to the summoner area (XXX of Scorn area?) and what do it see when I get to the RIGHT spot? 2a. If it is a random spot (I just happen to be at one of them only and see the summoners (not always gargs) there ) - do I run around until I see SUMMONERS or Gargs of a particular name prespawned? or do they spawn when I approach or when I enter the summoner circle or? or ? 2b if it is NOT random spot and is always that spot I was waiting at - its nearer tot he front - are the gargs waiting for my grp to trigger it or they pop for anyone - I am hoping that is why we couldn't attk summoners and why no gargs were up. 2c. At any time am I expected to be fighting these summoners? or just gargs? 3. Kill 8 gargs in 4 waves of 2. Then prob kill a named? THANKS!
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Validus(PSI-42)/Ragnarr(Sh-24)/Sigurd(War-14)/Aegnor(Nec-14)/Vanir(Cl-14)/Khardan(Dis-11) The Steel Wind, Xeth (formerly ThunderAxe) ------------ Sigurd Wyrmsbane (EQ, Cazic-Thule) Ragnarr Sigurdson (DAoC, Morgan LeFay) Varsuuk (DAoC, MLF; WoW, Whisperwind) |
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#4 (permalink) | ||
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Member
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Re: BUGS: Summoners event in ToD not working?
I'm sure there are people who know this event better than I do and can explain it better, but I'll give it a shot :P
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2abc,3) I've always seen the summoners at the same spot, but a group mate of mine once said they could spawn at different places. Not sure if there is any truth to that. If another group hasn't triggered the event, you will see only the summoners there and they will be attackable. We would have our sorc run in and do a quick aoe which seemed to spawn the first set of gargoyles. After that the summoners would no longer be attackable and you'd have 4 waves of 2 gargolyes to fight, followed by a fairly easy named. If I remember correctly, killing this name triggers another event in the basement of one of the temples. I never completed this next part, due to either bugs or our inability to figure out what to do :P It's entirely possible that some of this may have changed - I remember seeing ToD mentioned in a set of patch notes a while back. Or I may just be plain wrong in how I remember the event going. I play a healer so I tend to not be the one starting these things. It's all I can handle to keep up with the crazy aoe'ing-tanking-dress wearing sorcerer ![]()
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Sheazy - Gnome Bloodmage/Carpenter, Hilsbury Last edited by Sheazy : 03-13-2007 at 05:22 PM. |
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#5 (permalink) |
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Senior Member
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Re: BUGS: Summoners event in ToD not working?
Awesome info - that explains alot of what I've seen.
We will try to get it going by this weekend I think I primarily wanted to know what to expect of the event once it is 'triggered' so I know it is working right. I think what we have seen in the past must have been the bug - that the UN-attackable summoners would sometimes aggro us as we did all in our power to aggro them - sometimes merely standing next to them long enough is all that did it - but now we know that in order for us to be SUPPOSED to attack them we needed to kill a ghost.Now, again - I haven't been on my guy to look at the log since starting this thread cos of damned RL but I really don't recall a clue as to how to start this thing. Was the ghost clue or some other such included in the quest description but ppl like me didn't 'get it'?
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Validus(PSI-42)/Ragnarr(Sh-24)/Sigurd(War-14)/Aegnor(Nec-14)/Vanir(Cl-14)/Khardan(Dis-11) The Steel Wind, Xeth (formerly ThunderAxe) ------------ Sigurd Wyrmsbane (EQ, Cazic-Thule) Ragnarr Sigurdson (DAoC, Morgan LeFay) Varsuuk (DAoC, MLF; WoW, Whisperwind) |
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#6 (permalink) |
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Senior Member
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Re: BUGS: Summoners event in ToD not working?
First real day back to Vanguard last night and I tried this again.
A group was doing it apparantly for some time with no luck. Then we tried killing a ghost guy in a back tower surrounded by 3 human mobs (chest in back corner also) - we killed him. The summoners were up, we approached the war said stay close not too close. Well we started fighting the Gargs (in hurry running there didnt see if were up b4 we approached) - killed both but during this, I saw at least one summoner aggro and attacking us. We waited for a long time after 2 gargs died letting the summoners beat on us since we had a BM/Pal/Cleric/Psi/Psi group and plenty of healing... no luck and we evacced. Any tips? did we move up too close to summoners? any good walk-thru links etc?
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Validus(PSI-42)/Ragnarr(Sh-24)/Sigurd(War-14)/Aegnor(Nec-14)/Vanir(Cl-14)/Khardan(Dis-11) The Steel Wind, Xeth (formerly ThunderAxe) ------------ Sigurd Wyrmsbane (EQ, Cazic-Thule) Ragnarr Sigurdson (DAoC, Morgan LeFay) Varsuuk (DAoC, MLF; WoW, Whisperwind) |
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#7 (permalink) | ||
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Senior Member
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Re: BUGS: Summoners event in ToD not working?
OK, found this feed, it was slow for me to come up so I will paste the pertinent part.:
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Btw, someone in our group looted this guy and got the dust, it wasn't there for me or I made a boo boo ![]() Quote:
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Validus(PSI-42)/Ragnarr(Sh-24)/Sigurd(War-14)/Aegnor(Nec-14)/Vanir(Cl-14)/Khardan(Dis-11) The Steel Wind, Xeth (formerly ThunderAxe) ------------ Sigurd Wyrmsbane (EQ, Cazic-Thule) Ragnarr Sigurdson (DAoC, Morgan LeFay) Varsuuk (DAoC, MLF; WoW, Whisperwind) |
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#8 (permalink) | |||||
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Senior Member
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Re: BUGS: Summoners event in ToD not working?
OK - finally, the results of all my searching during my late lunch break:
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Validus(PSI-42)/Ragnarr(Sh-24)/Sigurd(War-14)/Aegnor(Nec-14)/Vanir(Cl-14)/Khardan(Dis-11) The Steel Wind, Xeth (formerly ThunderAxe) ------------ Sigurd Wyrmsbane (EQ, Cazic-Thule) Ragnarr Sigurdson (DAoC, Morgan LeFay) Varsuuk (DAoC, MLF; WoW, Whisperwind) |
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#9 (permalink) |
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Senior Member
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Re: BUGS: Summoners event in ToD not working?
Tried again last night.
Couldn't find a group but a nice guy heard me asking for a long time and logged on his 50 necro. We pulled the 2 dogs away from the Summoners. In the pillared path maybe 5 horselengths away, if that. Killed them. I approached the Summoners, I read a message about the summoning beginning and (immediately - didn't really READ the text) backed up like was told so as not to aggro them. We fight 2 gargs. They die. However, during this fight - for whatever reason the necro's pet was by the summoners along with my helper. But he mentioned (and it both made sense and worked out that way ) that he wouldn't aggro them.In the end, after gargs died we waited. I tried stepping into radius but while more spells were coning out - no message. Eventually, they aggroed me and I evacced us due to our not being able to affect them. I have NO clue what was done wrong this time. This makes a couple weeks pre and post hiatus on this and no less than 10-12 attempts, possibly more - remember the delay before it 'resets' btw - this is a LONG time spent on this. I know I haven't played since March (birth of my son) but I'd have expected the DEVs to have worked on this event to clarify/fix it a bit ![]()
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Validus(PSI-42)/Ragnarr(Sh-24)/Sigurd(War-14)/Aegnor(Nec-14)/Vanir(Cl-14)/Khardan(Dis-11) The Steel Wind, Xeth (formerly ThunderAxe) ------------ Sigurd Wyrmsbane (EQ, Cazic-Thule) Ragnarr Sigurdson (DAoC, Morgan LeFay) Varsuuk (DAoC, MLF; WoW, Whisperwind) |
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