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Old 03-12-2007, 10:28 PM   #1 (permalink)
Sigurd
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BUGS: Summoners event in ToD not working?

It seems to be on a like 2 hour spawn but when they do spawn 3 of them, it seems wierd - sometimes 2 Gargs come sometimes none - but so far when they FINALLY aggro (and before) the Summs are "Invalid targets" - we have always had at least 2 ppl in the group on that step but unable to complete it.



Qalia - Temple of Dailuk 'dungeon'
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Old 03-13-2007, 09:33 AM   #2 (permalink)
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Re: BUGS: Summoners event in ToD not working?

When I did this event a few patches ago, it was pretty buggy. That being said, the summoners are not on a spawn timer. You spawn them by going and killing that ghost guy who's in a building towards the back-right of the area. I don't remember his name, sorry :P But once he's dead, the summoners will spawn at one of the places around the area.

Also, you don't kill the summoners, just the gargoyles. I believe they come in 4 waves of 2. But like I said, I've attempted this event a number of times and only successfully completed it twice. Usually the gargoyles just stop spawning or something else weird happens.
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Old 03-13-2007, 03:26 PM   #3 (permalink)
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Re: BUGS: Summoners event in ToD not working?

Ya that was kinda of my thing with the '?' at the end.

OK... so to summarize what need be done in order to possibly get it to 'work' is:
Quote:
... the summoners are not on a spawn timer. You spawn them by going and killing that ghost guy who's in a building towards the back-right of the area. I don't remember his name, sorry :P But once he's dead, the summoners will spawn at one of the places around the area.
That could explain the 'delay' in respawning and how I believed I saw them repop quicker other times.

Is the bldg he is in one of the 'temples of XXX' type bldgs - the ones with the basements (and is he in the basement) or one of the little 'tower' bldgs that are 'open' and have ramps up from diff angles.

I SEEM to recall a bldg where summoner-type stuff was, when I first got the quest I thought that was what they meant until someone said no - it is at this spot (a place with a circle on ground - "XXXX of Scorn" and where since then I always see the 3 Summs if I see any at all.)

Quote:
Also, you don't kill the summoners, just the gargoyles. I believe they come in 4 waves of 2. But like I said, I've attempted this event a number of times and only successfully completed it twice. Usually the gargoyles just stop spawning or something else weird happens.
I thought I saw this once... meaning couple days back so maybe she still works and we just doing it wrong (BTW - from the quest text, all I can recall is ' Stop the summoning or kill the summoners and then Kraelix etc... I don't even reclal ANY clue about the bldg and ghost - is this my memory or it really has no clues?)

But... for logistics:
1. Find that bldg, kill the ghost.
2. RUN back to the summoner area (XXX of Scorn area?) and what do it see when I get to the RIGHT spot?
2a. If it is a random spot (I just happen to be at one of them only and see the summoners (not always gargs) there ) - do I run around until I see SUMMONERS or Gargs of a particular name prespawned? or do they spawn when I approach or when I enter the summoner circle or? or ?
2b if it is NOT random spot and is always that spot I was waiting at - its nearer tot he front - are the gargs waiting for my grp to trigger it or they pop for anyone - I am hoping that is why we couldn't attk summoners and why no gargs were up.
2c. At any time am I expected to be fighting these summoners? or just gargs?
3. Kill 8 gargs in 4 waves of 2. Then prob kill a named?



THANKS!
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Old 03-13-2007, 05:19 PM   #4 (permalink)
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Re: BUGS: Summoners event in ToD not working?

I'm sure there are people who know this event better than I do and can explain it better, but I'll give it a shot :P

Quote:
Originally Posted by Sigurd View Post

Is the bldg he is in one of the 'temples of XXX' type bldgs - the ones with the basements (and is he in the basement) or one of the little 'tower' bldgs that are 'open' and have ramps up from diff angles.
He's in one of the "tower" buildings that are open, but I believe his is only open from one side. He's kind of tucked back in a corner, there are 3 ramps (make sort of a T) that go up to the entrance to the building. The ghost isn't too tough, but he does have a fair amount of adds. We'd always have someone tank him while the rest of the group burned down the adds before taking him out.

Quote:
Originally Posted by Sigurd View Post
But... for logistics:
1. Find that bldg, kill the ghost.
2. RUN back to the summoner area (XXX of Scorn area?) and what do it see when I get to the RIGHT spot?
2a. If it is a random spot (I just happen to be at one of them only and see the summoners (not always gargs) there ) - do I run around until I see SUMMONERS or Gargs of a particular name prespawned? or do they spawn when I approach or when I enter the summoner circle or? or ?
2b if it is NOT random spot and is always that spot I was waiting at - its nearer tot he front - are the gargs waiting for my grp to trigger it or they pop for anyone - I am hoping that is why we couldn't attk summoners and why no gargs were up.
2c. At any time am I expected to be fighting these summoners? or just gargs?
3. Kill 8 gargs in 4 waves of 2. Then prob kill a named?



THANKS!
1) Yep
2abc,3) I've always seen the summoners at the same spot, but a group mate of mine once said they could spawn at different places. Not sure if there is any truth to that. If another group hasn't triggered the event, you will see only the summoners there and they will be attackable. We would have our sorc run in and do a quick aoe which seemed to spawn the first set of gargoyles. After that the summoners would no longer be attackable and you'd have 4 waves of 2 gargolyes to fight, followed by a fairly easy named.

If I remember correctly, killing this name triggers another event in the basement of one of the temples. I never completed this next part, due to either bugs or our inability to figure out what to do :P

It's entirely possible that some of this may have changed - I remember seeing ToD mentioned in a set of patch notes a while back. Or I may just be plain wrong in how I remember the event going. I play a healer so I tend to not be the one starting these things. It's all I can handle to keep up with the crazy aoe'ing-tanking-dress wearing sorcerer
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Old 03-14-2007, 02:41 PM   #5 (permalink)
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Re: BUGS: Summoners event in ToD not working?

Awesome info - that explains alot of what I've seen.

We will try to get it going by this weekend I think

I primarily wanted to know what to expect of the event once it is 'triggered' so I know it is working right.

I think what we have seen in the past must have been the bug - that the UN-attackable summoners would sometimes aggro us as we did all in our power to aggro them - sometimes merely standing next to them long enough is all that did it - but now we know that in order for us to be SUPPOSED to attack them we needed to kill a ghost.

Now, again - I haven't been on my guy to look at the log since starting this thread cos of damned RL but I really don't recall a clue as to how to start this thing. Was the ghost clue or some other such included in the quest description but ppl like me didn't 'get it'?
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Old 10-09-2007, 03:12 PM   #6 (permalink)
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Re: BUGS: Summoners event in ToD not working?

First real day back to Vanguard last night and I tried this again.

A group was doing it apparantly for some time with no luck.

Then we tried killing a ghost guy in a back tower surrounded by 3 human mobs (chest in back corner also) - we killed him.

The summoners were up, we approached the war said stay close not too close. Well we started fighting the Gargs (in hurry running there didnt see if were up b4 we approached) - killed both but during this, I saw at least one summoner aggro and attacking us.

We waited for a long time after 2 gargs died letting the summoners beat on us since we had a BM/Pal/Cleric/Psi/Psi group and plenty of healing... no luck and we evacced.


Any tips? did we move up too close to summoners? any good walk-thru links etc?
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Old 10-09-2007, 03:24 PM   #7 (permalink)
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Re: BUGS: Summoners event in ToD not working?

OK, found this feed, it was slow for me to come up so I will paste the pertinent part.:
Quote:
After finishing this quest, you will be on the quest to kill Kraelix, but the quest is very vague about how to spawn him. Just inside the temple head to the right, and you will see a group of “summoners of Kraelix” who are all humans that throw fire angled at one another. They stand in an area called “the altar of Scorn.” That may not be the exact wording but look for the word SCORN, and I say that because the summoners can take 45 minutes to an hour to re-spawn (and I’ve waited, so trust me). If you can kill all the summoners, you have about 10 seconds before the “Protectors of Kraelix” spawn, there are 4-5 of them, and they are level 20, 4 dots. You need to take them out to spawn Kraelix.
http://www.vanguardmmorpg.com/2007/t...ungeon-review/


Btw, someone in our group looted this guy and got the dust, it wasn't there for me or I made a boo boo

Quote:
There are other Elite quests for this zone including summoning Dailuk ( a level 21 5 dot mob in the temple of Dailuk) with the dust you can obtain from killing a spirit named Veraguut spawning around the back of the temple of Dailuk. Go to the basement of the actual temple of Dailuk and clear all the gargoyles, then put the dust on the orb to summon the level 21 5 dot. He spawns other mobs during the encounter as well, multiple groups needed if you are around level 23 or so.
Any idea where this quest is started?
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Old 10-09-2007, 03:48 PM   #8 (permalink)
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Re: BUGS: Summoners event in ToD not working?

OK - finally, the results of all my searching during my late lunch break:

Quote:
5 months, 1 week ago



Ok this part (and the big boss part) seem to be bugged so doesnt work half the time, but heres how it went to get the void render if my memory is correct..



Head East thru the entrance then bare North... Youll see 3 summoners with with 2 of the charfang type of mobs in front..



1. Kill the charfangs 1st.. BE READY! this will spawn a mini ring event. 2. Two waves of four flyers will attack one after the other.. 3. Only when these two waves are killed will the force field around the summoners drop.. Kill em!!! 4. Loot ya void render.... Go to Kraelix's temple house and kill everything (I remember a nasty named in there so be careful !).. Summon Kraelix with the void render.. Defeat and take his trinket.. The big boss summon is bugged as I write this.. Fingers crossed they'll get around to fixing it....





This should be more or less correct but welcome any corrections...




Quote:

Izon

04-24-2007, 01:28 PM

To summon Kraelix(sp?) you first have to be on the summoning quest. Next is to located the summoning area--think right of entrance in back--and look for npcs doing a mock summoning. Think it's 4 summoners and 2 dogs.



The trick is to wiped those by pulling a lil ways away, because as soon as you engage, you get flocked by 2-3 waves of flyers. Once all the flyers, dogs and npcs are dead, you can use the item in your inventory (given by quest giver) and summon Kraelix.



Happy hunting.

smokeyser

04-26-2007, 06:16 AM

I've had the quest break a few times when pulling away. You can pull the dogs out, but once you walk up and the 2 gargoyles spawn, it's best to stay near the summoners to make sure kraelix spawns.



smokeyser

You just get close to start the event. There is no item to summon kraelix. The key to not breaking the event is to not pull things back away from the summoners. The event ends as soon as you back away. Just bring a good group (backup healer or psi helps) and stand your ground when the summoners start tossing gargoyles at you 2 at a time.




Quote:
Does anyone know how to summon Kraelix? I've gotten the summoners to summon the Protectors of Kraelix, but after that, nothing, is the quest bugged or am I doing something wrong?



That quest has been bugged since I first tried completing it back in beta 3..I spent about 2 weeks at ToD just to hopefully finish the quest..First of all,Kraelix usually took about 3-4 tries until he finally got summoned.You had to kill the gargoyles,and allow the summoners to summon Kraelix before attacking them..Make sure your out of aggro range,otherwise the summoners will lose concentration somehow and attack you..Once that happened before kraelix was summoned,well then you'd have to wait for everything to reset and try again..It's a pain in the ass,but this quest has been bugged since September lol..



And verleguut does drop the poweder of dailuk so u can sumon him,but the next part of the purify quest has u summon Xarkrafi..Good luck with that too..After defeating kraelix,he's "supposed" to drop this amulet/rune whatever to use with the voidrender wand to summon xarkrafi..I must have killed kraelix about 10 times at least and he only dropped this rune once ( And he's supposed to drop it EVERY TIME..I'm not sure if they at least fixed that.



Quote:
As far as I know, Kraelix works. You kill some gargoyles, then some wolves, then some more gargoyles, then Kraelix, and he drops the rune that you use with the voidrender. However, he only drops 1, so the whole group has to stay together for the final part in the bottom of the temple.



However, as of about 2 weeks ago, that part didn't work. We cleared the room, used the voidrender, and the room repopped. 2 gargoyles pathed into the center, we killed them, then nothing happened. The event just got stuck.



Also, PLEASE NOTE, you have to have all the pieces to start the event - ie the voidrender, the rune from kaelix, AND the 4 little things like the covenent writ, hound fur, etc.



Quote:
Heyas, i've done the whole event a couple of times, and we've gotten it off every time.



Kraelix:



There are two wolves near the summoners, kill both wolves and approach the summoners, you should get a "Summoners are chanting" message on the top of the screen.



Two gargoyle-alike mobs will spawn, kill both and approach the summoners until you get a new screen message (Summoners are not KoS, don't be shy)



Two more will spawn, do as above until Kraelix spawns, he will drop one quest item.



---



Regarding ToD - if you kill the named ghost at the "end" of the ToD, think it's the north end, he will drop a dust to summon a huge named inside one of the crypts.

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Old 10-10-2007, 12:37 PM   #9 (permalink)
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Re: BUGS: Summoners event in ToD not working?

Tried again last night.

Couldn't find a group but a nice guy heard me asking for a long time and logged on his 50 necro.

We pulled the 2 dogs away from the Summoners. In the pillared path maybe 5 horselengths away, if that. Killed them.

I approached the Summoners, I read a message about the summoning beginning and (immediately - didn't really READ the text) backed up like was told so as not to aggro them.

We fight 2 gargs. They die. However, during this fight - for whatever reason the necro's pet was by the summoners along with my helper. But he mentioned (and it both made sense and worked out that way ) that he wouldn't aggro them.

In the end, after gargs died we waited. I tried stepping into radius but while more spells were coning out - no message. Eventually, they aggroed me and I evacced us due to our not being able to affect them.

I have NO clue what was done wrong this time. This makes a couple weeks pre and post hiatus on this and no less than 10-12 attempts, possibly more - remember the delay before it 'resets' btw - this is a LONG time spent on this.

I know I haven't played since March (birth of my son) but I'd have expected the DEVs to have worked on this event to clarify/fix it a bit
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