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| View Poll Results: Adventuring money gains are: | |||
| Too slow |
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20 | 42.55% |
| Not sure |
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23 | 48.94% |
| too fast. |
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4 | 8.51% |
| Voters: 47. You may not vote on this poll | |||
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#1 (permalink) |
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Member
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Money generation rate: too slow?
(speaking from my expiriences and talking to people)
so up till level 10ish things are pretty good - we get enough money to but the level 10 horse, plus a little extra by 20 most of us don't have enough money to buy the level 20 horse by 30 even less of us have enough money for the level 30 horse - i barely do, and i skipped the level 20 horse, have sold significant amounts of harvested materials to rich crafters and have sold significant gear money in this game is too damn slow for adventurers - especially my poor warrior friend who's repair costs send him to the poor house constantly. |
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#2 (permalink) |
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Senior Member
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Re: Money generation rate: too slow?
There isn't an option for "just right" because it is. Slow money gain fights goldfarmers. I don't like it when trolls drop money, or wolves have money.
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A knyght ther was, and that a worthy man, That fro the tyme that he first bigan To riden out, he lobed chivalrie, Throuthe and honour, fredom and curtesie. Ful worthy was he in his lordes werre, And thereto hadde he riden, no man ferre, As wel in cristendom as in hethenesse, and ever honoured for his worthynesse. |
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#3 (permalink) |
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Senior Member
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Re: Money generation rate: too slow?
Yet again, the crafters are suddenly the rich greedy bastards. I'm a crafter and I'm not rolling in cash - but I *am* getting seriously tired of the stereotype. The crafters with money, for the most part, work very hard for it. Adventurers with money, similarly, spend almost all their time in dungeons. My husband and I just scraped together the 2.5g to buy a house plot. We're 16 adv, 16 and 18 crafter respectively. It broke the bank to get that plot, and that feels about right.
Anyway, I've not voted. I don't like answering "don't know" when I *do* know and just don't see a choice I like. My apologies if your post wasn't intended as yet another passive-aggressive crafter bash. I might be a tad knee-jerk about it - it's been years now and I'm tired of that old song.
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I have sigs turned off. Don't hate me for it. There *was* a time when sigs weren't 5" high... |
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#4 (permalink) |
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Senior Member
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Re: Money generation rate: too slow?
When the first advs hit level 30, I was in a debate about this in-game. One of the people there said that his adv friends at level 25-30 were making 1g per day or more.
I think that gold for both crafters and adv is coming too fast. This game is supposed to be open for a long time, and we are supposed to keep getting higher level caps. Why, then, should people already be collecting plats at level 40? (Yes, I know someone like that). Perhaps this is a little different for adv, as they have more to buy, but I don't know any people who do quests and groups regularly and are short of cash. As far as the repair costs, it should never cost more than a few silver, which can be made easily just from those little vendor trash items. |
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#5 (permalink) |
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Senior Member
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Re: Money generation rate: too slow?
i think its just about right, atleast for the first 10 lvls, i had 9sp at lvl 9 (spent it all afore 10
) and i think that thats a good amt, enough so you could afford the first horse but have it be a major purchase should you decide to get it. cant comment on past 10 seeing as thats how high i am now ![]() |
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#6 (permalink) |
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Senior Member
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Re: Money generation rate: too slow?
I also vote "Just Right". Why was that option not included? I have an idea why it was left off, because the pollster has already made up their mind that is isn't "Just Right"...
I have made and spent over 10 gold before L20 Adventuring. It feels about right to me. Granted I am a L18 Weaponsmith and a Skill 133 diplomat as well as a 22 Adventurer. Maybe people who are behind the curve on coin have chosen to ignore 1 or 2 of the Spheres. That is the price you pay I guess. |
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#7 (permalink) |
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Senior Member
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Re: Money generation rate: too slow?
I think "not sure" should be changed to "just about right". I can't vote as my option isn't there.
I'm only lvl 15 now (went pretty fast) and most I've gotten is up to like 20sp, but I've done it several times before spending it. If I could save instead of spend (darn broker is right next to the mailbox in Tursh) I'm not sure but I could probably have almost 1gp by now. ![]()
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#8 (permalink) | |
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Senior Member
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Re: Money generation rate: too slow?
Quote:
), I can say for certain that doing only crafting and ignoring the other two spheres will not put you behind the curve. Quite the opposite for me, in fact. As I mentioned already, though, doing just adv doesn't seem to create this problem, either.My suggestion to any adv who is short of cash is this: Harvest. Crafters don't like this fact, but it is often difficult for us to get our own materials. I'm beginning to think that it isn't worth the effort. A rare or two a day will put you in the black easily, while the commons are a constant source of potential income. |
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#9 (permalink) |
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Senior Member
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Re: Money generation rate: too slow?
If Harvesters were not so willing to undercut each each other at the drop of a hat maybe Adventurers would be making more coin. I agree that Crafting is one sphere that can make you some money. I buy my rares, craft up a weapon and sell it for twice the price or more of the rare. Harvesters best look at what their rares can make and charge accordingly... =D
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#10 (permalink) |
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Member
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Re: Money generation rate: too slow?
I would have voted 'Just right' too.I am one of those who have chosen only adventuring sphere,I am level 16 at the moment.
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Valdur Han Atar... lvl 42 Thestran Cleric... A trace of blood to lead me Through roads of agony With blood taste in my mouth And clouds before my eyes I kneel beside the bed Where my bleeding dryad lies Pain of Salvation |
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