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| View Poll Results: Adventuring money gains are: | |||
| Too slow |
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20 | 42.55% |
| Not sure |
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23 | 48.94% |
| too fast. |
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4 | 8.51% |
| Voters: 47. You may not vote on this poll | |||
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#52 (permalink) | |
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Senior Member
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Re: Money generation rate: too slow?
Quote:
Back on topic, I feel that money generation is just right. And I'm not the world's greatest when it comes to making money / profit! ![]() |
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#56 (permalink) |
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Senior Member
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Re: Money generation rate: too slow?
Perhaps. Then again, it could be that everyone you know is atypical, and those I know are normal lol. Without polling the servers, either is just as likely. Perhaps the economy on our worlds are so different that they are incomparable. It could be that everyone I know on my world is inexplicably rich, yet I somehow doubt that.
And, of course, the whole point of that rambling bit of nothingness was to point out that while it is not typical of what you see, it is typical of what I see. We just see different things. Perhaps it is a behavioral difference between the servers that causes a disparity in the cash flow. |
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#57 (permalink) |
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Junior Member
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Re: Money generation rate: too slow?
Again like alot of people here I would have to say it's "Just Right" I am a lvl 15 Necro, and have only just started to craft. I have found that my crafting is for the moment just breaking even, while my adv side has earned me 1gc mabye 1gc, 20sp total but I am constantly spending my self to next to nothing. My only saving grace is that I am forcing my self to save cash, when ever I sell off loot to vendors or gear to a broker I put part of my cash aside for later levels.
__________________
"Eagles may soar, but weasels don't get sucked into jet engines." -Unknown
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#59 (permalink) |
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Junior Member
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Re: Money generation rate: too slow?
Think money gen. is pretty good in V, but you have to know a few things
I think this is something very essential for an adventurer to speak to the first harv.trainer they spot. Get in harv. groups (if any on your server) which will benefit your harv.skill, meanwhile plenty of room to adventure along the way, getting to amateur is pretty easy, yes even for people that play about 1/3hours a day, like myself.(weekends excluded. ![]() If you depend on money drops from mobs then yes getting cash is slow, but sorry who would play a mmorpg like that ![]() |
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#60 (permalink) |
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Member
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Re: Money generation rate: too slow?
How easy or hard it is to make cash is really dependent on where you sit in the level curve. If you at the top of the curve on your server you will be rolling in dough. If you are in the middle of the curve you will have plenty of cash. The only ones that may, and I say MAY, have cash flow issues are those at the lower end of the level curve just starting.
This is the way it has been and always will be in MMRPGs. When you fall outside the lower mid level curve there are fewer people to sell the equipment at your level based on the economy of your level. E.G. When I was 10 gear drops for 10 to 15 level gear were going for 15ish copper. The market was flooded and everyone was just trying to get rid of the junk. Now those same drops people are trying to get 1 to 2 silver for. Nothing changed to allow the level 10s to make cash faster, but there are fewer of them and most are alts. The drops are not flooded on the market and the market adjusts to those with "altitis". The game is still playable, it is just not as easy as it is for those that stay in the average level of the curve. |
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