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View Poll Results: Adventuring money gains are:
Too slow 20 42.55%
Not sure 23 48.94%
too fast. 4 8.51%
Voters: 47. You may not vote on this poll

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Old 03-07-2007, 12:56 AM   #11 (permalink)
Denidil Taureran
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Re: Money generation rate: too slow?

Quote:
Originally Posted by Shinto View Post
One of the people there said that his adv friends at level 25-30 were making 1g per day or more..
he's full of it

i'm 31 ranger/16 carpenter - i'm well ahead of the adv money curve from very succesful harvesting sales - i only have about 11G to my name after having spent maybe 3 to 4

and it's not a stereotype when it's right Ysharros - many of the crafters on my server have more than A PLATINUM
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Old 03-07-2007, 01:51 AM   #12 (permalink)
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Re: Money generation rate: too slow?

heh my hubby has a lovely amount of gold despite his spending habits...

he's neither a greedy crafter, which i clearly am, nor an adventurer .. which i also clearly am... he's a diplomat.

he actually has made far more money than me!

as for crafters being greedy? come on.. i am far from it and i've made several golds, bought one house plot and helped pay for another... and my money didn't come from crafting! crafting costs money and is a good deal of work.

i made my money adv and harvesting.. cause making armour doesn't really pay that well when it's leatherworking at my current level.

i would say it's a bit on the too fast side in some aspects, too slow in others... at higher levels.
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Old 03-07-2007, 03:54 AM   #13 (permalink)
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Re: Money generation rate: too slow?

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Originally Posted by Ysharros View Post
Yet again, the crafters are suddenly the rich greedy bastards. I'm a crafter and I'm not rolling in cash - but I *am* getting seriously tired of the stereotype. The crafters with money, for the most part, work very hard for it. ...My apologies if your post wasn't intended as yet another passive-aggressive crafter bash. I might be a tad knee-jerk about it - it's been years now and I'm tired of that old song.
In Den's defense I'm not sure he meant honest crafters, who are doing things for the fun of crafting. It's the walmart assemblyline crafters who either flood the market or (when possible) create a choke point on supply. I don't know high end crafting so I don't know what is possible, but I do know human nature if 1 item in the 1000 ingame crafting will make money, that is all that will ever be made.

You and Cel are so unusual as being public crafters (all those sad closet crafters out there who are into the "game" aspsect of the crafting, rather than simply turning the whole affair into a molten clearing house of hot-recipes or a comicbook-con of a stockmarket trading commodities like the clap in a particularly close family. You seem to enjoy the fun (& frustration) that comes with this part of the game. It's unusual, like finding adventurers who can stop between pulls and say "wow that is just beautiful" about a cosmetic feature of the world rather than an item that just dropped ...not unheard of, or negative in anyway, just unusual.

but congrats! on the house! that is great. I am so envious but very happy for you both. When you get it built post it, I'd be interested in what you ended up spending/doing in the end.
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Old 03-07-2007, 05:26 AM   #14 (permalink)
Shinto
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Re: Money generation rate: too slow?

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Originally Posted by Denidil Taureran View Post
he's full of it

i'm 31 ranger/16 carpenter - i'm well ahead of the adv money curve from very succesful harvesting sales - i only have about 11G to my name after having spent maybe 3 to 4

and it's not a stereotype when it's right Ysharros - many of the crafters on my server have more than A PLATINUM
I suppose the curve is different on your server, then. Even so, don't call someone that you don't know a liar.
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Old 03-07-2007, 08:20 AM   #15 (permalink)
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Re: Money generation rate: too slow?

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Yet again, the crafters are suddenly the rich greedy bastards.
Man, glad I kept reading. I was going to get very snarky with you there for a min.
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Old 03-07-2007, 09:26 AM   #16 (permalink)
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Re: Money generation rate: too slow?

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Originally Posted by Hungkung View Post
but congrats! on the house! that is great.
Nonono, I have a house PLOT not a house. I expect I'll be sitting on the empty plot feeling cold yet cozy for some time - from what I can tell, the plot is the tip of the iceberg. But I'm a housing ho -- if it's available in a game, I have to get it. It's a home, it's a place to put down brown cups spiffy decorations, and it's a (for me) very enjoyable money sink. Between Uber Gear of Kewlness and House Plot, there's just no contest in my book.

Anyway. I was crabby yesterday (shocker!) and harsher than I meant to be. I *have* decided to stick up for crafters, most of whom are perfectly decent people just as most adventurers are perfectly decent people too. It's a minority of selfish greedy bastages who give everyone else a bad name - at least, I like to think so, because under all the cynicism I'm something of an optimist.

My point wasn't that crafters don't have money - it's that those who do have worked a great deal harder than me to get it. I am a self-admitted dilettante: I'll adventure for a bit, harvest for a bit, craft for a bit, explore... whatever takes my fancy at a given moment. It helps me to prevent burnout if I have lots of things to do. However, I know for a fact that if I focused more on any of those activities I'd be both higher level at them and have more money.

Fortunately for me I'm not motivated by money, except insofar as it'll let me buy housing items . I'm having a blast, and that's what matters to me right now.

More closely on-topic, I have the impression that those who concentrate very hard on one sphere or another (even diplomacy, from what Ceyl said) will have more money than those who do a bit of everything. The perpetual dungeon-crawlers seem to be rolling in it - I know a couple and they're what I'd consider rich with something like 30g in their mid-20s. They get lots of loot, sell lots of loot, and I guess generally earn their cash in some way I don't fully understand because my religion prohibits me from entering dungeons more than once a week.

If anything I'd say money generation *and* levelling have been a lot faster than I expected. I was under the impression it would take more than 3 weeks for the first level 50s to emerge, though those people are admittedly the bleeding edge.
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Old 03-07-2007, 10:26 AM   #17 (permalink)
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Re: Money generation rate: too slow?

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Originally Posted by Hungkung View Post
In Den's defense I'm not sure he meant honest crafters, who are doing things for the fun of crafting.
finally, one of them has listened to what i was saying before reacting
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Old 03-07-2007, 11:19 AM   #18 (permalink)
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Re: Money generation rate: too slow?

Not fair. I listen and I try to read dispassionately, though I'll admit that doesn't always work.

There is an inherent greater ambiguity in written posts on forums than there would be if, for instance, we were having this discussion face to face over a pint at the pub. Which is a shame - pint at pub >>> forums.

A round of pixel-beer just isn't the same. But... mine's a Guinness, just in case.
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Old 03-07-2007, 05:11 PM   #19 (permalink)
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Re: Money generation rate: too slow?

at least you have a plot...*sniffle* I don't even have a place to let my dog go doo. But you have your own 1/2 acre (scrub reference #23412) which to me is one of the reasons to play the game ((do you have a scar on your left side cuz we seem to hit the same driving goals w/ a dilletante's...um, we'll call it whimsey, cuz my scar is on the right and mebbe they seperated us at birth...does make you wonder which one is evil one.)) so my envy jumped up
.234% when you said you had a plot.

and it's just as well we don't have beer, forums can get bloody enough without jack daniels added to the mix. --side rant, which is really why they are now serving booze in plastic jugs, you gotta be reaaally dedicated to cut up someone's face with plastic.

but I agree with you about money/leveling, I made 1/2 a gold last night in quest money and just under a level last night in a little under 5 hours. assuming things stay static they hit the right balance, if not I'll be whining in a few weeks when I go back to adventuring.
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Old 03-07-2007, 06:48 PM   #20 (permalink)
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Re: Money generation rate: too slow?

Money can be easily made as an adventurer =D You just have to know how. Its out there!
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