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Old 12-05-2005, 12:13 PM   #1 (permalink)
Greymain
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Hidden lands

I am intrigued by the fact that 3 of the 4 continents are aimed at low to mid level players and just one is for high level play.

This might indicate that leveling will be very slow mid - high level progress otherwise the 4th continent (of which Sigil has promised to keep quiet about) will rapidly become overcrowded.

Perhaps the second deduction might be that another high level continent is hidden away awaiting an expansion.

Of course there will be in fact 5 continents in one sense, in that the Ocean will have content.

So assuming that the eventual aim must be for 3 starter continents and 3 advanced continents. What will be the nature of the extra continents?
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Old 12-05-2005, 12:50 PM   #2 (permalink)
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Re: Hidden lands

I seem to remember a post that they said each continent could support a character from L1-cap but the extra continents would contain the majority of the high level raid content.
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Old 12-05-2005, 01:22 PM   #3 (permalink)
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Re: Hidden lands

I remember something like that, too. Higher levels are to be achieved and not handed out! Don't know about being able to walk into them at a lower level and nosing around, like we could do in EQ (and get our rears handed to us! LFay, anyone?).

Hidden continents would be cool, tho!
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Old 12-05-2005, 04:13 PM   #4 (permalink)
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Re: Hidden lands

I do hope you are right in that each continent has content up to the cap. Further that it is not neatly zoned (I know seamless world) but truely mixed in that you learn to hide and run from powerful mobs as well as hunt the weak ones.


I guess I missed that bit of information. As to new lands I hope they are below the ground or floating above the ground.
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Old 12-05-2005, 06:26 PM   #5 (permalink)
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Re: Hidden lands

Considering that Thestra is the only continent that is really turned on at this point and Oloh is in the mid to upper 30s of the reported 50 levels. This means that each continent should have more than enough contet to support a single character thoughout his career. From what I have read it actually sounds like each continent is to likely be bigger than than the entire original world of "EverQuest". This prevents overcrowding of certain areas while also greatly increasing the replay value of the game. I am imagine that some of the larger dungeons will be good adventuring places for a larger range of levels depending where in the dungeon you choose to adventure.
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Old 12-05-2005, 11:45 PM   #6 (permalink)
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Re: Hidden lands

Consider, also, player-built housing! Remember the issue UO had with land rushes and running out? ugh!
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Old 12-06-2005, 12:57 AM   #7 (permalink)
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Re: Hidden lands

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Originally Posted by Aredhel
Consider, also, player-built housing! Remember the issue UO had with land rushes and running out? ugh!

"Ultima Online" was also quite abit smaller of a game. Also with the upkeep on housing and the need to move your the location of your house I imagine it wont be nearly as much of a problem in "Vanguard: Saga of Heroes" as it was in "Ultima Online".
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Old 12-06-2005, 11:46 AM   #8 (permalink)
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Re: Hidden lands

You know, I think that Sigil wil be able to direct the flow of people where they need, that doesn't seem too bad. However, I am a little concerns about player housing. I love the idea and all, but I have yet to play a game that does it well. Recently I just stepped back in to DaoC to visit a few friends and there were one 3 lots total available. It will be interesting to see the solution that they come up with for this issue.
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Old 12-06-2005, 06:38 PM   #9 (permalink)
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Re: Hidden lands

I shudder when I think of the housing in Horizons. First there were too few plots then they turned half the world into a housing estate. They allowed a total mess of different styles next to each other and the result was disharmony. Land rushes caused many to leave the game when plots were released at times they could not be online to make their claim. For the first year houses were empty shells since crafting of furniture never made it into the game. Despite this Players spent literary hundreds of hours building homes.
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Old 12-06-2005, 09:03 PM   #10 (permalink)
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Re: Hidden lands

Like I said before I really don't see "Vanguard: Saga of Heroes" going the way of "Horizons". The costs to build a house and upkeep a house will probabally largely prevent the land rushing and monopolization that has occured in other games. Besides it isn't unlikely to have Sigil introduce some kind of one per character system either to help prevent that. Besides why would you need more than one house?
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