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#21 (permalink) |
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Member
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If i am a crafter and i want to just craft that should be ok if they are in a guild and need rares i am sure other guild members would get them for them at least i would, one last thing i hope ppl don't price things so high that the average guy can't afford to buy the good stuff for there person there playing.
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#22 (permalink) |
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Senior Member
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Re: Should Tradeskillers be required to be Adventurers also
Ive found, if you dont want to adventure to gather, you can always procure odds and ends from completing work orders, im sure with enough determination, anyone can be a superb craftsman taking advantage of that without ever stepping foot outside a city.
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#23 (permalink) |
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Senior Member
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Re: Should Tradeskillers be required to be Adventurers also
in eq1 i made a deal with my guild members i would make pots(i was a shammie) for them either at cost or for free if they brought me what i needed... within reason. they knew i had advertised rhyannon's potions shop, so i would be busy and have very little time to grind my way up adventuring.
i leveled until i could travel and gather in somewhat safety(about level 25) and i farmed for particular items... but i also spent untold hours making pots for the guild members on request and raising my abilities so i could aide them. i thought it worked out rather well.. until the whole system was revamped and the pots were made useless.
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Only the good die young eh?! Welcome to eternity! Murphy's law- anything that can go wrong will go wrong at the worst possible moment. Sullivan's law- murphy was an optimist. It's a case of mind over matter, you don't have a mind so it doesn't matter... Ceyllynn Ferlomarcan Shaman Leatherworker AfterHours ThunderAxe |
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#24 (permalink) |
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Member
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Re: Should Tradeskillers be required to be Adventurers also
Can you level up in all three spheres? I think I read something about being able to pick up 2 of the 3, but if you change from one to the other, you lose xp in that one you left, or is that for specializations in the crafting sphere. In other words, can you max out in more than one sphere?
:confused: Last edited by Drunkensot : 01-29-2007 at 01:20 PM. |
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#26 (permalink) |
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Senior Member
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Re: Should Tradeskillers be required to be Adventurers also
i just wanted to throw in that vanguard did a really good job of making it easy for people who want to JUST craft. the work orders are a good way to make money so you can buy materials needed to make the stuff that you want, however its still a good idea if you dont want to keep dying while trying to get work orders from the outposts... dooable, but in my opinion not a good idea, better to experiance everything vanguard has to offer ^^
however i have my one adventuring class, who also blacksmiths, then i have my clothcraftier, artificer, and outfitter, so its nice that i really dont have to level every1 up at once just to get materials ^^
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Hilsbury server Lv. 9 Paladin/5 Blacksmith, High Elf - Khaavren |
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#27 (permalink) |
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Senior Member
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Re: Should Tradeskillers be required to be Adventurers also
Anyone who concentrates on a trade to the exclusion of fighting skills should expect to have to hire escorts to get around, or be verrry verrry careful. That doesn't bother me, nor do I think my dedicated crafters should be able to get around in safety just because they're feeb at fighting. More to the point, they're confident that their trading empires will allow them to buy all the protection they need.
![]() As far as I can recall, harvesting was always supposed to be an offshoot (or related to) the adventuring sphere, not the crafting one - it's actually a lot more standalone now than it was at some points back in beta. It's relatively logical, and since it's not a sphere in itself, I'm ok with it. Buying resources worked just fine in many games (eg SWG), when there's a market for them. On the note of the best items being craftable, I should bloody hope so - in any case, many many posts over the last few years have stated that raiding gear drops will be pretty droolworthy too, so I really don't think the fighty types need to get too insecure. Still, any game whose only decent items come from drops (like WoW) trivialises crafting - and indeed, crafting in WoW is beyond trivial. (But then it was designed partly as a money sink, so I guess it's apples and oranges.) I didn't even want to post here... this kind of discussion somehow always ends up with people bashing the evil, greedy, grasping bastard crafters - when 90% of the grasping traders I know are adventurers who fund crafting alts and either undercut like mad because they don't need to make a living out of it, or overcharge like mad because they think they can get away with it. So yeah, this is a hot button issue for me and I'm just going to walk away. I am... walking.... away.... gnnnggghh ;-)
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Stylish Corpse -- yet another MMO blog |
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#28 (permalink) |
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Junior Member
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Re: Should Tradeskillers be required to be Adventurers also
It's a good idea but not really practical IMO from a harvesting standpoint. It wouldn't be fair if you could wander into any area in the game and harvest anything you want at level 1. A real boar would not refrain from goring you just because you're chopping down a tree, and you have to be able to kill the bear in order to get the skin off it, etc.
A crafter can conceivably advance as far as they like without adventuring, though it wouldn't personally be something I would want to do. It does however lend itself to the player who doesn't have loads of time to devote to levelling and then raiding. You can still be a vital part of the community in your limited time online. |
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