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| View Poll Results: What type of benefits would you prefer if grouped? | |||
| Increased Experiance |
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26 | 60.47% |
| Increased Money |
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8 | 18.60% |
| % chance of rare items |
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18 | 41.86% |
| Specific spells and abilities available to group mechanics only |
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18 | 41.86% |
| Multiple Choice Poll. Voters: 43. You may not vote on this poll | |||
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LinkBack (1) | Thread Tools |
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#1 (permalink)
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Senior Member
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Hey Everyone,
Just out of curiousity, and this may have been answered so if it has then i apologize ahead of time. As well all know soloing is fun as far as MMO's are concerned and well they are more fun when they are group orientated, is there anything in Vanguard that will promote grouping more so then other MMO's like additional group experiance? ...wouldnt it be cool if certain spells could build off other spells...like casting fire from 2 mages my spark a more powerful dual spell with + % damage and raise the % crit chance of the spell and then ontop of that cause like for instance dmg over time 10% of overall dmg dealt over time. Anyway that might be too complex but it sounds fun! ![]() |
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#2 (permalink) | |
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Staff
Hardware Guru
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Re: Groups Wort While?
Quote:
70-80% of the content (depending on what week it is) is designed with groups in mind, so to get good exp and items, you'll be encouraged to group because you can't do it on your own. They've not released too many details, but sympathetics are supposed to do just that. Mix effects, give someone else's attack the ability to do double damage, etc. Like a rogue can do a kick that knocks a mob off-balance, then a ranger can use an attack that takes advantage of that off-balance condition to do a special attack. Hopefully this ends up fully-fleshed out.
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#3 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Groups Wort While?
Aye, Im looking forward to seeing a complex and useful sympathetic system.
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O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#4 (permalink) |
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Senior Member
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Re: Groups Wort While?
Don't forget rescues. I'll be grouping just so that my bodyguard can leap in front of bullets for me!
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Doddy Curumehtar- High Elf Arbiter and Alchemist (perhaps Druid or Sorcerer too, if I decide to adventure) VGTact.com - Finessing Telon, One Parley at a Time! |
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#5 (permalink) |
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Senior Member
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Re: Groups Wort While?
Bahhh Don't let me group with you then hehe Adctually As a bard in eq I was usually the one to die when the crap hit the wall. Id start twisting every high agro i could so the rest could vacate the area. Even if it was starting up aoe fear and running deaper into the dungeon to get the mobs away from the rest of the group. They would zone and I would try to make it back to the zone but usually by then I'd be near death. Hopefully we would have had a cleric in the group but sometimes we didn't.
Oh and I vote for more XP. Unless its a group of all guildies or mostly guildies then you would also get a better chance on rare items/forages. As you should work better together. Rao
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A charismatic fighter, a bard excites and encourages their friends to perform at their very best while drawing upon their opponents weaknesses and magnifying them. Often times you will see a bard leading a charge to battle, inspiring even the most cowardly adventurer to be capable of incredible feats of bravery. Last edited by Raolinx Aeromancer : 10-29-2006 at 09:51 PM. |
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#6 (permalink) |
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Member
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Re: Groups Wort While?
Yo ^^
- More experience, because you kill more mobs in a group - Less money (per mob) because there are obviously more people in group than when soloing (not sure of that tho'... i'll have to check it out again I think) - More rare/powerfull items cuz as Nil said, 70%-80% of the content will be group based. You won't be able to reach this content in solo. - Group specific mechanics : yes, obviously => To me groups ARE worth while, and this is why I'm eager to play as soon as possible. Sincerely yours ![]() |
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#7 (permalink) |
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Senior Member
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Re: Groups Wort While?
If its group content that cannot be soloed, money should be increased lol at least thats what i think. But anyway some games that mean for group contect can be soloable..especially if the items give giant increases in stats or abilities. IE.. In EQ if you have a lvl 60 feeding a new char, that new char can solo mobs at his level that may require a group usually to solo.
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Ninja Creed 1. Never betray your clan. 2. Accomplish the mission; failure is not an option. 3. Live in shadow; never reveal your true self. |
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#8 (permalink) |
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Member
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Re: Groups Wort While?
Man! I always liked soloing alot. It's a pain to look for a group for hours, but no one is on, and the people who are on are already in a group. Plus I've always loved soloing. Grouping is great, but to much grouping is annoying don't you think. I hope they give out good xp soloing if they give it you good xp grouping, I'm so tired of relying on a group to level up at all at a decent pace. Hehe Bards run fast, I love em!
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#9 (permalink) |
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Junior Member
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Re: Groups Wort While?
The top three choices have been included before in some form of MMO or another. So any of those would be fine but I think I would rather have special options, either spells, abilities, or something along those lines. That would be more unique.
Having all of them would be overkill I guess but I do like my experience, money, and items as well. ![]()
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Sacred Haven |
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#10 (permalink) |
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Junior Member
Wiki Administrator
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Re: Groups Wort While?
Goes back to the whole risk vs reward. Grouping has always had it's ups and downs. If you are the type of person with RL friends in game or guildies you've known for a while it makes it a whole lot more fun. When you get folks together who know what they are doing taking down named mobs or crawling through a dungeon it's some of the best experiences i've had in MMO's.
Definitely more xp with groups (but not overkill) It takes more effort to get a bunch of folks together and take down mobs you couldn't solo. On the other side of the coin looking for a class you need etc.. there could be more down time. More loot/rare items. Harder the mobs (risk) better the rewards! Of course even in EQ2 you could solo a mob and get a metal chest with a master spell/fabled item. It was rare but it happened. Going after a named with a group gave better chances though. Group Specific Ablities. Reading the class abilities this is already a given. Classes like monks who can open up a mobs weaknesses would give other classes opportunities for abilities they might not be able to do soloing. Doesn't matter what game you've played (EQ1,EQ2,SWG, or WoW) They've all had quests/content even at n00b levels that require interaction with other players. I can't wait to see VG's take on it.
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Divine EQ1,EQ2, and SWG Vet. Way too many years sittin on me arse! |
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LinkBack to this Thread: http://www.vanguardspheres.com/forums/training-grounds/6831-groups-worth-while.html
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| Posted By | For | Type | Date |
| Home | This thread | Refback | 12-06-2006 01:43 PM |
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