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#1 (permalink) | |
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Senior Member
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Perception
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#2 (permalink) | |
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Senior Member
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Re: Perception
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#4 (permalink) |
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Junior Member
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Re: Perception
Wow... this is going to be a pain in class making now. Long ago in eq, I made a rogue. I dumped points into intelligence and dexterity because I thought being smart would help. /sigh
Well, in this case, the system is going to be based on a lot more then brute strength, which is good. Nice to see a way to implement as many stats to each class, rather than only focusing on one or two primary necessities. Kudos! |
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#5 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Perception
Aye Guanott. After playing EQ1 from release to the conquering of Uqua it always bugged me that the only stats that mattered towards the end were HP/Mana and AC. Everything else was pretty much always at cap so getting more of them had zero benefit. Even while we were in the Kunark era the only other stat to really matter to a Wizard was int. We didnt need Str or Cha or any of the other stats. There was a rumor for a bit that dexterity helped us but I think it was disproven over time. I'm very happy I'll have to balance my stat augmentations, that means more choices to make over time and thats always a good thing since it enables characters of the same class to differentiate from each other.
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#6 (permalink) |
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Senior Member
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Re: Perception
I don't think it will be that bad. Players will just have to work at improving their perception... which will improve their overall effectiveness in combat. So naturally players will want to increase that anyways. I think it's a neat idea that you can counter someones combat moves or spell casting based on how good your perception abilities are.
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#7 (permalink) |
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Junior Member
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Re: Perception
Yep, that's part of the reason why I left EQ. Stats were all capping at some 300 number, while expansions only seemed to bring higher hp/mana/ac totals. Hopefully they don't throw stats around as generously as they did in eq... otherwise than focusing on broader stat options; we go to the whole hp/ac ordeal.
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#10 (permalink) |
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Junior Member
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Re: Perception
In theory, true. However, I don't think it'll be too long until spoiler sites post such information. "X Creature has Y ability. I learned Y abiity fighting them when my perception was at Z". Then the next person comes along and says they leanred it at Z-1, and the next at Z-3, and so on and so forth, until they narrow down the actual number your perception has to reach in order to capture the skill.
What I would like to see is a random factor that is assigned per account, akin to the random taper that was applied in Asheron's Call at it's release. Randomly assign each skill a base target number for learning. Then randomly assign a base target number modifier that falls in a specified range. It would look something like this: Actual Number= Base Number(r) + Random Number(r) (Number selected from a range -15 to +30). That way it's highly improbable that any two people that know each other will learn a given skill at the same perception level. Some people just learn things quicker than others.
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Perception | Delvie | The Training Grounds | 1 | 06-02-2005 10:45 AM |