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#21 (permalink) | |
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Administrator
Community Manager
Site Owner |
Re: Perception
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O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#22 (permalink) | |
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Member
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Re: Perception
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<succedes a will save to not critisize the stagnation of the modern games industry, shallow and only focusing on looks... ok minor fail on that save... i lied >Perception definatly seems to offer a new depth. from what i remember reading its a skill that shares the same pool as that of a Rogues stealth, so you can't simply keep it maxed, you have to balance your points. which to me is great news, as in all honesty there is no point in a skill existing if everyone has it maxed. you might as well just put level requirements on everything. |
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#23 (permalink) |
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Junior Member
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Re: Perception
I'm looking forward to this perception system. It's a nice deviation from the common grind that I haven't experienced or heard of before, though the concept is relatively familiar. Either way, it sounds really good. Kind of like a Sith Master - Apprentice relationship when it comes to those more difficult enemies to kill who are masters in your profession.
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#24 (permalink) |
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Member
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Hello: Everyone
I plan on playing a melee warrior with my first character I make in Vanguard. Perception will move higher and higher or my list of priorities with how many skill points we are allocated? I myself in beta also hope to work out a good starting base for intelligence, because I will have a open pipeline to the dev's vie beta reports. Quester |
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#25 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Perception
Aye we dont know about the skill point allocation system yet. Will be interesting to see how much control we have over it.
__________________
O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#26 (permalink) |
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Member
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Pirotess you are right but lets use a example for raising perception skill?
character (A) is a Dark Elf, Necromancer that maxed out intelligence during player creation. character (B) is a Orc, Berserker that maxed out strength and dex during player creation. character (C) is a Dwarf, Cleric that maxed mana (which every skill that will be) during player creation. Now we all agree the higher perception rating in the above examples is a plus thru out the life of these characters? If Vanguard's perception skill system is not class weight (sliding to adjust to keep balanced), which it maybe? If not however, character (A) will always have a higher perception skill rating because of his skill alloted points? Please post your views (/or not) here; or make a new thread as I am interested in dicussing this further? |
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#27 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Perception
I think perception might be more of a dynamic skill that has multiple ways of being improved and can rely on perhaps a characters primary statistics instead of just int or just wisdom for example. Since perception has been explained as being so vital to the game I dont think they can get away with tying it to just one or two stats which would put certain characters at a massive disadvantage. Just my thoughts.
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O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#29 (permalink) |
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Senior Member
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Re: Perception
I think perception is a skill in that it increases with use, attributes like intelligence will cap perception and some classes get a bonus like Rangers and rogues.
Perception should be linked to stealth and apply equally to players, NPC's and Mobs. |
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Similar Threads
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Perception | Delvie | The Training Grounds | 1 | 06-02-2005 10:45 AM |