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Old 04-26-2006, 11:40 AM   #21 (permalink)
Pirotess
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Re: Perception

Quote:
Originally Posted by Coinspinner
I saw in at least one screenshot that the guy's "Tactic Recognition" skill had increased. That makes me believe that perception will have skills the way combat has skills. In these games you need sword skill to swing a sword effectively no matter how much dexterity, agility and strength you have. And if your class can't have that skill, well, tough luck. I figure classes will have skills that are then modified by intelligence. For example...

Tactic Recognition
See Hidden
Detect Traps
Arcane Recognition
Divine Recognition
Combat Awareness

I made that up, but you can see how it would break down by class.

Now I'm just dreaming, but there could be knowledge skills too. A paladin or a necromancer might be able too /con an undead and recieve more detailed information such as vulnerabilities for example.
We can only hope that much depth is in the perception system. I really look forward to a game with complexities like that. The latest games seem so simple and shallow to me.
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Old 04-26-2006, 02:39 PM   #22 (permalink)
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Re: Perception

Quote:
Originally Posted by Pirotess
We can only hope that much depth is in the perception system. I really look forward to a game with complexities like that. The latest games seem so simple and shallow to me.
Me too...

<succedes a will save to not critisize the stagnation of the modern games industry, shallow and only focusing on looks... ok minor fail on that save... i lied >

Perception definatly seems to offer a new depth. from what i remember reading its a skill that shares the same pool as that of a Rogues stealth, so you can't simply keep it maxed, you have to balance your points.

which to me is great news, as in all honesty there is no point in a skill existing if everyone has it maxed. you might as well just put level requirements on everything.
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Old 04-29-2006, 01:42 AM   #23 (permalink)
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Re: Perception

I'm looking forward to this perception system. It's a nice deviation from the common grind that I haven't experienced or heard of before, though the concept is relatively familiar. Either way, it sounds really good. Kind of like a Sith Master - Apprentice relationship when it comes to those more difficult enemies to kill who are masters in your profession.
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Old 06-18-2006, 04:57 PM   #24 (permalink)
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Smile Re: Perception

Hello: Everyone

I plan on playing a melee warrior with my first character I make in Vanguard. Perception will move higher and higher or my list of priorities with how many skill points we are allocated? I myself in beta also hope to work out a good starting base for intelligence, because I will have a open pipeline to the dev's vie beta reports.

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Old 06-19-2006, 03:01 PM   #25 (permalink)
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Re: Perception

Aye we dont know about the skill point allocation system yet. Will be interesting to see how much control we have over it.
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Old 06-19-2006, 04:37 PM   #26 (permalink)
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Smile Re: Perception

Pirotess you are right but lets use a example for raising perception skill?

character (A) is a Dark Elf, Necromancer that maxed out intelligence during player creation.

character (B) is a Orc, Berserker that maxed out strength and dex during player creation.

character (C) is a Dwarf, Cleric that maxed mana (which every skill that will be) during player creation.

Now we all agree the higher perception rating in the above examples is a plus thru out the life of these characters?

If Vanguard's perception skill system is not class weight (sliding to adjust to keep balanced), which it maybe?

If not however, character (A) will always have a higher perception skill rating because of his skill alloted points?

Please post your views (/or not) here; or make a new thread as I am interested in dicussing this further?
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Old 06-19-2006, 04:54 PM   #27 (permalink)
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Re: Perception

I think perception might be more of a dynamic skill that has multiple ways of being improved and can rely on perhaps a characters primary statistics instead of just int or just wisdom for example. Since perception has been explained as being so vital to the game I dont think they can get away with tying it to just one or two stats which would put certain characters at a massive disadvantage. Just my thoughts.
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Old 06-19-2006, 05:18 PM   #28 (permalink)
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Re: Perception

I agree, perception is something new to Vanguard and since every class needs it in different ways?

Why not make the Perception skill a indepentant sphere also?
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Old 06-19-2006, 07:03 PM   #29 (permalink)
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Re: Perception

I think perception is a skill in that it increases with use, attributes like intelligence will cap perception and some classes get a bonus like Rangers and rogues.

Perception should be linked to stealth and apply equally to players, NPC's and Mobs.
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Old 06-19-2006, 07:49 PM   #30 (permalink)
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Re: Perception

Greymain: Using your guidelines a ranger that tracks often, could force drive his perception skill higher; how then could a Berserker? I do understand that this only speculation on your part?
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