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Old 08-11-2006, 05:25 PM   #1 (permalink)
phatkat1972
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Berserkers

The Berserker class is mentioned under offensive fighters on the vanguard website, however it is not posted here on this site as being a class at all. do you all know something that your not telling us? I just thought it funny is all. I know a few of my friends that were looking forward to playing that class.

I however think that I will stray from the tanking type in this game from the beginning. I have played both guardian and berserker, and truly I do know how bad I am at tanking. So I think I may go bard this time around.
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Old 08-11-2006, 09:23 PM   #2 (permalink)
Korinth
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Re: Berserkers

There is not much information about the Berserker class and also it is one of the classes that might not make it by launch, which might explain why we are not talking much about them.

That is pretty much all I can say for now.
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Old 08-11-2006, 10:07 PM   #3 (permalink)
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Re: Berserkers

Ahh, I had'nt heard that. I know it's still up on the main vanguard site as an offensive class. Wonder why they would pull a class like that from the final take?
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Old 08-11-2006, 11:04 PM   #4 (permalink)
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Re: Berserkers

Sigil would rather get a class right and then put them in.

The berserker class sounds like a very tricky class to get right due to needing to go low on health in order to dish out some nice damage while in melee range.

Say, there is a raid of fifty going deep inside a dungeon to take on a dragon, so when the raid finally get to the dragon, the berserkers go low on health to do some damage and then the dragon does an area of effect damage spell, which would then kill the berserkers real quick.

The healers can heal them and then the berserker can refuse it and keep that heal for another time and thus stay low on health. About non-tanks managing to get low on health while not tanking, they get an ability to bleed themselves in order to get low on health.

That is one of the reason I do not want to play berserkers as I do not wish to die by getting one shotted all the time.

P.S. Nothing is set in stone yet.
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Old 08-12-2006, 09:10 AM   #5 (permalink)
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Re: Berserkers

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Originally Posted by Korinth
Sigil would rather get a class right and then put them in.

The berserker class sounds like a very tricky class to get right due to needing to go low on health in order to dish out some nice damage while in melee range.

Say, there is a raid of fifty going deep inside a dungeon to take on a dragon, so when the raid finally get to the dragon, the berserkers go low on health to do some damage and then the dragon does an area of effect damage spell, which would then kill the berserkers real quick.

The healers can heal them and then the berserker can refuse it and keep that heal for another time and thus stay low on health. About non-tanks managing to get low on health while not tanking, they get an ability to bleed themselves in order to get low on health.

That is one of the reason I do not want to play berserkers as I do not wish to die by getting one shotted all the time.

P.S. Nothing is set in stone yet.
Does'nt this get solved by the higher armor class of a berserker or any offensive fighter though. Even with lower health they should be able to take a hit of substantial dmg without getting completly trashed. They of course are not tanks but I would think they could take a bit of dmg without getting their arse handed to them, even with the bleeding you are referring too. Although i think that whole thing sounds really cool.
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Old 08-12-2006, 09:49 AM   #6 (permalink)
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Re: Berserkers

There is some information and quotes from the developers on the vanguard wiki.

If you have not come across it, then check it out via this link

http://wiki.silkyvenom.com/index.php/Main_Page

The berserker page also includes Taliskar’s quote about the possible omission of the class at launch.

I see your point about higher armor and them being able to take a good hit, it is just the way the developers talk, that makes me want to avoid the class. Just not my style of playing, I suppose.

Last edited by Korinth : 08-12-2006 at 09:52 AM.
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Old 08-14-2006, 11:55 AM   #7 (permalink)
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Re: Berserkers

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Originally Posted by phatkat1972
Does'nt this get solved by the higher armor class of a berserker or any offensive fighter though. Even with lower health they should be able to take a hit of substantial dmg without getting completly trashed. They of course are not tanks but I would think they could take a bit of dmg without getting their arse handed to them, even with the bleeding you are referring too. Although i think that whole thing sounds really cool.
AoE's usually will occur with some type of magical damage, at least from what I've seen in the past. Berserkers seem really hard to get right. Personally I think they will be an expansion class, just on the difficulty to get them right. This class just seems so far away from what any MMO has ever done that it WILL be hard to make them fit in correctly. As stated before Sigil would rather have 15 strong classes than 15 and 2 weak ones
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Old 08-14-2006, 02:34 PM   #8 (permalink)
Taronn Anvilmarr
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Re: Berserkers

hmmm im not liking at all the idea that a berserker takes a hit of dmg on his own hits pts so he can make a hit on his opponent.

not good at all - am definitely rethinking a berserker as a char
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Old 08-14-2006, 02:38 PM   #9 (permalink)
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Re: Berserkers

My thoughts on a Berserker class

Beserkers go into "Auto pilot" in Battle someimes described as a red mist. They are a danger to friends and foe hitting out at any that comes within range. They do not feel damage to themselves, rather like badley injured motorists who walk away from car crashes unaware of their condition. Its a form of Shock.

Beserkers should upon entering the berserk state gain extra hit points for the duration of their berserk Rage. once the action is over the extra hit points disappear which can be fatal unless there is sufficent healing available. Other bonuses may be enhanced during the rage and a berserkers spells buffs and debuffs should harden the body, increase the amount of hit points and increase the enemies fear of facing the beserker.

Because the berserker is unaware of thier other group members while in a rage they cannot assist the group with buffs or other spells during combat.
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Old 08-14-2006, 04:02 PM   #10 (permalink)
Taronn Anvilmarr
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Re: Berserkers

thats what i thought happened too Greymain.

Extra hit pts not reduction of hit pts.
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