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#1 (permalink) |
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Junior Member
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Spells
Whats your take on what SoE did with there Apprentice, Adept & Master spells did you think that was a good idea and do you think sigil will take the same path or do you think it will be like the EqLive days where a spell was a spell, and also any word on if your going to have to buy the actual spell or if it will be like Eq2 where you automatically get it. whats your take on it?
~DemonInjected |
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#2 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Spells
I liked the idea in theory but didnt like their implementation of it. There really needed to be a larger difference between the spells to really make them worth the time it took to hunt them down. A little more damage for a little less mana really doesnt excite me. I wanted to see different graphics as the spell went off and extra effects etc.
I havent heard of any plans to date about taking a similar approach in Vanguard but Sigil is still playing its cards close so there could be something there. There has been mention however that there are some spells and abilities you can get from seeing them used by NPCs/mobs so that implies to me that you can automatically get at least some through the perception system.
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O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#4 (permalink) |
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Junior Member
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Re: Spells
I like the general idea, I did not like the implementation much though. Master spells where only for raids and thus rather hard to come by for the avarage gamer (unless you were willing to pay ridiculously high prices).
I'd much rather see a "skill/use" kind of progression once you earned a spell. Or, alternatively, a quest progression. Dropping spells in a regular fashion just isn't doing it for me. Sure, you can have 1-2 spells drop, and that really is quite cool, but not that many, especially since some classes are more common than others, with all implications on spell availability ![]() |
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#5 (permalink) |
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Senior Member
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Re: Spells
I don't mind having some spells automatically given or upgraded once you level up, but I'd rather have the majority learned via quests, spell recognition and trainers (or gestalts for psionicists). It seems to allow more choice and variability. I don't really agree with drops so much, but a bandit wizard with a spellbook might drop the scroll to a spell I suppose.
Not to mention that I HATE hard limits, so would rather be able to by a level 25 spell while level 10, but just be able to cast it once before I run out of mana.
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Doddy Curumehtar- High Elf Arbiter and Alchemist (perhaps Druid or Sorcerer too, if I decide to adventure) VGTact.com - Finessing Telon, One Parley at a Time! |
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#6 (permalink) |
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Member
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Re: Spells
Well the answer is yes and no. I liked the idea of spell levels apprentice/adept/master for the casters and any of the melee’s spells as well (shadow knight and paladin casting spells as examples).
What I do not like about it is that the same goes for pure melee arts as well. How do you explain that all of a sudden a monk could feign death with a flat success rate of 40%?? Is it not supposed to be a learned skill through a lot of practice, which have nothing to do with casting spells?? Very much rather have melee combat arts be a bit like eq1 where you get it at the appropriate level and you will have to practice it up. And when melees or caster get to the level, I would rather they need to go to their trainers or what not instead of just auto receive it
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Sho Pi - Orc Monk
Crafting - Outfitter Diplomacy - Undecided |
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#7 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Spells
Really wouldnt mind having to practice up spells either. It would actually be fun to have proficiency exams every so often from your trainer where you had to solve a little puzzle or run an obstacle course to progress to the next level of tier of skill and allow your capped skills to keep progressing.
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O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#8 (permalink) |
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Staff
Editor in Chief
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Re: Spells
Definatly prefer the EQ style of spells!!
Earn it, claim it from your trainer and practice it. That way, you KNOW what it's for and have the knowledge to use it properly (unless you're pwrlvl'd and could care less, in which case.....). I really didn't like EQ2's way of doing it. Put the responsibility back on the player to get ability upgrades. Don't just throw them out with a DING!
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O _O..O Editor-In-Chief ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#9 (permalink) |
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Senior Member
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Re: Spells
Having never played EQ1 I cant comment. If you mean having got a fireball spell its power, reliability and range depends on both the number of times you have used it and your affinity with the element Fire then I would agree with you.
Just acquiring a spell should just be the first step in its use. In fact I would prefer a small number of generic spells that could be manipulated as you gain level and ability. so the generic spell Spark offers the option of Lightning bolt or Chain lightning then Lightning Storm. Its all the same spell the options appear as you become more proficient. When you reach level 50 if you only used the spark spell it would be very powerful and the other spells in the chain although available would be very weak. Using all spells in the chain equally would mean all are useful but not deadly. Guess I just love features that use strategy rather than brute force. |
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#10 (permalink) |
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Member
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Re: Spells
It does not make any sense for melee combat arts at all.
I would rather receive melee arts at the lowest skill and work it up. For spell casting, it would be an improvement and also need to skill up in certain spell classes as in abjuration/evocation and so on. |
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