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#11 (permalink) | |
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Senior Member
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Re: Spells
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I expect to have to learn my spells, as well as improve them myself. Levelling up should NOT give you new spells, but SHOULD improve/mix old ones.
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Doddy Curumehtar- High Elf Arbiter and Alchemist (perhaps Druid or Sorcerer too, if I decide to adventure) VGTact.com - Finessing Telon, One Parley at a Time! |
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#12 (permalink) | |
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Member
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Re: Spells
Quote:
About your second paragraph, unfortunately I think you will end up getting new spells when you reach certain levels anyway or get it off the trainer. On the upside I recall vaguely a dev saying something similar to this, if you get snare at level 5, then at level 10 you might get a new upgrade with added effect, which might mean you will get snare with a small DoT, then at level 15 you get a new spell that has snare, a small DoT and a minor debuff and so on. Last edited by Korinth : 08-11-2006 at 10:03 AM. |
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#13 (permalink) |
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Senior Member
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Re: Spells
But getting spells through levelling is SOOOOO boring and decreases intra-class variety. Now I do remember the Paladin could obtain spells through a prayer, but that isn't a spellcaster class, so I'm ok with that (they will have to learn combat moves).
But you can't give people all the good spells through levelling. Maybe a few basic spells, but the best adventurer should be one that has travelled the world and learnt the secrets of many areas. Not one who has grinded a few areas and thus gained all his spells by levelling!
__________________
Doddy Curumehtar- High Elf Arbiter and Alchemist (perhaps Druid or Sorcerer too, if I decide to adventure) VGTact.com - Finessing Telon, One Parley at a Time! |
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#14 (permalink) |
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Member
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Re: Spells
There will be some combat art and spells (I think) that you can learn from mobs through perception, but I do not think these will be vital as I recall that grinding straight for cap will mean the grinder misses out on some arts and spell, but will not be gimped because of that.
The only class that I know of so far who will really need to travel the world in order to become good at their class will be the psionic class. They will need to search the world for stones called “Gestalts” (spelling?) in order to learn new spells. Maybe near the end levels, you might have to find certain components that drop somewhere to make spells. Eq1 had this, which are called runes. That is just speculation on my behalf. Last edited by Korinth : 08-12-2006 at 02:20 AM. |
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#15 (permalink) |
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Junior Member
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Re: Spells
I hope they sort of implement a system that makes your spell increase as you use it. I think it would be cool and allow for more custimization of a character. Say you take a mage and all they cast is Fireball. It would be cool that the fireball would be better than their equivelent ice spell.
Just my 2 cents |
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#17 (permalink) |
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Senior Member
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Re: Spells
I don't like having to purchase new ranks of the same ability unless it's got a much improved graphic or an extra effect.
__________________
When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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#18 (permalink) | |
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Senior Member
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Re: Spells
Quote:
__________________
Doddy Curumehtar- High Elf Arbiter and Alchemist (perhaps Druid or Sorcerer too, if I decide to adventure) VGTact.com - Finessing Telon, One Parley at a Time! |
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#19 (permalink) | |
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Member
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Re: Spells
Quote:
They also have said something about the weather affecting spells or stats, so I think your idea will be in the game. Have not heard anymore on that since then. Last edited by Korinth : 08-16-2006 at 05:25 AM. |
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#20 (permalink) | |
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Member
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Re: Spells
Quote:
Just like you wish that sorcerers could wear plate armour and your idea is valid to me, but then it probably won’t happen anyway. I plan to try and experience all there is on the way to cap, so I hope there will be an option to turn off combat experience gain like the one from eq2, to avoid out levelling the area before I could finish all there is at the location. Last edited by Korinth : 08-16-2006 at 05:40 AM. |
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