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Old 04-28-2006, 09:34 AM   #11 (permalink)
Korinth
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Re: So... is Adventuring required to explore the lands?

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Originally Posted by TheKnight
Hey I like this...

You say gear can boost crafting and the like? In this do you mean I can have like "Blacksmithing Apron of Skill" or something and have it lend me something to my blacksmithing skill?
Yes that would be correct for diplomats that I’ am sure of, as it was mentioned by the developers. Have not heard if the same goes for crafting gears as I do not hang around the crafting forums, but I would think so.
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Old 04-28-2006, 12:06 PM   #12 (permalink)
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Re: So... is Adventuring required to explore the lands?

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Originally Posted by Pirotess
I dont want to be a cookie cutter [insert class here], I want to standout and I think most other people do too. Heres to hoping Vanguard allows for that.

I dont think i could say that any better, couldnt agree more.
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Old 04-28-2006, 12:51 PM   #13 (permalink)
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Re: So... is Adventuring required to explore the lands?

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Originally Posted by TheKnight
Hey I like this...

You say gear can boost crafting and the like? In this do you mean I can have like "Blacksmithing Apron of Skill" or something and have it lend me something to my blacksmithing skill?
Yes. The devs have confirmed we'll have specific crafting equipment that modifies a completely different set of stats and skill from the adventuring stats and skills. The same is true of diplomacy. I believe Jelan/Silius mentioned that in one of their posts.
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Old 04-28-2006, 01:59 PM   #14 (permalink)
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Re: So... is Adventuring required to explore the lands?

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Would be realistic if you are in a good static group/guild, but I have a hard time seeing that work in PuG’s as they will just want an appropriate adventurer who is also at the required level in the diplomatic field.
The thing is... in the first few months of the game, someone who spends a good bit at time adventuring won't be able to compete with someone who spends all of their time with Diplomacy. So there won't be an appropriate adventurer who is also high enough in diplomacy.

That would make me seriously consider being one of the people who spends very little time on Adventuring, if the other two spheres turn out to be fun enough.

The problem is, I probably won't be able to get the game at release - need a new computer first - so there will already be people high level in all spheres by the time I start my character.
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Old 04-28-2006, 02:59 PM   #15 (permalink)
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Re: So... is Adventuring required to explore the lands?

My guess is that very few will concentrate on just one sphere. Most will spend a bit of time on other spheres out of curiosity if for no other reason. Unless you join a guild that is focused on raiding in the endgame.

My guess is that it will be guilds that generally dictate pace. If your guild wants a Guild house and ship then crafting will dominate for a while.
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Old 04-28-2006, 03:37 PM   #16 (permalink)
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Re: So... is Adventuring required to explore the lands?

Being an appropriate adventurer who is also high enough in diplomacy is still possible. Some people just happen to have a lot more free time than some others.

Anyway I plan to level all 3 fields at about the same rate
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Old 08-07-2006, 03:38 PM   #17 (permalink)
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Re: So... is Adventuring required to explore the lands?

I doubt it. Considering the world will be dangerous outside(and even inside) cities, a Diplomat might have the skills to survive in a city, but you cant very well try to convince that bear to stop ripping your arm off while trying to get to some secret area in the middle of nowhere.

Although, im sure roads will be fairly safe places to travel
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Old 08-07-2006, 08:07 PM   #18 (permalink)
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Re: So... is Adventuring required to explore the lands?

I think I could stay alive as a low level adventurer (high level diplo and craft) if my group was good enough to protect me.

I posted something like this on the OVF a week or two ago.

Consider that you are a low level adventurer, but are a rich crafter who has paid a group to protect you while seeking some rare materials. You come across a rogue mage who casts a spell at you - a high enough spell to kill you instantly - your group can do the following:
  • The offensive fighters can intercept or disrupt the spell casting
  • The casters can counter-spell the spell
  • The tanks can rescue you and take the fire themselves
  • The healers can heal or rez you if you do get hit by the spell (or cast a buff that prevent you from taking damage, like a magical shield)

See, plenty of ways to stay alive. I don't expect to have to level up adventuring just to leave the city walls!
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Old 08-08-2006, 05:22 AM   #19 (permalink)
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Re: So... is Adventuring required to explore the lands?

Its also in Sigils power to set agro for those in Crafter and Diplomat spheres.
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Old 08-08-2006, 05:53 AM   #20 (permalink)
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Re: So... is Adventuring required to explore the lands?

As far as I know, agro is tied in to adventuring level. Since mobs = adventuring content. And the whole sphere-switching dealy is out.
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