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View Poll Results: Group size of a raid should be...
18-24 64 49.23%
24-38 29 22.31%
38-54 21 16.15%
54+ 16 12.31%
Voters: 130. You may not vote on this poll

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Old 02-21-2006, 02:59 AM   #11 (permalink)
Flagg
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Re: Poll: Raid Size!

I would like to see anywhere up to 54 more then that and it starts seeming like your just another healer or dps or whatever.
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Old 02-21-2006, 09:10 AM   #12 (permalink)
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Re: Poll: Raid Size!




Quote:
Originally Posted by Nabren
Except when 50+ people are raiding where you're trying to level and you end up with bad frame rate lag? Hehe
agreed

Quote:
Originally Posted by Flagg
I would like to see anywhere up to 54 more then that and it starts seeming like your just another healer or dps or whatever.
Seems true in a PVE environment, but less in Pvp. Raiding with 50+ people in pvp makes more sense to me.
There's a solution though : 1000 mobs with 1K Health Points instead of 1 mob with 1million HP.


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Old 02-22-2006, 02:22 PM   #13 (permalink)
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Re: Poll: Raid Size!

18-24. Because in my opinion that should be enough to create some pretty advanced encounters (no pun intended!) - and it's a lot easier to assemble a raid of this size than a 54+ man raid.
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Old 02-22-2006, 04:10 PM   #14 (permalink)
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Re: Poll: Raid Size!

I would like to see the majority of Vanguard’s raid content focus on 18-24 man groups. This does not mean that this should be the cap to any dungeon, it would be great to see some larger areas to explore ass well, but rather that the focus should remain on smaller groups. I have found that a focus on large-scale raid content does not include the sense of “epicness” that many players often associate with it. In fact, it seems that the smaller group encounters tend to be the most enjoyable; the saying “quality over quantity” comes to mind...
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Old 02-22-2006, 05:54 PM   #15 (permalink)
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Re: Poll: Raid Size!

Aye.. I feel smaller(yet big enough to not be just one group) encounters are the most challenging. Because there is more weight on me to do my job the right way. With only 10 people, you may only have 2-4 healers max... if one of them screws up.. you lost 25-50% of your healers. In big raids(54+) oh well... you only lost like <5%. In addition, in general when someone dies.. you still have 53 people.. it doesn't really sting. Going from 10 people to 9 people hurts...
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Old 02-23-2006, 01:18 AM   #16 (permalink)
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Re: Poll: Raid Size!

Agree with Nabren and the numbers. Once you make it a military style raid, and have large numbers it allows the non hackers to slip thru the cracks. I would like to see the guild size not to be an issue but the raid size to be lesser, only allow the large raid necessary for later expansions. Also in that I would like to see the raid size not even be an issue~. If you want to bring 40 people to a 20 or 30 man area then so be it. Sometimes over kill can be fun, I mean the mob usually only drops a few items so it doesnt benefit if you over kill. (maybe not. )

I ran through RFC last night for the first time in a real group. I have always had it done for me by a higher level. What a good time, the lower instances are. I hope Vanguard touches this aspect and remembers that the lower levels can be fun too, and put good detail in the content for the low level intrigue.

"Also roled a priest, not too bad, never thought I would enjoy it. I tip my hat to you dedicated healers. Many times I wanted to try a smite or a few other offensive moves, but when a tank has 7 mobs on him you must resist the urge. "
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Old 02-23-2006, 04:55 AM   #17 (permalink)
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Re: Poll: Raid Size!

Quote:
Originally Posted by Xasal
"Also roled a priest, not too bad, never thought I would enjoy it. I tip my hat to you dedicated healers. Many times I wanted to try a smite or a few other offensive moves, but when a tank has 7 mobs on him you must resist the urge. "
Less so in Vanguard as I understand it. All classes will need to adopt an offensive and defensive role, healing will just be one tactic, stopping another player taking the damage will be equally important or preventing a mob doing damage in the first place. A cleric casting a scare spell on a group of mobs could be more effective than a heal.
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Old 02-23-2006, 08:00 AM   #18 (permalink)
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Re: Poll: Raid Size!

Ahh, yes, diversity. Several ways to achieve your goals. A wonderful thing.
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Old 02-24-2006, 11:30 AM   #19 (permalink)
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Re: Poll: Raid Size!

Quote:
Originally Posted by Greymain
Less so in Vanguard as I understand it. All classes will need to adopt an offensive and defensive role, healing will just be one tactic, stopping another player taking the damage will be equally important or preventing a mob doing damage in the first place. A cleric casting a scare spell on a group of mobs could be more effective than a heal.
One of the reasons I am so into Vanguard, from what little is known about the combat system it still seems like it has so much possibilities.
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Old 02-25-2006, 10:09 AM   #20 (permalink)
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Re: Poll: Raid Size!

Small raids, more skill required, can have expections with larger dungeons but the majority of dungeons should only be for the smaller groups.
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