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Old 02-15-2006, 08:05 PM   #11 (permalink)
Lycrist
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Re: fight or flight

I'd like to think that the tank would be a pivotal part of the group, just as a healer is, and losing him/her, while not a definite loss would really make the other team members have to pull some strategic gameplay to survive.

The tanks survivability, hopefully, would be as necessary as a healers.

That said, I really hope they make this true for the spellcasters and offensive fighters.

In almost every MMO I've played, the tank and healer classes are almost always a necessity, but you could generally go without a spellcaster or an offensive fighter.

I'm sure Sigil will have some creative ways of implementing each job type though.
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Old 02-17-2006, 03:42 PM   #12 (permalink)
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Re: fight or flight

I would assume it would depend on when the tank went down. If there's only one mob and he's at 10%, hopefully a monk can tank the remainder of the fight.
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Old 02-22-2006, 04:30 PM   #13 (permalink)
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Re: fight or flight

Quote:
Originally Posted by Lycrist
I'd like to think that the tank would be a pivotal part of the group, just as a healer is, and losing him/her, while not a definite loss would really make the other team members have to pull some strategic gameplay to survive.

The tanks survivability, hopefully, would be as necessary as a healers.

That said, I really hope they make this true for the spellcasters and offensive fighters.

In almost every MMO I've played, the tank and healer classes are almost always a necessity, but you could generally go without a spellcaster or an offensive fighter.

I'm sure Sigil will have some creative ways of implementing each job type though.
I agree completely, surviving an encounter when a group has lost a member, be it a tank, a healer or a DPSer, should be a test of the groups adaptability. It would be a pitty for any class/role to be deemed expendable.
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