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Old 03-30-2006, 04:27 PM   #11 (permalink)
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Re: How Many People To a Raid/Group

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Originally Posted by Daeanor
Raiding has always been the least enjoyable aspect of MMO's to me. However, I do think they are a vital part of the game. That said, I prefer small raids - 2, 3 group raids are optimum for coordination and communications. I still shudder when I think of leading a raid into the Plane of Fear in EQ, pre-pop. It was easy if people did as they were told, but the larger your raid (and we generally had 50+ people), the more likely it would be that some chowder head wasn't paying attention at a critical time, making what should have been fun just a drudge.

Im TOTALLY agree in this reasons, but you will find some times that this masive raids gives to the moment something special to remember... sometimes and other times
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Old 06-18-2006, 04:18 PM   #12 (permalink)
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Smile Re: How Many People To a Raid/Group

Hello: Everyone

Since Vanguard is going to upgrade everything bad in MMO's and move forward into better norm. I would perfer to see 10-12 as max for a group because in any group of 6 or less, if you lose one or two people quickly the who quest or mission could fall apart. I am saying if the group max if 12 in Vanguard (which is slanted towards groups) if you lose 2, 3, or 4 people quickly you have options; look for more you can finish with what you have left.

Since Vanguard has some many classes (much more that other MMO'S) why would you want to use other MMO's standards for group sizes?

I think a round number of 50 would work well in a raid, then if you attack mobs of 8 -12 lvls over you head, we may have a chance to win and not be toast?

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Old 06-19-2006, 03:04 PM   #13 (permalink)
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Re: How Many People To a Raid/Group

A mob that much higher than the average level of the raid should be able to put a serious hurting on the raid. I would hope that whatever they choose they follow through with their plans for restricting numbers in some meaningful fashion such as intelligent mob reaction to raid sizes so people cant zerg things.
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Old 06-19-2006, 03:48 PM   #14 (permalink)
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Smile Re: How Many People To a Raid/Group

Want to say grats to Pirotess on your recent marry! and goodluck.

I may be to hardcore not sure but I do remember hunting mobs 20+ levels over raiding party.

(1) Asheron Call (archer), Tuskerback , 20+ over
(2) AO on-line (enforcer), Cyborgs , 20+ over
(3) SWG (BH) , Krayt Dragons, 20+ over

Humm I guess that is how I level so fast, but seriously my point is raiding party of 50 can put up a front line of 20+ tanks, 10-15 damages doers, and 10- 15 debuffs/buffers/healers. Now if we are all levels 60's - 70's we should be able to kill a mob of 1-3 levels 90-110 great krayt dragons....heal up and move to the next mob?

I have done all the above many times, the real problem (hurt) is those raids were 3-6 hours playing sessions.

Last edited by Quester : 06-19-2006 at 03:53 PM.
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Old 06-19-2006, 04:59 PM   #15 (permalink)
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Re: How Many People To a Raid/Group

Aye its doable for sure but it shouldnt be easy. People should have trouble damaging something that much higher level in my opinion. Thanks for the well wishes btw.
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Old 06-19-2006, 08:54 PM   #16 (permalink)
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Re: How Many People To a Raid/Group

I am hoping for 54 adventurers and 12 crafters/diplomats for raids. I have some really wild and exciting ideas. Raiding needs to be completely redifined with Vanguard.

As for groups, I would like to see mobs scaled to 7 people in a group. You are able to get more classes into a group and will not have the "un-wholy" trinity.

Just my two copper
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