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#32 (permalink) |
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Senior Member
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Re: Class Balance
Well, if you had a bad group in a dungeon you probably wouldn't get far anyway and the exit would be literally right there.
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Nabren Darkmist Raid Leader of the Seraphim http://www.theseraphimguild.com http://www.theseraphimguild.com/forums |
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#33 (permalink) |
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Senior Member
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Re: Class Balance
The way I see it, a group of players is somewhat like a deck of "Magic" cards. You will play differently depending on what is in it. If you have a bunch of DPS but not a whole lot of healing your group would probabally be more focused on killing off your opponents quickly as possible and probabally trying to take turns absorbing the blows. If you have good knowledge of what each class can do and what your current team is capable of you should be able to do just fine on your adventures even if you are slowed down some.
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