Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguard : Saga of Heroes > The Training Grounds
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools
Old 02-06-2006, 07:58 PM   #11 (permalink)
Nerual
Junior Member
 
 Additional Info
Last Online: 03-17-2006 12:20 PM
Join Date: Feb 2006
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 365
EXP: 86%
Re: Class Balance

The true point to class balancing I think is to give everyone a bone, but to let everyone find something that plays how they like it. I also think that classes should have jobs, tank, nuker, etc. But that for fun diffrent classes can do it in diffrent ways. I applaud Vanguard for trying to make diffrent tanks, rather than just being tough, some combine tough and scary, or tough and damaging, they have one primary ability, toughness, and one secondary, damage, scary debuff, etc. These abilitys help define that class, but shouldn't overpower classes that may use it as a primary, I.E. a warrior shouldn't do more damage than the DPS characters, but should do more than other tanks, thats what his area is. I see balance as finding a main job, and a secondary to help define your character, and help you find one that fits your style. That would seem to be the best balance to hope for.
Nerual is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-06-2006, 10:37 PM   #12 (permalink)
Flagg
Senior Member
 
Flagg's Avatar
 
 Additional Info
Last Online: 04-24-2006 11:40 PM
Join Date: Dec 2005
Posts: 112

Level: 9

HP: 4 / 215
MP: 37 / 1752
EXP: 60%
Re: Class Balance

yeah the way thier classes all sound hecka fun right now I can't think of a class that I don't want to try for at least a little bit. As far as balance goes I just hope everyone has a place in a group unlike eq where you HAD to kite if you where a druid/necro/wizard bl and shammyies are ultrapopular late levels, but you have to solo mages have to solo bards have to solo again becoming killer in late levels. The only clases that are popular thoughout that game are tank cleric maybe enchanter but I heard it was hard to get to level 25 but after that its a brezze no pun intended. Although a big part of that was people being all we must be as effective and fast as possible which was the lamest thing ever even when I was healbot 2000 err a cleric I just cared about people listing if they listened to instruction they where always welcome even if another ranger would have done slightly more dps over 2 hr period.Doh sorry off topic rant thier for a bit...
__________________
Remember what Aredhel says: "Flagg is sometimes Right"
Flagg is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-09-2006, 12:40 PM   #13 (permalink)
Greymain
Senior Member
 
Greymain's Avatar
 
 Additional Info
Last Online: 09-25-2007 12:02 PM
Join Date: Sep 2005
Posts: 643

Level: 23

HP: 63 / 553
MP: 214 / 4994
EXP: 14%
Re: Class Balance

I want every class to be unique and fun to play. Each class should be able to give a group an edge in certain circumstances. Should they all be balanced? no, but no class should be so good that a disproportionate number of players choose it.
Greymain is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-09-2006, 09:33 PM   #14 (permalink)
Strokke
Member
 
Strokke's Avatar
 
 Additional Info
Last Online: 04-23-2006 12:29 AM
Join Date: Jan 2006
Posts: 81

Level: 7

HP: 2 / 173
MP: 27 / 1369
EXP: 95%
Re: Class Balance

If there was perfect balance and a class is for some reason more popular than others should it be weakened to encourage diversity?
__________________
Strokke is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-10-2006, 03:54 AM   #15 (permalink)
Arctic_Slicer
Senior Member
 
Arctic_Slicer's Avatar
 
 Additional Info
Last Online: 09-15-2008 01:45 AM
Join Date: Nov 2005
Location: Salt Lake City, Utah
Posts: 223

Level: 13

HP: 13 / 323
MP: 74 / 2766
EXP: 94%
Re: Class Balance

When they are designing the classes I would prefer that flavor takes precedence over balance. Balance is good but if you have to sacrifice flavor to achieve that balance then you end up with a bunch of uninteresting classes that make for much more boring game.
__________________
"People are products of their own ingenuity; they are who they choose to be."
Arctic_Slicer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-10-2006, 04:02 AM   #16 (permalink)
Greymain
Senior Member
 
Greymain's Avatar
 
 Additional Info
Last Online: 09-25-2007 12:02 PM
Join Date: Sep 2005
Posts: 643

Level: 23

HP: 63 / 553
MP: 214 / 4994
EXP: 14%
Re: Class Balance

Quote:
Originally Posted by Strokke
If there was perfect balance and a class is for some reason more popular than others should it be weakened to encourage diversity?
Not weakened but enhanced by changing some features to make it more fun to play.
Greymain is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-10-2006, 11:32 AM   #17 (permalink)
Nabren
Senior Member
 
Nabren's Avatar
 
 Additional Info
Last Online: 08-17-2006 01:49 AM
Join Date: Feb 2006
Posts: 153

Level: 11

HP: 8 / 260
MP: 51 / 2048
EXP: 42%
Send a message via MSN to Nabren Send a message via Yahoo to Nabren
Re: Class Balance

Quote:
Originally Posted by Strokke
If there was perfect balance and a class is for some reason more popular than others should it be weakened to encourage diversity?
No because as stated there is "perfect" balance. Can't really help this situation as the class is probably more popular based on things that don't affect gameplay anyway. Let things work themselves out, however, I may suggest doing something small(and not to the classes) to encourage other classes to be played.
__________________
Nabren Darkmist
Raid Leader of the Seraphim
http://www.theseraphimguild.com
http://www.theseraphimguild.com/forums
Nabren is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-10-2006, 06:44 PM   #18 (permalink)
Strokke
Member
 
Strokke's Avatar
 
 Additional Info
Last Online: 04-23-2006 12:29 AM
Join Date: Jan 2006
Posts: 81

Level: 7

HP: 2 / 173
MP: 27 / 1369
EXP: 95%
Re: Class Balance

Its unfortunate that popular opinion and percieved balance can cause developers to make changes.
__________________
Strokke is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-10-2006, 07:12 PM   #19 (permalink)
Arctic_Slicer
Senior Member
 
Arctic_Slicer's Avatar
 
 Additional Info
Last Online: 09-15-2008 01:45 AM
Join Date: Nov 2005
Location: Salt Lake City, Utah
Posts: 223

Level: 13

HP: 13 / 323
MP: 74 / 2766
EXP: 94%
Re: Class Balance

Balance is indeed important but when designing any game flavor should always be perfected first. After you got flavor down you should then try achieve better balance without sacrificing the flavor. The problem area is caused when the developers try to achieve "perfect balance" which is virtually impossible without crippling the flavor.

The goal in class balance should be:

"Everthing is useful but nothing is broken"
__________________
"People are products of their own ingenuity; they are who they choose to be."
Arctic_Slicer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-10-2006, 10:34 PM   #20 (permalink)
Nabren
Senior Member
 
Nabren's Avatar
 
 Additional Info
Last Online: 08-17-2006 01:49 AM
Join Date: Feb 2006
Posts: 153

Level: 11

HP: 8 / 260
MP: 51 / 2048
EXP: 42%
Send a message via MSN to Nabren Send a message via Yahoo to Nabren
Re: Class Balance

Well, first off, it's hard to define balance when everything is different.

A warrior does 1000 damage but can't heal.
A cleric heals for 1000 damage but can do a little bit of damage.

Basically the only way to do it would be to assign things arbitrary values and make sure everything adds up to the same in the end.
__________________
Nabren Darkmist
Raid Leader of the Seraphim
http://www.theseraphimguild.com
http://www.theseraphimguild.com/forums
Nabren is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

  Vanguard Spheres > Vanguard : Saga of Heroes > The Training Grounds



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Which non-traditional class interests you most? Pirotess The Inquirer 38 12-31-2006 10:10 AM
Class Changes Aazenius The Training Grounds 24 08-30-2006 08:06 AM
Class section launched! Pirotess The Herald 0 05-27-2005 04:03 PM
New Information from Gamespy Pirotess The Herald 0 05-03-2005 09:06 AM


All times are GMT -4. The time now is 04:39 AM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.