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Old 01-19-2007, 12:31 PM   #1 (permalink)
Saty
Junior Member
 
 Additional Info
Last Online: 02-02-2007 04:43 PM
Join Date: Nov 2006
Posts: 26

Level: 3

HP: 0 / 70
MP: 8 / 367
EXP: 83%
Stat calculating

I've made up a little XLS tool, to calculate attributes, caps, class/race dependent.
Feel free to use it as well :

VG Attribute Utility << updated with the new stats

I was just tired of recalculating everything for everyone in my guild

Enjoy,
Saty.
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Saty Ryoku - Paladin of Lux Arcana

Paladins of Telon
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Old 01-20-2007, 01:36 AM   #2 (permalink)
XeroKill
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 Additional Info
Last Online: 02-19-2007 02:35 PM
Join Date: Jan 2007
Posts: 186

Level: 12

HP: 18 / 292
MP: 62 / 1420
EXP: 68%
It his accurate as per the changes resulted from todays patch? According to the patch notes class no longer has a bearing on stat distribution at each level but when I change my class in this spreadsheet it changes my points. Is the because it still calculates stats via the old method? As far as I understand only your race determines your stats now, whether it is starting stats or stat additions via level progression.

EDIT: Another question, if it is accurate as per the patch, does that mean that your race determines your stat growth and your class determines your starting stats? If so, that would make sense, and I didn't think about that before posting this, so if so then its all good.

EDIT 2: I removed the chart from this post and moved it below to include the new starting stats from in-game testing.
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Xerokill DreadFist - Lesser Giant Dread Knight (Hanseatica) - Thunderaxe

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Old 01-20-2007, 05:07 AM   #3 (permalink)
Saty
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Last Online: 02-02-2007 04:43 PM
Join Date: Nov 2006
Posts: 26

Level: 3

HP: 0 / 70
MP: 8 / 367
EXP: 83%
No, I have to update with the fresh info.
Expect a new file tonight.
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Old 01-20-2007, 01:25 PM   #4 (permalink)
XeroKill
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 Additional Info
Last Online: 02-19-2007 02:35 PM
Join Date: Jan 2007
Posts: 186

Level: 12

HP: 18 / 292
MP: 62 / 1420
EXP: 68%
Just for shits and giggles I decided to make a table for the starting stats as well as the racial stat bonuses. With this and the knowledge that every stat gets a +1 per level, you can figure your max, naked stats at level 50. What is weird is that aside from the healers there is no diversity amongst the classes. Defensive Fighters, Offensive Fighters, and Casters are all the same, no matter what class you choose, but that is not the case for the healers. Yes I did try multiple races for each class combination and aside from the differences noted in the healer section, they are all identical. The differences in the healer section is limited to the class differences, race had no impact.

Enjoy!


Code:
Starting at level 10 characters start to gain racial attributes. The following table illustrates the attribute bonus attribute points that a character will receive. All characters receive one point in every attribute each level in addition to the bonus points.

Race          STR CON DEX VIT WIS INT 
Varanjar       1   2   0   0   1   0 
Varanthari     2   1   0   0   1   0 
Dwarf          0   3   0   0   1   0 
Dark Elf       0   0   1   0   1   2 
High Elf       0   0   0   0   3   1 
Wood Elf       0   0   2   2   0   0 
Gnome          0   1   0   0   0   3 
Goblin         0   0   0   3   0   1 
Half Elf       0   0   2   1   1   0 
Lesser Giant   3   1   0   0   0   0 
Halfling       0   0   3   0   1   0 
Kojani*        0   0   0   0   0   0 
Mordebi*       0   0   0   0   0   0 
Qaliathari*    0   0   0   0   0   0 
Thestran*      0   0   0   0   0   0 
Kurashasa      0   2   0   0   0   2 
Orc            2   2   0   0   0   0 
Raki           0   0   1   2   0   1 
Vulmane        1   0   1   0   2   0 

In addition to the bonus points each race with the exception of the four human races (Kokani, Mordebi, Qaliathari and Thestran) earns 10 attribute customization points per level. The non-human races may spend up to 4 attribute points in each attribute per level. They do not all have to be spent at the same time. At level 11 a character could have spent 8 points total in any one attribute. 

*The human races gain 14 attribute customization points per level and may spend 5 points in a single attribute per level.

There is no longer attribute gain associated with your class.

Archtype      STR CON DEX VIT WIS INT 

Defensive
-Warrior       35  50  40  35  25  25 
-Paladin       35  50  40  35  25  25
-Dread Knight  35  50  40  35  25  25

Offensive
-Ranger        40  40  45  35  25  25
-Rogue         40  40  45  35  25  25
-Monk          40  40  45  35  25  25
-Bard          40  40  45  35  25  25

Healers        
-Cleric        35  30  25  35  50  35
-Shaman        30  30  25  35  50  40
-Disciple      40  30  30  35  50  25
-Blood Mage    25  30  25  35  50  45

Casters
-Sorcerer      30  25  20  35  50  50
-Druid         30  25  20  35  50  50
-Psionicist    30  25  20  35  50  50
-Necromancer   30  25  20  35  50  50
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Old 01-20-2007, 01:41 PM   #5 (permalink)
XeroKill
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 Additional Info
Last Online: 02-19-2007 02:35 PM
Join Date: Jan 2007
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Level: 12

HP: 18 / 292
MP: 62 / 1420
EXP: 68%
So if I am using this correctly based on my testing and the new patch notes, a Vulmane Dread Knight at level 50 with no clothes or buffs on or using any of the spendable points would have the following stats:

Code:
Race          STR CON DEX VIT WIS INT 
Vulmane        1   -   1   -   2   - 
All            1   1   1   1   1   1
Dread Knight  35  50  40  35  25  25
--------------------------------------
Vulmane       40  --  40  --  80  -- 
All           40  40  40  40  40  40
Starting      35  50  40  35  25  25
--------------------------------------
Level 50      STR CON DEX VIT WIS INT 
Stats         115  90 120  75 145  65
EDIT: I was adding this so people will have a format to plug into Notepad. If you want to do your own class/race combo just plug in your numbers, and if you feel so inclined, post your results using the "Code" functions to preserve formatting. I took the liberty of doing all the races available to Dread Knights. You can see the results HERE!
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Old 01-21-2007, 03:31 AM   #6 (permalink)
Saty
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Last Online: 02-02-2007 04:43 PM
Join Date: Nov 2006
Posts: 26

Level: 3

HP: 0 / 70
MP: 8 / 367
EXP: 83%
I've updated the XLS sheet with the new stat calcs.
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