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LinkBack (1) | Thread Tools |
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#1 (permalink)
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Junior Member
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2 Minute recharge on Taproot?!!
Why? Taproot has a great chance of breaking when hit. So basically if I try to TR and if whoever is tanking loses aggro I have to wait 2 minutes just to attempt another TR. That just makes this already slow paced game even slower.
Now I understand that this is to prevent TR spamming, but going from virtually no cooldown to 2 minutes is insane. My suggestion is that since TR lasts ~15 seconds, to make the cool down 30 seconds. The current energy costs of Druid abilities is extremely high. |
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#2 (permalink) |
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Junior Member
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Re: 2 Minute recharge on Taproot?!!
Agreed, look at the other classes, the Psi can go into their mana form anytime they want, all a necro needs is a corpse with no cooldown, and sorcs have multiples way of gaining mana back.
With all the problems with taproot in general putting it up to 2 mins is a druid gamebreaker for me. But then thats just my opinion. |
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#3 (permalink) |
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Junior Member
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Re: 2 Minute recharge on Taproot?!!
Jeesh well this takes away all the reason I played a Druid in the first place. They say we are GREAT soloers but if I kill a green 3 dot I have to taproot if I get a add or at the end of the fight. Our spells cost ALOT. And I was finally happy at 42 that I could backup heal with my soothing rain spell, but that was only because I could taproot a few times mid fight since the HOT heal costs 880 mana. 2 minutes is a huge amount of time worth spending 15 seconds on (maybe if it lasts for 15 seconds without you getting hit). We already are not really wanted in a party because we cant sleep, which any other spellcaster can. Now we cant even backup heal? wopptiodoo. Well atleast for those people who wasnt sure wether to go druid or Psionics now have their answer.
ITs great that you increased our spell that we can use every 15 minutes.. or one that we can use every 30 minutes, really. But it doesnt really help our gameplay around the time when we cant use those spells. Except we can give people berries now, which I already did. |
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#4 (permalink) |
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Junior Member
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Re: 2 Minute recharge on Taproot?!!
No, trust me this is not just your opinion. I am in ALL Druid guild and NON of them like this change at all. It just really doesn't make sense - it wasn't overpowering nor did it ruin gameplay for others. I'm just curious to know what triggered this change. As I said 30 seconds would have made more sense... but 2 minutes?!
Now I understand this may sound like I'm whining, and you know what? So what? I'll whine all I want this is a very bad change and should be reverted or adjusted. |
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#5 (permalink) |
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Junior Member
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Re: 2 Minute recharge on Taproot?!!
I also disagree with a 2 min cool down on taproot, if dmg and dots and aes didnt stop the regen, and if I could cast while I was taprooting then maybe but as it is now, it breaks far too much to have a 2 min cool down.
Druids will constantly be out of power,(they already are without cooldown). In a group running from mob to mob, druid is always lagging behind because, they are rooted to the ground after a fight, because after a fight we are out of power. Not only is it annoying but is a hazard to the groups well being. A constatly falling behind rooted member of a group in a dungeon is very dangerous, alot of the time I have to run to the next mob, out of power and wait till the tank pulls and and figure out if i'm in a good position, then tap root, 16 seconds later I can start dealing dmg, when the mob is half dead. The druid power pool is far to small to impose more restrictions on regen. After every fight I must use taproot sometimes more than once in a fight, some three dots need to be rooted so I can taproot to get power to keep killing them. A 2 min cool down will completely disable the druids ability to solo. please reconsider the addition of a cool down on taproot |
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#6 (permalink) |
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Junior Member
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Re: 2 Minute recharge on Taproot?!!
Now i havnt ever looked at the mana costs across the class board, but in any group im in, as a druid, I'm always the person out of energy. After the 8 minute or so boss fight, they'll all laugh because everyone else is at 80%+ energy where me the druid is either completly out or pretty darn close.
As stated before me, taproot wasnt an overpowered spell it had so many fall backs, you couldn't cast or while you still had the buff on it wouldnt work, also not being able to move or click it off to move. These made it so even though it had no cooldown you couldn't constantly use it for infinite mana regen. In my opinion it balanced out the spell. Oh, and i forgot to add the, if you arent perfectly still when you initialize taproot it wont take effect, with any timer that bug becomes a very hard hitting one to druids. I seriously hope this doesn't go live. |
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#7 (permalink) |
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Junior Member
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Re: 2 Minute recharge on Taproot?!!
While were on the subject of buffs and timers...
please, Okeli's shield - instant cast Star mantle - 1 min cool down, 7 is too much Fire seeds - longer dot 14 seconds, more dmg. Lower the cost of all calamities across the board. |
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#10 (permalink) | |
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Junior Member
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Re: 2 Minute recharge on Taproot?!!
Quote:
Nearly half my guild just canceled their accounts, including myself. I'm not exaggerating either. That's 19 druids gone. Sorry, I could put up with a lot of the other things that I disliked and tried to give feedback on, but this kills the game for me. There's no point in playing if it's no longer enjoyable. What's the point of putting it on a test center and having a feedback forum if it just hits live anyways? Alright, no need to put up with my crying anymore, this noob is out. Draz |
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LinkBack to this Thread: http://www.vanguardspheres.com/forums/test-server/9488-2-minute-recharge-taproot.html
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| Posted By | For | Type | Date |
| Vanguard Spheres - Home | This thread | Refback | 04-16-2007 10:05 PM |
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