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#1 (permalink) |
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Senior Member
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Crash after 1807
Incoming log file....
Code:
[04/12/07 20:45:16] INFO: ==================================================== [04/12/07 20:45:16] INFO: Log opened. [04/12/07 20:45:16] INFO: Init: Name subsystem initialized [04/12/07 20:45:16] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [04/12/07 20:45:16] INFO: Init: Compiled: Apr 12 2007 10:49:17 [04/12/07 20:45:16] INFO: Init: Threadsafe Core: No [04/12/07 20:45:16] INFO: Init: Base directory: C:\Vanguard\binTest\ [04/12/07 20:45:16] INFO: Init: Character set: Unicode [04/12/07 20:45:18] INFO: DevLoad: Bound to IpDrv.dll [04/12/07 20:45:18] INFO: DevLoad: Bound to Engine.dll [04/12/07 20:45:18] INFO: DevLoad: Bound to Core.dll [04/12/07 20:45:18] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [04/12/07 20:45:18] INFO: DevLoad: Bound to Window.dll [04/12/07 20:45:18] INFO: Init: Object subsystem initialized [04/12/07 20:45:18] INFO: Init: Computer: BLACKBIRD [04/12/07 20:45:18] INFO: Init: User: Cary [04/12/07 20:45:18] INFO: Init: CPU Page size=4096, Processors=2 [04/12/07 20:45:18] INFO: Init: CPU Detected: AuthenticAMD [04/12/07 20:45:18] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [04/12/07 20:45:19] INFO: Init: CPU Speed=2413.510445 MHz [04/12/07 20:45:19] INFO: Init: Memory total: Phys=2095596K Pagef=4034224K Virt=2097024K [04/12/07 20:45:19] INFO: Init: Working set: 32000 / 159000 [04/12/07 20:45:19] INFO: Init: Process Info: Peak Memory Used: 20212 Working Set: 20212 PageFile: 21256 [04/12/07 20:45:19] INFO: Init: Added all subdirectories and cached all files in 0.022000 seconds [04/12/07 20:45:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files [04/12/07 20:45:19] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files [04/12/07 20:45:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [04/12/07 20:45:20] INFO: Init: Unreal engine initialized [04/12/07 20:45:20] INFO: Init: Client initialized [04/12/07 20:45:20] INFO: Init: Direct3D adapters detected: [04/12/07 20:45:20] INFO: Init: NVIDIA GeForce 7600 GS (nv4_disp.dll) [04/12/07 20:45:20] INFO: Init: D3D Device: Video memory on board: 499 [04/12/07 20:45:20] INFO: Init: D3D Driver: AGP support detected [04/12/07 20:45:20] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [04/12/07 20:45:20] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [04/12/07 20:45:20] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [04/12/07 20:45:20] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [04/12/07 20:45:20] INFO: Init: D3D Driver: MaxActiveLights=8 [04/12/07 20:45:20] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [04/12/07 20:45:20] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [04/12/07 20:45:20] INFO: Init: D3D Driver: MaxStreams=16 [04/12/07 20:45:20] INFO: Init: D3D Driver: MaxStreamStride=255 [04/12/07 20:45:20] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [04/12/07 20:45:20] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [04/12/07 20:45:20] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [04/12/07 20:45:20] INFO: Init: D3D Driver: Device supports HW Shadow Maps [04/12/07 20:45:20] INFO: Init: D3D Driver: Device supports FP Filtering [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [04/12/07 20:45:20] INFO: Init: D3D Driver: Device supports Shader Model 3 [04/12/07 20:45:20] INFO: Init: D3D Driver: Using w- pixel fog [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports trilinear [04/12/07 20:45:20] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports LOD biasing [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports Z biasing [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [04/12/07 20:45:20] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [04/12/07 20:45:20] INFO: Init: D3D Device: szDriver=nv4_disp.dll [04/12/07 20:45:20] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GS [04/12/07 20:45:20] INFO: Init: D3D Device: wProduct=6 [04/12/07 20:45:20] INFO: Init: D3D Device: wVersion=14 [04/12/07 20:45:20] INFO: Init: D3D Device: wSubVersion=10 [04/12/07 20:45:20] INFO: Init: D3D Device: wBuild=9371 [04/12/07 20:45:20] INFO: Init: D3D Device: dwVendorId=4318 [04/12/07 20:45:20] INFO: Init: D3D Device: dwDeviceId=914 [04/12/07 20:45:20] INFO: Init: D3D Device: dwSubSysId=0 [04/12/07 20:45:20] INFO: Init: D3D Device: dwRevision=161 [04/12/07 20:45:20] INFO: Init: D3D Detected: NVIDIA video card. [04/12/07 20:45:20] INFO: Init: GPUs detected: 1. [04/12/07 20:45:20] INFO: Init: (Karma): Initializing Karma for game. [04/12/07 20:45:20] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [04/12/07 20:45:20] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [04/12/07 20:45:20] INFO: Init: WinSock: I am black-bird (192.168.254.20) [04/12/07 20:45:20] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [04/12/07 20:45:20] INFO: Log: Level is Level Entry.myLevel [04/12/07 20:45:20] INFO: Log: Bringing Level Entry.myLevel up for play... [04/12/07 20:45:20] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [04/12/07 20:45:20] INFO: Log: Level is Level loading_screen.myLevel [04/12/07 20:45:20] INFO: Log: Bringing Level loading_screen.myLevel up for play... [04/12/07 20:45:20] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/12/07 20:45:21] INFO: Init: ALAudio: subsystem initialized. [04/12/07 20:45:31] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem [04/12/07 20:45:31] INFO: Init: Input system initialized for WindowsViewport [04/12/07 20:45:31] INFO: Log: Opened viewport [04/12/07 20:45:31] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [04/12/07 20:45:31] INFO: Init: Best-match display mode: 1280x1024x32@60 [04/12/07 20:45:31] INFO: Log: Using 32-bit back-buffer format (22) [04/12/07 20:45:31] INFO: Log: Using 32-bit depth-buffer format (75) [04/12/07 20:45:31] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [04/12/07 20:45:31] INFO: Log: Creating device [04/12/07 20:45:31] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [04/12/07 20:45:31] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [04/12/07 20:45:31] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [04/12/07 20:45:31] INFO: Init: Game engine initialized [04/12/07 20:45:31] INFO: Log: Startup time: 12.353000 seconds [04/12/07 20:45:31] INFO: Init: Start SGOUI Init Start [04/12/07 20:45:33] INFO: Log: VGUIXmlWinManager construction time = 0.866000 sec [04/12/07 20:45:33] INFO: Init: Start SGOUI Init End [04/12/07 20:45:33] INFO: Log: Trying to connect to LoginServer at 64.37.176.112 port 10101 ... [04/12/07 20:45:33] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1205789278 STATS=1 [04/12/07 20:45:33] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/12/07 20:45:33] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/12/07 20:45:36] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [04/12/07 20:45:36] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112) [04/12/07 20:45:36] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=868318084 STATS=1 [04/12/07 20:45:36] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [04/12/07 20:45:36] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/12/07 20:45:36] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [04/12/07 20:45:36] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/12/07 20:45:36] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=1419739864 STATS=1 [04/12/07 20:45:36] INFO: Log: Sent login to ChatServer. [04/12/07 20:45:36] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [04/12/07 20:45:37] INFO: Log: Sent login to SocialServer. [04/12/07 20:45:49] INFO: Log: Connecting to SDKVGO-TEST-13.vanguardsoh.net:10117 (Chunk_n15_n11) [04/12/07 20:45:49] INFO: Log: Browse: SDKVGO-TEST-13.vanguardsoh.net:10117/Entry.vgr [04/12/07 20:45:49] NETWORK: DevNet: Game client on port 0, rate 10000 [04/12/07 20:45:49] NETWORK: DevNet: Resolved SDKVGO-TEST-13.vanguardsoh.net (64.37.176.124) [04/12/07 20:45:49] NETWORK: DevNet: Client received from 64.37.176.124:10117: CHALLENGE VER=3186 CHALLENGE=437595064 STATS=0 [04/12/07 20:45:49] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n15_n11 LONE=0 IP=0.0.0.0 PORT=10117 [04/12/07 20:45:49] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [04/12/07 20:45:49] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 20:45:49] INFO: Log: Bringing Level Chunk_n15_n11.myLevel up for play... [04/12/07 20:45:50] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 20:45:50] INFO: Log: Bringing Level Chunk_n16_n12.myLevel up for play... [04/12/07 20:45:50] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 20:45:50] INFO: Log: Bringing Level Chunk_n15_n12.myLevel up for play... [04/12/07 20:45:50] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 20:45:50] INFO: Log: Bringing Level Chunk_n14_n12.myLevel up for play... [04/12/07 20:45:50] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 20:45:50] INFO: Log: Bringing Level Chunk_n16_n11.myLevel up for play... [04/12/07 20:45:50] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 20:45:50] INFO: Log: Bringing Level Chunk_n14_n11.myLevel up for play... [04/12/07 20:45:50] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 20:45:50] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play... [04/12/07 20:45:50] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 20:45:50] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play... [04/12/07 20:45:50] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 20:45:50] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play... [04/12/07 20:45:50] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/12/07 20:45:54] INFO: Log: Sending join. [04/12/07 20:45:54] NETWORK: DevNet: Client received: JOINED [04/12/07 20:45:55] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem [04/12/07 20:45:55] WARN: Warning: Failed to load 'UEA_human_F_advn': Can't find file 'UEA_human_F_advn' [04/12/07 20:45:55] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_advn' [04/12/07 20:45:55] WARN: Warning: Failed to load 'UEA_human_F_pose': Can't find file 'UEA_human_F_pose' [04/12/07 20:45:55] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_pose' [04/12/07 20:45:55] WARN: Warning: Failed to load 'UEA_human_F_crft': Can't find file 'UEA_human_F_crft' [04/12/07 20:45:55] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_crft' [04/12/07 20:49:39] FATAL: Critical: APawn::SetZone [04/12/07 20:49:39] FATAL: Critical: ULevel::MoveActorSimple [04/12/07 20:49:39] FATAL: Critical: SGONPCPawn19 [04/12/07 20:49:39] FATAL: Critical: AActor::Tick [04/12/07 20:49:39] FATAL: Critical: TickAllActors [04/12/07 20:49:39] FATAL: Critical: ULevel::Tick [04/12/07 20:49:39] FATAL: Critical: (NetMode=3) [04/12/07 20:49:39] FATAL: Critical: TickLevel [04/12/07 20:49:39] FATAL: Critical: UGameEngine::Tick [04/12/07 20:49:39] FATAL: Critical: UpdateWorld [04/12/07 20:49:39] FATAL: Exit: Executing UObject::StaticShutdownAfterError [04/12/07 20:49:39] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [04/12/07 20:49:39] FATAL: Exit: OpenAL Audio subsystem shut down. Deleted files within the called folder, and am repatching. Last edited by Kethra : 04-12-2007 at 10:18 PM. |
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#2 (permalink) |
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Senior Member
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Re: Crash after 1807
And agian.. this time I was in the SHidreth camp tent in CiS.
Code:
[04/12/07 21:06:39] INFO: ==================================================== [04/12/07 21:06:39] INFO: Log opened. [04/12/07 21:06:39] INFO: Init: Name subsystem initialized [04/12/07 21:06:39] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [04/12/07 21:06:39] INFO: Init: Compiled: Apr 12 2007 10:49:17 [04/12/07 21:06:39] INFO: Init: Threadsafe Core: No [04/12/07 21:06:39] INFO: Init: Base directory: C:\Vanguard\binTest\ [04/12/07 21:06:39] INFO: Init: Character set: Unicode [04/12/07 21:06:41] INFO: DevLoad: Bound to IpDrv.dll [04/12/07 21:06:41] INFO: DevLoad: Bound to Engine.dll [04/12/07 21:06:41] INFO: DevLoad: Bound to Core.dll [04/12/07 21:06:41] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [04/12/07 21:06:41] INFO: DevLoad: Bound to Window.dll [04/12/07 21:06:41] INFO: Init: Object subsystem initialized [04/12/07 21:06:41] INFO: Init: Computer: BLACKBIRD [04/12/07 21:06:41] INFO: Init: User: Cary [04/12/07 21:06:41] INFO: Init: CPU Page size=4096, Processors=2 [04/12/07 21:06:41] INFO: Init: CPU Detected: AuthenticAMD [04/12/07 21:06:41] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [04/12/07 21:06:41] INFO: Init: CPU Speed=2413.506000 MHz [04/12/07 21:06:41] INFO: Init: Memory total: Phys=2095596K Pagef=4034224K Virt=2097024K [04/12/07 21:06:41] INFO: Init: Working set: 32000 / 159000 [04/12/07 21:06:41] INFO: Init: Process Info: Peak Memory Used: 20236 Working Set: 20236 PageFile: 21256 [04/12/07 21:06:41] INFO: Init: Added all subdirectories and cached all files in 0.022000 seconds [04/12/07 21:06:41] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files [04/12/07 21:06:41] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files [04/12/07 21:06:41] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [04/12/07 21:06:42] INFO: Init: Unreal engine initialized [04/12/07 21:06:42] INFO: Init: Client initialized [04/12/07 21:06:42] INFO: Init: Direct3D adapters detected: [04/12/07 21:06:42] INFO: Init: NVIDIA GeForce 7600 GS (nv4_disp.dll) [04/12/07 21:06:42] INFO: Init: D3D Device: Video memory on board: 499 [04/12/07 21:06:42] INFO: Init: D3D Driver: AGP support detected [04/12/07 21:06:42] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [04/12/07 21:06:42] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [04/12/07 21:06:42] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [04/12/07 21:06:42] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [04/12/07 21:06:42] INFO: Init: D3D Driver: MaxActiveLights=8 [04/12/07 21:06:42] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [04/12/07 21:06:42] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [04/12/07 21:06:42] INFO: Init: D3D Driver: MaxStreams=16 [04/12/07 21:06:42] INFO: Init: D3D Driver: MaxStreamStride=255 [04/12/07 21:06:42] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [04/12/07 21:06:42] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [04/12/07 21:06:42] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [04/12/07 21:06:42] INFO: Init: D3D Driver: Device supports HW Shadow Maps [04/12/07 21:06:42] INFO: Init: D3D Driver: Device supports FP Filtering [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [04/12/07 21:06:42] INFO: Init: D3D Driver: Device supports Shader Model 3 [04/12/07 21:06:42] INFO: Init: D3D Driver: Using w- pixel fog [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports trilinear [04/12/07 21:06:42] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports LOD biasing [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports Z biasing [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [04/12/07 21:06:42] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [04/12/07 21:06:42] INFO: Init: D3D Device: szDriver=nv4_disp.dll [04/12/07 21:06:42] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7600 GS [04/12/07 21:06:42] INFO: Init: D3D Device: wProduct=6 [04/12/07 21:06:42] INFO: Init: D3D Device: wVersion=14 [04/12/07 21:06:42] INFO: Init: D3D Device: wSubVersion=10 [04/12/07 21:06:42] INFO: Init: D3D Device: wBuild=9371 [04/12/07 21:06:42] INFO: Init: D3D Device: dwVendorId=4318 [04/12/07 21:06:42] INFO: Init: D3D Device: dwDeviceId=914 [04/12/07 21:06:42] INFO: Init: D3D Device: dwSubSysId=0 [04/12/07 21:06:42] INFO: Init: D3D Device: dwRevision=161 [04/12/07 21:06:42] INFO: Init: D3D Detected: NVIDIA video card. [04/12/07 21:06:42] INFO: Init: GPUs detected: 1. [04/12/07 21:06:42] INFO: Init: (Karma): Initializing Karma for game. [04/12/07 21:06:42] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [04/12/07 21:06:42] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [04/12/07 21:06:42] INFO: Init: WinSock: I am black-bird (192.168.254.20) [04/12/07 21:06:42] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [04/12/07 21:06:42] INFO: Log: Level is Level Entry.myLevel [04/12/07 21:06:42] INFO: Log: Bringing Level Entry.myLevel up for play... [04/12/07 21:06:42] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [04/12/07 21:06:42] INFO: Log: Level is Level loading_screen.myLevel [04/12/07 21:06:42] INFO: Log: Bringing Level loading_screen.myLevel up for play... [04/12/07 21:06:42] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/12/07 21:06:43] INFO: Init: ALAudio: subsystem initialized. [04/12/07 21:06:53] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem [04/12/07 21:06:53] INFO: Init: Input system initialized for WindowsViewport [04/12/07 21:06:53] INFO: Log: Opened viewport [04/12/07 21:06:53] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [04/12/07 21:06:53] INFO: Init: Best-match display mode: 1280x1024x32@60 [04/12/07 21:06:53] INFO: Log: Using 32-bit back-buffer format (22) [04/12/07 21:06:53] INFO: Log: Using 32-bit depth-buffer format (75) [04/12/07 21:06:53] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [04/12/07 21:06:53] INFO: Log: Creating device [04/12/07 21:06:54] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [04/12/07 21:06:54] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [04/12/07 21:06:54] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [04/12/07 21:06:54] INFO: Init: Game engine initialized [04/12/07 21:06:54] INFO: Log: Startup time: 12.329000 seconds [04/12/07 21:06:54] INFO: Init: Start SGOUI Init Start [04/12/07 21:06:55] INFO: Log: VGUIXmlWinManager construction time = 0.875000 sec [04/12/07 21:06:55] INFO: Init: Start SGOUI Init End [04/12/07 21:06:55] INFO: Log: Trying to connect to LoginServer at 64.37.176.112 port 10101 ... [04/12/07 21:06:55] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=1226490652 STATS=1 [04/12/07 21:06:55] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [04/12/07 21:06:55] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [04/12/07 21:06:58] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [04/12/07 21:06:58] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112) [04/12/07 21:06:58] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=-1091755840 STATS=1 [04/12/07 21:06:58] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [04/12/07 21:06:58] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/12/07 21:06:58] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [04/12/07 21:06:58] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112) [04/12/07 21:06:59] INFO: Log: Sent login to ChatServer. [04/12/07 21:06:59] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-511365616 STATS=1 [04/12/07 21:06:59] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [04/12/07 21:06:59] INFO: Log: Sent login to SocialServer. [04/12/07 21:07:01] INFO: Log: Connecting to SDKVGO-TEST-13.vanguardsoh.net:10117 (Chunk_n15_n11) [04/12/07 21:07:01] INFO: Log: Browse: SDKVGO-TEST-13.vanguardsoh.net:10117/Entry.vgr [04/12/07 21:07:01] NETWORK: DevNet: Game client on port 0, rate 10000 [04/12/07 21:07:01] NETWORK: DevNet: Resolved SDKVGO-TEST-13.vanguardsoh.net (64.37.176.124) [04/12/07 21:07:01] NETWORK: DevNet: Client received from 64.37.176.124:10117: CHALLENGE VER=3186 CHALLENGE=-1523979290 STATS=0 [04/12/07 21:07:01] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n15_n11 LONE=0 IP=0.0.0.0 PORT=10117 [04/12/07 21:07:01] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx [04/12/07 21:07:01] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 21:07:01] INFO: Log: Bringing Level Chunk_n15_n11.myLevel up for play... [04/12/07 21:07:01] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 21:07:01] INFO: Log: Bringing Level Chunk_n16_n12.myLevel up for play... [04/12/07 21:07:01] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 21:07:01] INFO: Log: Bringing Level Chunk_n15_n12.myLevel up for play... [04/12/07 21:07:01] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 21:07:01] INFO: Log: Bringing Level Chunk_n14_n12.myLevel up for play... [04/12/07 21:07:01] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 21:07:01] INFO: Log: Bringing Level Chunk_n16_n11.myLevel up for play... [04/12/07 21:07:01] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 21:07:01] INFO: Log: Bringing Level Chunk_n14_n11.myLevel up for play... [04/12/07 21:07:01] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 21:07:01] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play... [04/12/07 21:07:01] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 21:07:01] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play... [04/12/07 21:07:01] INFO: Log: Level is Level Chunk_n15_n11.myLevel [04/12/07 21:07:01] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play... [04/12/07 21:07:01] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [04/12/07 21:07:06] INFO: Log: Sending join. [04/12/07 21:07:06] NETWORK: DevNet: Client received: JOINED [04/12/07 21:07:06] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem [04/12/07 21:08:38] FATAL: Critical: FMallocWindows::Realloc [04/12/07 21:08:38] FATAL: Critical: 287D1380 3988 FArray [04/12/07 21:08:38] FATAL: Critical: Error re-entered: Assertion failed: !Files.Num() [File:c:\depot_vanguard\coding\source\xlib\Unreal\D3DDrv\Src\D3DHardwareShader.cpp] [Line: 732] [04/12/07 21:08:38] FATAL: Log: appRequestExit(1) Last edited by Kethra : 04-12-2007 at 10:19 PM. |
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