![]() |
|
Welcome to the Vanguard Spheres forums. You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today! As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
LinkBack | Thread Tools |
|
|
#81 (permalink) |
|
Junior Member
|
Re: CTD -- client log(s)
Was dilp in Halgarad
Code:
[10/27/07 20:10:55] INFO: ==================================================== [10/27/07 20:10:55] INFO: Log opened. [10/27/07 20:10:55] INFO: Init: Name subsystem initialized [10/27/07 20:10:55] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [10/27/07 20:10:55] INFO: Init: Compiled: Oct 11 2007 08:43:47 [10/27/07 20:10:55] INFO: Init: Threadsafe Core: No [10/27/07 20:10:55] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\ [10/27/07 20:10:55] INFO: Init: Character set: Unicode [10/27/07 20:10:58] INFO: DevLoad: Bound to IpDrv.dll [10/27/07 20:10:58] INFO: DevLoad: Bound to Engine.dll [10/27/07 20:10:58] INFO: DevLoad: Bound to Core.dll [10/27/07 20:10:58] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [10/27/07 20:10:58] INFO: DevLoad: Bound to Window.dll [10/27/07 20:10:58] INFO: Init: Object subsystem initialized [10/27/07 20:10:58] INFO: Init: Computer: GLOUVAT [10/27/07 20:10:58] INFO: Init: User: Owner [10/27/07 20:10:58] INFO: Init: CPU Page size=4096, Processors=1 [10/27/07 20:10:58] INFO: Init: CPU Detected: AuthenticAMD [10/27/07 20:10:58] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [10/27/07 20:10:59] INFO: Init: CPU Speed=2413.692625 MHz [10/27/07 20:10:59] INFO: Init: Memory total: Phys=2096624K Pagef=4035072K Virt=2097024K [10/27/07 20:10:59] INFO: Init: Working set: 32000 / 159000 [10/27/07 20:10:59] INFO: Init: Process Info: Peak Memory Used: 23936 Working Set: 23936 PageFile: 24024 [10/27/07 20:10:59] INFO: Init: Added all subdirectories and cached all files in 0.018000 seconds [10/27/07 20:10:59] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18352 files [10/27/07 20:10:59] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [10/27/07 20:10:59] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [10/27/07 20:11:00] INFO: Init: Unreal engine initialized [10/27/07 20:11:00] INFO: Init: Client initialized [10/27/07 20:11:00] INFO: Init: Direct3D adapters detected: [10/27/07 20:11:00] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll) [10/27/07 20:11:00] INFO: Init: D3D Device: Video memory on board: 246 [10/27/07 20:11:00] INFO: Init: D3D Driver: AGP support detected [10/27/07 20:11:00] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [10/27/07 20:11:00] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [10/27/07 20:11:00] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [10/27/07 20:11:00] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [10/27/07 20:11:00] INFO: Init: D3D Driver: MaxActiveLights=8 [10/27/07 20:11:00] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [10/27/07 20:11:00] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [10/27/07 20:11:00] INFO: Init: D3D Driver: MaxStreams=16 [10/27/07 20:11:00] INFO: Init: D3D Driver: MaxStreamStride=255 [10/27/07 20:11:00] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [10/27/07 20:11:00] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [10/27/07 20:11:00] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [10/27/07 20:11:00] INFO: Init: D3D Driver: Device supports HW Shadow Maps [10/27/07 20:11:00] INFO: Init: D3D Driver: Device supports FP Filtering [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [10/27/07 20:11:00] INFO: Init: D3D Driver: Device supports Shader Model 3 [10/27/07 20:11:00] INFO: Init: D3D Driver: Using w- pixel fog [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports trilinear [10/27/07 20:11:00] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports LOD biasing [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports Z biasing [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [10/27/07 20:11:00] INFO: Init: D3D Device: szDriver=nv4_disp.dll [10/27/07 20:11:00] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO [10/27/07 20:11:00] INFO: Init: D3D Device: wProduct=6 [10/27/07 20:11:00] INFO: Init: D3D Device: wVersion=14 [10/27/07 20:11:00] INFO: Init: D3D Device: wSubVersion=10 [10/27/07 20:11:00] INFO: Init: D3D Device: wBuild=9371 [10/27/07 20:11:00] INFO: Init: D3D Device: dwVendorId=4318 [10/27/07 20:11:00] INFO: Init: D3D Device: dwDeviceId=657 [10/27/07 20:11:00] INFO: Init: D3D Device: dwSubSysId=571545218 [10/27/07 20:11:00] INFO: Init: D3D Device: dwRevision=161 [10/27/07 20:11:00] INFO: Init: D3D Detected: NVIDIA video card. [10/27/07 20:11:00] INFO: Init: GPUs detected: 1. [10/27/07 20:11:00] INFO: Init: (Karma): Initializing Karma for game. [10/27/07 20:11:00] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [10/27/07 20:11:00] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [10/27/07 20:11:00] INFO: Init: WinSock: I am GLouvat (192.168.1.47) [10/27/07 20:11:00] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [10/27/07 20:11:00] INFO: Log: Level is Level Entry.myLevel [10/27/07 20:11:00] INFO: Log: Bringing Level Entry.myLevel up for play... [10/27/07 20:11:00] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [10/27/07 20:11:00] INFO: Log: Level is Level loading_screen.myLevel [10/27/07 20:11:00] INFO: Log: Bringing Level loading_screen.myLevel up for play... [10/27/07 20:11:00] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/27/07 20:11:00] INFO: Init: ALAudio: subsystem initialized. [10/27/07 20:11:11] INFO: Init: Input system initialized for WindowsViewport [10/27/07 20:11:11] INFO: Log: Opened viewport [10/27/07 20:11:11] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [10/27/07 20:11:11] INFO: Init: Best-match display mode: 1280x1024x32@75 [10/27/07 20:11:11] INFO: Log: Using 32-bit back-buffer format (22) [10/27/07 20:11:11] INFO: Log: Using 32-bit depth-buffer format (75) [10/27/07 20:11:11] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [10/27/07 20:11:11] INFO: Log: Creating device [10/27/07 20:11:12] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [10/27/07 20:11:12] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [10/27/07 20:11:12] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [10/27/07 20:11:19] INFO: Init: Game engine initialized [10/27/07 20:11:19] INFO: Log: Startup time: 20.081000 seconds [10/27/07 20:11:19] INFO: Init: Start SGOUI Init Start [10/27/07 20:11:21] INFO: Log: VGUIXmlWinManager construction time = 1.737000 sec [10/27/07 20:11:21] INFO: Init: Start SGOUI Init End [10/27/07 20:11:24] INFO: Log: Trying to connect to LoginServer at 64.37.177.187 port 10101 ... [10/27/07 20:11:24] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=916722362 STATS=1 [10/27/07 20:11:24] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [10/27/07 20:11:24] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [10/27/07 20:11:28] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [10/27/07 20:11:28] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187) [10/27/07 20:11:28] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=183838098 STATS=1 [10/27/07 20:11:28] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [10/27/07 20:11:28] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [10/27/07 20:11:28] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [10/27/07 20:11:28] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [10/27/07 20:11:28] INFO: Log: Sent login to ChatServer. [10/27/07 20:11:28] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=982640046 STATS=1 [10/27/07 20:11:28] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [10/27/07 20:11:28] INFO: Log: Sent login to SocialServer. [10/27/07 20:11:31] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10114 (chunk_n22_26) [10/27/07 20:11:31] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10114/Entry.vgr [10/27/07 20:11:31] NETWORK: DevNet: Game client on port 0, rate 10000 [10/27/07 20:11:31] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.177.192) [10/27/07 20:11:32] NETWORK: DevNet: Client received from 64.37.177.192:10114: CHALLENGE VER=3186 CHALLENGE=98187802 STATS=0 [10/27/07 20:11:32] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n22_26 LONE=0 IP=0.0.0.0 PORT=10114 [10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel [10/27/07 20:11:32] INFO: Log: Bringing Level chunk_n22_26.myLevel up for play... [10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel [10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n23_25.myLevel up for play... [10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel [10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n22_25.myLevel up for play... [10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel [10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n21_25.myLevel up for play... [10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel [10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n23_26.myLevel up for play... [10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel [10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n21_26.myLevel up for play... [10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel [10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n23_27.myLevel up for play... [10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel [10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n22_27.myLevel up for play... [10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel [10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n21_27.myLevel up for play... [10/27/07 20:11:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/27/07 20:11:40] INFO: Log: Sending join. [10/27/07 20:11:41] NETWORK: DevNet: Client received: JOINED [10/27/07 22:10:35] FATAL: Critical: VgTextureWindow:::UpdateUITexturesTimestampIfVisibleRecursively [10/27/07 22:10:35] FATAL: Critical: VgTextureWindow:::UpdateUITexturesTimestampIfVisibleRecursively [10/27/07 22:10:35] FATAL: Critical: VgTextureWindow::RenderToTextureWindow [10/27/07 22:10:35] FATAL: Critical: VgUnengineUIRender::Render [10/27/07 22:10:35] FATAL: Critical: UGameEngine::Draw [10/27/07 22:10:35] FATAL: Critical: UWindowsViewport::Repaint [10/27/07 22:10:35] FATAL: Critical: UWindowsClient::Tick [10/27/07 22:10:35] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/27/07 22:10:35] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/27/07 22:10:35] FATAL: Exit: OpenAL Audio subsystem shut down. |
|
|
|
|
|
#82 (permalink) |
|
Junior Member
|
Re: CTD -- client log(s)
Was craft in Khal when this happen:
Code:
[11/01/07 15:47:17] INFO: ==================================================== [11/01/07 15:47:17] INFO: Log opened. [11/01/07 15:47:17] INFO: Init: Name subsystem initialized [11/01/07 15:47:17] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [11/01/07 15:47:17] INFO: Init: Compiled: Oct 19 2007 09:41:01 [11/01/07 15:47:17] INFO: Init: Threadsafe Core: No [11/01/07 15:47:17] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\ [11/01/07 15:47:17] INFO: Init: Character set: Unicode [11/01/07 15:47:18] INFO: DevLoad: Bound to IpDrv.dll [11/01/07 15:47:18] INFO: DevLoad: Bound to Engine.dll [11/01/07 15:47:18] INFO: DevLoad: Bound to Core.dll [11/01/07 15:47:18] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [11/01/07 15:47:18] INFO: DevLoad: Bound to Window.dll [11/01/07 15:47:18] INFO: Init: Object subsystem initialized [11/01/07 15:47:18] INFO: Init: Computer: GLOUVAT [11/01/07 15:47:18] INFO: Init: User: Owner [11/01/07 15:47:18] INFO: Init: CPU Page size=4096, Processors=1 [11/01/07 15:47:18] INFO: Init: CPU Detected: AuthenticAMD [11/01/07 15:47:18] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [11/01/07 15:47:18] INFO: Init: CPU Speed=2413.658720 MHz [11/01/07 15:47:18] INFO: Init: Memory total: Phys=2096624K Pagef=4035072K Virt=2097024K [11/01/07 15:47:18] INFO: Init: Working set: 32000 / 159000 [11/01/07 15:47:18] INFO: Init: Process Info: Peak Memory Used: 20864 Working Set: 20864 PageFile: 22644 [11/01/07 15:47:18] INFO: Init: Added all subdirectories and cached all files in 0.021000 seconds [11/01/07 15:47:18] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18393 files [11/01/07 15:47:18] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [11/01/07 15:47:18] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [11/01/07 15:47:19] INFO: Init: Unreal engine initialized [11/01/07 15:47:19] INFO: Init: Client initialized [11/01/07 15:47:20] INFO: Init: Direct3D adapters detected: [11/01/07 15:47:20] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll) [11/01/07 15:47:20] INFO: Init: D3D Device: Video memory on board: 246 [11/01/07 15:47:20] INFO: Init: D3D Driver: AGP support detected [11/01/07 15:47:20] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [11/01/07 15:47:20] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [11/01/07 15:47:20] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [11/01/07 15:47:20] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [11/01/07 15:47:20] INFO: Init: D3D Driver: MaxActiveLights=8 [11/01/07 15:47:20] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [11/01/07 15:47:20] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [11/01/07 15:47:20] INFO: Init: D3D Driver: MaxStreams=16 [11/01/07 15:47:20] INFO: Init: D3D Driver: MaxStreamStride=255 [11/01/07 15:47:20] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [11/01/07 15:47:20] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [11/01/07 15:47:20] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [11/01/07 15:47:20] INFO: Init: D3D Driver: Device supports HW Shadow Maps [11/01/07 15:47:20] INFO: Init: D3D Driver: Device supports FP Filtering [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [11/01/07 15:47:20] INFO: Init: D3D Driver: Device supports Shader Model 3 [11/01/07 15:47:20] INFO: Init: D3D Driver: Using w- pixel fog [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports trilinear [11/01/07 15:47:20] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports LOD biasing [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports Z biasing [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [11/01/07 15:47:20] INFO: Init: D3D Device: szDriver=nv4_disp.dll [11/01/07 15:47:20] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO [11/01/07 15:47:20] INFO: Init: D3D Device: wProduct=6 [11/01/07 15:47:20] INFO: Init: D3D Device: wVersion=14 [11/01/07 15:47:20] INFO: Init: D3D Device: wSubVersion=10 [11/01/07 15:47:20] INFO: Init: D3D Device: wBuild=9371 [11/01/07 15:47:20] INFO: Init: D3D Device: dwVendorId=4318 [11/01/07 15:47:20] INFO: Init: D3D Device: dwDeviceId=657 [11/01/07 15:47:20] INFO: Init: D3D Device: dwSubSysId=571545218 [11/01/07 15:47:20] INFO: Init: D3D Device: dwRevision=161 [11/01/07 15:47:20] INFO: Init: D3D Detected: NVIDIA video card. [11/01/07 15:47:20] INFO: Init: GPUs detected: 1. [11/01/07 15:47:20] INFO: Init: (Karma): Initializing Karma for game. [11/01/07 15:47:20] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [11/01/07 15:47:20] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [11/01/07 15:47:20] INFO: Init: WinSock: I am GLouvat (192.168.1.47) [11/01/07 15:47:20] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [11/01/07 15:47:22] INFO: Log: Level is Level Entry.myLevel [11/01/07 15:47:22] INFO: Log: Bringing Level Entry.myLevel up for play... [11/01/07 15:47:22] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [11/01/07 15:47:22] INFO: Log: Level is Level loading_screen.myLevel [11/01/07 15:47:22] INFO: Log: Bringing Level loading_screen.myLevel up for play... [11/01/07 15:47:22] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/01/07 15:47:23] INFO: Init: ALAudio: subsystem initialized. [11/01/07 15:47:40] INFO: Init: Input system initialized for WindowsViewport [11/01/07 15:47:40] INFO: Log: Opened viewport [11/01/07 15:47:40] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [11/01/07 15:47:40] INFO: Init: Best-match display mode: 1280x1024x32@75 [11/01/07 15:47:40] INFO: Log: Using 32-bit back-buffer format (22) [11/01/07 15:47:40] INFO: Log: Using 32-bit depth-buffer format (75) [11/01/07 15:47:40] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [11/01/07 15:47:40] INFO: Log: Creating device [11/01/07 15:47:42] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [11/01/07 15:47:42] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [11/01/07 15:47:42] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [11/01/07 15:47:51] INFO: Init: Game engine initialized [11/01/07 15:47:51] INFO: Log: Startup time: 32.596000 seconds [11/01/07 15:47:51] INFO: Init: Start SGOUI Init Start [11/01/07 15:47:55] INFO: Log: VGUIXmlWinManager construction time = 2.110999 sec [11/01/07 15:47:55] INFO: Init: Start SGOUI Init End [11/01/07 15:47:55] INFO: Log: Trying to connect to LoginServer at 64.37.177.187 port 10101 ... [11/01/07 15:47:56] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=-757135118 STATS=1 [11/01/07 15:47:56] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [11/01/07 15:47:56] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [11/01/07 15:47:58] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [11/01/07 15:47:58] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187) [11/01/07 15:47:58] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=266405694 STATS=1 [11/01/07 15:47:58] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [11/01/07 15:47:58] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [11/01/07 15:47:58] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [11/01/07 15:47:58] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [11/01/07 15:47:58] INFO: Log: Sent login to ChatServer. [11/01/07 15:47:58] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=1071032190 STATS=1 [11/01/07 15:47:59] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [11/01/07 15:48:01] INFO: Log: Sent login to SocialServer. [11/01/07 15:48:43] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10136 (Chunk_n23_27) [11/01/07 15:48:43] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10136/Entry.vgr [11/01/07 15:48:43] NETWORK: DevNet: Game client on port 0, rate 10000 [11/01/07 15:48:43] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194) [11/01/07 15:48:43] NETWORK: DevNet: Client received from 64.37.177.194:10136: CHALLENGE VER=3186 CHALLENGE=-372520584 STATS=0 [11/01/07 15:48:43] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n23_27 LONE=0 IP=0.0.0.0 PORT=10136 [11/01/07 15:48:45] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 15:48:45] INFO: Log: Bringing Level Chunk_n23_27.myLevel up for play... [11/01/07 15:48:45] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 15:48:45] INFO: Log: Bringing Level Chunk_n24_26.myLevel up for play... [11/01/07 15:48:46] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 15:48:46] INFO: Log: Bringing Level Chunk_n23_26.myLevel up for play... [11/01/07 15:48:46] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 15:48:46] INFO: Log: Bringing Level Chunk_n22_26.myLevel up for play... [11/01/07 15:48:47] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 15:48:47] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play... [11/01/07 15:48:47] ERROR: Error: (Karma): KInitActorDynamics: No Model. [11/01/07 15:48:47] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 15:48:47] INFO: Log: Bringing Level Chunk_n22_27.myLevel up for play... [11/01/07 15:48:48] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 15:48:48] INFO: Log: Bringing Level Chunk_n24_28.myLevel up for play... [11/01/07 15:48:49] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 15:48:49] INFO: Log: Bringing Level Chunk_n23_28.myLevel up for play... [11/01/07 15:48:49] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 15:48:49] INFO: Log: Bringing Level Chunk_n22_28.myLevel up for play... [11/01/07 15:48:49] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/01/07 15:48:59] INFO: Log: Sending join. [11/01/07 15:48:59] NETWORK: DevNet: Client received: JOINED [11/01/07 15:50:11] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion002 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by Ra1_P1_C1_grid_TuMines01_entrance002_v03_binaryprefab.ubc [11/01/07 15:51:00] INFO: Log: Could not create compiled shader for Shader Ra15_P1_masonry_shaders.Shaders.Ra15_P1_masonry_Chippedwall001 [11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: [11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com [11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135 [11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135 [11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135 [11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null) [11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É [11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null) [11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: І [11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null) [11/01/07 16:41:34] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status: [11/01/07 16:41:34] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK Date: Thu, 01 Nov 2007 20:41:19 GMT Set-Cookie: JSESSIONID=517A2FBF41FAE2332961F2C53D22FE9B.sdk-vgspt9-4209; Path=/ messageID: ID:sdk-vgspt9.station.sony.com-36686-1192689216381-4:32539:1:1:1 Content-Length: 0 Content-Type: text/plain; charset=UTF-8 [11/01/07 16:41:34] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [11/01/07 16:41:34] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [11/01/07 16:52:54] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-23,26) [11/01/07 16:52:54] INFO: Log: * * * Moving to chunk -23, 26. PLocXYZ = -79252.195313, 102443.015625, 41271.992188 TRAVLocXYZ = -79252.195313, -102356.984375, 41271.992188 [11/01/07 16:52:55] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 16:52:55] INFO: Log: Bringing Level Chunk_n24_25.myLevel up for play... [11/01/07 16:52:56] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 16:52:56] INFO: Log: Bringing Level Chunk_n23_25.myLevel up for play... [11/01/07 16:52:56] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 16:52:56] INFO: Log: Bringing Level Chunk_n22_25.myLevel up for play... [11/01/07 16:52:56] INFO: Log: VgPlanet::MoveViewActorToChunk(-23,26) completed in 1.735000 seconds. (V = ) [11/01/07 16:52:56] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10121 (chunk_n23_26) [11/01/07 16:52:56] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10121/Entry.vgr [11/01/07 16:52:56] NETWORK: DevNet: Game client on port 0, rate 10000 [11/01/07 16:52:56] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188) [11/01/07 16:52:57] NETWORK: DevNet: Client received from 64.37.177.188:10121: CHALLENGE VER=3186 CHALLENGE=-1677965265 STATS=0 [11/01/07 16:52:57] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n23_26 LONE=0 IP=0.0.0.0 PORT=10121 [11/01/07 16:52:57] INFO: Log: Sending join. [11/01/07 16:52:57] NETWORK: DevNet: Client received: JOINED [11/01/07 16:52:58] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -83924.000000, 80699.000000, 42655.425781 TRAVLocXYZ = -79252.195313, -102356.984375, 41271.992188 (V = ) [11/01/07 16:53:23] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-23,27) [11/01/07 16:53:23] INFO: Log: * * * Moving to chunk -23, 27. PLocXYZ = -91402.273438, -102447.250000, 38264.167969 TRAVLocXYZ = -91402.273438, 102352.750000, 38264.167969 [11/01/07 16:53:23] INFO: Log: VgPlanet::MoveViewActorToChunk(-23,27) completed in 0.000000 seconds. (V = ) [11/01/07 16:53:23] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10136 (Chunk_n23_27) [11/01/07 16:53:23] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10136/Entry.vgr [11/01/07 16:53:23] NETWORK: DevNet: Game client on port 0, rate 10000 [11/01/07 16:53:24] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194) [11/01/07 16:53:24] NETWORK: DevNet: Client received from 64.37.177.194:10136: CHALLENGE VER=3186 CHALLENGE=1352280496 STATS=0 [11/01/07 16:53:24] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n23_27 LONE=0 IP=0.0.0.0 PORT=10136 [11/01/07 16:53:24] INFO: Log: Sending join. [11/01/07 16:53:24] NETWORK: DevNet: Client received: JOINED [11/01/07 16:53:25] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -83924.000000, 80699.000000, 42655.472656 TRAVLocXYZ = -91402.273438, 102352.750000, 38264.167969 (V = ) [11/01/07 16:55:10] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-24,27) [11/01/07 16:55:10] INFO: Log: * * * Moving to chunk -24, 27. PLocXYZ = -102444.835938, 58900.410156, 44436.816406 TRAVLocXYZ = 102355.164063, 58900.410156, 44436.816406 [11/01/07 16:55:11] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 16:55:11] INFO: Log: Bringing Level Chunk_n25_26.myLevel up for play... [11/01/07 16:55:11] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 16:55:11] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play... [11/01/07 16:55:12] INFO: Log: Level is Level Chunk_n23_27.myLevel [11/01/07 16:55:12] INFO: Log: Bringing Level Chunk_n25_28.myLevel up for play... [11/01/07 16:55:12] INFO: Log: VgPlanet::MoveViewActorToChunk(-24,27) completed in 1.595000 seconds. (V = ) [11/01/07 16:55:12] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10128 (Chunk_n24_27) [11/01/07 16:55:12] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10128/Entry.vgr [11/01/07 16:55:12] NETWORK: DevNet: Game client on port 0, rate 10000 [11/01/07 16:55:12] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194) [11/01/07 16:55:13] NETWORK: DevNet: Client received from 64.37.177.194:10128: CHALLENGE VER=3186 CHALLENGE=-421856546 STATS=0 [11/01/07 16:55:13] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n24_27 LONE=0 IP=0.0.0.0 PORT=10128 [11/01/07 16:55:13] INFO: Log: Sending join. [11/01/07 16:55:13] NETWORK: DevNet: Client received: JOINED [11/01/07 16:55:14] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -96426.000000, 68315.000000, 44360.121094 TRAVLocXYZ = 102355.164063, 58900.410156, 44436.816406 (V = ) [11/01/07 17:00:51] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-24,26) [11/01/07 17:00:51] INFO: Log: * * * Moving to chunk -24, 26. PLocXYZ = 44652.128906, 102445.265625, 49858.867188 TRAVLocXYZ = 44652.128906, -102354.734375, 49858.867188 [11/01/07 17:00:51] INFO: Log: Level is Level Chunk_n24_27.myLevel [11/01/07 17:00:51] INFO: Log: Bringing Level Chunk_n25_25.myLevel up for play... [11/01/07 17:00:51] INFO: Log: VgPlanet::MoveViewActorToChunk(-24,26) completed in 0.480000 seconds. (V = ) [11/01/07 17:00:51] INFO: Log: Connecting to SDKVGO-TEST-07.vanguardsoh.net:10114 (chunk_n24_26) [11/01/07 17:00:51] INFO: Log: Browse: SDKVGO-TEST-07.vanguardsoh.net:10114/Entry.vgr [11/01/07 17:00:51] NETWORK: DevNet: Game client on port 0, rate 10000 [11/01/07 17:00:52] NETWORK: DevNet: Resolved SDKVGO-TEST-07.vanguardsoh.net (64.37.177.193) [11/01/07 17:00:52] NETWORK: DevNet: Client received from 64.37.177.193:10114: CHALLENGE VER=3186 CHALLENGE=-199124260 STATS=0 [11/01/07 17:00:52] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n24_26 LONE=0 IP=0.0.0.0 PORT=10114 [11/01/07 17:00:52] INFO: Log: Sending join. [11/01/07 17:00:52] NETWORK: DevNet: Client received: JOINED [11/01/07 17:00:53] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 54156.000000, 97204.000000, 48532.488281 TRAVLocXYZ = 44652.128906, -102354.734375, 49858.867188 (V = ) [11/01/07 17:04:19] INFO: Log: Collecting garbage [11/01/07 17:04:20] INFO: Log: Purging garbage [11/01/07 17:04:22] INFO: Log: Garbage: objects: 97388->63557; refs: 930014 [11/01/07 17:09:47] INFO: Log: Connecting to SDKVGO-TEST-04.vanguardsoh.net:10120 (chunk_n27_24) [11/01/07 17:09:47] INFO: Log: Browse: SDKVGO-TEST-04.vanguardsoh.net:10120/Entry.vgr [11/01/07 17:09:47] NETWORK: DevNet: Game client on port 0, rate 10000 [11/01/07 17:09:47] NETWORK: DevNet: Resolved SDKVGO-TEST-04.vanguardsoh.net (64.37.177.190) [11/01/07 17:09:47] NETWORK: DevNet: Client received from 64.37.177.190:10120: CHALLENGE VER=3186 CHALLENGE=-1144441172 STATS=0 [11/01/07 17:09:48] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10120 [11/01/07 17:09:48] INFO: Log: Level is Level chunk_n27_24.myLevel [11/01/07 17:09:48] INFO: Log: Bringing Level chunk_n27_24.myLevel up for play... [11/01/07 17:09:49] INFO: Log: Level is Level chunk_n27_24.myLevel [11/01/07 17:09:49] INFO: Log: Bringing Level Chunk_n28_23.myLevel up for play... [11/01/07 17:09:49] INFO: Log: Level is Level chunk_n27_24.myLevel [11/01/07 17:09:49] INFO: Log: Bringing Level Chunk_n27_23.myLevel up for play... [11/01/07 17:09:49] INFO: Log: Level is Level chunk_n27_24.myLevel [11/01/07 17:09:49] INFO: Log: Bringing Level Chunk_n26_23.myLevel up for play... [11/01/07 17:09:50] INFO: Log: Level is Level chunk_n27_24.myLevel [11/01/07 17:09:50] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [11/01/07 17:09:50] INFO: Log: Level is Level chunk_n27_24.myLevel [11/01/07 17:09:50] INFO: Log: Bringing Level Chunk_n26_24.myLevel up for play... [11/01/07 17:09:50] INFO: Log: Level is Level chunk_n27_24.myLevel [11/01/07 17:09:50] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [11/01/07 17:09:51] INFO: Log: Level is Level chunk_n27_24.myLevel [11/01/07 17:09:51] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play... [11/01/07 17:09:51] INFO: Log: Level is Level chunk_n27_24.myLevel [11/01/07 17:09:51] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play... [11/01/07 17:09:51] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/01/07 17:09:51] INFO: Log: Sending join. [11/01/07 17:09:55] NETWORK: DevNet: Client received: JOINED [11/01/07 17:10:19] INFO: Log: Collecting garbage [11/01/07 17:10:19] INFO: Log: Purging garbage [11/01/07 17:10:23] INFO: Log: Garbage: objects: 87838->36832; refs: 458731 [11/01/07 17:24:39] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10115 (chunk_n13_n9) [11/01/07 17:24:39] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10115/Entry.vgr [11/01/07 17:24:39] NETWORK: DevNet: Game client on port 0, rate 10000 [11/01/07 17:24:39] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188) [11/01/07 17:24:39] NETWORK: DevNet: Client received from 64.37.177.188:10115: CHALLENGE VER=3186 CHALLENGE=-28035235 STATS=0 [11/01/07 17:24:39] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10115 [11/01/07 17:24:40] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/01/07 17:24:40] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play... [11/01/07 17:24:40] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/01/07 17:24:40] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play... [11/01/07 17:24:40] INFO: Log: Collecting garbage [11/01/07 17:24:41] INFO: Log: Purging garbage [11/01/07 17:24:43] INFO: Log: Garbage: objects: 77280->54432; refs: 780009 [11/01/07 17:24:43] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/01/07 17:24:43] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play... [11/01/07 17:24:43] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/01/07 17:24:43] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play... [11/01/07 17:24:44] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/01/07 17:24:44] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play... [11/01/07 17:24:45] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/01/07 17:24:45] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play... [11/01/07 17:24:45] ERROR: Error: (Karma): KInitActorDynamics: No Model. [11/01/07 17:24:46] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/01/07 17:24:46] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play... [11/01/07 17:24:46] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/01/07 17:24:46] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play... [11/01/07 17:24:47] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/01/07 17:24:47] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play... [11/01/07 17:24:47] ERROR: Error: (Karma): KInitActorDynamics: No Model. [11/01/07 17:24:47] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/01/07 17:24:47] INFO: Log: Sending join. [11/01/07 17:24:48] NETWORK: DevNet: Client received: JOINED [11/01/07 17:28:08] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [11/01/07 17:28:08] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [11/01/07 18:06:17] INFO: Log: SaveRenderTargetToMemory failed (D3DERR_OUTOFVIDEOMEMORY) [11/01/07 18:28:22] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [11/01/07 18:28:22] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [11/01/07 19:16:07] FATAL: Exit: Executing UObject::StaticShutdownAfterError [11/01/07 19:16:07] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [11/01/07 19:16:07] FATAL: Exit: OpenAL Audio subsystem shut down. |
|
|
|
|
|
#83 (permalink) |
|
Member
|
Re: CTD -- client log(s)
Hello, folks.
In order to really make use of these crash logs, please post them in build-specific threads. For example, if you crash in build 1910, either create or reply to the thread named "CTD Log - 1910" Thank you for posting your crash logs! It's helped greatly in finding and eliminating those pesky crashes! --Himmel |
|
|
|
![]() |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Crash to Desktop | Chantillary | Performance | 12 | 06-28-2007 09:08 PM |
| VGPLAYERS Cuaseing a crash ? | Odball-1 | Bug Reporting | 14 | 04-12-2007 09:41 PM |
| New memory leak introduced? | Clain | Bug Reporting | 2 | 03-13-2007 01:20 PM |