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Old 10-27-2007, 10:13 PM   #81 (permalink)
glouvat
Junior Member
 
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 Additional Info
Last Online: 05-27-2008 11:21 PM
Join Date: Jun 2007
Location: Backwoods Maine
Posts: 19

Level: 3

HP: 0 / 52
MP: 6 / 205
EXP: 9%
Re: CTD -- client log(s)

Was dilp in Halgarad
Code:
[10/27/07 20:10:55] INFO: ====================================================
[10/27/07 20:10:55] INFO: Log opened.
[10/27/07 20:10:55] INFO: Init: Name subsystem initialized
[10/27/07 20:10:55] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[10/27/07 20:10:55] INFO: Init: Compiled: Oct 11 2007 08:43:47
[10/27/07 20:10:55] INFO: Init: Threadsafe Core: No
[10/27/07 20:10:55] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[10/27/07 20:10:55] INFO: Init: Character set: Unicode
[10/27/07 20:10:58] INFO: DevLoad: Bound to IpDrv.dll
[10/27/07 20:10:58] INFO: DevLoad: Bound to Engine.dll
[10/27/07 20:10:58] INFO: DevLoad: Bound to Core.dll
[10/27/07 20:10:58] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[10/27/07 20:10:58] INFO: DevLoad: Bound to Window.dll
[10/27/07 20:10:58] INFO: Init: Object subsystem initialized
[10/27/07 20:10:58] INFO: Init: Computer: GLOUVAT
[10/27/07 20:10:58] INFO: Init: User: Owner
[10/27/07 20:10:58] INFO: Init: CPU Page size=4096, Processors=1
[10/27/07 20:10:58] INFO: Init: CPU Detected: AuthenticAMD
[10/27/07 20:10:58] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[10/27/07 20:10:59] INFO: Init: CPU Speed=2413.692625 MHz
[10/27/07 20:10:59] INFO: Init: Memory total: Phys=2096624K Pagef=4035072K Virt=2097024K
[10/27/07 20:10:59] INFO: Init: Working set: 32000 / 159000
[10/27/07 20:10:59] INFO: Init: Process Info: Peak Memory Used: 23936 Working Set: 23936 PageFile: 24024
[10/27/07 20:10:59] INFO: Init: Added all subdirectories and cached all files in 0.018000 seconds
[10/27/07 20:10:59] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18352 files
[10/27/07 20:10:59] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[10/27/07 20:10:59] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[10/27/07 20:11:00] INFO: Init: Unreal engine initialized
[10/27/07 20:11:00] INFO: Init: Client initialized
[10/27/07 20:11:00] INFO: Init: Direct3D adapters detected:
[10/27/07 20:11:00] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll)
[10/27/07 20:11:00] INFO: Init: D3D Device: Video memory on board: 246
[10/27/07 20:11:00] INFO: Init: D3D Driver: AGP support detected
[10/27/07 20:11:00] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[10/27/07 20:11:00] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxActiveLights=8
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxStreams=16
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxStreamStride=255
[10/27/07 20:11:00] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[10/27/07 20:11:00] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[10/27/07 20:11:00] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[10/27/07 20:11:00] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[10/27/07 20:11:00] INFO: Init: D3D Driver: Device supports FP Filtering
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[10/27/07 20:11:00] INFO: Init: D3D Driver: Device supports Shader Model 3
[10/27/07 20:11:00] INFO: Init: D3D Driver: Using w- pixel fog
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports trilinear
[10/27/07 20:11:00] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports LOD biasing
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports Z biasing
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[10/27/07 20:11:00] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[10/27/07 20:11:00] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[10/27/07 20:11:00] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO
[10/27/07 20:11:00] INFO: Init: D3D Device: wProduct=6
[10/27/07 20:11:00] INFO: Init: D3D Device: wVersion=14
[10/27/07 20:11:00] INFO: Init: D3D Device: wSubVersion=10
[10/27/07 20:11:00] INFO: Init: D3D Device: wBuild=9371
[10/27/07 20:11:00] INFO: Init: D3D Device: dwVendorId=4318
[10/27/07 20:11:00] INFO: Init: D3D Device: dwDeviceId=657
[10/27/07 20:11:00] INFO: Init: D3D Device: dwSubSysId=571545218
[10/27/07 20:11:00] INFO: Init: D3D Device: dwRevision=161
[10/27/07 20:11:00] INFO: Init: D3D Detected: NVIDIA video card.
[10/27/07 20:11:00] INFO: Init: GPUs detected: 1.
[10/27/07 20:11:00] INFO: Init: (Karma): Initializing Karma for game.
[10/27/07 20:11:00] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[10/27/07 20:11:00] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[10/27/07 20:11:00] INFO: Init: WinSock: I am GLouvat (192.168.1.47)
[10/27/07 20:11:00] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[10/27/07 20:11:00] INFO: Log: Level is Level Entry.myLevel
[10/27/07 20:11:00] INFO: Log: Bringing Level Entry.myLevel up for play...
[10/27/07 20:11:00] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[10/27/07 20:11:00] INFO: Log: Level is Level loading_screen.myLevel
[10/27/07 20:11:00] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[10/27/07 20:11:00] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/27/07 20:11:00] INFO: Init: ALAudio: subsystem initialized.
[10/27/07 20:11:11] INFO: Init: Input system initialized for WindowsViewport
[10/27/07 20:11:11] INFO: Log: Opened viewport
[10/27/07 20:11:11] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[10/27/07 20:11:11] INFO: Init: Best-match display mode: 1280x1024x32@75
[10/27/07 20:11:11] INFO: Log: Using 32-bit back-buffer format (22)
[10/27/07 20:11:11] INFO: Log: Using 32-bit depth-buffer format (75)
[10/27/07 20:11:11] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[10/27/07 20:11:11] INFO: Log: Creating device
[10/27/07 20:11:12] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[10/27/07 20:11:12] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[10/27/07 20:11:12] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[10/27/07 20:11:19] INFO: Init: Game engine initialized
[10/27/07 20:11:19] INFO: Log: Startup time: 20.081000 seconds
[10/27/07 20:11:19] INFO: Init: Start SGOUI Init Start
[10/27/07 20:11:21] INFO: Log: VGUIXmlWinManager construction time = 1.737000 sec
[10/27/07 20:11:21] INFO: Init: Start SGOUI Init End
[10/27/07 20:11:24] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
 port 10101 ...
[10/27/07 20:11:24] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=916722362 STATS=1
[10/27/07 20:11:24] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[10/27/07 20:11:24] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[10/27/07 20:11:28] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[10/27/07 20:11:28] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187)
[10/27/07 20:11:28] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=183838098 STATS=1
[10/27/07 20:11:28] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[10/27/07 20:11:28] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/27/07 20:11:28] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[10/27/07 20:11:28] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/27/07 20:11:28] INFO: Log: Sent login to ChatServer.
[10/27/07 20:11:28] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=982640046 STATS=1
[10/27/07 20:11:28] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[10/27/07 20:11:28] INFO: Log: Sent login to SocialServer.
[10/27/07 20:11:31] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10114 (chunk_n22_26)
[10/27/07 20:11:31] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10114/Entry.vgr
[10/27/07 20:11:31] NETWORK: DevNet: Game client on port 0, rate 10000
[10/27/07 20:11:31] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.177.192)
[10/27/07 20:11:32] NETWORK: DevNet: Client received from 64.37.177.192:10114: CHALLENGE VER=3186 CHALLENGE=98187802 STATS=0
[10/27/07 20:11:32] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n22_26 LONE=0 IP=0.0.0.0 PORT=10114
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level chunk_n22_26.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n23_25.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n22_25.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n21_25.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n23_26.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n21_26.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n23_27.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n22_27.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: Level is Level chunk_n22_26.myLevel
[10/27/07 20:11:32] INFO: Log: Bringing Level Chunk_n21_27.myLevel up for play...
[10/27/07 20:11:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/27/07 20:11:40] INFO: Log: Sending join.
[10/27/07 20:11:41] NETWORK: DevNet: Client received: JOINED 
[10/27/07 22:10:35] FATAL: Critical: VgTextureWindow:::UpdateUITexturesTimestampIfVisibleRecursively
[10/27/07 22:10:35] FATAL: Critical: VgTextureWindow:::UpdateUITexturesTimestampIfVisibleRecursively
[10/27/07 22:10:35] FATAL: Critical: VgTextureWindow::RenderToTextureWindow
[10/27/07 22:10:35] FATAL: Critical: VgUnengineUIRender::Render
[10/27/07 22:10:35] FATAL: Critical: UGameEngine::Draw
[10/27/07 22:10:35] FATAL: Critical: UWindowsViewport::Repaint
[10/27/07 22:10:35] FATAL: Critical: UWindowsClient::Tick
[10/27/07 22:10:35] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/27/07 22:10:35] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/27/07 22:10:35] FATAL: Exit: OpenAL Audio subsystem shut down.
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Old 11-01-2007, 07:18 PM   #82 (permalink)
glouvat
Junior Member
 
glouvat's Avatar
 
 Additional Info
Last Online: 05-27-2008 11:21 PM
Join Date: Jun 2007
Location: Backwoods Maine
Posts: 19

Level: 3

HP: 0 / 52
MP: 6 / 205
EXP: 9%
Re: CTD -- client log(s)

Was craft in Khal when this happen:
Code:
[11/01/07 15:47:17] INFO: ====================================================
[11/01/07 15:47:17] INFO: Log opened.
[11/01/07 15:47:17] INFO: Init: Name subsystem initialized
[11/01/07 15:47:17] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[11/01/07 15:47:17] INFO: Init: Compiled: Oct 19 2007 09:41:01
[11/01/07 15:47:17] INFO: Init: Threadsafe Core: No
[11/01/07 15:47:17] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[11/01/07 15:47:17] INFO: Init: Character set: Unicode
[11/01/07 15:47:18] INFO: DevLoad: Bound to IpDrv.dll
[11/01/07 15:47:18] INFO: DevLoad: Bound to Engine.dll
[11/01/07 15:47:18] INFO: DevLoad: Bound to Core.dll
[11/01/07 15:47:18] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[11/01/07 15:47:18] INFO: DevLoad: Bound to Window.dll
[11/01/07 15:47:18] INFO: Init: Object subsystem initialized
[11/01/07 15:47:18] INFO: Init: Computer: GLOUVAT
[11/01/07 15:47:18] INFO: Init: User: Owner
[11/01/07 15:47:18] INFO: Init: CPU Page size=4096, Processors=1
[11/01/07 15:47:18] INFO: Init: CPU Detected: AuthenticAMD
[11/01/07 15:47:18] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[11/01/07 15:47:18] INFO: Init: CPU Speed=2413.658720 MHz
[11/01/07 15:47:18] INFO: Init: Memory total: Phys=2096624K Pagef=4035072K Virt=2097024K
[11/01/07 15:47:18] INFO: Init: Working set: 32000 / 159000
[11/01/07 15:47:18] INFO: Init: Process Info: Peak Memory Used: 20864 Working Set: 20864 PageFile: 22644
[11/01/07 15:47:18] INFO: Init: Added all subdirectories and cached all files in 0.021000 seconds
[11/01/07 15:47:18] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18393 files
[11/01/07 15:47:18] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[11/01/07 15:47:18] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[11/01/07 15:47:19] INFO: Init: Unreal engine initialized
[11/01/07 15:47:19] INFO: Init: Client initialized
[11/01/07 15:47:20] INFO: Init: Direct3D adapters detected:
[11/01/07 15:47:20] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll)
[11/01/07 15:47:20] INFO: Init: D3D Device: Video memory on board: 246
[11/01/07 15:47:20] INFO: Init: D3D Driver: AGP support detected
[11/01/07 15:47:20] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[11/01/07 15:47:20] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[11/01/07 15:47:20] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[11/01/07 15:47:20] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[11/01/07 15:47:20] INFO: Init: D3D Driver: MaxActiveLights=8
[11/01/07 15:47:20] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[11/01/07 15:47:20] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[11/01/07 15:47:20] INFO: Init: D3D Driver: MaxStreams=16
[11/01/07 15:47:20] INFO: Init: D3D Driver: MaxStreamStride=255
[11/01/07 15:47:20] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[11/01/07 15:47:20] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[11/01/07 15:47:20] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[11/01/07 15:47:20] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[11/01/07 15:47:20] INFO: Init: D3D Driver: Device supports FP Filtering
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[11/01/07 15:47:20] INFO: Init: D3D Driver: Device supports Shader Model 3
[11/01/07 15:47:20] INFO: Init: D3D Driver: Using w- pixel fog
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports trilinear
[11/01/07 15:47:20] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports LOD biasing
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports Z biasing
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[11/01/07 15:47:20] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[11/01/07 15:47:20] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[11/01/07 15:47:20] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO
[11/01/07 15:47:20] INFO: Init: D3D Device: wProduct=6
[11/01/07 15:47:20] INFO: Init: D3D Device: wVersion=14
[11/01/07 15:47:20] INFO: Init: D3D Device: wSubVersion=10
[11/01/07 15:47:20] INFO: Init: D3D Device: wBuild=9371
[11/01/07 15:47:20] INFO: Init: D3D Device: dwVendorId=4318
[11/01/07 15:47:20] INFO: Init: D3D Device: dwDeviceId=657
[11/01/07 15:47:20] INFO: Init: D3D Device: dwSubSysId=571545218
[11/01/07 15:47:20] INFO: Init: D3D Device: dwRevision=161
[11/01/07 15:47:20] INFO: Init: D3D Detected: NVIDIA video card.
[11/01/07 15:47:20] INFO: Init: GPUs detected: 1.
[11/01/07 15:47:20] INFO: Init: (Karma): Initializing Karma for game.
[11/01/07 15:47:20] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[11/01/07 15:47:20] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[11/01/07 15:47:20] INFO: Init: WinSock: I am GLouvat (192.168.1.47)
[11/01/07 15:47:20] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[11/01/07 15:47:22] INFO: Log: Level is Level Entry.myLevel
[11/01/07 15:47:22] INFO: Log: Bringing Level Entry.myLevel up for play...
[11/01/07 15:47:22] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[11/01/07 15:47:22] INFO: Log: Level is Level loading_screen.myLevel
[11/01/07 15:47:22] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[11/01/07 15:47:22] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[11/01/07 15:47:23] INFO: Init: ALAudio: subsystem initialized.
[11/01/07 15:47:40] INFO: Init: Input system initialized for WindowsViewport
[11/01/07 15:47:40] INFO: Log: Opened viewport
[11/01/07 15:47:40] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[11/01/07 15:47:40] INFO: Init: Best-match display mode: 1280x1024x32@75
[11/01/07 15:47:40] INFO: Log: Using 32-bit back-buffer format (22)
[11/01/07 15:47:40] INFO: Log: Using 32-bit depth-buffer format (75)
[11/01/07 15:47:40] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[11/01/07 15:47:40] INFO: Log: Creating device
[11/01/07 15:47:42] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[11/01/07 15:47:42] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[11/01/07 15:47:42] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[11/01/07 15:47:51] INFO: Init: Game engine initialized
[11/01/07 15:47:51] INFO: Log: Startup time: 32.596000 seconds
[11/01/07 15:47:51] INFO: Init: Start SGOUI Init Start
[11/01/07 15:47:55] INFO: Log: VGUIXmlWinManager construction time = 2.110999 sec
[11/01/07 15:47:55] INFO: Init: Start SGOUI Init End
[11/01/07 15:47:55] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
 port 10101 ...
[11/01/07 15:47:56] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=-757135118 STATS=1
[11/01/07 15:47:56] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[11/01/07 15:47:56] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[11/01/07 15:47:58] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[11/01/07 15:47:58] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187)
[11/01/07 15:47:58] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=266405694 STATS=1
[11/01/07 15:47:58] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[11/01/07 15:47:58] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[11/01/07 15:47:58] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[11/01/07 15:47:58] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[11/01/07 15:47:58] INFO: Log: Sent login to ChatServer.
[11/01/07 15:47:58] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=1071032190 STATS=1
[11/01/07 15:47:59] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[11/01/07 15:48:01] INFO: Log: Sent login to SocialServer.
[11/01/07 15:48:43] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10136 (Chunk_n23_27)
[11/01/07 15:48:43] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10136/Entry.vgr
[11/01/07 15:48:43] NETWORK: DevNet: Game client on port 0, rate 10000
[11/01/07 15:48:43] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194)
[11/01/07 15:48:43] NETWORK: DevNet: Client received from 64.37.177.194:10136: CHALLENGE VER=3186 CHALLENGE=-372520584 STATS=0
[11/01/07 15:48:43] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n23_27 LONE=0 IP=0.0.0.0 PORT=10136
[11/01/07 15:48:45] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 15:48:45] INFO: Log: Bringing Level Chunk_n23_27.myLevel up for play...
[11/01/07 15:48:45] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 15:48:45] INFO: Log: Bringing Level Chunk_n24_26.myLevel up for play...
[11/01/07 15:48:46] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 15:48:46] INFO: Log: Bringing Level Chunk_n23_26.myLevel up for play...
[11/01/07 15:48:46] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 15:48:46] INFO: Log: Bringing Level Chunk_n22_26.myLevel up for play...
[11/01/07 15:48:47] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 15:48:47] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play...
[11/01/07 15:48:47] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[11/01/07 15:48:47] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 15:48:47] INFO: Log: Bringing Level Chunk_n22_27.myLevel up for play...
[11/01/07 15:48:48] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 15:48:48] INFO: Log: Bringing Level Chunk_n24_28.myLevel up for play...
[11/01/07 15:48:49] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 15:48:49] INFO: Log: Bringing Level Chunk_n23_28.myLevel up for play...
[11/01/07 15:48:49] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 15:48:49] INFO: Log: Bringing Level Chunk_n22_28.myLevel up for play...
[11/01/07 15:48:49] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[11/01/07 15:48:59] INFO: Log: Sending join.
[11/01/07 15:48:59] NETWORK: DevNet: Client received: JOINED 
[11/01/07 15:50:11] WARN: Warning: Missing StaticMesh StaticMesh Ra0001_P0001_Wagons_Mesh.Wagon.ra1_p1_c1_wagons_bastion002 imported from file ..\Assets\Meshes\Ra0001_P0001_Wagons_Mesh.usx referenced by Ra1_P1_C1_grid_TuMines01_entrance002_v03_binaryprefab.ubc
[11/01/07 15:51:00] INFO: Log: Could not create compiled shader for Shader Ra15_P1_masonry_shaders.Shaders.Ra15_P1_masonry_Chippedwall001
[11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: 
[11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com
[11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135
[11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135
[11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135
[11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É
[11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: І
[11/01/07 16:41:31] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null)
[11/01/07 16:41:34] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status: 
[11/01/07 16:41:34] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK
Date: Thu, 01 Nov 2007 20:41:19 GMT
Set-Cookie: JSESSIONID=517A2FBF41FAE2332961F2C53D22FE9B.sdk-vgspt9-4209; Path=/
messageID: ID:sdk-vgspt9.station.sony.com-36686-1192689216381-4:32539:1:1:1
Content-Length: 0
Content-Type: text/plain; charset=UTF-8


[11/01/07 16:41:34] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: 
[11/01/07 16:41:34] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: 
[11/01/07 16:52:54] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-23,26)
[11/01/07 16:52:54] INFO: Log: * * * Moving to chunk -23, 26.  PLocXYZ = -79252.195313, 102443.015625, 41271.992188   TRAVLocXYZ = -79252.195313, -102356.984375, 41271.992188
[11/01/07 16:52:55] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 16:52:55] INFO: Log: Bringing Level Chunk_n24_25.myLevel up for play...
[11/01/07 16:52:56] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 16:52:56] INFO: Log: Bringing Level Chunk_n23_25.myLevel up for play...
[11/01/07 16:52:56] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 16:52:56] INFO: Log: Bringing Level Chunk_n22_25.myLevel up for play...
[11/01/07 16:52:56] INFO: Log: VgPlanet::MoveViewActorToChunk(-23,26) completed in 1.735000 seconds. (V = )
[11/01/07 16:52:56] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10121 (chunk_n23_26)
[11/01/07 16:52:56] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10121/Entry.vgr
[11/01/07 16:52:56] NETWORK: DevNet: Game client on port 0, rate 10000
[11/01/07 16:52:56] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188)
[11/01/07 16:52:57] NETWORK: DevNet: Client received from 64.37.177.188:10121: CHALLENGE VER=3186 CHALLENGE=-1677965265 STATS=0
[11/01/07 16:52:57] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n23_26 LONE=0 IP=0.0.0.0 PORT=10121
[11/01/07 16:52:57] INFO: Log: Sending join.
[11/01/07 16:52:57] NETWORK: DevNet: Client received: JOINED 
[11/01/07 16:52:58] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = -83924.000000, 80699.000000, 42655.425781   TRAVLocXYZ = -79252.195313, -102356.984375, 41271.992188  (V = )
[11/01/07 16:53:23] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-23,27)
[11/01/07 16:53:23] INFO: Log: * * * Moving to chunk -23, 27.  PLocXYZ = -91402.273438, -102447.250000, 38264.167969   TRAVLocXYZ = -91402.273438, 102352.750000, 38264.167969
[11/01/07 16:53:23] INFO: Log: VgPlanet::MoveViewActorToChunk(-23,27) completed in 0.000000 seconds. (V = )
[11/01/07 16:53:23] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10136 (Chunk_n23_27)
[11/01/07 16:53:23] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10136/Entry.vgr
[11/01/07 16:53:23] NETWORK: DevNet: Game client on port 0, rate 10000
[11/01/07 16:53:24] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194)
[11/01/07 16:53:24] NETWORK: DevNet: Client received from 64.37.177.194:10136: CHALLENGE VER=3186 CHALLENGE=1352280496 STATS=0
[11/01/07 16:53:24] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n23_27 LONE=0 IP=0.0.0.0 PORT=10136
[11/01/07 16:53:24] INFO: Log: Sending join.
[11/01/07 16:53:24] NETWORK: DevNet: Client received: JOINED 
[11/01/07 16:53:25] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = -83924.000000, 80699.000000, 42655.472656   TRAVLocXYZ = -91402.273438, 102352.750000, 38264.167969  (V = )
[11/01/07 16:55:10] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-24,27)
[11/01/07 16:55:10] INFO: Log: * * * Moving to chunk -24, 27.  PLocXYZ = -102444.835938, 58900.410156, 44436.816406   TRAVLocXYZ = 102355.164063, 58900.410156, 44436.816406
[11/01/07 16:55:11] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 16:55:11] INFO: Log: Bringing Level Chunk_n25_26.myLevel up for play...
[11/01/07 16:55:11] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 16:55:11] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play...
[11/01/07 16:55:12] INFO: Log: Level is Level Chunk_n23_27.myLevel
[11/01/07 16:55:12] INFO: Log: Bringing Level Chunk_n25_28.myLevel up for play...
[11/01/07 16:55:12] INFO: Log: VgPlanet::MoveViewActorToChunk(-24,27) completed in 1.595000 seconds. (V = )
[11/01/07 16:55:12] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10128 (Chunk_n24_27)
[11/01/07 16:55:12] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10128/Entry.vgr
[11/01/07 16:55:12] NETWORK: DevNet: Game client on port 0, rate 10000
[11/01/07 16:55:12] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194)
[11/01/07 16:55:13] NETWORK: DevNet: Client received from 64.37.177.194:10128: CHALLENGE VER=3186 CHALLENGE=-421856546 STATS=0
[11/01/07 16:55:13] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n24_27 LONE=0 IP=0.0.0.0 PORT=10128
[11/01/07 16:55:13] INFO: Log: Sending join.
[11/01/07 16:55:13] NETWORK: DevNet: Client received: JOINED 
[11/01/07 16:55:14] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = -96426.000000, 68315.000000, 44360.121094   TRAVLocXYZ = 102355.164063, 58900.410156, 44436.816406  (V = )
[11/01/07 17:00:51] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-24,26)
[11/01/07 17:00:51] INFO: Log: * * * Moving to chunk -24, 26.  PLocXYZ = 44652.128906, 102445.265625, 49858.867188   TRAVLocXYZ = 44652.128906, -102354.734375, 49858.867188
[11/01/07 17:00:51] INFO: Log: Level is Level Chunk_n24_27.myLevel
[11/01/07 17:00:51] INFO: Log: Bringing Level Chunk_n25_25.myLevel up for play...
[11/01/07 17:00:51] INFO: Log: VgPlanet::MoveViewActorToChunk(-24,26) completed in 0.480000 seconds. (V = )
[11/01/07 17:00:51] INFO: Log: Connecting to SDKVGO-TEST-07.vanguardsoh.net:10114 (chunk_n24_26)
[11/01/07 17:00:51] INFO: Log: Browse: SDKVGO-TEST-07.vanguardsoh.net:10114/Entry.vgr
[11/01/07 17:00:51] NETWORK: DevNet: Game client on port 0, rate 10000
[11/01/07 17:00:52] NETWORK: DevNet: Resolved SDKVGO-TEST-07.vanguardsoh.net (64.37.177.193)
[11/01/07 17:00:52] NETWORK: DevNet: Client received from 64.37.177.193:10114: CHALLENGE VER=3186 CHALLENGE=-199124260 STATS=0
[11/01/07 17:00:52] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n24_26 LONE=0 IP=0.0.0.0 PORT=10114
[11/01/07 17:00:52] INFO: Log: Sending join.
[11/01/07 17:00:52] NETWORK: DevNet: Client received: JOINED 
[11/01/07 17:00:53] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 54156.000000, 97204.000000, 48532.488281   TRAVLocXYZ = 44652.128906, -102354.734375, 49858.867188  (V = )
[11/01/07 17:04:19] INFO: Log: Collecting garbage
[11/01/07 17:04:20] INFO: Log: Purging garbage
[11/01/07 17:04:22] INFO: Log: Garbage: objects: 97388->63557; refs: 930014
[11/01/07 17:09:47] INFO: Log: Connecting to SDKVGO-TEST-04.vanguardsoh.net:10120 (chunk_n27_24)
[11/01/07 17:09:47] INFO: Log: Browse: SDKVGO-TEST-04.vanguardsoh.net:10120/Entry.vgr
[11/01/07 17:09:47] NETWORK: DevNet: Game client on port 0, rate 10000
[11/01/07 17:09:47] NETWORK: DevNet: Resolved SDKVGO-TEST-04.vanguardsoh.net (64.37.177.190)
[11/01/07 17:09:47] NETWORK: DevNet: Client received from 64.37.177.190:10120: CHALLENGE VER=3186 CHALLENGE=-1144441172 STATS=0
[11/01/07 17:09:48] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10120
[11/01/07 17:09:48] INFO: Log: Level is Level chunk_n27_24.myLevel
[11/01/07 17:09:48] INFO: Log: Bringing Level chunk_n27_24.myLevel up for play...
[11/01/07 17:09:49] INFO: Log: Level is Level chunk_n27_24.myLevel
[11/01/07 17:09:49] INFO: Log: Bringing Level Chunk_n28_23.myLevel up for play...
[11/01/07 17:09:49] INFO: Log: Level is Level chunk_n27_24.myLevel
[11/01/07 17:09:49] INFO: Log: Bringing Level Chunk_n27_23.myLevel up for play...
[11/01/07 17:09:49] INFO: Log: Level is Level chunk_n27_24.myLevel
[11/01/07 17:09:49] INFO: Log: Bringing Level Chunk_n26_23.myLevel up for play...
[11/01/07 17:09:50] INFO: Log: Level is Level chunk_n27_24.myLevel
[11/01/07 17:09:50] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play...
[11/01/07 17:09:50] INFO: Log: Level is Level chunk_n27_24.myLevel
[11/01/07 17:09:50] INFO: Log: Bringing Level Chunk_n26_24.myLevel up for play...
[11/01/07 17:09:50] INFO: Log: Level is Level chunk_n27_24.myLevel
[11/01/07 17:09:50] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[11/01/07 17:09:51] INFO: Log: Level is Level chunk_n27_24.myLevel
[11/01/07 17:09:51] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[11/01/07 17:09:51] INFO: Log: Level is Level chunk_n27_24.myLevel
[11/01/07 17:09:51] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[11/01/07 17:09:51] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[11/01/07 17:09:51] INFO: Log: Sending join.
[11/01/07 17:09:55] NETWORK: DevNet: Client received: JOINED 
[11/01/07 17:10:19] INFO: Log: Collecting garbage
[11/01/07 17:10:19] INFO: Log: Purging garbage
[11/01/07 17:10:23] INFO: Log: Garbage: objects: 87838->36832; refs: 458731
[11/01/07 17:24:39] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10115 (chunk_n13_n9)
[11/01/07 17:24:39] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10115/Entry.vgr
[11/01/07 17:24:39] NETWORK: DevNet: Game client on port 0, rate 10000
[11/01/07 17:24:39] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188)
[11/01/07 17:24:39] NETWORK: DevNet: Client received from 64.37.177.188:10115: CHALLENGE VER=3186 CHALLENGE=-28035235 STATS=0
[11/01/07 17:24:39] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10115
[11/01/07 17:24:40] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/01/07 17:24:40] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[11/01/07 17:24:40] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/01/07 17:24:40] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[11/01/07 17:24:40] INFO: Log: Collecting garbage
[11/01/07 17:24:41] INFO: Log: Purging garbage
[11/01/07 17:24:43] INFO: Log: Garbage: objects: 77280->54432; refs: 780009
[11/01/07 17:24:43] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/01/07 17:24:43] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[11/01/07 17:24:43] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/01/07 17:24:43] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[11/01/07 17:24:44] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/01/07 17:24:44] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[11/01/07 17:24:45] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/01/07 17:24:45] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[11/01/07 17:24:45] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[11/01/07 17:24:46] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/01/07 17:24:46] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[11/01/07 17:24:46] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/01/07 17:24:46] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[11/01/07 17:24:47] INFO: Log: Level is Level chunk_n13_n9.myLevel
[11/01/07 17:24:47] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[11/01/07 17:24:47] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[11/01/07 17:24:47] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[11/01/07 17:24:47] INFO: Log: Sending join.
[11/01/07 17:24:48] NETWORK: DevNet: Client received: JOINED 
[11/01/07 17:28:08] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[11/01/07 17:28:08] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[11/01/07 18:06:17] INFO: Log: SaveRenderTargetToMemory failed (D3DERR_OUTOFVIDEOMEMORY)
[11/01/07 18:28:22] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[11/01/07 18:28:22] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[11/01/07 19:16:07] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[11/01/07 19:16:07] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[11/01/07 19:16:07] FATAL: Exit: OpenAL Audio subsystem shut down.
glouvat is offline  
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Old 11-02-2007, 01:59 PM   #83 (permalink)
Himmel
Member
 
 Additional Info
Last Online: 03-10-2008 03:11 PM
Join Date: Mar 2007
Posts: 84

Level: 8

HP: 4 / 178
MP: 28 / 834
EXP: 12%
Re: CTD -- client log(s)

Hello, folks.

In order to really make use of these crash logs, please post them in build-specific threads. For example, if you crash in build 1910, either create or reply to the thread named "CTD Log - 1910"

Thank you for posting your crash logs! It's helped greatly in finding and eliminating those pesky crashes!

--Himmel
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