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#71 (permalink) |
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Junior Member
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Re: CTD -- client log(s)
Never made it into the game with this one - crashed while logging in.
[10/07/07 15:39:37] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n18_6 LONE=0 IP=0.0.0.0 PORT=10118 [10/07/07 15:39:39] INFO: Log: Level is Level chunk_n18_6.myLevel [10/07/07 15:39:39] INFO: Log: Bringing Level chunk_n18_6.myLevel up for play... [10/07/07 15:39:39] INFO: Log: Level is Level chunk_n18_6.myLevel [10/07/07 15:39:39] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play... [10/07/07 15:39:39] INFO: Log: Level is Level chunk_n18_6.myLevel [10/07/07 15:39:39] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play... [10/07/07 15:39:39] INFO: Log: Level is Level chunk_n18_6.myLevel [10/07/07 15:39:39] INFO: Log: Bringing Level Chunk_n17_5.myLevel up for play... [10/07/07 15:39:40] INFO: Log: Level is Level chunk_n18_6.myLevel [10/07/07 15:39:40] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play... [10/07/07 15:39:40] INFO: Log: Level is Level chunk_n18_6.myLevel [10/07/07 15:39:40] INFO: Log: Bringing Level Chunk_n17_6.myLevel up for play... [10/07/07 15:39:40] INFO: Log: Level is Level chunk_n18_6.myLevel [10/07/07 15:39:40] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play... [10/07/07 15:39:40] INFO: Log: Level is Level chunk_n18_6.myLevel [10/07/07 15:39:40] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play... [10/07/07 15:39:40] INFO: Log: Level is Level chunk_n18_6.myLevel [10/07/07 15:39:40] INFO: Log: Bringing Level Chunk_n17_7.myLevel up for play... [10/07/07 15:39:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 15:39:45] INFO: Log: Sending join. [10/07/07 15:39:45] WARN: Warning: Particle Emitter: SpriteEmitter FXmystical.FXmystical_SnowStormFastHvy001fx.Sprite Emitter1 is allocating 10000 particles! [10/07/07 15:39:45] WARN: Warning: Particle Emitter: SpriteEmitter Ra60_P1_C4_MagiHold_Ro001_Ice01_binaryprefab.Sprit eEmitter888 is allocating 10000 particles! [10/07/07 15:39:45] NETWORK: DevNet: Client received: JOINED [10/07/07 15:39:47] FATAL: Critical: UBeamEmitter::SpawnParticle [10/07/07 15:39:47] FATAL: Critical: UParticleEmitter::SpawnParticle [10/07/07 15:39:47] FATAL: Critical: UBeamEmitter::SpawnParticle [10/07/07 15:39:47] FATAL: Critical: UParticleEmitter::SpawnParticles [10/07/07 15:39:47] FATAL: Critical: UBeamEmitter::UpdateParticles [10/07/07 15:39:47] FATAL: Critical: AEmitter::Tick [10/07/07 15:39:47] FATAL: Critical: TickAllActors [10/07/07 15:39:47] FATAL: Critical: ULevel::Tick [10/07/07 15:39:47] FATAL: Critical: (NetMode=3) [10/07/07 15:39:47] FATAL: Critical: TickLevel [10/07/07 15:39:47] FATAL: Critical: UGameEngine::Tick [10/07/07 15:39:47] FATAL: Critical: UpdateWorld [10/07/07 15:39:47] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 15:39:47] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 15:39:47] FATAL: Exit: OpenAL Audio subsystem shut down. |
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#72 (permalink) |
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Junior Member
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Re: CTD -- client log(s)
again -at login
[10/07/07 15:58:39] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 15:58:44] INFO: Log: Sending join. [10/07/07 15:58:46] WARN: Warning: Particle Emitter: SpriteEmitter FXmystical.FXmystical_SnowStormFastHvy001fx.Sprite Emitter1 is allocating 10000 particles! [10/07/07 15:58:46] WARN: Warning: Particle Emitter: SpriteEmitter Ra60_P1_C4_MagiHold_Ro001_Ice01_binaryprefab.Sprit eEmitter888 is allocating 10000 particles! [10/07/07 15:58:47] NETWORK: DevNet: Client received: JOINED [10/07/07 15:58:48] FATAL: Critical: UBeamEmitter::SpawnParticle [10/07/07 15:58:49] FATAL: Critical: UParticleEmitter::SpawnParticle [10/07/07 15:58:49] FATAL: Critical: UBeamEmitter::SpawnParticle [10/07/07 15:58:49] FATAL: Critical: UParticleEmitter::SpawnParticles [10/07/07 15:58:49] FATAL: Critical: UBeamEmitter::UpdateParticles [10/07/07 15:58:49] FATAL: Critical: AEmitter::Tick [10/07/07 15:58:49] FATAL: Critical: TickAllActors [10/07/07 15:58:49] FATAL: Critical: ULevel::Tick [10/07/07 15:58:49] FATAL: Critical: (NetMode=3) [10/07/07 15:58:49] FATAL: Critical: TickLevel [10/07/07 15:58:49] FATAL: Critical: UGameEngine::Tick [10/07/07 15:58:49] FATAL: Critical: UpdateWorld [10/07/07 15:58:49] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 15:58:49] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 15:58:49] FATAL: Exit: OpenAL Audio subsystem shut down. |
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#73 (permalink) |
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Junior Member
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Re: CTD -- client log(s)
Accepted default settings this time on login . 0 for 3 trying to log this toon in. Will try another toon.
[10/07/07 16:03:28] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 16:03:31] INFO: Log: Sending join. [10/07/07 16:03:31] WARN: Warning: Particle Emitter: SpriteEmitter FXmystical.FXmystical_SnowStormFastHvy001fx.Sprite Emitter1 is allocating 10000 particles! [10/07/07 16:03:31] WARN: Warning: Particle Emitter: SpriteEmitter Ra60_P1_C4_MagiHold_Ro001_Ice01_binaryprefab.Sprit eEmitter888 is allocating 10000 particles! [10/07/07 16:03:31] NETWORK: DevNet: Client received: JOINED [10/07/07 16:03:33] FATAL: Critical: UBeamEmitter::SpawnParticle [10/07/07 16:03:33] FATAL: Critical: UParticleEmitter::SpawnParticle [10/07/07 16:03:33] FATAL: Critical: UBeamEmitter::SpawnParticle [10/07/07 16:03:33] FATAL: Critical: UParticleEmitter::SpawnParticles [10/07/07 16:03:33] FATAL: Critical: UBeamEmitter::UpdateParticles [10/07/07 16:03:33] FATAL: Critical: AEmitter::Tick [10/07/07 16:03:33] FATAL: Critical: TickAllActors [10/07/07 16:03:33] FATAL: Critical: ULevel::Tick [10/07/07 16:03:33] FATAL: Critical: (NetMode=3) [10/07/07 16:03:33] FATAL: Critical: TickLevel [10/07/07 16:03:33] FATAL: Critical: UGameEngine::Tick [10/07/07 16:03:33] FATAL: Critical: UpdateWorld [10/07/07 16:03:33] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 16:03:33] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 16:03:33] FATAL: Exit: OpenAL Audio subsystem shut down. |
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#74 (permalink) | |
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Junior Member
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Re: CTD -- client log(s)
Quote:
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#75 (permalink) |
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Junior Member
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Re: CTD -- client log(s)
[10/07/07 17:37:50] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 98617.000000, -48597.000000, 1709.473022 TRAVLocXYZ = -102359.179688, -45040.933594, 1570.362183 (V = )
[10/07/07 17:38:38] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_AL L_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_AL L_1_SKELETON' [10/07/07 17:40:28] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/07/07 17:40:28] FATAL: Critical: VgPlanetScene::SkinPawns [10/07/07 17:40:28] FATAL: Critical: VgPlanetScene::RenderScene [10/07/07 17:40:28] FATAL: Critical: VgPlanetScene::RenderLevels [10/07/07 17:40:28] FATAL: Critical: (Pos=-89347.74,-38335.26, 3001.57) [10/07/07 17:40:28] FATAL: Critical: UGameEngine: raw[10/07/07 17:40:28] FATAL: Critical: UWindowsViewport::Repaint [10/07/07 17:40:28] FATAL: Critical: UWindowsClient::Tick [10/07/07 17:40:28] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 17:40:28] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 17:40:28] FATAL: Exit: OpenAL Audio subsystem shut down. |
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#76 (permalink) |
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Senior Member
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Re: CTD -- client log(s)
Right after recalling to the Deebs. Recall seems to be once again a dangerous proposition
Was surprisingly stable till then.Code:
[10/07/07 18:02:27] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=1370670534 STATS=1 [10/07/07 18:02:34] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10128 (Chunk_n28_25) [10/07/07 18:02:34] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10128/Entry.vgr [10/07/07 18:02:34] NETWORK: DevNet: Game client on port 0, rate 10000 [10/07/07 18:02:34] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194) [10/07/07 18:02:35] NETWORK: DevNet: Client received from 64.37.177.194:10128: CHALLENGE VER=3186 CHALLENGE=-1978950978 STATS=0 [10/07/07 18:02:35] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n28_25 LONE=0 IP=0.0.0.0 PORT=10128 [10/07/07 18:02:36] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/07/07 18:02:36] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [10/07/07 18:02:37] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/07/07 18:02:37] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play... [10/07/07 18:02:37] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/07/07 18:02:37] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [10/07/07 18:02:38] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/07/07 18:02:38] INFO: Log: Bringing Level Chunk_n27_24.myLevel up for play... [10/07/07 18:02:38] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/07/07 18:02:38] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play... [10/07/07 18:02:39] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/07/07 18:02:39] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play... [10/07/07 18:02:39] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/07/07 18:02:39] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play... [10/07/07 18:02:40] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/07/07 18:02:40] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play... [10/07/07 18:02:40] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/07/07 18:02:40] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play... [10/07/07 18:02:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 18:02:57] INFO: Log: Sending join. [10/07/07 18:02:58] NETWORK: DevNet: Client received: JOINED [10/07/07 18:17:45] INFO: Log: Connecting to SDKVGO-TEST-09.vanguardsoh.net:10142 (Chunk_n25_28) [10/07/07 18:17:46] INFO: Log: Browse: SDKVGO-TEST-09.vanguardsoh.net:10142/Entry.vgr [10/07/07 18:17:46] NETWORK: DevNet: Game client on port 0, rate 10000 [10/07/07 18:17:46] NETWORK: DevNet: Resolved SDKVGO-TEST-09.vanguardsoh.net (64.37.177.195) [10/07/07 18:17:46] NETWORK: DevNet: Client received from 64.37.177.195:10142: CHALLENGE VER=3186 CHALLENGE=-94817396 STATS=0 [10/07/07 18:17:47] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n25_28 LONE=0 IP=0.0.0.0 PORT=10142 [10/07/07 18:17:47] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/07/07 18:17:47] INFO: Log: Bringing Level Chunk_n25_28.myLevel up for play... [10/07/07 18:17:48] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/07/07 18:17:48] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play... [10/07/07 18:17:48] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/07/07 18:17:48] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play... [10/07/07 18:17:49] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/07/07 18:17:49] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play... [10/07/07 18:17:49] ERROR: Error: (Karma): KInitActorDynamics: No Model. [10/07/07 18:17:49] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/07/07 18:17:49] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play... [10/07/07 18:17:49] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/07/07 18:17:49] INFO: Log: Bringing Level Chunk_n24_28.myLevel up for play... [10/07/07 18:17:50] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/07/07 18:17:50] INFO: Log: Bringing Level Chunk_n26_29.myLevel up for play... [10/07/07 18:17:50] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/07/07 18:17:50] INFO: Log: Bringing Level Chunk_n25_29.myLevel up for play... [10/07/07 18:17:50] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/07/07 18:17:50] INFO: Log: Bringing Level Chunk_n24_29.myLevel up for play... [10/07/07 18:17:50] INFO: Log: Collecting garbage [10/07/07 18:17:51] INFO: Log: Purging garbage [10/07/07 18:17:53] INFO: Log: Garbage: objects: 70253->28325; refs: 224474 [10/07/07 18:17:53] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 18:17:53] INFO: Log: Sending join. [10/07/07 18:17:53] NETWORK: DevNet: Client received: JOINED [10/07/07 18:18:05] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8001_materials_shaders.utx [10/07/07 18:18:05] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8021_cloth_shaders.utx [10/07/07 18:18:20] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/07/07 18:18:20] FATAL: Critical: VgPlanetScene::SkinPawns [10/07/07 18:18:20] FATAL: Critical: VgPlanetScene::RenderScene [10/07/07 18:18:20] FATAL: Critical: VgPlanetScene::RenderLevels [10/07/07 18:18:20] FATAL: Critical: (Pos= 8798.28,-25210.96,28951.81) [10/07/07 18:18:20] FATAL: Critical: UGameEngine::Draw [10/07/07 18:18:20] FATAL: Critical: UWindowsViewport::Repaint [10/07/07 18:18:20] FATAL: Critical: UWindowsClient::Tick [10/07/07 18:18:20] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 18:18:20] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 18:18:21] FATAL: Exit: OpenAL Audio subsystem shut down.
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Stylish Corpse -- yet another MMO blog |
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#77 (permalink) |
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Senior Member
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Re: CTD -- client log(s)
Lessee... Logged in, ported to Tawar Galan, ported to Tanvu, ported to Martok, ported back to Tanvu (forgot to /flush all), crashed
-- oh ya and in Martok I also chunked a couple of times.Code:
[10/07/07 19:23:23] INFO: Log: * * * Moving to chunk -20, 13. PLocXYZ = -102456.960938, -43432.968750, 11226.563477 TRAVLocXYZ = 102343.039063, -43432.968750, 11226.563477 [10/07/07 19:23:24] INFO: Log: Level is Level chunk_n19_13.myLevel [10/07/07 19:23:24] INFO: Log: Bringing Level Chunk_n21_12.myLevel up for play... [10/07/07 19:23:24] INFO: Log: Level is Level chunk_n19_13.myLevel [10/07/07 19:23:24] INFO: Log: Bringing Level Chunk_n21_13.myLevel up for play... [10/07/07 19:23:24] INFO: Log: Level is Level chunk_n19_13.myLevel [10/07/07 19:23:24] INFO: Log: Bringing Level Chunk_n21_14.myLevel up for play... [10/07/07 19:23:24] INFO: Log: VgPlanet::MoveViewActorToChunk(-20,13) completed in 0.937000 seconds. (V = ) [10/07/07 19:23:25] INFO: Log: Connecting to SDKVGO-TEST-09.vanguardsoh.net:10117 (chunk_n20_13) [10/07/07 19:23:25] INFO: Log: Browse: SDKVGO-TEST-09.vanguardsoh.net:10117/Entry.vgr [10/07/07 19:23:25] NETWORK: DevNet: Game client on port 0, rate 10000 [10/07/07 19:23:25] NETWORK: DevNet: Resolved SDKVGO-TEST-09.vanguardsoh.net (64.37.177.195) [10/07/07 19:23:27] NETWORK: DevNet: Client received from 64.37.177.195:10117: CHALLENGE VER=3186 CHALLENGE=1501724974 STATS=0 [10/07/07 19:23:27] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n20_13 LONE=0 IP=0.0.0.0 PORT=10117 [10/07/07 19:23:27] INFO: Log: Sending join. [10/07/07 19:23:28] NETWORK: DevNet: Client received: JOINED [10/07/07 19:23:30] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -33874.000000, -25812.000000, 15640.500000 TRAVLocXYZ = 102343.039063, -43432.968750, 11226.563477 (V = ) [10/07/07 19:31:14] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-19,13) [10/07/07 19:31:14] INFO: Log: * * * Moving to chunk -19, 13. PLocXYZ = 102480.250000, -48267.066406, 6076.340820 TRAVLocXYZ = -102319.750000, -48267.066406, 6076.340820 [10/07/07 19:31:14] INFO: Log: VgPlanet::MoveViewActorToChunk(-19,13) completed in 0.001000 seconds. (V = ) [10/07/07 19:31:14] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10118 (chunk_n19_13) [10/07/07 19:31:14] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10118/Entry.vgr [10/07/07 19:31:14] NETWORK: DevNet: Game client on port 0, rate 10000 [10/07/07 19:31:14] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.177.192) [10/07/07 19:31:14] NETWORK: DevNet: Client received from 64.37.177.192:10118: CHALLENGE VER=3186 CHALLENGE=1408733526 STATS=0 [10/07/07 19:31:15] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n19_13 LONE=0 IP=0.0.0.0 PORT=10118 [10/07/07 19:31:15] INFO: Log: Sending join. [10/07/07 19:31:15] NETWORK: DevNet: Client received: JOINED [10/07/07 19:31:15] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 57129.000000, -63482.000000, 2104.488037 TRAVLocXYZ = -102319.750000, -48267.066406, 6076.340820 (V = ) [10/07/07 19:32:21] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10118 (Chunk_n19_6) [10/07/07 19:32:21] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10118/Entry.vgr [10/07/07 19:32:21] NETWORK: DevNet: Game client on port 0, rate 10000 [10/07/07 19:32:22] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194) [10/07/07 19:32:22] NETWORK: DevNet: Client received from 64.37.177.194:10118: CHALLENGE VER=3186 CHALLENGE=-652724082 STATS=0 [10/07/07 19:32:22] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10118 [10/07/07 19:32:22] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 19:32:22] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play... [10/07/07 19:32:23] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 19:32:23] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play... [10/07/07 19:32:23] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 19:32:23] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play... [10/07/07 19:32:23] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 19:32:23] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play... [10/07/07 19:32:24] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 19:32:24] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play... [10/07/07 19:32:24] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 19:32:24] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play... [10/07/07 19:32:25] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 19:32:25] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play... [10/07/07 19:32:25] INFO: Log: Collecting garbage [10/07/07 19:32:25] INFO: Log: Purging garbage [10/07/07 19:32:26] INFO: Log: Garbage: objects: 87401->30093; refs: 252119 [10/07/07 19:32:27] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 19:32:27] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play... [10/07/07 19:32:27] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 19:32:27] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play... [10/07/07 19:32:27] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 19:32:27] INFO: Log: Sending join. [10/07/07 19:32:29] NETWORK: DevNet: Client received: JOINED [10/07/07 19:33:33] FATAL: Critical: AMover::RelinkDoor [10/07/07 19:33:33] FATAL: Critical: AMover::PostNetReceive [10/07/07 19:33:33] FATAL: Critical: HandleStream [10/07/07 19:33:33] FATAL: Critical: UActorChannel::ReceivedBunch [10/07/07 19:33:33] FATAL: Critical: (Actor Mover92) [10/07/07 19:33:33] FATAL: Critical: UChannel::ReceivedSequencedBunch [10/07/07 19:33:33] FATAL: Critical: Direct [10/07/07 19:33:33] FATAL: Critical: UChannel::ReceivedRawBunch [10/07/07 19:33:33] FATAL: Critical: DispatchDataToChannel [10/07/07 19:33:33] FATAL: Critical: BunchData [10/07/07 19:33:33] FATAL: Critical: UNetConnection::ReceivedPacket [10/07/07 19:33:33] FATAL: Critical: UNetConnection::ReceivedRawPacket [10/07/07 19:33:33] FATAL: Critical: (From IP 64.37.177.194:10118) [10/07/07 19:33:33] FATAL: Critical: UTcpNetDriver::TickDispatch [10/07/07 19:33:33] FATAL: Critical: SGOClientMsgHandler::Tick [10/07/07 19:33:33] FATAL: Critical: USGOUnrealGameEngine::TickNetwork [10/07/07 19:33:33] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 19:33:33] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 19:33:33] FATAL: Exit: OpenAL Audio subsystem shut down. Code:
[10/07/07 20:03:10] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10118 (Chunk_n19_6) [10/07/07 20:03:10] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10118/Entry.vgr [10/07/07 20:03:10] NETWORK: DevNet: Game client on port 0, rate 10000 [10/07/07 20:03:10] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194) [10/07/07 20:03:10] NETWORK: DevNet: Client received from 64.37.177.194:10118: CHALLENGE VER=3186 CHALLENGE=788873454 STATS=0 [10/07/07 20:03:10] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10118 [10/07/07 20:03:10] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 20:03:10] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play... [10/07/07 20:03:11] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 20:03:11] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play... [10/07/07 20:03:11] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 20:03:11] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play... [10/07/07 20:03:11] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 20:03:11] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play... [10/07/07 20:03:12] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 20:03:12] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play... [10/07/07 20:03:12] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 20:03:12] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play... [10/07/07 20:03:12] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 20:03:12] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play... [10/07/07 20:03:12] INFO: Log: Collecting garbage [10/07/07 20:03:12] INFO: Log: Purging garbage [10/07/07 20:03:15] INFO: Log: Garbage: objects: 81839->21007; refs: 165109 [10/07/07 20:03:15] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 20:03:15] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play... [10/07/07 20:03:16] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/07/07 20:03:16] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play... [10/07/07 20:03:16] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 20:03:16] INFO: Log: Sending join. [10/07/07 20:03:16] FATAL: Critical: VgPlanet::CheckLoadCompoundObjects [10/07/07 20:03:16] FATAL: Critical: VgPlanet::Tick [10/07/07 20:03:16] FATAL: Critical: USGOUnrealGameEngine::LicenseeTick_PreTickLevel [10/07/07 20:03:16] FATAL: Critical: TickLevel [10/07/07 20:03:16] FATAL: Critical: UGameEngine::Tick [10/07/07 20:03:16] FATAL: Critical: UpdateWorld [10/07/07 20:03:16] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 20:03:16] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 20:03:16] FATAL: Exit: OpenAL Audio subsystem shut down.
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Stylish Corpse -- yet another MMO blog Last edited by Ysharros : 10-07-2007 at 10:06 PM. |
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#78 (permalink) |
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Junior Member
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Re: CTD -- client log(s)
Bah what a weekend! Here are 4 out of Many! Never standing still - always when in motion.
[10/07/07 16:02:10] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 16:02:23] INFO: Log: Sending join. [10/07/07 16:02:23] NETWORK: DevNet: Client received: JOINED [10/07/07 16:30:26] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/07/07 16:30:26] FATAL: Critical: VgPlanetScene::SkinPawns [10/07/07 16:30:26] FATAL: Critical: VgPlanetScene::RenderScene [10/07/07 16:30:26] FATAL: Critical: VgPlanetScene::RenderLevels [10/07/07 16:30:26] FATAL: Critical: (Pos=53699.77,-89597.52,18506.66) [10/07/07 16:30:26] FATAL: Critical: UGameEngine: raw[10/07/07 16:30:26] FATAL: Critical: UWindowsViewport::Repaint [10/07/07 16:30:26] FATAL: Critical: UWindowsClient::Tick [10/07/07 16:30:26] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 16:30:26] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 16:30:26] FATAL: Exit: OpenAL Audio subsystem shut down. Set-Cookie: JSESSIONID=D8ADE1F8DE1DE9BB76FA27F742C922AC.sdk-vgspt10-4209; Path=/ messageID: ID:sdk-vgspt10.station.sony.com-32802-1190456558702-4:40790:1:1:1 Content-Length: 0 Content-Type: text/plain; charset=UTF-8 [10/07/07 17:00:25] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [10/07/07 17:00:25] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [10/07/07 17:05:20] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/07/07 17:05:20] FATAL: Critical: VgPlanetScene::SkinPawns [10/07/07 17:05:20] FATAL: Critical: VgPlanetScene::RenderScene [10/07/07 17:05:20] FATAL: Critical: VgPlanetScene::RenderLevels [10/07/07 17:05:20] FATAL: Critical: (Pos=56875.06,-89597.57,18375.99) [10/07/07 17:05:20] FATAL: Critical: UGameEngine: raw[10/07/07 17:05:20] FATAL: Critical: UWindowsViewport::Repaint [10/07/07 17:05:20] FATAL: Critical: UWindowsClient::Tick [10/07/07 17:05:20] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 17:05:20] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 17:05:21] FATAL: Exit: OpenAL Audio subsystem shut down. [10/07/07 17:07:53] NETWORK: DevNet: Client received: JOINED [10/07/07 17:38:04] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/07/07 17:38:04] FATAL: Critical: VgPlanetScene::SkinPawns [10/07/07 17:38:04] FATAL: Critical: VgPlanetScene::RenderScene [10/07/07 17:38:04] FATAL: Critical: VgPlanetScene::RenderLevels [10/07/07 17:38:04] FATAL: Critical: (Pos=56499.73,-89596.80,18396.78) [10/07/07 17:38:04] FATAL: Critical: UGameEngine: raw[10/07/07 17:38:04] FATAL: Critical: UWindowsViewport::Repaint [10/07/07 17:38:04] FATAL: Critical: UWindowsClient::Tick [10/07/07 17:38:04] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 17:38:04] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 17:38:04] FATAL: Exit: OpenAL Audio subsystem shut down. [10/07/07 17:40:16] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 17:40:29] INFO: Log: Sending join. [10/07/07 17:40:29] NETWORK: DevNet: Client received: JOINED [10/07/07 18:18:32] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/07/07 18:18:32] FATAL: Critical: VgPlanetScene::SkinPawns [10/07/07 18:18:32] FATAL: Critical: VgPlanetScene::RenderScene [10/07/07 18:18:32] FATAL: Critical: VgPlanetScene::RenderLevels [10/07/07 18:18:32] FATAL: Critical: (Pos=54432.38,-89588.51,18461.29) [10/07/07 18:18:32] FATAL: Critical: UGameEngine: raw[10/07/07 18:18:32] FATAL: Critical: UWindowsViewport::Repaint [10/07/07 18:18:32] FATAL: Critical: UWindowsClient::Tick [10/07/07 18:18:32] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 18:18:32] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 18:18:32] FATAL: Exit: OpenAL Audio subsystem shut down. [10/07/07 18:20:51] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 18:21:03] INFO: Log: Sending join. [10/07/07 18:21:03] NETWORK: DevNet: Client received: JOINED [10/07/07 18:51:22] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/07/07 18:51:23] FATAL: Critical: VgPlanetScene::SkinPawns [10/07/07 18:51:23] FATAL: Critical: VgPlanetScene::RenderScene [10/07/07 18:51:23] FATAL: Critical: VgPlanetScene::RenderLevels [10/07/07 18:51:23] FATAL: Critical: (Pos=52585.29,-89591.88,18542.46) [10/07/07 18:51:23] FATAL: Critical: UGameEngine: raw[10/07/07 18:51:23] FATAL: Critical: UWindowsViewport::Repaint [10/07/07 18:51:23] FATAL: Critical: UWindowsClient::Tick [10/07/07 18:51:23] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 18:51:23] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 18:51:23] FATAL: Exit: OpenAL Audio subsystem shut down. |
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#79 (permalink) |
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Junior Member
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Re: CTD -- client log(s)
In New Tangonor at the New Horizon area doing a dilp quest. Code:
[10/26/07 21:03:52] INFO: ==================================================== [10/26/07 21:03:52] INFO: Log opened. [10/26/07 21:03:52] INFO: Init: Name subsystem initialized [10/26/07 21:03:52] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [10/26/07 21:03:52] INFO: Init: Compiled: Oct 11 2007 08:43:47 [10/26/07 21:03:52] INFO: Init: Threadsafe Core: No [10/26/07 21:03:52] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\ [10/26/07 21:03:52] INFO: Init: Character set: Unicode [10/26/07 21:03:52] INFO: DevLoad: Bound to IpDrv.dll [10/26/07 21:03:52] INFO: DevLoad: Bound to Engine.dll [10/26/07 21:03:52] INFO: DevLoad: Bound to Core.dll [10/26/07 21:03:52] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [10/26/07 21:03:52] INFO: DevLoad: Bound to Window.dll [10/26/07 21:03:52] INFO: Init: Object subsystem initialized [10/26/07 21:03:52] INFO: Init: Computer: GLOUVAT [10/26/07 21:03:52] INFO: Init: User: Owner [10/26/07 21:03:52] INFO: Init: CPU Page size=4096, Processors=1 [10/26/07 21:03:52] INFO: Init: CPU Detected: AuthenticAMD [10/26/07 21:03:52] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [10/26/07 21:03:53] INFO: Init: CPU Speed=2413.672835 MHz [10/26/07 21:03:53] INFO: Init: Memory total: Phys=2096624K Pagef=4035072K Virt=2097024K [10/26/07 21:03:53] INFO: Init: Working set: 32000 / 159000 [10/26/07 21:03:53] INFO: Init: Process Info: Peak Memory Used: 20844 Working Set: 20844 PageFile: 22648 [10/26/07 21:03:53] INFO: Init: Added all subdirectories and cached all files in 0.017000 seconds [10/26/07 21:03:53] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18352 files [10/26/07 21:03:53] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [10/26/07 21:03:53] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [10/26/07 21:03:55] INFO: Init: Unreal engine initialized [10/26/07 21:03:55] INFO: Init: Client initialized [10/26/07 21:03:55] INFO: Init: Direct3D adapters detected: [10/26/07 21:03:55] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll) [10/26/07 21:03:55] INFO: Init: D3D Device: Video memory on board: 246 [10/26/07 21:03:55] INFO: Init: D3D Driver: AGP support detected [10/26/07 21:03:55] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [10/26/07 21:03:55] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [10/26/07 21:03:55] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [10/26/07 21:03:55] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [10/26/07 21:03:55] INFO: Init: D3D Driver: MaxActiveLights=8 [10/26/07 21:03:55] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [10/26/07 21:03:55] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [10/26/07 21:03:55] INFO: Init: D3D Driver: MaxStreams=16 [10/26/07 21:03:55] INFO: Init: D3D Driver: MaxStreamStride=255 [10/26/07 21:03:55] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [10/26/07 21:03:55] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [10/26/07 21:03:55] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [10/26/07 21:03:55] INFO: Init: D3D Driver: Device supports HW Shadow Maps [10/26/07 21:03:55] INFO: Init: D3D Driver: Device supports FP Filtering [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [10/26/07 21:03:55] INFO: Init: D3D Driver: Device supports Shader Model 3 [10/26/07 21:03:55] INFO: Init: D3D Driver: Using w- pixel fog [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports trilinear [10/26/07 21:03:55] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports LOD biasing [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports Z biasing [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [10/26/07 21:03:55] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [10/26/07 21:03:55] INFO: Init: D3D Device: szDriver=nv4_disp.dll [10/26/07 21:03:55] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO [10/26/07 21:03:55] INFO: Init: D3D Device: wProduct=6 [10/26/07 21:03:55] INFO: Init: D3D Device: wVersion=14 [10/26/07 21:03:55] INFO: Init: D3D Device: wSubVersion=10 [10/26/07 21:03:55] INFO: Init: D3D Device: wBuild=9371 [10/26/07 21:03:55] INFO: Init: D3D Device: dwVendorId=4318 [10/26/07 21:03:55] INFO: Init: D3D Device: dwDeviceId=657 [10/26/07 21:03:55] INFO: Init: D3D Device: dwSubSysId=571545218 [10/26/07 21:03:55] INFO: Init: D3D Device: dwRevision=161 [10/26/07 21:03:55] INFO: Init: D3D Detected: NVIDIA video card. [10/26/07 21:03:55] INFO: Init: GPUs detected: 1. [10/26/07 21:03:55] INFO: Init: (Karma): Initializing Karma for game. [10/26/07 21:03:55] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [10/26/07 21:03:55] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [10/26/07 21:03:55] INFO: Init: WinSock: I am GLouvat (192.168.1.47) [10/26/07 21:03:55] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [10/26/07 21:03:57] INFO: Log: Level is Level Entry.myLevel [10/26/07 21:03:57] INFO: Log: Bringing Level Entry.myLevel up for play... [10/26/07 21:03:57] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [10/26/07 21:03:57] INFO: Log: Level is Level loading_screen.myLevel [10/26/07 21:03:57] INFO: Log: Bringing Level loading_screen.myLevel up for play... [10/26/07 21:03:57] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/26/07 21:03:58] INFO: Init: ALAudio: subsystem initialized. [10/26/07 21:04:10] INFO: Init: Input system initialized for WindowsViewport [10/26/07 21:04:10] INFO: Log: Opened viewport [10/26/07 21:04:10] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [10/26/07 21:04:10] INFO: Init: Best-match display mode: 1280x1024x32@75 [10/26/07 21:04:10] INFO: Log: Using 32-bit back-buffer format (22) [10/26/07 21:04:10] INFO: Log: Using 32-bit depth-buffer format (75) [10/26/07 21:04:10] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [10/26/07 21:04:10] INFO: Log: Creating device [10/26/07 21:04:11] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [10/26/07 21:04:11] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [10/26/07 21:04:11] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [10/26/07 21:04:18] INFO: Init: Game engine initialized [10/26/07 21:04:18] INFO: Log: Startup time: 24.682000 seconds [10/26/07 21:04:18] INFO: Init: Start SGOUI Init Start [10/26/07 21:04:21] INFO: Log: VGUIXmlWinManager construction time = 1.765999 sec [10/26/07 21:04:21] INFO: Init: Start SGOUI Init End [10/26/07 21:04:21] INFO: Log: Trying to connect to LoginServer at 64.37.177.187 port 10101 ... [10/26/07 21:04:22] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=-491256236 STATS=1 [10/26/07 21:04:22] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [10/26/07 21:04:22] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [10/26/07 21:04:24] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [10/26/07 21:04:24] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187) [10/26/07 21:04:24] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=1140242982 STATS=1 [10/26/07 21:04:25] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [10/26/07 21:04:25] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [10/26/07 21:04:25] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [10/26/07 21:04:25] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [10/26/07 21:04:25] INFO: Log: Sent login to ChatServer. [10/26/07 21:04:25] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=2024692296 STATS=1 [10/26/07 21:04:25] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [10/26/07 21:04:26] INFO: Log: Sent login to SocialServer. [10/26/07 21:04:29] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n25_26) [10/26/07 21:04:29] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr [10/26/07 21:04:29] NETWORK: DevNet: Game client on port 0, rate 10000 [10/26/07 21:04:29] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188) [10/26/07 21:04:29] NETWORK: DevNet: Client received from 64.37.177.188:10114: CHALLENGE VER=3186 CHALLENGE=2063174093 STATS=0 [10/26/07 21:04:30] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n25_26 LONE=0 IP=0.0.0.0 PORT=10114 [10/26/07 21:04:31] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:04:31] INFO: Log: Bringing Level chunk_n25_26.myLevel up for play... [10/26/07 21:04:31] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:04:31] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play... [10/26/07 21:04:31] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:04:31] INFO: Log: Bringing Level Chunk_n25_25.myLevel up for play... [10/26/07 21:04:31] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:04:31] INFO: Log: Bringing Level Chunk_n24_25.myLevel up for play... [10/26/07 21:04:32] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:04:32] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play... [10/26/07 21:04:32] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:04:32] INFO: Log: Bringing Level Chunk_n24_26.myLevel up for play... [10/26/07 21:04:32] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:04:32] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play... [10/26/07 21:04:32] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:04:32] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play... [10/26/07 21:04:32] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:04:32] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play... [10/26/07 21:04:32] ERROR: Error: (Karma): KInitActorDynamics: No Model. [10/26/07 21:04:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/26/07 21:04:42] INFO: Log: Sending join. [10/26/07 21:04:42] NETWORK: DevNet: Client received: JOINED [10/26/07 21:29:55] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [10/26/07 21:29:56] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [10/26/07 21:35:37] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-24,26) [10/26/07 21:35:37] INFO: Log: * * * Moving to chunk -24, 26. PLocXYZ = 102453.601563, -10418.028320, 83001.648438 TRAVLocXYZ = -102346.398438, -10418.028320, 83001.648438 [10/26/07 21:35:37] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:35:37] INFO: Log: Bringing Level Chunk_n23_25.myLevel up for play... [10/26/07 21:35:37] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:35:37] INFO: Log: Bringing Level Chunk_n23_26.myLevel up for play... [10/26/07 21:35:38] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:35:38] INFO: Log: Bringing Level Chunk_n23_27.myLevel up for play... [10/26/07 21:35:38] INFO: Log: VgPlanet::MoveViewActorToChunk(-24,26) completed in 1.258000 seconds. (V = ) [10/26/07 21:35:38] INFO: Log: Connecting to SDKVGO-TEST-10.vanguardsoh.net:10114 (chunk_n24_26) [10/26/07 21:35:38] INFO: Log: Browse: SDKVGO-TEST-10.vanguardsoh.net:10114/Entry.vgr [10/26/07 21:35:38] NETWORK: DevNet: Game client on port 0, rate 10000 [10/26/07 21:35:38] NETWORK: DevNet: Resolved SDKVGO-TEST-10.vanguardsoh.net (64.37.177.196) [10/26/07 21:35:39] NETWORK: DevNet: Client received from 64.37.177.196:10114: CHALLENGE VER=3186 CHALLENGE=77716284 STATS=0 [10/26/07 21:35:39] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n24_26 LONE=0 IP=0.0.0.0 PORT=10114 [10/26/07 21:35:39] INFO: Log: Sending join. [10/26/07 21:35:39] NETWORK: DevNet: Client received: JOINED [10/26/07 21:35:40] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 61532.000000, -34997.000000, 80901.960938 TRAVLocXYZ = -102346.398438, -10418.028320, 83001.648438 (V = ) [10/26/07 21:45:21] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-25,26) [10/26/07 21:45:21] INFO: Log: * * * Moving to chunk -25, 26. PLocXYZ = -102448.117188, 6421.037109, 76908.312500 TRAVLocXYZ = 102351.882813, 6421.037109, 76908.312500 [10/26/07 21:45:21] INFO: Log: VgPlanet::MoveViewActorToChunk(-25,26) completed in 0.000000 seconds. (V = ) [10/26/07 21:45:21] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (chunk_n25_26) [10/26/07 21:45:21] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr [10/26/07 21:45:21] NETWORK: DevNet: Game client on port 0, rate 10000 [10/26/07 21:45:21] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188) [10/26/07 21:45:21] NETWORK: DevNet: Client received from 64.37.177.188:10114: CHALLENGE VER=3186 CHALLENGE=1554979965 STATS=0 [10/26/07 21:45:21] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n25_26 LONE=0 IP=0.0.0.0 PORT=10114 [10/26/07 21:45:21] INFO: Log: Sending join. [10/26/07 21:45:22] NETWORK: DevNet: Client received: JOINED [10/26/07 21:45:23] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -49114.000000, 958.000000, 62977.546875 TRAVLocXYZ = 102351.882813, 6421.037109, 76908.312500 (V = ) [10/26/07 21:47:56] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-26,26) [10/26/07 21:47:56] INFO: Log: * * * Moving to chunk -26, 26. PLocXYZ = -102501.398438, -10922.491211, 79514.343750 TRAVLocXYZ = 102298.601563, -10922.491211, 79514.343750 [10/26/07 21:47:56] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:47:56] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play... [10/26/07 21:47:57] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:47:57] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play... [10/26/07 21:47:57] INFO: Log: Level is Level chunk_n25_26.myLevel [10/26/07 21:47:57] INFO: Log: Bringing Level Chunk_n27_27.myLevel up for play... [10/26/07 21:47:57] INFO: Log: VgPlanet::MoveViewActorToChunk(-26,26) completed in 1.477000 seconds. (V = ) [10/26/07 21:47:57] INFO: Log: Connecting to SDKVGO-TEST-04.vanguardsoh.net:10143 (Chunk_n26_26) [10/26/07 21:47:57] INFO: Log: Browse: SDKVGO-TEST-04.vanguardsoh.net:10143/Entry.vgr [10/26/07 21:47:57] NETWORK: DevNet: Game client on port 0, rate 10000 [10/26/07 21:47:58] NETWORK: DevNet: Resolved SDKVGO-TEST-04.vanguardsoh.net (64.37.177.190) [10/26/07 21:47:58] NETWORK: DevNet: Client received from 64.37.177.190:10143: CHALLENGE VER=3186 CHALLENGE=-633583844 STATS=0 [10/26/07 21:47:58] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n26_26 LONE=0 IP=0.0.0.0 PORT=10143 [10/26/07 21:47:58] INFO: Log: Sending join. [10/26/07 21:47:58] NETWORK: DevNet: Client received: JOINED [10/26/07 21:47:59] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -55243.000000, -11823.000000, 84331.960938 TRAVLocXYZ = 102298.601563, -10922.491211, 79514.343750 (V = ) [10/26/07 21:49:53] INFO: Log: Collecting garbage [10/26/07 21:49:54] INFO: Log: Purging garbage [10/26/07 21:49:57] INFO: Log: Garbage: objects: 94549->58691; refs: 880033 [10/26/07 21:58:13] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10115 (chunk_n27_24) [10/26/07 21:58:13] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10115/Entry.vgr [10/26/07 21:58:13] NETWORK: DevNet: Game client on port 0, rate 10000 [10/26/07 21:58:13] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.177.191) [10/26/07 21:58:13] NETWORK: DevNet: Client received from 64.37.177.191:10115: CHALLENGE VER=3186 CHALLENGE=6343732 STATS=0 [10/26/07 21:58:14] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10115 [10/26/07 21:58:14] INFO: Log: Level is Level chunk_n27_24.myLevel [10/26/07 21:58:14] INFO: Log: Bringing Level chunk_n27_24.myLevel up for play... [10/26/07 21:58:14] INFO: Log: Level is Level chunk_n27_24.myLevel [10/26/07 21:58:14] INFO: Log: Bringing Level Chunk_n28_23.myLevel up for play... [10/26/07 21:58:15] INFO: Log: Level is Level chunk_n27_24.myLevel [10/26/07 21:58:15] INFO: Log: Bringing Level Chunk_n27_23.myLevel up for play... [10/26/07 21:58:15] INFO: Log: Level is Level chunk_n27_24.myLevel [10/26/07 21:58:15] INFO: Log: Bringing Level Chunk_n26_23.myLevel up for play... [10/26/07 21:58:16] INFO: Log: Level is Level chunk_n27_24.myLevel [10/26/07 21:58:16] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [10/26/07 21:58:16] INFO: Log: Level is Level chunk_n27_24.myLevel [10/26/07 21:58:16] INFO: Log: Bringing Level Chunk_n26_24.myLevel up for play... [10/26/07 21:58:16] INFO: Log: Level is Level chunk_n27_24.myLevel [10/26/07 21:58:16] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [10/26/07 21:58:16] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/26/07 21:58:16] INFO: Log: Sending join. [10/26/07 21:58:21] NETWORK: DevNet: Client received: JOINED [10/26/07 21:58:53] INFO: Log: Collecting garbage [10/26/07 21:58:54] INFO: Log: Purging garbage [10/26/07 21:58:58] INFO: Log: Garbage: objects: 89027->38796; refs: 498817 [10/26/07 22:06:42] WARN: Warning: Failed to load 'UEA_human_F_advn': Can't find file 'UEA_human_F_advn' [10/26/07 22:06:42] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_advn' [10/26/07 22:06:42] WARN: Warning: Failed to load 'UEA_human_F_pose': Can't find file 'UEA_human_F_pose' [10/26/07 22:06:42] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_pose' [10/26/07 22:06:42] WARN: Warning: Failed to load 'UEA_human_F_crft': Can't find f |