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Old 10-06-2007, 11:22 AM   #61 (permalink)
Truly
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Join Date: Mar 2007
Posts: 49

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EXP: 82%
Re: CTD -- client log(s)

Little longer this time, made it almost 90 minutes, again in southwatch, this time while kiting a mob.

Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0046abbe trying to read from 0x00000343.
Exception occurred at 10/6/2007 09:14:32
Running Time = 0 days, 01 hours, 22 minutes, 26 seconds

Application Specific Data:

General protection fault!

Stack History:
AActor::SetBase <- VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=25606.81,16373.96,41194.68) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick

Build: 1898
Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel @ 2403 MHz with 2046MB RAM

Video: NVIDIA GeForce 7950 GX2  (9147)

Mem: Load=51, PK=757940224, WS=499683328, PF=629645312, V=1252245504/2147352576 

Player data:
  Name = Trooly
  Chunk = (-28,25)
  Location = (25606.81,16373.96,41148.17)


Context:
EDI:    0x00000002  ESI: 0x0d4a64e0  EAX:   0x000002c7
EBX:    0x106d8800  ECX: 0x106d8800  EDX:   0x0076fb58
EIP:    0x0046abbe  EBP: 0x0012cdf4  SegCs: 0x0000001b
EFlags: 0x00210283  ESP: 0x0012cb84  SegSs: 0x00000023
Truly
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Old 10-06-2007, 01:30 PM   #62 (permalink)
Ysharros
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Last Online: 11-20-2008 02:11 PM
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MP: 336 / 6390
EXP: 10%
Re: CTD -- client log(s)

Also Southwatch CTD, in my case about 1 minute after recalling there from Deebs.

Code:
[10/06/07 11:07:38] INFO: Log: Precaching: Chunk_n27_26.LevelInfo0
[10/06/07 11:07:39] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[10/06/07 11:07:39] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[10/06/07 11:07:39] INFO: Log: Precaching: Chunk_n27_26.LevelInfo0
[10/06/07 11:15:03] INFO: Log: Collecting garbage
[10/06/07 11:15:04] INFO: Log: Purging garbage
[10/06/07 11:15:05] INFO: Log: Garbage: objects: 91105->72182; refs: 987548
[10/06/07 11:15:08] WARN: Warning: Failed to load 'UEA_human_F_advn': Can't find file 'UEA_human_F_advn'
[10/06/07 11:15:08] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_advn'
[10/06/07 11:15:08] WARN: Warning: Failed to load 'UEA_human_F_pose': Can't find file 'UEA_human_F_pose'
[10/06/07 11:15:08] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_pose'
[10/06/07 11:15:08] WARN: Warning: Failed to load 'UEA_human_F_crft': Can't find file 'UEA_human_F_crft'
[10/06/07 11:15:08] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_crft'
[10/06/07 11:18:31] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[10/06/07 11:18:31] INFO: Log: Level is Level loading_screen.myLevel
[10/06/07 11:18:31] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[10/06/07 11:18:31] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 11:18:32] INFO: Log: Collecting garbage
[10/06/07 11:18:32] INFO: Log: Purging garbage
[10/06/07 11:18:35] INFO: Log: Garbage: objects: 79746->20467; refs: 90652
[10/06/07 11:18:43] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[10/06/07 11:18:44] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
 port 10101 ...
[10/06/07 11:18:44] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=-105750044 STATS=1
[10/06/07 11:18:50] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10128 (Chunk_n25_28)
[10/06/07 11:18:50] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10128/Entry.vgr
[10/06/07 11:18:50] NETWORK: DevNet: Game client on port 0, rate 10000
[10/06/07 11:18:50] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188)
[10/06/07 11:18:51] NETWORK: DevNet: Client received from 64.37.177.188:10128: CHALLENGE VER=3186 CHALLENGE=707203661 STATS=0
[10/06/07 11:18:51] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n25_28 LONE=0 IP=0.0.0.0 PORT=10128
[10/06/07 11:18:52] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:52] INFO: Log: Bringing Level Chunk_n25_28.myLevel up for play...
[10/06/07 11:18:53] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:53] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[10/06/07 11:18:54] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:54] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play...
[10/06/07 11:18:54] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:54] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play...
[10/06/07 11:18:54] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[10/06/07 11:18:55] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:55] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[10/06/07 11:18:55] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:55] INFO: Log: Bringing Level Chunk_n24_28.myLevel up for play...
[10/06/07 11:18:55] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:55] INFO: Log: Bringing Level Chunk_n26_29.myLevel up for play...
[10/06/07 11:18:56] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:56] INFO: Log: Bringing Level Chunk_n25_29.myLevel up for play...
[10/06/07 11:18:56] INFO: Log: Level is Level Chunk_n25_28.myLevel
[10/06/07 11:18:56] INFO: Log: Bringing Level Chunk_n24_29.myLevel up for play...
[10/06/07 11:18:56] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 11:19:12] INFO: Log: Sending join.
[10/06/07 11:19:12] NETWORK: DevNet: Client received: JOINED 
[10/06/07 11:21:46] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8021_cloth_shaders.utx
[10/06/07 11:21:46] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8001_materials_shaders.utx
[10/06/07 11:26:06] INFO: Log: Connecting to SDKVGO-TEST-10.vanguardsoh.net:10136 (Chunk_n28_25)
[10/06/07 11:26:06] INFO: Log: Browse: SDKVGO-TEST-10.vanguardsoh.net:10136/Entry.vgr
[10/06/07 11:26:06] NETWORK: DevNet: Game client on port 0, rate 10000
[10/06/07 11:26:06] NETWORK: DevNet: Resolved SDKVGO-TEST-10.vanguardsoh.net (64.37.177.196)
[10/06/07 11:26:06] NETWORK: DevNet: Client received from 64.37.177.196:10136: CHALLENGE VER=3186 CHALLENGE=-1888654488 STATS=0
[10/06/07 11:26:06] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n28_25 LONE=0 IP=0.0.0.0 PORT=10136
[10/06/07 11:26:07] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:07] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[10/06/07 11:26:07] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:07] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play...
[10/06/07 11:26:08] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:08] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play...
[10/06/07 11:26:08] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:08] INFO: Log: Bringing Level Chunk_n27_24.myLevel up for play...
[10/06/07 11:26:09] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:09] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play...
[10/06/07 11:26:09] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:09] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[10/06/07 11:26:09] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:09] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play...
[10/06/07 11:26:10] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:10] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[10/06/07 11:26:10] INFO: Log: Level is Level Chunk_n28_25.myLevel
[10/06/07 11:26:10] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[10/06/07 11:26:11] INFO: Log: Collecting garbage
[10/06/07 11:26:11] INFO: Log: Purging garbage
[10/06/07 11:26:13] INFO: Log: Garbage: objects: 67070->33398; refs: 315539
[10/06/07 11:26:13] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 11:26:13] INFO: Log: Sending join.
[10/06/07 11:26:13] NETWORK: DevNet: Client received: JOINED 
[10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray
[10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::SkinPawns
[10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::RenderScene
[10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::RenderLevels
[10/06/07 11:27:27] FATAL: Critical: (Pos=-38539.03, 9704.44,48925.88)
[10/06/07 11:27:27] FATAL: Critical: UGameEngine::Draw
[10/06/07 11:27:27] FATAL: Critical: UWindowsViewport::Repaint
[10/06/07 11:27:27] FATAL: Critical: UWindowsClient::Tick
[10/06/07 11:27:27] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/06/07 11:27:27] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/06/07 11:27:27] FATAL: Exit: OpenAL Audio subsystem shut down.
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Old 10-06-2007, 02:20 PM   #63 (permalink)
Truly
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Last Online: 05-11-2008 12:31 AM
Join Date: Mar 2007
Posts: 49

Level: 5

HP: 1 / 120
MP: 16 / 620
EXP: 82%
Re: CTD -- client log(s)

Again in Southwatch, while fighting a mob.

Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9d1 trying to read from 0x0000004d.
Exception occurred at 10/6/2007 12:13:03
Running Time = 0 days, 00 hours, 35 minutes, 36 seconds

Application Specific Data:

General protection fault!

Stack History:
VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=51196.15,-3585.52,40106.16) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick

Build: 1898
Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel @ 2403 MHz with 2046MB RAM

Video: NVIDIA GeForce 7950 GX2  (9147)

Mem: Load=48, PK=691011584, WS=438476800, PF=568020992, V=1315770368/2147352576 

Player data:
  Name = Trooly
  Chunk = (-28,25)
  Location = (51196.15,-3585.52,40059.64)


Context:
EDI:    0x00000000  ESI: 0x3de68d40  EAX:   0x0000004d
EBX:    0x05a5027c  ECX: 0x3d096fe0  EDX:   0x3de676c0
EIP:    0x0063a9d1  EBP: 0x0012ce20  SegCs: 0x0000001b
EFlags: 0x00210206  ESP: 0x0012cdfc  SegSs: 0x00000023
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Old 10-06-2007, 02:30 PM   #64 (permalink)
Ysharros
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Last Online: 11-20-2008 02:11 PM
Join Date: Sep 2005
Location: Texas
Posts: 1,009

Level: 28

HP: 116 / 677
MP: 336 / 6390
EXP: 10%
Re: CTD -- client log(s)

Three Rivers I bet that bugbear killed me

Code:
[10/06/07 11:33:16] INFO: ====================================================
[10/06/07 11:33:16] INFO: Log opened.
[10/06/07 11:33:16] INFO: Init: Name subsystem initialized
[10/06/07 11:33:16] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[10/06/07 11:33:16] INFO: Init: Compiled: Oct  3 2007 10:49:27
[10/06/07 11:33:16] INFO: Init: Threadsafe Core: No
[10/06/07 11:33:16] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[10/06/07 11:33:16] INFO: Init: Character set: Unicode
[10/06/07 11:33:18] INFO: DevLoad: Bound to IpDrv.dll
[10/06/07 11:33:18] INFO: DevLoad: Bound to Engine.dll
[10/06/07 11:33:18] INFO: DevLoad: Bound to Core.dll
[10/06/07 11:33:18] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[10/06/07 11:33:18] INFO: DevLoad: Bound to Window.dll
[10/06/07 11:33:18] INFO: Init: Object subsystem initialized
[10/06/07 11:33:18] INFO: Init: Computer: IZDESKTOP
[10/06/07 11:33:18] INFO: Init: User: Isabelle
[10/06/07 11:33:18] INFO: Init: CPU Page size=4096, Processors=2
[10/06/07 11:33:18] INFO: Init: CPU Detected: AuthenticAMD
[10/06/07 11:33:18] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[10/06/07 11:33:18] INFO: Init: CPU Speed=2006.508545 MHz
[10/06/07 11:33:18] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K
[10/06/07 11:33:18] INFO: Init: Working set: 32000 / 159000
[10/06/07 11:33:18] INFO: Init: Process Info: Peak Memory Used: 22020 Working Set: 22020 PageFile: 22728
[10/06/07 11:33:19] INFO: Init: Added all subdirectories and cached all files in 0.027000 seconds
[10/06/07 11:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18352 files
[10/06/07 11:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[10/06/07 11:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[10/06/07 11:33:21] INFO: Init: Unreal engine initialized
[10/06/07 11:33:21] INFO: Init: Client initialized
[10/06/07 11:33:21] INFO: Init: Direct3D adapters detected:
[10/06/07 11:33:21] INFO: Init: Radeon X1300 Series (Omega 3.8.330)   (ati2dvag.dll)
[10/06/07 11:33:21] INFO: Init: D3D Device: Video memory on board: 256
[10/06/07 11:33:21] INFO: Init: D3D Driver: AGP support detected
[10/06/07 11:33:21] INFO: Init: D3D Driver: PixelShaderVersion=2.0
[10/06/07 11:33:21] INFO: Init: D3D Driver: VertexShaderVersion=2.0
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxActiveLights=8
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxStreams=16
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxStreamStride=508
[10/06/07 11:33:21] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[10/06/07 11:33:21] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[10/06/07 11:33:21] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[10/06/07 11:33:21] INFO: Init: D3D Driver: Using Hacked HW Instancing
[10/06/07 11:33:21] INFO: Init: D3D Driver: Using w- pixel fog
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports trilinear
[10/06/07 11:33:21] INFO: Init: D3D Driver: not using cubemaps
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports LOD biasing
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports Z biasing
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[10/06/07 11:33:21] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[10/06/07 11:33:21] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.330)  
[10/06/07 11:33:21] INFO: Init: D3D Device: wProduct=6
[10/06/07 11:33:21] INFO: Init: D3D Device: wVersion=14
[10/06/07 11:33:21] INFO: Init: D3D Device: wSubVersion=10
[10/06/07 11:33:21] INFO: Init: D3D Device: wBuild=6660
[10/06/07 11:33:21] INFO: Init: D3D Device: dwVendorId=4098
[10/06/07 11:33:21] INFO: Init: D3D Device: dwDeviceId=28994
[10/06/07 11:33:21] INFO: Init: D3D Device: dwSubSysId=50466818
[10/06/07 11:33:21] INFO: Init: D3D Device: dwRevision=0
[10/06/07 11:33:21] INFO: Init: D3D Detected: ATI video card.
[10/06/07 11:33:21] INFO: Init: GPUs detected: 1.
[10/06/07 11:33:21] INFO: Init: (Karma): Initializing Karma for game.
[10/06/07 11:33:21] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[10/06/07 11:33:21] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[10/06/07 11:33:21] INFO: Init: WinSock: I am iz-desktop (192.168.1.107)
[10/06/07 11:33:22] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[10/06/07 11:33:23] INFO: Log: Level is Level Entry.myLevel
[10/06/07 11:33:23] INFO: Log: Bringing Level Entry.myLevel up for play...
[10/06/07 11:33:23] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[10/06/07 11:33:23] INFO: Log: Level is Level loading_screen.myLevel
[10/06/07 11:33:23] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[10/06/07 11:33:24] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 11:33:25] INFO: Init: ALAudio: subsystem initialized.
[10/06/07 11:33:45] INFO: Init: Input system initialized for WindowsViewport
[10/06/07 11:33:45] INFO: Log: Opened viewport
[10/06/07 11:33:45] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[10/06/07 11:33:45] INFO: Init: Best-match display mode: 1280x1024x32@75
[10/06/07 11:33:45] INFO: Log: Using 32-bit back-buffer format (22)
[10/06/07 11:33:45] INFO: Log: Using 32-bit depth-buffer format (75)
[10/06/07 11:33:45] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[10/06/07 11:33:45] INFO: Log: Creating device
[10/06/07 11:33:45] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[10/06/07 11:33:45] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[10/06/07 11:33:45] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[10/06/07 11:33:48] INFO: Init: Game engine initialized
[10/06/07 11:33:48] INFO: Log: Startup time: 28.649000 seconds
[10/06/07 11:33:48] INFO: Init: Start SGOUI Init Start
[10/06/07 11:33:49] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Map\InfoMapSkin.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\DroxUI\Map\InfoMapSkin.xml
[10/06/07 11:33:54] INFO: Log: VGUIXmlWinManager construction time = 4.691998 sec
[10/06/07 11:33:54] INFO: Init: Start SGOUI Init End
[10/06/07 11:33:57] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
 port 10101 ...
[10/06/07 11:33:57] INFO: Log: Precaching: loading_screen.LevelInfo0
[10/06/07 11:33:58] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=275867892 STATS=1
[10/06/07 11:33:58] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[10/06/07 11:33:59] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[10/06/07 11:34:01] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[10/06/07 11:34:01] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187)
[10/06/07 11:34:01] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=-575868818 STATS=1
[10/06/07 11:34:02] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[10/06/07 11:34:02] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/06/07 11:34:02] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[10/06/07 11:34:02] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/06/07 11:34:02] INFO: Log: Sent login to ChatServer.
[10/06/07 11:34:02] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=201471670 STATS=1
[10/06/07 11:34:02] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[10/06/07 11:34:05] INFO: Log: Sent login to SocialServer.
[10/06/07 11:59:58] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (Chunk_n27_26)
[10/06/07 11:59:58] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr
[10/06/07 11:59:58] NETWORK: DevNet: Game client on port 0, rate 10000
[10/06/07 11:59:58] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188)
[10/06/07 11:59:58] NETWORK: DevNet: Client received from 64.37.177.188:10114: CHALLENGE VER=3186 CHALLENGE=393157283 STATS=0
[10/06/07 11:59:58] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10114
[10/06/07 11:59:59] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 11:59:59] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[10/06/07 12:00:00] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:00] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[10/06/07 12:00:01] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:01] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[10/06/07 12:00:01] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:01] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[10/06/07 12:00:02] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:02] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[10/06/07 12:00:02] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:02] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[10/06/07 12:00:02] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:02] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[10/06/07 12:00:03] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:03] INFO: Log: Bringing Level Chunk_n27_27.myLevel up for play...
[10/06/07 12:00:04] INFO: Log: Level is Level Chunk_n27_26.myLevel
[10/06/07 12:00:04] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[10/06/07 12:00:04] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 12:00:20] INFO: Log: Sending join.
[10/06/07 12:00:20] NETWORK: DevNet: Client received: JOINED 
[10/06/07 12:04:30] WARN: Warning: Failed to load 'Sound CombatSounds.SlashVToughHideCritical': Failed to find object 'Sound CombatSounds.SlashVToughHideCritical'
[10/06/07 12:04:30] INFO: Log: Failed to load 'Sound CombatSounds.SlashVToughHideCritical': Failed to find object 'Sound CombatSounds.SlashVToughHideCritical'
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: 
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): Unknown: Status 80 Given, Status: (null)
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: „‹
[10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null)
[10/06/07 12:18:06] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status: 
[10/06/07 12:18:06] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK
Date: Sat, 06 Oct 2007 17:19:08 GMT
Set-Cookie: JSESSIONID=5929BB0BA7500BAC7917E3C4650B8065.sdk-vgspt10-4209; Path=/
messageID: ID:sdk-vgspt10.station.sony.com-32802-1190456558702-4:37064:1:1:1
Content-Length: 0
Content-Type: text/plain; charset=UTF-8


[10/06/07 12:18:06] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: 
[10/06/07 12:18:06] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: 
[10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray
[10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::SkinPawns
[10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::RenderScene
[10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::RenderLevels
[10/06/07 12:27:42] FATAL: Critical: (Pos=18297.81,89826.95,44634.80)
[10/06/07 12:27:42] FATAL: Critical: UGameEngine::Draw
[10/06/07 12:27:42] FATAL: Critical: UWindowsViewport::Repaint
[10/06/07 12:27:42] FATAL: Critical: UWindowsClient::Tick
[10/06/07 12:27:42] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/06/07 12:27:42] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/06/07 12:27:42] FATAL: Exit: OpenAL Audio subsystem shut down.
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Old 10-06-2007, 04:34 PM   #65 (permalink)
Truly
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Last Online: 05-11-2008 12:31 AM
Join Date: Mar 2007
Posts: 49

Level: 5

HP: 1 / 120
MP: 16 / 620
EXP: 82%
Re: CTD -- client log(s)

My turn, don't be fooled by the 2+ hours playtime I was afk for 3/4 of it.

Code:
 vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9b2 trying to read from 0x00000048.
Exception occurred at 10/6/2007 14:27:48
Running Time = 0 days, 02 hours, 10 minutes, 11 seconds

Application Specific Data:

General protection fault!

Stack History:
VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=-38395.14, 9790.97,48940.22) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick

Build: 1898
Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel @ 2403 MHz with 2046MB RAM

Video: NVIDIA GeForce 7950 GX2  (9147)

Mem: Load=50, PK=704630784, WS=472100864, PF=603688960, V=1413718016/2147352576 

Player data:
  Name = Trooly
  Chunk = (-28,25)
  Location = (-38395.14,9790.97,48840.26)


Context:
EDI:    0x00000000  ESI: 0x3c855780  EAX:   0x00000000
EBX:    0x05a5027c  ECX: 0x41c58700  EDX:   0x05a50028
EIP:    0x0063a9b2  EBP: 0x0012ce20  SegCs: 0x0000001b
EFlags: 0x00210297  ESP: 0x0012cdfc  SegSs: 0x00000023
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Old 10-06-2007, 06:06 PM   #66 (permalink)
Truly
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Last Online: 05-11-2008 12:31 AM
Join Date: Mar 2007
Posts: 49

Level: 5

HP: 1 / 120
MP: 16 / 620
EXP: 82%
Re: CTD -- client log(s)

Another, similar to the others, again in Southwatch.

Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9d1 trying to read from 0x0000004d.
Exception occurred at 10/6/2007 15:57:55
Running Time = 0 days, 01 hours, 26 minutes, 37 seconds

Application Specific Data:

General protection fault!

Stack History:
VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=20287.26,12798.99,43000.13) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick

Build: 1898
Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel @ 2403 MHz with 2046MB RAM

Video: NVIDIA GeForce 7950 GX2  (9147)

Mem: Load=51, PK=726986752, WS=478633984, PF=617140224, V=1266601984/2147352576 

Player data:
  Name = Trooly
  Chunk = (-28,25)
  Location = (20287.26,12798.99,42953.62)


Context:
EDI:    0x00000000  ESI: 0x2ee71680  EAX:   0x0000004d
EBX:    0x05a5027c  ECX: 0x40488160  EDX:   0x2ee717c0
EIP:    0x0063a9d1  EBP: 0x0012ce20  SegCs: 0x0000001b
EFlags: 0x00210206  ESP: 0x0012cdfc  SegSs: 0x00000023
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Old 10-06-2007, 11:32 PM   #67 (permalink)
Truly
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Last Online: 05-11-2008 12:31 AM
Join Date: Mar 2007
Posts: 49

Level: 5

HP: 1 / 120
MP: 16 / 620
EXP: 82%
Re: CTD -- client log(s)

Ha! Ok Ysh ya slacker, try and beat this!

Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9b2 trying to read from 0x00000048.
Exception occurred at 10/6/2007 21:24:59
Running Time = 0 days, 00 hours, 01 minutes, 26 seconds

Application Specific Data:

General protection fault!

Stack History:
VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=-38398.48, 9377.53,48856.87) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick

Build: 1898
Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT

OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel @ 2403 MHz with 2046MB RAM

Video: NVIDIA GeForce 7950 GX2  (9147)

Mem: Load=43, PK=555307008, WS=306683904, PF=423170048, V=1593724928/2147352576 

Player data:
  Name = Trooly
  Chunk = (-28,25)
  Location = (-38398.48,9377.53,48787.10)


Context:
EDI:    0x00000000  ESI: 0x23b05b40  EAX:   0x00000000
EBX:    0x05a5027c  ECX: 0x347cb2c0  EDX:   0x05a50028
EIP:    0x0063a9b2  EBP: 0x0012ce20  SegCs: 0x0000001b
EFlags: 0x00210297  ESP: 0x0012cdfc  SegSs: 0x00000023
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Old 10-07-2007, 12:04 AM   #68 (permalink)
Micstruth
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Last Online: 04-03-2008 08:19 AM
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MP: 5 / 198
EXP: 86%
Re: CTD -- client log(s)

My First attempt at CTD logs.




Code:
[10/06/07 10:05:27] INFO: ====================================================
[10/06/07 10:05:27] INFO: Log opened.
[10/06/07 10:05:27] INFO: Init: Name subsystem initialized
[10/06/07 10:05:27] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[10/06/07 10:05:27] INFO: Init: Compiled: Oct  3 2007 10:49:27
[10/06/07 10:05:27] INFO: Init: Threadsafe Core: No
[10/06/07 10:05:27] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[10/06/07 10:05:27] INFO: Init: Character set: Unicode
[10/06/07 10:05:27] INFO: DevLoad: Bound to IpDrv.dll
[10/06/07 10:05:27] INFO: DevLoad: Bound to Engine.dll
[10/06/07 10:05:27] INFO: DevLoad: Bound to Core.dll
[10/06/07 10:05:27] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[10/06/07 10:05:27] INFO: DevLoad: Bound to Window.dll
[10/06/07 10:05:27] INFO: Init: Object subsystem initialized
[10/06/07 10:05:27] INFO: Init: Computer: ######
[10/06/07 10:05:27] INFO: Init: User: #####
[10/06/07 10:05:27] INFO: Init: CPU Page size=4096, Processors=2
[10/06/07 10:05:27] INFO: Init: CPU Detected: AuthenticAMD
[10/06/07 10:05:27] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[10/06/07 10:05:27] INFO: Init: CPU Speed=2060.741605 MHz
[10/06/07 10:05:27] INFO: Init: Memory total: Phys=2096620K Pagef=4034784K Virt=2097024K
[10/06/07 10:05:27] INFO: Init: Working set: 32000 / 159000
[10/06/07 10:05:27] INFO: Init: Process Info: Peak Memory Used: 20388 Working Set: 20388 PageFile: 22388
[10/06/07 10:05:27] INFO: Init: Added all subdirectories and cached all files in 0.027000 seconds
[10/06/07 10:05:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18352 files
[10/06/07 10:05:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[10/06/07 10:05:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[10/06/07 10:05:29] INFO: Init: Unreal engine initialized
[10/06/07 10:05:29] INFO: Init: Client initialized
[10/06/07 10:05:30] INFO: Init: Direct3D adapters detected:
[10/06/07 10:05:30] INFO: Init: NVIDIA GeForce 8500 GT (nv4_disp.dll)
[10/06/07 10:05:30] INFO: Init: D3D Device: Video memory on board: 498
[10/06/07 10:05:30] INFO: Init: D3D Driver: AGP support detected
[10/06/07 10:05:30] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[10/06/07 10:05:30] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxActiveLights=8
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxStreams=16
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxStreamStride=255
[10/06/07 10:05:30] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[10/06/07 10:05:30] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[10/06/07 10:05:30] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[10/06/07 10:05:30] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[10/06/07 10:05:30] INFO: Init: D3D Driver: Device supports FP Filtering
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[10/06/07 10:05:30] INFO: Init: D3D Driver: Device supports Shader Model 3
[10/06/07 10:05:30] INFO: Init: D3D Driver: Using w- pixel fog
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports trilinear
[10/06/07 10:05:30] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports LOD biasing
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports Z biasing
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[10/06/07 10:05:30] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[10/06/07 10:05:30] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 8500 GT
[10/06/07 10:05:30] INFO: Init: D3D Device: wProduct=6
[10/06/07 10:05:30] INFO: Init: D3D Device: wVersion=14
[10/06/07 10:05:30] INFO: Init: D3D Device: wSubVersion=11
[10/06/07 10:05:30] INFO: Init: D3D Device: wBuild=6371
[10/06/07 10:05:30] INFO: Init: D3D Device: dwVendorId=4318
[10/06/07 10:05:30] INFO: Init: D3D Device: dwDeviceId=1057
[10/06/07 10:05:30] INFO: Init: D3D Device: dwSubSysId=75503982
[10/06/07 10:05:30] INFO: Init: D3D Device: dwRevision=161
[10/06/07 10:05:30] INFO: Init: D3D Detected: NVIDIA video card.
[10/06/07 10:05:30] INFO: Init: GPUs detected: 1.
[10/06/07 10:05:30] INFO: Init: (Karma): Initializing Karma for game.
[10/06/07 10:05:30] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[10/06/07 10:05:30] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[10/06/07 10:05:30] INFO: Init: WinSock: I am ash (192.168.2.5)
[10/06/07 10:05:30] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[10/06/07 10:05:32] INFO: Log: Level is Level Entry.myLevel
[10/06/07 10:05:32] INFO: Log: Bringing Level Entry.myLevel up for play...
[10/06/07 10:05:32] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[10/06/07 10:05:32] INFO: Log: Level is Level loading_screen.myLevel
[10/06/07 10:05:32] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[10/06/07 10:05:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 10:05:33] INFO: Init: ALAudio: subsystem initialized.
[10/06/07 10:05:53] INFO: Init: Input system initialized for WindowsViewport
[10/06/07 10:05:53] INFO: Log: Opened viewport
[10/06/07 10:05:53] WARN: Warning: Couldn't SetForegroundWindow.
[10/06/07 10:05:54] INFO: Log: Attempting to set resolution: 1600x1200 (Fullscreen)
[10/06/07 10:05:54] INFO: Init: Best-match display mode: 1600x1200x32@60
[10/06/07 10:05:54] INFO: Log: Using 32-bit back-buffer format (22)
[10/06/07 10:05:54] INFO: Log: Using 32-bit depth-buffer format (75)
[10/06/07 10:05:54] INFO: Log: FSAA support: 16x.  Floating-point FSAA: 16x.
[10/06/07 10:05:54] INFO: Log: Creating device
[10/06/07 10:05:54] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[10/06/07 10:05:54] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[10/06/07 10:05:54] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[10/06/07 10:05:55] INFO: Init: Game engine initialized
[10/06/07 10:05:55] INFO: Log: Startup time: 26.848000 seconds
[10/06/07 10:05:55] INFO: Init: Start SGOUI Init Start
[10/06/07 10:05:57] INFO: Log: VGUIXmlWinManager construction time = 1.338999 sec
[10/06/07 10:05:57] INFO: Init: Start SGOUI Init End
[10/06/07 10:05:58] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
 port 10101 ...
[10/06/07 10:05:58] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=1583334756 STATS=1
[10/06/07 10:05:58] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[10/06/07 10:05:58] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[10/06/07 10:06:00] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[10/06/07 10:06:01] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187)
[10/06/07 10:06:01] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=-1362577340 STATS=1
[10/06/07 10:06:01] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[10/06/07 10:06:01] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/06/07 10:06:01] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[10/06/07 10:06:01] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[10/06/07 10:06:01] INFO: Log: Sent login to ChatServer.
[10/06/07 10:06:01] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=-729518576 STATS=1
[10/06/07 10:06:01] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[10/06/07 10:06:03] INFO: Log: Sent login to SocialServer.
[10/06/07 10:16:19] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10118 (Chunk_n19_6)
[10/06/07 10:16:19] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10118/Entry.vgr
[10/06/07 10:16:19] NETWORK: DevNet: Game client on port 0, rate 10000
[10/06/07 10:16:19] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194)
[10/06/07 10:16:19] NETWORK: DevNet: Client received from 64.37.177.194:10118: CHALLENGE VER=3186 CHALLENGE=-951866942 STATS=0
[10/06/07 10:16:20] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10118
[10/06/07 10:16:21] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:21] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play...
[10/06/07 10:16:21] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:21] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play...
[10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play...
[10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play...
[10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play...
[10/06/07 10:16:23] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:23] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play...
[10/06/07 10:16:23] INFO: Log: Level is Level Chunk_n19_6.myLevel
[10/06/07 10:16:23] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play...
[10/06/07 10:16:23] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/06/07 10:16:28] INFO: Log: Sending join.
[10/06/07 10:16:31] NETWORK: DevNet: Client received: JOINED 
[10/06/07 10:22:59] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[10/06/07 10:31:20] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray
[10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::SkinPawns
[10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::RenderScene
[10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::RenderLevels
[10/06/07 10:44:56] FATAL: Critical: (Pos=32807.96,64001.00,11560.01)
[10/06/07 10:44:56] FATAL: Critical: UGameEngine::Draw
[10/06/07 10:44:56] FATAL: Critical: UWindowsViewport::Repaint
[10/06/07 10:44:56] FATAL: Critical: UWindowsClient::Tick
[10/06/07 10:44:56] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/06/07 10:44:56] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/06/07 10:44:57] FATAL: Exit: OpenAL Audio subsystem shut down.
__________________
Highsung-High Elf Bard
Earthwolf-Vulmane Druid
Chanchu-Orc Monk
Healtank-High Elf Cleric
Darksand-Mordebi Dread Knight
Purplehazz-Dark Elf Bard


all on test, still low levels. I usually play with my Wife.

Wife's toons

Bisonlove-Varanjar Shaman
Arrowsmith-Varanjar Ranger
Jintwist-Orc Disciple
Shetank-Varanjar Warrior
Lifeflo-Mordebi Cleric

Last edited by Micstruth : 10-07-2007 at 02:28 PM.
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Old 10-07-2007, 02:52 PM   #69 (permalink)
Ysharros
Senior Member
 
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 Additional Info
Last Online: 11-20-2008 02:11 PM
Join Date: Sep 2005
Location: Texas
Posts: 1,009

Level: 28

HP: 116 / 677
MP: 336 / 6390
EXP: 10%
Re: CTD -- client log(s)

Bleh. Finding new and varied ways to crash!

Code:
[10/07/07 12:21:25] INFO: Log: Bringing Level Chunk_n24_29.myLevel up for play...
[10/07/07 12:21:25] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[10/07/07 12:21:42] INFO: Log: Sending join.
[10/07/07 12:21:42] NETWORK: DevNet: Client received: JOINED 
[10/07/07 12:21:47] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8021_cloth_shaders.utx
[10/07/07 12:21:47] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8001_materials_shaders.utx
[10/07/07 12:24:33] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:35] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:36] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:37] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:37] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:38] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:38] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:38] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:38] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:38] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:39] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:39] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:40] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:40] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:40] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:40] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:41] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:43] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:44] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:45] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:45] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:45] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:46] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:46] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:46] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:46] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:47] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:47] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:47] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:49] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:50] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:51] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:52] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:53] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:54] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:56] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:57] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:58] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:58] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:58] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:24:59] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:25:02] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:25:04] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:25:04] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:25:06] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:25:09] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked
[10/07/07 12:50:23] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray
[10/07/07 12:50:23] FATAL: Critical: VgPlanetScene::SkinPawns
[10/07/07 12:50:23] FATAL: Critical: VgPlanetScene::RenderScene
[10/07/07 12:50:23] FATAL: Critical: VgPlanetScene::RenderLevels
[10/07/07 12:50:23] FATAL: Critical: (Pos= 7117.32,-25292.82,28997.28)
[10/07/07 12:50:23] FATAL: Critical: UGameEngine::Draw
[10/07/07 12:50:23] FATAL: Critical: UWindowsViewport::Repaint
[10/07/07 12:50:23] FATAL: Critical: UWindowsClient::Tick
[10/07/07 12:50:23] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[10/07/07 12:50:23] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[10/07/07 12:50:23] FATAL: Exit: OpenAL Audio subsystem shut down.
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