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#61 (permalink) |
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Member
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Re: CTD -- client log(s)
Little longer this time, made it almost 90 minutes, again in southwatch, this time while kiting a mob.
Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0046abbe trying to read from 0x00000343. Exception occurred at 10/6/2007 09:14:32 Running Time = 0 days, 01 hours, 22 minutes, 26 seconds Application Specific Data: General protection fault! Stack History: AActor::SetBase <- VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=25606.81,16373.96,41194.68) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick Build: 1898 Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel @ 2403 MHz with 2046MB RAM Video: NVIDIA GeForce 7950 GX2 (9147) Mem: Load=51, PK=757940224, WS=499683328, PF=629645312, V=1252245504/2147352576 Player data: Name = Trooly Chunk = (-28,25) Location = (25606.81,16373.96,41148.17) Context: EDI: 0x00000002 ESI: 0x0d4a64e0 EAX: 0x000002c7 EBX: 0x106d8800 ECX: 0x106d8800 EDX: 0x0076fb58 EIP: 0x0046abbe EBP: 0x0012cdf4 SegCs: 0x0000001b EFlags: 0x00210283 ESP: 0x0012cb84 SegSs: 0x00000023 |
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#62 (permalink) |
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Senior Member
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Re: CTD -- client log(s)
Also Southwatch CTD, in my case about 1 minute after recalling there from Deebs.
Code:
[10/06/07 11:07:38] INFO: Log: Precaching: Chunk_n27_26.LevelInfo0 [10/06/07 11:07:39] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [10/06/07 11:07:39] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [10/06/07 11:07:39] INFO: Log: Precaching: Chunk_n27_26.LevelInfo0 [10/06/07 11:15:03] INFO: Log: Collecting garbage [10/06/07 11:15:04] INFO: Log: Purging garbage [10/06/07 11:15:05] INFO: Log: Garbage: objects: 91105->72182; refs: 987548 [10/06/07 11:15:08] WARN: Warning: Failed to load 'UEA_human_F_advn': Can't find file 'UEA_human_F_advn' [10/06/07 11:15:08] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_advn' [10/06/07 11:15:08] WARN: Warning: Failed to load 'UEA_human_F_pose': Can't find file 'UEA_human_F_pose' [10/06/07 11:15:08] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_pose' [10/06/07 11:15:08] WARN: Warning: Failed to load 'UEA_human_F_crft': Can't find file 'UEA_human_F_crft' [10/06/07 11:15:08] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_crft' [10/06/07 11:18:31] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [10/06/07 11:18:31] INFO: Log: Level is Level loading_screen.myLevel [10/06/07 11:18:31] INFO: Log: Bringing Level loading_screen.myLevel up for play... [10/06/07 11:18:31] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/06/07 11:18:32] INFO: Log: Collecting garbage [10/06/07 11:18:32] INFO: Log: Purging garbage [10/06/07 11:18:35] INFO: Log: Garbage: objects: 79746->20467; refs: 90652 [10/06/07 11:18:43] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [10/06/07 11:18:44] INFO: Log: Trying to connect to LoginServer at 64.37.177.187 port 10101 ... [10/06/07 11:18:44] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=-105750044 STATS=1 [10/06/07 11:18:50] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10128 (Chunk_n25_28) [10/06/07 11:18:50] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10128/Entry.vgr [10/06/07 11:18:50] NETWORK: DevNet: Game client on port 0, rate 10000 [10/06/07 11:18:50] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188) [10/06/07 11:18:51] NETWORK: DevNet: Client received from 64.37.177.188:10128: CHALLENGE VER=3186 CHALLENGE=707203661 STATS=0 [10/06/07 11:18:51] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n25_28 LONE=0 IP=0.0.0.0 PORT=10128 [10/06/07 11:18:52] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/06/07 11:18:52] INFO: Log: Bringing Level Chunk_n25_28.myLevel up for play... [10/06/07 11:18:53] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/06/07 11:18:53] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play... [10/06/07 11:18:54] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/06/07 11:18:54] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play... [10/06/07 11:18:54] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/06/07 11:18:54] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play... [10/06/07 11:18:54] ERROR: Error: (Karma): KInitActorDynamics: No Model. [10/06/07 11:18:55] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/06/07 11:18:55] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play... [10/06/07 11:18:55] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/06/07 11:18:55] INFO: Log: Bringing Level Chunk_n24_28.myLevel up for play... [10/06/07 11:18:55] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/06/07 11:18:55] INFO: Log: Bringing Level Chunk_n26_29.myLevel up for play... [10/06/07 11:18:56] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/06/07 11:18:56] INFO: Log: Bringing Level Chunk_n25_29.myLevel up for play... [10/06/07 11:18:56] INFO: Log: Level is Level Chunk_n25_28.myLevel [10/06/07 11:18:56] INFO: Log: Bringing Level Chunk_n24_29.myLevel up for play... [10/06/07 11:18:56] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/06/07 11:19:12] INFO: Log: Sending join. [10/06/07 11:19:12] NETWORK: DevNet: Client received: JOINED [10/06/07 11:21:46] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8021_cloth_shaders.utx [10/06/07 11:21:46] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8001_materials_shaders.utx [10/06/07 11:26:06] INFO: Log: Connecting to SDKVGO-TEST-10.vanguardsoh.net:10136 (Chunk_n28_25) [10/06/07 11:26:06] INFO: Log: Browse: SDKVGO-TEST-10.vanguardsoh.net:10136/Entry.vgr [10/06/07 11:26:06] NETWORK: DevNet: Game client on port 0, rate 10000 [10/06/07 11:26:06] NETWORK: DevNet: Resolved SDKVGO-TEST-10.vanguardsoh.net (64.37.177.196) [10/06/07 11:26:06] NETWORK: DevNet: Client received from 64.37.177.196:10136: CHALLENGE VER=3186 CHALLENGE=-1888654488 STATS=0 [10/06/07 11:26:06] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n28_25 LONE=0 IP=0.0.0.0 PORT=10136 [10/06/07 11:26:07] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/06/07 11:26:07] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [10/06/07 11:26:07] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/06/07 11:26:07] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play... [10/06/07 11:26:08] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/06/07 11:26:08] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [10/06/07 11:26:08] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/06/07 11:26:08] INFO: Log: Bringing Level Chunk_n27_24.myLevel up for play... [10/06/07 11:26:09] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/06/07 11:26:09] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play... [10/06/07 11:26:09] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/06/07 11:26:09] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play... [10/06/07 11:26:09] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/06/07 11:26:09] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play... [10/06/07 11:26:10] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/06/07 11:26:10] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play... [10/06/07 11:26:10] INFO: Log: Level is Level Chunk_n28_25.myLevel [10/06/07 11:26:10] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play... [10/06/07 11:26:11] INFO: Log: Collecting garbage [10/06/07 11:26:11] INFO: Log: Purging garbage [10/06/07 11:26:13] INFO: Log: Garbage: objects: 67070->33398; refs: 315539 [10/06/07 11:26:13] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/06/07 11:26:13] INFO: Log: Sending join. [10/06/07 11:26:13] NETWORK: DevNet: Client received: JOINED [10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::SkinPawns [10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::RenderScene [10/06/07 11:27:27] FATAL: Critical: VgPlanetScene::RenderLevels [10/06/07 11:27:27] FATAL: Critical: (Pos=-38539.03, 9704.44,48925.88) [10/06/07 11:27:27] FATAL: Critical: UGameEngine::Draw [10/06/07 11:27:27] FATAL: Critical: UWindowsViewport::Repaint [10/06/07 11:27:27] FATAL: Critical: UWindowsClient::Tick [10/06/07 11:27:27] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/06/07 11:27:27] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/06/07 11:27:27] FATAL: Exit: OpenAL Audio subsystem shut down.
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Stylish Corpse -- yet another MMO blog |
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#63 (permalink) |
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Member
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Re: CTD -- client log(s)
Again in Southwatch, while fighting a mob.
Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9d1 trying to read from 0x0000004d. Exception occurred at 10/6/2007 12:13:03 Running Time = 0 days, 00 hours, 35 minutes, 36 seconds Application Specific Data: General protection fault! Stack History: VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=51196.15,-3585.52,40106.16) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick Build: 1898 Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel @ 2403 MHz with 2046MB RAM Video: NVIDIA GeForce 7950 GX2 (9147) Mem: Load=48, PK=691011584, WS=438476800, PF=568020992, V=1315770368/2147352576 Player data: Name = Trooly Chunk = (-28,25) Location = (51196.15,-3585.52,40059.64) Context: EDI: 0x00000000 ESI: 0x3de68d40 EAX: 0x0000004d EBX: 0x05a5027c ECX: 0x3d096fe0 EDX: 0x3de676c0 EIP: 0x0063a9d1 EBP: 0x0012ce20 SegCs: 0x0000001b EFlags: 0x00210206 ESP: 0x0012cdfc SegSs: 0x00000023 |
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#64 (permalink) |
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Senior Member
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Re: CTD -- client log(s)
Three Rivers
I bet that bugbear killed me ![]() Code:
[10/06/07 11:33:16] INFO: ==================================================== [10/06/07 11:33:16] INFO: Log opened. [10/06/07 11:33:16] INFO: Init: Name subsystem initialized [10/06/07 11:33:16] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [10/06/07 11:33:16] INFO: Init: Compiled: Oct 3 2007 10:49:27 [10/06/07 11:33:16] INFO: Init: Threadsafe Core: No [10/06/07 11:33:16] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\ [10/06/07 11:33:16] INFO: Init: Character set: Unicode [10/06/07 11:33:18] INFO: DevLoad: Bound to IpDrv.dll [10/06/07 11:33:18] INFO: DevLoad: Bound to Engine.dll [10/06/07 11:33:18] INFO: DevLoad: Bound to Core.dll [10/06/07 11:33:18] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [10/06/07 11:33:18] INFO: DevLoad: Bound to Window.dll [10/06/07 11:33:18] INFO: Init: Object subsystem initialized [10/06/07 11:33:18] INFO: Init: Computer: IZDESKTOP [10/06/07 11:33:18] INFO: Init: User: Isabelle [10/06/07 11:33:18] INFO: Init: CPU Page size=4096, Processors=2 [10/06/07 11:33:18] INFO: Init: CPU Detected: AuthenticAMD [10/06/07 11:33:18] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [10/06/07 11:33:18] INFO: Init: CPU Speed=2006.508545 MHz [10/06/07 11:33:18] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K [10/06/07 11:33:18] INFO: Init: Working set: 32000 / 159000 [10/06/07 11:33:18] INFO: Init: Process Info: Peak Memory Used: 22020 Working Set: 22020 PageFile: 22728 [10/06/07 11:33:19] INFO: Init: Added all subdirectories and cached all files in 0.027000 seconds [10/06/07 11:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18352 files [10/06/07 11:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [10/06/07 11:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [10/06/07 11:33:21] INFO: Init: Unreal engine initialized [10/06/07 11:33:21] INFO: Init: Client initialized [10/06/07 11:33:21] INFO: Init: Direct3D adapters detected: [10/06/07 11:33:21] INFO: Init: Radeon X1300 Series (Omega 3.8.330) (ati2dvag.dll) [10/06/07 11:33:21] INFO: Init: D3D Device: Video memory on board: 256 [10/06/07 11:33:21] INFO: Init: D3D Driver: AGP support detected [10/06/07 11:33:21] INFO: Init: D3D Driver: PixelShaderVersion=2.0 [10/06/07 11:33:21] INFO: Init: D3D Driver: VertexShaderVersion=2.0 [10/06/07 11:33:21] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [10/06/07 11:33:21] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [10/06/07 11:33:21] INFO: Init: D3D Driver: MaxActiveLights=8 [10/06/07 11:33:21] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405 [10/06/07 11:33:21] INFO: Init: D3D Driver: MaxVertexIndex=16777215 [10/06/07 11:33:21] INFO: Init: D3D Driver: MaxStreams=16 [10/06/07 11:33:21] INFO: Init: D3D Driver: MaxStreamStride=508 [10/06/07 11:33:21] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [10/06/07 11:33:21] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [10/06/07 11:33:21] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [10/06/07 11:33:21] INFO: Init: D3D Driver: Using Hacked HW Instancing [10/06/07 11:33:21] INFO: Init: D3D Driver: Using w- pixel fog [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports trilinear [10/06/07 11:33:21] INFO: Init: D3D Driver: not using cubemaps [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports LOD biasing [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports Z biasing [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [10/06/07 11:33:21] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [10/06/07 11:33:21] INFO: Init: D3D Device: szDriver=ati2dvag.dll [10/06/07 11:33:21] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.330) [10/06/07 11:33:21] INFO: Init: D3D Device: wProduct=6 [10/06/07 11:33:21] INFO: Init: D3D Device: wVersion=14 [10/06/07 11:33:21] INFO: Init: D3D Device: wSubVersion=10 [10/06/07 11:33:21] INFO: Init: D3D Device: wBuild=6660 [10/06/07 11:33:21] INFO: Init: D3D Device: dwVendorId=4098 [10/06/07 11:33:21] INFO: Init: D3D Device: dwDeviceId=28994 [10/06/07 11:33:21] INFO: Init: D3D Device: dwSubSysId=50466818 [10/06/07 11:33:21] INFO: Init: D3D Device: dwRevision=0 [10/06/07 11:33:21] INFO: Init: D3D Detected: ATI video card. [10/06/07 11:33:21] INFO: Init: GPUs detected: 1. [10/06/07 11:33:21] INFO: Init: (Karma): Initializing Karma for game. [10/06/07 11:33:21] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [10/06/07 11:33:21] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [10/06/07 11:33:21] INFO: Init: WinSock: I am iz-desktop (192.168.1.107) [10/06/07 11:33:22] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [10/06/07 11:33:23] INFO: Log: Level is Level Entry.myLevel [10/06/07 11:33:23] INFO: Log: Bringing Level Entry.myLevel up for play... [10/06/07 11:33:23] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [10/06/07 11:33:23] INFO: Log: Level is Level loading_screen.myLevel [10/06/07 11:33:23] INFO: Log: Bringing Level loading_screen.myLevel up for play... [10/06/07 11:33:24] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/06/07 11:33:25] INFO: Init: ALAudio: subsystem initialized. [10/06/07 11:33:45] INFO: Init: Input system initialized for WindowsViewport [10/06/07 11:33:45] INFO: Log: Opened viewport [10/06/07 11:33:45] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [10/06/07 11:33:45] INFO: Init: Best-match display mode: 1280x1024x32@75 [10/06/07 11:33:45] INFO: Log: Using 32-bit back-buffer format (22) [10/06/07 11:33:45] INFO: Log: Using 32-bit depth-buffer format (75) [10/06/07 11:33:45] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x. [10/06/07 11:33:45] INFO: Log: Creating device [10/06/07 11:33:45] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [10/06/07 11:33:45] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [10/06/07 11:33:45] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [10/06/07 11:33:48] INFO: Init: Game engine initialized [10/06/07 11:33:48] INFO: Log: Startup time: 28.649000 seconds [10/06/07 11:33:48] INFO: Init: Start SGOUI Init Start [10/06/07 11:33:49] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\Map\InfoMapSkin.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\DroxUI\Map\InfoMapSkin.xml [10/06/07 11:33:54] INFO: Log: VGUIXmlWinManager construction time = 4.691998 sec [10/06/07 11:33:54] INFO: Init: Start SGOUI Init End [10/06/07 11:33:57] INFO: Log: Trying to connect to LoginServer at 64.37.177.187 port 10101 ... [10/06/07 11:33:57] INFO: Log: Precaching: loading_screen.LevelInfo0 [10/06/07 11:33:58] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=275867892 STATS=1 [10/06/07 11:33:58] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [10/06/07 11:33:59] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [10/06/07 11:34:01] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [10/06/07 11:34:01] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187) [10/06/07 11:34:01] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=-575868818 STATS=1 [10/06/07 11:34:02] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [10/06/07 11:34:02] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [10/06/07 11:34:02] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [10/06/07 11:34:02] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [10/06/07 11:34:02] INFO: Log: Sent login to ChatServer. [10/06/07 11:34:02] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=201471670 STATS=1 [10/06/07 11:34:02] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [10/06/07 11:34:05] INFO: Log: Sent login to SocialServer. [10/06/07 11:59:58] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10114 (Chunk_n27_26) [10/06/07 11:59:58] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10114/Entry.vgr [10/06/07 11:59:58] NETWORK: DevNet: Game client on port 0, rate 10000 [10/06/07 11:59:58] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188) [10/06/07 11:59:58] NETWORK: DevNet: Client received from 64.37.177.188:10114: CHALLENGE VER=3186 CHALLENGE=393157283 STATS=0 [10/06/07 11:59:58] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10114 [10/06/07 11:59:59] INFO: Log: Level is Level Chunk_n27_26.myLevel [10/06/07 11:59:59] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play... [10/06/07 12:00:00] INFO: Log: Level is Level Chunk_n27_26.myLevel [10/06/07 12:00:00] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [10/06/07 12:00:01] INFO: Log: Level is Level Chunk_n27_26.myLevel [10/06/07 12:00:01] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play... [10/06/07 12:00:01] INFO: Log: Level is Level Chunk_n27_26.myLevel [10/06/07 12:00:01] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play... [10/06/07 12:00:02] INFO: Log: Level is Level Chunk_n27_26.myLevel [10/06/07 12:00:02] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play... [10/06/07 12:00:02] INFO: Log: Level is Level Chunk_n27_26.myLevel [10/06/07 12:00:02] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play... [10/06/07 12:00:02] INFO: Log: Level is Level Chunk_n27_26.myLevel [10/06/07 12:00:02] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play... [10/06/07 12:00:03] INFO: Log: Level is Level Chunk_n27_26.myLevel [10/06/07 12:00:03] INFO: Log: Bringing Level Chunk_n27_27.myLevel up for play... [10/06/07 12:00:04] INFO: Log: Level is Level Chunk_n27_26.myLevel [10/06/07 12:00:04] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play... [10/06/07 12:00:04] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/06/07 12:00:20] INFO: Log: Sending join. [10/06/07 12:00:20] NETWORK: DevNet: Client received: JOINED [10/06/07 12:04:30] WARN: Warning: Failed to load 'Sound CombatSounds.SlashVToughHideCritical': Failed to find object 'Sound CombatSounds.SlashVToughHideCritical' [10/06/07 12:04:30] INFO: Log: Failed to load 'Sound CombatSounds.SlashVToughHideCritical': Failed to find object 'Sound CombatSounds.SlashVToughHideCritical' [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): Unknown: Status 80 Given, Status: (null) [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135 [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135 [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135 [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null) [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null) [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: „‹ [10/06/07 12:17:58] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null) [10/06/07 12:18:06] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status: [10/06/07 12:18:06] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK Date: Sat, 06 Oct 2007 17:19:08 GMT Set-Cookie: JSESSIONID=5929BB0BA7500BAC7917E3C4650B8065.sdk-vgspt10-4209; Path=/ messageID: ID:sdk-vgspt10.station.sony.com-32802-1190456558702-4:37064:1:1:1 Content-Length: 0 Content-Type: text/plain; charset=UTF-8 [10/06/07 12:18:06] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [10/06/07 12:18:06] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::SkinPawns [10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::RenderScene [10/06/07 12:27:42] FATAL: Critical: VgPlanetScene::RenderLevels [10/06/07 12:27:42] FATAL: Critical: (Pos=18297.81,89826.95,44634.80) [10/06/07 12:27:42] FATAL: Critical: UGameEngine::Draw [10/06/07 12:27:42] FATAL: Critical: UWindowsViewport::Repaint [10/06/07 12:27:42] FATAL: Critical: UWindowsClient::Tick [10/06/07 12:27:42] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/06/07 12:27:42] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/06/07 12:27:42] FATAL: Exit: OpenAL Audio subsystem shut down.
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Stylish Corpse -- yet another MMO blog |
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#65 (permalink) |
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Member
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Re: CTD -- client log(s)
My turn, don't be fooled by the 2+ hours playtime I was afk for 3/4 of it.
Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9b2 trying to read from 0x00000048. Exception occurred at 10/6/2007 14:27:48 Running Time = 0 days, 02 hours, 10 minutes, 11 seconds Application Specific Data: General protection fault! Stack History: VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=-38395.14, 9790.97,48940.22) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick Build: 1898 Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel @ 2403 MHz with 2046MB RAM Video: NVIDIA GeForce 7950 GX2 (9147) Mem: Load=50, PK=704630784, WS=472100864, PF=603688960, V=1413718016/2147352576 Player data: Name = Trooly Chunk = (-28,25) Location = (-38395.14,9790.97,48840.26) Context: EDI: 0x00000000 ESI: 0x3c855780 EAX: 0x00000000 EBX: 0x05a5027c ECX: 0x41c58700 EDX: 0x05a50028 EIP: 0x0063a9b2 EBP: 0x0012ce20 SegCs: 0x0000001b EFlags: 0x00210297 ESP: 0x0012cdfc SegSs: 0x00000023 |
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#66 (permalink) |
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Member
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Re: CTD -- client log(s)
Another, similar to the others, again in Southwatch.
Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9d1 trying to read from 0x0000004d. Exception occurred at 10/6/2007 15:57:55 Running Time = 0 days, 01 hours, 26 minutes, 37 seconds Application Specific Data: General protection fault! Stack History: VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=20287.26,12798.99,43000.13) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick Build: 1898 Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel @ 2403 MHz with 2046MB RAM Video: NVIDIA GeForce 7950 GX2 (9147) Mem: Load=51, PK=726986752, WS=478633984, PF=617140224, V=1266601984/2147352576 Player data: Name = Trooly Chunk = (-28,25) Location = (20287.26,12798.99,42953.62) Context: EDI: 0x00000000 ESI: 0x2ee71680 EAX: 0x0000004d EBX: 0x05a5027c ECX: 0x40488160 EDX: 0x2ee717c0 EIP: 0x0063a9d1 EBP: 0x0012ce20 SegCs: 0x0000001b EFlags: 0x00210206 ESP: 0x0012cdfc SegSs: 0x00000023 |
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#67 (permalink) |
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Member
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Re: CTD -- client log(s)
Ha! Ok Ysh ya slacker, try and beat this!
Code:
vgclient.exe (Build 1898) caused an Access Violation (0xc0000005) in module Engine.dll at 0x0063a9b2 trying to read from 0x00000048. Exception occurred at 10/6/2007 21:24:59 Running Time = 0 days, 00 hours, 01 minutes, 26 seconds Application Specific Data: General protection fault! Stack History: VgPlanetScene::SkinLevelsActorArray <- VgPlanetScene::SkinPawns <- VgPlanetScene::RenderScene <- VgPlanetScene::RenderLevels <- (Pos=-38398.48, 9377.53,48856.87) <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick Build: 1898 Build Stamp: VANGUARD_BUILD_01898_2007-10-03_10:13_RELEASECLIENT OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel @ 2403 MHz with 2046MB RAM Video: NVIDIA GeForce 7950 GX2 (9147) Mem: Load=43, PK=555307008, WS=306683904, PF=423170048, V=1593724928/2147352576 Player data: Name = Trooly Chunk = (-28,25) Location = (-38398.48,9377.53,48787.10) Context: EDI: 0x00000000 ESI: 0x23b05b40 EAX: 0x00000000 EBX: 0x05a5027c ECX: 0x347cb2c0 EDX: 0x05a50028 EIP: 0x0063a9b2 EBP: 0x0012ce20 SegCs: 0x0000001b EFlags: 0x00210297 ESP: 0x0012cdfc SegSs: 0x00000023 |
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#68 (permalink) |
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Junior Member
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Re: CTD -- client log(s)
My First attempt at CTD logs.
Code:
[10/06/07 10:05:27] INFO: ==================================================== [10/06/07 10:05:27] INFO: Log opened. [10/06/07 10:05:27] INFO: Init: Name subsystem initialized [10/06/07 10:05:27] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [10/06/07 10:05:27] INFO: Init: Compiled: Oct 3 2007 10:49:27 [10/06/07 10:05:27] INFO: Init: Threadsafe Core: No [10/06/07 10:05:27] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\ [10/06/07 10:05:27] INFO: Init: Character set: Unicode [10/06/07 10:05:27] INFO: DevLoad: Bound to IpDrv.dll [10/06/07 10:05:27] INFO: DevLoad: Bound to Engine.dll [10/06/07 10:05:27] INFO: DevLoad: Bound to Core.dll [10/06/07 10:05:27] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [10/06/07 10:05:27] INFO: DevLoad: Bound to Window.dll [10/06/07 10:05:27] INFO: Init: Object subsystem initialized [10/06/07 10:05:27] INFO: Init: Computer: ###### [10/06/07 10:05:27] INFO: Init: User: ##### [10/06/07 10:05:27] INFO: Init: CPU Page size=4096, Processors=2 [10/06/07 10:05:27] INFO: Init: CPU Detected: AuthenticAMD [10/06/07 10:05:27] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [10/06/07 10:05:27] INFO: Init: CPU Speed=2060.741605 MHz [10/06/07 10:05:27] INFO: Init: Memory total: Phys=2096620K Pagef=4034784K Virt=2097024K [10/06/07 10:05:27] INFO: Init: Working set: 32000 / 159000 [10/06/07 10:05:27] INFO: Init: Process Info: Peak Memory Used: 20388 Working Set: 20388 PageFile: 22388 [10/06/07 10:05:27] INFO: Init: Added all subdirectories and cached all files in 0.027000 seconds [10/06/07 10:05:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18352 files [10/06/07 10:05:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [10/06/07 10:05:28] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [10/06/07 10:05:29] INFO: Init: Unreal engine initialized [10/06/07 10:05:29] INFO: Init: Client initialized [10/06/07 10:05:30] INFO: Init: Direct3D adapters detected: [10/06/07 10:05:30] INFO: Init: NVIDIA GeForce 8500 GT (nv4_disp.dll) [10/06/07 10:05:30] INFO: Init: D3D Device: Video memory on board: 498 [10/06/07 10:05:30] INFO: Init: D3D Driver: AGP support detected [10/06/07 10:05:30] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [10/06/07 10:05:30] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [10/06/07 10:05:30] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [10/06/07 10:05:30] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [10/06/07 10:05:30] INFO: Init: D3D Driver: MaxActiveLights=8 [10/06/07 10:05:30] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [10/06/07 10:05:30] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [10/06/07 10:05:30] INFO: Init: D3D Driver: MaxStreams=16 [10/06/07 10:05:30] INFO: Init: D3D Driver: MaxStreamStride=255 [10/06/07 10:05:30] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [10/06/07 10:05:30] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [10/06/07 10:05:30] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [10/06/07 10:05:30] INFO: Init: D3D Driver: Device supports HW Shadow Maps [10/06/07 10:05:30] INFO: Init: D3D Driver: Device supports FP Filtering [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [10/06/07 10:05:30] INFO: Init: D3D Driver: Device supports Shader Model 3 [10/06/07 10:05:30] INFO: Init: D3D Driver: Using w- pixel fog [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports trilinear [10/06/07 10:05:30] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports LOD biasing [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports Z biasing [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [10/06/07 10:05:30] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [10/06/07 10:05:30] INFO: Init: D3D Device: szDriver=nv4_disp.dll [10/06/07 10:05:30] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 8500 GT [10/06/07 10:05:30] INFO: Init: D3D Device: wProduct=6 [10/06/07 10:05:30] INFO: Init: D3D Device: wVersion=14 [10/06/07 10:05:30] INFO: Init: D3D Device: wSubVersion=11 [10/06/07 10:05:30] INFO: Init: D3D Device: wBuild=6371 [10/06/07 10:05:30] INFO: Init: D3D Device: dwVendorId=4318 [10/06/07 10:05:30] INFO: Init: D3D Device: dwDeviceId=1057 [10/06/07 10:05:30] INFO: Init: D3D Device: dwSubSysId=75503982 [10/06/07 10:05:30] INFO: Init: D3D Device: dwRevision=161 [10/06/07 10:05:30] INFO: Init: D3D Detected: NVIDIA video card. [10/06/07 10:05:30] INFO: Init: GPUs detected: 1. [10/06/07 10:05:30] INFO: Init: (Karma): Initializing Karma for game. [10/06/07 10:05:30] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [10/06/07 10:05:30] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [10/06/07 10:05:30] INFO: Init: WinSock: I am ash (192.168.2.5) [10/06/07 10:05:30] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [10/06/07 10:05:32] INFO: Log: Level is Level Entry.myLevel [10/06/07 10:05:32] INFO: Log: Bringing Level Entry.myLevel up for play... [10/06/07 10:05:32] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [10/06/07 10:05:32] INFO: Log: Level is Level loading_screen.myLevel [10/06/07 10:05:32] INFO: Log: Bringing Level loading_screen.myLevel up for play... [10/06/07 10:05:32] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/06/07 10:05:33] INFO: Init: ALAudio: subsystem initialized. [10/06/07 10:05:53] INFO: Init: Input system initialized for WindowsViewport [10/06/07 10:05:53] INFO: Log: Opened viewport [10/06/07 10:05:53] WARN: Warning: Couldn't SetForegroundWindow. [10/06/07 10:05:54] INFO: Log: Attempting to set resolution: 1600x1200 (Fullscreen) [10/06/07 10:05:54] INFO: Init: Best-match display mode: 1600x1200x32@60 [10/06/07 10:05:54] INFO: Log: Using 32-bit back-buffer format (22) [10/06/07 10:05:54] INFO: Log: Using 32-bit depth-buffer format (75) [10/06/07 10:05:54] INFO: Log: FSAA support: 16x. Floating-point FSAA: 16x. [10/06/07 10:05:54] INFO: Log: Creating device [10/06/07 10:05:54] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [10/06/07 10:05:54] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [10/06/07 10:05:54] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [10/06/07 10:05:55] INFO: Init: Game engine initialized [10/06/07 10:05:55] INFO: Log: Startup time: 26.848000 seconds [10/06/07 10:05:55] INFO: Init: Start SGOUI Init Start [10/06/07 10:05:57] INFO: Log: VGUIXmlWinManager construction time = 1.338999 sec [10/06/07 10:05:57] INFO: Init: Start SGOUI Init End [10/06/07 10:05:58] INFO: Log: Trying to connect to LoginServer at 64.37.177.187 port 10101 ... [10/06/07 10:05:58] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=1583334756 STATS=1 [10/06/07 10:05:58] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [10/06/07 10:05:58] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [10/06/07 10:06:00] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [10/06/07 10:06:01] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187) [10/06/07 10:06:01] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=-1362577340 STATS=1 [10/06/07 10:06:01] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [10/06/07 10:06:01] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [10/06/07 10:06:01] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [10/06/07 10:06:01] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [10/06/07 10:06:01] INFO: Log: Sent login to ChatServer. [10/06/07 10:06:01] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=-729518576 STATS=1 [10/06/07 10:06:01] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [10/06/07 10:06:03] INFO: Log: Sent login to SocialServer. [10/06/07 10:16:19] INFO: Log: Connecting to SDKVGO-TEST-08.vanguardsoh.net:10118 (Chunk_n19_6) [10/06/07 10:16:19] INFO: Log: Browse: SDKVGO-TEST-08.vanguardsoh.net:10118/Entry.vgr [10/06/07 10:16:19] NETWORK: DevNet: Game client on port 0, rate 10000 [10/06/07 10:16:19] NETWORK: DevNet: Resolved SDKVGO-TEST-08.vanguardsoh.net (64.37.177.194) [10/06/07 10:16:19] NETWORK: DevNet: Client received from 64.37.177.194:10118: CHALLENGE VER=3186 CHALLENGE=-951866942 STATS=0 [10/06/07 10:16:20] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n19_6 LONE=0 IP=0.0.0.0 PORT=10118 [10/06/07 10:16:21] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/06/07 10:16:21] INFO: Log: Bringing Level Chunk_n19_6.myLevel up for play... [10/06/07 10:16:21] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/06/07 10:16:21] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play... [10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play... [10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play... [10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n20_6.myLevel up for play... [10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n18_6.myLevel up for play... [10/06/07 10:16:22] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/06/07 10:16:22] INFO: Log: Bringing Level Chunk_n20_7.myLevel up for play... [10/06/07 10:16:23] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/06/07 10:16:23] INFO: Log: Bringing Level Chunk_n19_7.myLevel up for play... [10/06/07 10:16:23] INFO: Log: Level is Level Chunk_n19_6.myLevel [10/06/07 10:16:23] INFO: Log: Bringing Level Chunk_n18_7.myLevel up for play... [10/06/07 10:16:23] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/06/07 10:16:28] INFO: Log: Sending join. [10/06/07 10:16:31] NETWORK: DevNet: Client received: JOINED [10/06/07 10:22:59] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [10/06/07 10:31:20] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON' [10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::SkinPawns [10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::RenderScene [10/06/07 10:44:56] FATAL: Critical: VgPlanetScene::RenderLevels [10/06/07 10:44:56] FATAL: Critical: (Pos=32807.96,64001.00,11560.01) [10/06/07 10:44:56] FATAL: Critical: UGameEngine::Draw [10/06/07 10:44:56] FATAL: Critical: UWindowsViewport::Repaint [10/06/07 10:44:56] FATAL: Critical: UWindowsClient::Tick [10/06/07 10:44:56] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/06/07 10:44:56] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/06/07 10:44:57] FATAL: Exit: OpenAL Audio subsystem shut down.
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Highsung-High Elf Bard Earthwolf-Vulmane Druid Chanchu-Orc Monk Healtank-High Elf Cleric Darksand-Mordebi Dread Knight Purplehazz-Dark Elf Bard all on test, still low levels. I usually play with my Wife. Wife's toons Bisonlove-Varanjar Shaman Arrowsmith-Varanjar Ranger Jintwist-Orc Disciple Shetank-Varanjar Warrior Lifeflo-Mordebi Cleric Last edited by Micstruth : 10-07-2007 at 02:28 PM. |
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#69 (permalink) |
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Senior Member
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Re: CTD -- client log(s)
Bleh. Finding new and varied ways to crash!
![]() Code:
[10/07/07 12:21:25] INFO: Log: Bringing Level Chunk_n24_29.myLevel up for play... [10/07/07 12:21:25] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [10/07/07 12:21:42] INFO: Log: Sending join. [10/07/07 12:21:42] NETWORK: DevNet: Client received: JOINED [10/07/07 12:21:47] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8021_cloth_shaders.utx [10/07/07 12:21:47] WARN: Warning: Missing PhongMaterial PhongMaterial P0001_C0001_Materials_shaders.Shaders.PhongMaterial12 imported from file ..\Assets\Textures\P0001_C0001_Materials_shaders.utx referenced by ..\Assets\Textures\Ra8001_materials_shaders.utx [10/07/07 12:24:33] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:35] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:36] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:37] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:37] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:38] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:38] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:38] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:38] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:38] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:39] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:39] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:40] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:40] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:40] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:40] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:41] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:43] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:44] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:45] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:45] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:45] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:46] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:46] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:46] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:46] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:47] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:47] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:47] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:49] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:50] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:51] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:52] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:53] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:54] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:56] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:57] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:58] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:58] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:58] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:24:59] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:25:02] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:25:04] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:25:04] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:25:06] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:25:09] INFO: Log: Fixture PlayerPlacedObject1310(451921244) is already linked [10/07/07 12:50:23] FATAL: Critical: VgPlanetScene::SkinLevelsActorArray [10/07/07 12:50:23] FATAL: Critical: VgPlanetScene::SkinPawns [10/07/07 12:50:23] FATAL: Critical: VgPlanetScene::RenderScene [10/07/07 12:50:23] FATAL: Critical: VgPlanetScene::RenderLevels [10/07/07 12:50:23] FATAL: Critical: (Pos= 7117.32,-25292.82,28997.28) [10/07/07 12:50:23] FATAL: Critical: UGameEngine::Draw [10/07/07 12:50:23] FATAL: Critical: UWindowsViewport::Repaint [10/07/07 12:50:23] FATAL: Critical: UWindowsClient::Tick [10/07/07 12:50:23] FATAL: Exit: Executing UObject::StaticShutdownAfterError [10/07/07 12:50:23] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [10/07/07 12:50:23] FATAL: Exit: OpenAL Audio subsystem shut down.
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Stylish Corpse -- yet another MMO blog |
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