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Old 08-06-2007, 03:47 PM   #41 (permalink)
Ysharros
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Re: CTD -- client log(s)

Per request, the relevant lines of the CTD I just had when chunking - mounted on griff.

Code:
[08/06/07 13:01:52] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 93585.000000, 2938.000000, 15795.952148   TRAVLocXYZ = -102309.984375, 9601.962891, 15371.495117  (V = )
[08/06/07 13:37:58] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10135 (Chunk_n15_n11)
[08/06/07 13:37:58] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10135/Entry.vgr
[08/06/07 13:37:58] NETWORK: DevNet: Game client on port 0, rate 10000
[08/06/07 13:37:58] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.176.116)
[08/06/07 13:37:59] NETWORK: DevNet: Client received from 64.37.176.116:10135: CHALLENGE VER=3186 CHALLENGE=24482278 STATS=0
[08/06/07 13:37:59] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n15_n11 LONE=0 IP=0.0.0.0 PORT=10135
[08/06/07 13:38:00] INFO: Log: Level is Level Chunk_n15_n11.myLevel
[08/06/07 13:38:00] INFO: Log: Bringing Level Chunk_n16_n12.myLevel up for play...
[08/06/07 13:38:00] INFO: Log: Level is Level Chunk_n15_n11.myLevel
[08/06/07 13:38:00] INFO: Log: Bringing Level Chunk_n14_n12.myLevel up for play...
[08/06/07 13:38:00] INFO: Log: Level is Level Chunk_n15_n11.myLevel
[08/06/07 13:38:00] INFO: Log: Bringing Level Chunk_n16_n11.myLevel up for play...
[08/06/07 13:38:00] INFO: Log: Collecting garbage
[08/06/07 13:38:02] INFO: Log: Purging garbage
[08/06/07 13:38:03] INFO: Log: Garbage: objects: 111713->90231; refs: 1169245
[08/06/07 13:38:03] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/06/07 13:38:03] INFO: Log: Sending join.
[08/06/07 13:38:03] NETWORK: DevNet: Client received: JOINED 
[08/06/07 13:38:15] WARN: Warning: Failed to load 'EMFXMesh UEM_rockDervish_M_char.rockDervish_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_rockDervish_M_char.rockDervish_M_char_ALL_1_SKELETON'
[08/06/07 13:38:30] WARN: Warning: Failed to load 'EMFXMesh UEM_rockDervish_M_char.rockDervish_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_rockDervish_M_char.rockDervish_M_char_ALL_1_SKELETON'
[08/06/07 13:38:41] WARN: Warning: Failed to load 'EMFXMesh UEM_rockDervish_M_char.rockDervish_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_rockDervish_M_char.rockDervish_M_char_ALL_1_SKELETON'
[08/06/07 13:38:51] WARN: Warning: Failed to load 'EMFXMesh UEM_rockDervish_M_char.rockDervish_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_rockDervish_M_char.rockDervish_M_char_ALL_1_SKELETON'
[08/06/07 13:39:44] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-14,-11)
[08/06/07 13:39:44] INFO: Log: * * * Moving to chunk -14, -11.  PLocXYZ = 102530.156250, 3797.053467, 12271.218750   TRAVLocXYZ = -102269.843750, 3797.053467, 12271.218750
[08/06/07 13:39:44] INFO: Log: Level is Level Chunk_n15_n11.myLevel
[08/06/07 13:39:44] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[08/06/07 13:39:44] INFO: Log: VgPlanet::MoveViewActorToChunk(-14,-11) completed in 0.423000 seconds. (V = )
[08/06/07 13:39:45] INFO: Log: Connecting to SDKVGO-TEST-18.vanguardsoh.net:10114 (chunk_n14_n11)
[08/06/07 13:39:45] INFO: Log: Browse: SDKVGO-TEST-18.vanguardsoh.net:10114/Entry.vgr
[08/06/07 13:39:45] NETWORK: DevNet: Game client on port 0, rate 10000
[08/06/07 13:39:45] NETWORK: DevNet: Resolved SDKVGO-TEST-18.vanguardsoh.net (64.37.176.129)
[08/06/07 13:39:45] NETWORK: DevNet: Client received from 64.37.176.129:10114: CHALLENGE VER=3186 CHALLENGE=337049850 STATS=0
[08/06/07 13:39:45] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n14_n11 LONE=0 IP=0.0.0.0 PORT=10114
[08/06/07 13:39:45] INFO: Log: Sending join.
[08/06/07 13:39:45] NETWORK: DevNet: Client received: JOINED 
[08/06/07 13:39:46] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 84656.000000, 5984.000000, 13091.981445   TRAVLocXYZ = -102269.843750, 3797.053467, 12271.218750  (V = )
[08/06/07 13:39:56] FATAL: Critical: ATerrainInfo::LoadQuadWeldData
[08/06/07 13:39:56] FATAL: Critical: ATerrainInfo::RenderNewTerrainFarQuads
[08/06/07 13:39:56] FATAL: Critical: ATerrainInfo::RenderNewTerrain
[08/06/07 13:39:56] FATAL: Critical: ATerrainInfo::Render
[08/06/07 13:39:56] FATAL: Critical: VgPlanetScene::RenderScene
[08/06/07 13:39:56] FATAL: Critical: VgPlanetScene::RenderLevels
[08/06/07 13:39:56] FATAL: Critical: (Pos=-91971.80, 9492.61,13301.80)
[08/06/07 13:39:56] FATAL: Critical: UGameEngine::Draw
[08/06/07 13:39:56] FATAL: Critical: UWindowsViewport::Repaint
[08/06/07 13:39:56] FATAL: Critical: UWindowsClient::Tick
[08/06/07 13:39:56] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[08/06/07 13:39:56] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[08/06/07 13:39:56] FATAL: Exit: OpenAL Audio subsystem shut down.
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Old 08-17-2007, 03:21 PM   #42 (permalink)
Ysharros
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Re: CTD -- client log(s)

CTD in New Targonor just now - saw it coming too, my HD was chutering away to itself for a bit beforehand, usually a fair sign. Note that I was riding through NT at about 250 speed - also usually not a good idea for me in that town. Last few lines of log:

Code:
[08/17/07 13:16:19] NETWORK: DevNet: Client received: JOINED 
[08/17/07 13:16:19] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = -76178.000000, 98234.000000, 36352.980469   TRAVLocXYZ = -71931.242188, -102338.648438, 37288.671875  (V = )
[08/17/07 13:19:23] FATAL: Critical: IDirect3DVertexBuffer::Lock failed (D3DERR_DRIVERINTERNALERROR)
[08/17/07 13:19:23] FATAL: Critical: Windows GetLastError: The system cannot find the path specified. (3)
[08/17/07 13:19:23] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[08/17/07 13:19:23] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[08/17/07 13:19:24] FATAL: Exit: OpenAL Audio subsystem shut down.
[08/17/07 13:19:24] FATAL: Critical: FD3DVertexStream::Cache
[08/17/07 13:19:24] FATAL: Critical: FD3DRenderInterface::SetVertexStreams
[08/17/07 13:19:24] FATAL: Critical: UEMFXMeshInstance::RenderForSoftwareSkinningDDraw
[08/17/07 13:19:24] FATAL: Critical: UEMFXMeshInstance::RenderForSoftwareSkinningGetDMaterial
[08/17/07 13:19:24] FATAL: Critical: UEMFXMeshInstance::RenderForSoftwareSkinning
[08/17/07 13:19:24] FATAL: Critical: UEMFXMeshInstance::Render
[08/17/07 13:19:24] FATAL: Critical: [ Rendering Mesh:sawtableThestra_M_char_ALL_0_SKELETON ] [ Skin: 0 ]
[08/17/07 13:19:24] FATAL: Critical: FDynamicActor::Render
[08/17/07 13:19:24] FATAL: Critical: [ Rendering:SGONPCPawn Chunk_n27_24.SGONPCPawn3999 ]
[08/17/07 13:19:24] FATAL: Critical: VgPlanetScene::RenderLevelsActorArray
[08/17/07 13:19:24] FATAL: Critical: RenderLevel
[08/17/07 13:19:24] FATAL: Critical: (Level=-27,24 Pos=-41880.41,24876.80,36827.86)
[08/17/07 13:19:24] FATAL: Critical: VgPlanetScene::RenderScene
[08/17/07 13:19:24] FATAL: Critical: VgPlanetScene::RenderLevels
[08/17/07 13:19:24] FATAL: Critical: (Pos=-41880.41,24876.80,36827.86)
[08/17/07 13:19:24] FATAL: Critical: UGameEngine::Draw
[08/17/07 13:19:24] FATAL: Critical: UWindowsViewport::Repaint
[08/17/07 13:19:24] FATAL: Critical: UWindowsClient::Tick
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Old 08-18-2007, 12:46 AM   #43 (permalink)
Poldera
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Re: CTD -- client log(s)

CTD'd 4 times in new targonor myself in front of the lift, but no problems elsewhere. so theres SOMETHING with that area
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Old 08-19-2007, 04:55 PM   #44 (permalink)
Radikool
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Re: CTD -- client log(s)

Code:
[08/19/07 01:58:03] FATAL: Critical: FMallocWindows::Realloc
[08/19/07 01:58:03] FATAL: Critical: 32C26400 3920 FArray
[08/19/07 01:58:03] FATAL: Critical: FCanvasUtil::DrawTile
[08/19/07 01:58:03] FATAL: Critical: UCanvas::DrawTile
[08/19/07 01:58:03] FATAL: Critical: UCanvas::WrappedPrint
[08/19/07 01:58:03] FATAL: Critical: (45.4 avg FPS)
[08/19/07 01:58:03] FATAL: Critical: UCanvas::WrappedPrintf
[08/19/07 01:58:03] FATAL: Critical: FStats::Render
[08/19/07 01:58:03] FATAL: Critical: UGameEngine::Draw
[08/19/07 01:58:03] FATAL: Critical: UWindowsViewport::Repaint
[08/19/07 01:58:03] FATAL: Critical: UWindowsClient::Tick
[08/19/07 01:58:03] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[08/19/07 01:58:03] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[08/19/07 01:58:04] FATAL: Exit: OpenAL Audio subsystem shut down.
and again...

Code:
[08/19/07 15:04:39] INFO: Log: Error assigning root for Ra70_P1_C2_Grid_lizardHuts_MI001, this is probably a result of compoundobjectMD.tab being out of date
[08/19/07 15:04:39] INFO: Log: Error assigning root for Ra70_P1_C2_Grid_lizardHuts_Ro001, this is probably a result of compoundobjectMD.tab being out of date
[08/19/07 15:04:39] NETWORK: DevNet: Client received: JOINED 
[08/19/07 15:04:41] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 57225.000000, 45082.000000, 11347.000000   TRAVLocXYZ = -102351.039063, 53176.023438, 5458.547852  (V = )
[08/19/07 15:40:07] FATAL: Critical: FMallocWindows::Realloc
[08/19/07 15:40:07] FATAL: Critical: 426CD200 3920 FArray
[08/19/07 15:40:07] FATAL: Critical: FCanvasUtil::DrawTile
[08/19/07 15:40:07] FATAL: Critical: UCanvas::DrawTile
[08/19/07 15:40:07] FATAL: Critical: UCanvas::WrappedPrint
[08/19/07 15:40:07] FATAL: Critical: (39.8 avg FPS)
[08/19/07 15:40:07] FATAL: Critical: UCanvas::WrappedPrintf
[08/19/07 15:40:07] FATAL: Critical: FStats::Render
[08/19/07 15:40:07] FATAL: Critical: UGameEngine::Draw
[08/19/07 15:40:07] FATAL: Critical: UWindowsViewport::Repaint
[08/19/07 15:40:07] FATAL: Critical: UWindowsClient::Tick
[08/19/07 15:40:07] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[08/19/07 15:40:07] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[08/19/07 15:40:07] FATAL: Exit: OpenAL Audio subsystem shut down.
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Old 08-20-2007, 09:57 PM   #45 (permalink)
Ysharros
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Re: CTD -- client log(s)

My shader isn't uber enough!

Code:
[08/20/07 18:16:02] WARN: Warning: Failed to load 'UEA_human_F_advn': Can't find file 'UEA_human_F_advn'
[08/20/07 18:16:02] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_advn'
[08/20/07 18:16:02] WARN: Warning: Failed to load 'UEA_human_F_pose': Can't find file 'UEA_human_F_pose'
[08/20/07 18:16:02] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_pose'
[08/20/07 18:16:02] WARN: Warning: Failed to load 'UEA_human_F_crft': Can't find file 'UEA_human_F_crft'
[08/20/07 18:16:02] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_crft'
[08/20/07 18:20:56] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-26,26)
[08/20/07 18:20:56] INFO: Log: * * * Moving to chunk -26, 26.  PLocXYZ = 102480.625000, -20319.837891, 53914.628906   TRAVLocXYZ = -102319.375000, -20319.837891, 53914.628906
[08/20/07 18:20:57] INFO: Log: Collecting garbage
[08/20/07 18:20:59] INFO: Log: Purging garbage
[08/20/07 18:20:59] INFO: Log: Garbage: objects: 109855->98864; refs: 1553378
[08/20/07 18:20:59] INFO: Log: VgPlanet::MoveViewActorToChunk(-26,26) completed in 2.971000 seconds. (V = )
[08/20/07 18:21:00] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10124 (Chunk_n26_26)
[08/20/07 18:21:00] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10124/Entry.vgr
[08/20/07 18:21:00] NETWORK: DevNet: Game client on port 0, rate 10000
[08/20/07 18:21:00] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.176.116)
[08/20/07 18:21:00] NETWORK: DevNet: Client received from 64.37.176.116:10124: CHALLENGE VER=3186 CHALLENGE=704272422 STATS=0
[08/20/07 18:21:00] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n26_26 LONE=0 IP=0.0.0.0 PORT=10124
[08/20/07 18:21:00] INFO: Log: Sending join.
[08/20/07 18:21:01] NETWORK: DevNet: Client received: JOINED 
[08/20/07 18:21:01] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 51370.000000, -51598.000000, 56454.183594   TRAVLocXYZ = -102319.375000, -20319.837891, 53914.628906  (V = )
[08/20/07 18:22:34] INFO: Log: Precaching: Chunk_n26_26.LevelInfo0
[08/20/07 18:23:02] ERROR: Error: PS_UberShader (pixelShader#2 ): UberShaderFragments.h(465): error X3018: invalid subscript 'LightAttenuationQuadratic'
UberShaderFragments.h(595): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(596): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(597): error X1500: syntax error : unexpected token 'd'
UberShaderFragments.h(598): error X1500: syntax error : unexpected token 'd'
PS_UberShader.fx(6): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(19): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(20): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(23): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(43): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(45): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(47): error X1500: syntax error : unexpected token 'e'
PS_UberShader.fx(72): error X1500: syntax error : unexpected token 'i'
PS_UberShader.fx(74): error X1500: syntax error : unexpected token 'e'

[08/20/07 18:23:02] ERROR: Error: //	Passes Last Frame: 0	Constants Set Last Frame: 0
//	MaxVersion 0x201 this version 0x200
#define CalculateAmbient AmbientFormulaNone
#define CalculateSpecular SpecularFormulaLightingCube
#define CalculateLighting LightingFormulaLightingCube
#define USES_LIGHTS 0
#define CalculateAlbedo AlbedoFormulaTexture
#define CalculatePixelNormal PixelNormalFormulaNone
#define CalculateOpacity OpacityFormulaScalarTexture
#define CalculateTintedColor TintedColorFormulaTexture
#define CalculateSpecularMateria
[08/20/07 18:23:02] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesAlbedoTintmap = 1
[08/20/07 18:23:02] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesUVs = 1
[08/20/07 18:23:02] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesTwoSided = 1
[08/20/07 18:23:02] ERROR: Error: -- PS_UberShader -- Setting: Def_UsesDetailLevel = 3
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Old 08-27-2007, 11:35 PM   #46 (permalink)
glouvat
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Re: CTD -- client log(s)

The crash happen when I use dockmaster to go from New Targonor to Khal.

[08/27/07 22:25:38] INFO: Log: Connecting to SDKVGO-TEST-10.vanguardsoh.net:10115 (chunk_n13_n9)
[08/27/07 22:25:38] INFO: Log: Browse: SDKVGO-TEST-10.vanguardsoh.net:10115/Entry.vgr
[08/27/07 22:25:38] NETWORK: DevNet: Game client on port 0, rate 10000
[08/27/07 22:25:38] NETWORK: DevNet: Resolved SDKVGO-TEST-10.vanguardsoh.net (64.37.177.196)
[08/27/07 22:25:38] NETWORK: DevNet: Client received from 64.37.177.196:10115: CHALLENGE VER=3186 CHALLENGE=-869293220 STATS=0
[08/27/07 22:25:38] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10115
[08/27/07 22:25:39] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/27/07 22:25:39] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[08/27/07 22:25:39] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/27/07 22:25:39] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[08/27/07 22:25:39] INFO: Log: Collecting garbage
[08/27/07 22:25:41] INFO: Log: Purging garbage
[08/27/07 22:25:44] INFO: Log: Garbage: objects: 127887->99380; refs: 1514488
[08/27/07 22:25:44] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/27/07 22:25:44] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[08/27/07 22:25:45] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/27/07 22:25:45] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[08/27/07 22:25:45] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/27/07 22:25:45] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[08/27/07 22:25:45] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/27/07 22:25:45] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[08/27/07 22:25:45] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[08/27/07 22:25:46] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/27/07 22:25:46] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[08/27/07 22:25:46] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/27/07 22:25:46] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[08/27/07 22:25:47] INFO: Log: Level is Level chunk_n13_n9.myLevel
[08/27/07 22:25:47] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[08/27/07 22:25:47] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[08/27/07 22:25:47] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/27/07 22:25:47] INFO: Log: Sending join.
[08/27/07 22:25:47] WARN: Warning: Failed to load 'BADNAMEINDEX_binaryprefab.ubc': Can't find file 'BADNAMEINDEX_binaryprefab.ubc'
[08/27/07 22:25:47] WARN: Warning: Failed loading package: Can't find file 'BADNAMEINDEX_binaryprefab.ubc'
[08/27/07 22:25:47] INFO: Log: Failed loading package: Can't find file 'BADNAMEINDEX_binaryprefab.ubc'
[08/27/07 22:25:47] FATAL: Critical: VgPlanet::CheckLoadCompoundObjects
[08/27/07 22:25:47] FATAL: Critical: VgPlanet::Tick
[08/27/07 22:25:47] FATAL: Critical: USGOUnrealGameEngine::LicenseeTick_PreTickLevel
[08/27/07 22:25:47] FATAL: Critical: TickLevel
[08/27/07 22:25:47] FATAL: Critical: UGameEngine::Tick
[08/27/07 22:25:47] FATAL: Critical: UpdateWorld
[08/27/07 22:25:47] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[08/27/07 22:25:47] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[08/27/07 22:25:47] FATAL: Exit: OpenAL Audio subsystem shut down.
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Old 08-30-2007, 02:51 PM   #47 (permalink)
Poldera
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 Additional Info
Last Online: 11-19-2007 06:33 PM
Join Date: Mar 2007
Posts: 107

Level: 9

HP: 7 / 208
MP: 35 / 1069
EXP: 35%
Re: CTD -- client log(s)

Quote:
Originally Posted by Poldera View Post
CTD'd 4 times in new targonor myself in front of the lift, but no problems elsewhere. so theres SOMETHING with that area
My crash problems in new targonor have seemed to be fixed in the latest patch, my fps has increased to between 50-60fps as well. Good job on that.
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Trindelle - Level 34 Druid - Test Server
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Old 08-30-2007, 04:52 PM   #48 (permalink)
glouvat
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 Additional Info
Last Online: 10-18-2008 12:51 PM
Join Date: Jun 2007
Location: Backwoods Maine
Posts: 19

Level: 3

HP: 0 / 52
MP: 6 / 227
EXP: 9%
Re: CTD -- client log(s)

The following happen in 3 Rivers near Bed and Breakfast. I was just riding a horse down the road.
Code:
[08/30/07 12:34:35] INFO: ====================================================
[08/30/07 12:34:35] INFO: Log opened.
[08/30/07 12:34:35] INFO: Init: Name subsystem initialized
[08/30/07 12:34:35] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[08/30/07 12:34:35] INFO: Init: Compiled: Aug 23 2007 13:30:29
[08/30/07 12:34:35] INFO: Init: Threadsafe Core: No
[08/30/07 12:34:35] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[08/30/07 12:34:35] INFO: Init: Character set: Unicode
[08/30/07 12:34:36] INFO: DevLoad: Bound to IpDrv.dll
[08/30/07 12:34:36] INFO: DevLoad: Bound to Engine.dll
[08/30/07 12:34:36] INFO: DevLoad: Bound to Core.dll
[08/30/07 12:34:36] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[08/30/07 12:34:36] INFO: DevLoad: Bound to Window.dll
[08/30/07 12:34:36] INFO: Init: Object subsystem initialized
[08/30/07 12:34:36] INFO: Init: Computer: GLOUVAT
[08/30/07 12:34:36] INFO: Init: User: Owner
[08/30/07 12:34:36] INFO: Init: CPU Page size=4096, Processors=1
[08/30/07 12:34:36] INFO: Init: CPU Detected: AuthenticAMD
[08/30/07 12:34:36] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[08/30/07 12:34:36] INFO: Init: CPU Speed=2413.672990 MHz
[08/30/07 12:34:36] INFO: Init: Memory total: Phys=2096624K Pagef=4035092K Virt=2097024K
[08/30/07 12:34:36] INFO: Init: Working set: 32000 / 159000
[08/30/07 12:34:36] INFO: Init: Process Info: Peak Memory Used: 19356 Working Set: 19356 PageFile: 21236
[08/30/07 12:34:36] INFO: Init: Added all subdirectories and cached all files in 0.015000 seconds
[08/30/07 12:34:36] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18117 files
[08/30/07 12:34:36] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[08/30/07 12:34:36] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[08/30/07 12:34:38] INFO: Init: Unreal engine initialized
[08/30/07 12:34:38] INFO: Init: Client initialized
[08/30/07 12:34:38] INFO: Init: Direct3D adapters detected:
[08/30/07 12:34:38] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll)
[08/30/07 12:34:38] INFO: Init: D3D Device: Video memory on board: 246
[08/30/07 12:34:38] INFO: Init: D3D Driver: AGP support detected
[08/30/07 12:34:38] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[08/30/07 12:34:38] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxActiveLights=8
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxStreams=16
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxStreamStride=255
[08/30/07 12:34:38] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[08/30/07 12:34:38] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[08/30/07 12:34:38] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[08/30/07 12:34:38] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[08/30/07 12:34:38] INFO: Init: D3D Driver: Device supports FP Filtering
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[08/30/07 12:34:38] INFO: Init: D3D Driver: Device supports Shader Model 3
[08/30/07 12:34:38] INFO: Init: D3D Driver: Using w- pixel fog
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports trilinear
[08/30/07 12:34:38] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports LOD biasing
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports Z biasing
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[08/30/07 12:34:38] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[08/30/07 12:34:38] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[08/30/07 12:34:38] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO
[08/30/07 12:34:38] INFO: Init: D3D Device: wProduct=6
[08/30/07 12:34:38] INFO: Init: D3D Device: wVersion=14
[08/30/07 12:34:38] INFO: Init: D3D Device: wSubVersion=10
[08/30/07 12:34:38] INFO: Init: D3D Device: wBuild=9371
[08/30/07 12:34:38] INFO: Init: D3D Device: dwVendorId=4318
[08/30/07 12:34:38] INFO: Init: D3D Device: dwDeviceId=657
[08/30/07 12:34:38] INFO: Init: D3D Device: dwSubSysId=571545218
[08/30/07 12:34:38] INFO: Init: D3D Device: dwRevision=161
[08/30/07 12:34:38] INFO: Init: D3D Detected: NVIDIA video card.
[08/30/07 12:34:38] INFO: Init: GPUs detected: 1.
[08/30/07 12:34:38] INFO: Init: (Karma): Initializing Karma for game.
[08/30/07 12:34:38] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[08/30/07 12:34:38] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[08/30/07 12:34:38] INFO: Init: WinSock: I am GLouvat (192.168.1.47)
[08/30/07 12:34:38] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[08/30/07 12:34:40] INFO: Log: Level is Level Entry.myLevel
[08/30/07 12:34:40] INFO: Log: Bringing Level Entry.myLevel up for play...
[08/30/07 12:34:40] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[08/30/07 12:34:40] INFO: Log: Level is Level loading_screen.myLevel
[08/30/07 12:34:40] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[08/30/07 12:34:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/30/07 12:34:41] INFO: Init: ALAudio: subsystem initialized.
[08/30/07 12:34:54] INFO: Init: Input system initialized for WindowsViewport
[08/30/07 12:34:54] INFO: Log: Opened viewport
[08/30/07 12:34:54] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[08/30/07 12:34:54] INFO: Init: Best-match display mode: 1280x1024x32@75
[08/30/07 12:34:54] INFO: Log: Using 32-bit back-buffer format (22)
[08/30/07 12:34:54] INFO: Log: Using 32-bit depth-buffer format (75)
[08/30/07 12:34:54] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[08/30/07 12:34:54] INFO: Log: Creating device
[08/30/07 12:34:55] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[08/30/07 12:34:55] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[08/30/07 12:34:55] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[08/30/07 12:35:02] INFO: Init: Game engine initialized
[08/30/07 12:35:02] INFO: Log: Startup time: 25.249000 seconds
[08/30/07 12:35:02] INFO: Init: Start SGOUI Init Start
[08/30/07 12:35:05] INFO: Log: VGUIXmlWinManager construction time = 2.064001 sec
[08/30/07 12:35:05] INFO: Init: Start SGOUI Init End
[08/30/07 12:35:05] INFO: Log: Trying to connect to LoginServer at 64.37.177.187
 port 10101 ...
[08/30/07 12:35:06] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=568595330 STATS=1
[08/30/07 12:35:06] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[08/30/07 12:35:06] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[08/30/07 12:35:08] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[08/30/07 12:35:08] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187)
[08/30/07 12:35:09] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=2050016254 STATS=1
[08/30/07 12:35:09] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[08/30/07 12:35:09] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[08/30/07 12:35:09] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[08/30/07 12:35:09] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187)
[08/30/07 12:35:09] INFO: Log: Sent login to ChatServer.
[08/30/07 12:35:09] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=-1373976672 STATS=1
[08/30/07 12:35:10] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[08/30/07 12:35:11] INFO: Log: Sent login to SocialServer.
[08/30/07 12:35:26] INFO: Log: Connecting to SDKVGO-TEST-09.vanguardsoh.net:10114 (chunk_n28_26)
[08/30/07 12:35:26] INFO: Log: Browse: SDKVGO-TEST-09.vanguardsoh.net:10114/Entry.vgr
[08/30/07 12:35:26] NETWORK: DevNet: Game client on port 0, rate 10000
[08/30/07 12:35:26] NETWORK: DevNet: Resolved SDKVGO-TEST-09.vanguardsoh.net (64.37.177.195)
[08/30/07 12:35:26] NETWORK: DevNet: Client received from 64.37.177.195:10114: CHALLENGE VER=3186 CHALLENGE=-538443636 STATS=0
[08/30/07 12:35:26] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n28_26 LONE=0 IP=0.0.0.0 PORT=10114
[08/30/07 12:35:27] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:27] INFO: Log: Bringing Level chunk_n28_26.myLevel up for play...
[08/30/07 12:35:27] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:27] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play...
[08/30/07 12:35:27] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:27] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[08/30/07 12:35:27] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:27] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[08/30/07 12:35:27] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:27] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play...
[08/30/07 12:35:28] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:28] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[08/30/07 12:35:28] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:28] INFO: Log: Bringing Level Chunk_n29_27.myLevel up for play...
[08/30/07 12:35:28] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:28] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[08/30/07 12:35:28] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 12:35:28] INFO: Log: Bringing Level Chunk_n27_27.myLevel up for play...
[08/30/07 12:35:28] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[08/30/07 12:35:37] INFO: Log: Sending join.
[08/30/07 12:35:37] NETWORK: DevNet: Client received: JOINED 
[08/30/07 13:01:38] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: 
[08/30/07 13:01:38] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com
[08/30/07 13:01:38] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135
[08/30/07 13:01:38] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135
[08/30/07 13:01:38] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135
[08/30/07 13:01:39] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[08/30/07 13:01:39] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É
[08/30/07 13:01:39] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null)
[08/30/07 13:01:39] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: Ù²
[08/30/07 13:01:39] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null)
[08/30/07 13:01:40] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status: 
[08/30/07 13:01:40] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK
Date: Thu, 30 Aug 2007 17:01:14 GMT
Set-Cookie: JSESSIONID=91A046BA9793C0AC9B98C1BA96D633FF.sdk-vgspt10-4209; Path=/
messageID: ID:sdk-vgspt10.station.sony.com-57585-1184783423110-4:153473:1:1:1
Content-Length: 0
Content-Type: text/plain; charset=UTF-8


[08/30/07 13:01:40] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: 
[08/30/07 13:01:40] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: 
[08/30/07 15:00:20] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,26)
[08/30/07 15:00:20] INFO: Log: * * * Moving to chunk -27, 26.  PLocXYZ = 102464.562500, -62138.117188, 74872.765625   TRAVLocXYZ = -102335.437500, -62138.117188, 74872.765625
[08/30/07 15:00:21] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 15:00:21] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[08/30/07 15:00:21] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 15:00:21] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[08/30/07 15:00:22] INFO: Log: Level is Level chunk_n28_26.myLevel
[08/30/07 15:00:22] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[08/30/07 15:00:22] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,26) completed in 1.472000 seconds. (V = )
[08/30/07 15:00:22] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10124 (Chunk_n27_26)
[08/30/07 15:00:22] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10124/Entry.vgr
[08/30/07 15:00:22] NETWORK: DevNet: Game client on port 0, rate 10000
[08/30/07 15:00:22] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.177.191)
[08/30/07 15:00:23] NETWORK: DevNet: Client received from 64.37.177.191:10124: CHALLENGE VER=3186 CHALLENGE=682438776 STATS=0
[08/30/07 15:00:23] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10124
[08/30/07 15:00:23] INFO: Log: Sending join.
[08/30/07 15:00:23] NETWORK: DevNet: Client received: JOINED 
[08/30/07 15:00:24] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 73180.000000, -61010.000000, 80779.539063   TRAVLocXYZ = -102335.437500, -62138.117188, 74872.765625  (V = )
[08/30/07 15:01:40] INFO: Log: Collecting garbage
[08/30/07 15:01:41] INFO: Log: Purging garbage
[08/30/07 15:01:42] INFO: Log: Garbage: objects: 96157->68499; refs: 1074685
[08/30/07 15:02:50] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,27)
[08/30/07 15:02:50] INFO: Log: * * * Moving to chunk -27, 27.  PLocXYZ = -51521.277344, -102440.984375, 43492.839844   TRAVLocXYZ = -51521.277344, 102359.015625, 43492.839844
[08/30/07 15:02:51] INFO: Log: Level is Level Chunk_n27_26.myLevel
[08/30/07 15:02:51] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[08/30/07 15:02:51] INFO: Log: Collecting garbage
[08/30/07 15:02:52] INFO: Log: Purging garbage
[08/30/07 15:02:52] INFO: Log: Garbage: objects: 69505->63127; refs: 976929
[08/30/07 15:02:52] INFO: Log: Level is Level Chunk_n27_26.myLevel
[08/30/07 15:02:52] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[08/30/07 15:02:53] INFO: Log: Level is Level Chunk_n27_26.myLevel
[08/30/07 15:02:53] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[08/30/07 15:02:53] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,27) completed in 2.274000 seconds. (V = )
[08/30/07 15:02:53] INFO: Log: Connecting to SDKVGO-TEST-09.vanguardsoh.net:10120 (chunk_n27_27)
[08/30/07 15:02:53] INFO: Log: Browse: SDKVGO-TEST-09.vanguardsoh.net:10120/Entry.vgr
[08/30/07 15:02:53] NETWORK: DevNet: Game client on port 0, rate 10000
[08/30/07 15:02:53] NETWORK: DevNet: Resolved SDKVGO-TEST-09.vanguardsoh.net (64.37.177.195)
[08/30/07 15:02:53] NETWORK: DevNet: Client received from 64.37.177.195:10120: CHALLENGE VER=3186 CHALLENGE=575235040 STATS=0
[08/30/07 15:02:53] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10120
[08/30/07 15:02:53] INFO: Log: Sending join.
[08/30/07 15:02:54] NETWORK: DevNet: Client received: JOINED 
[08/30/07 15:02:55] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = -40138.000000, -85184.000000, 49541.574219   TRAVLocXYZ = -51521.277344, 102359.015625, 43492.839844  (V = )
[08/30/07 15:08:52] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[08/30/07 15:08:52] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[08/30/07 15:18:17] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,26)
[08/30/07 15:18:17] INFO: Log: * * * Moving to chunk -27, 26.  PLocXYZ = 45145.640625, 102446.750000, 43108.925781   TRAVLocXYZ = 45145.640625, -102353.250000, 43108.925781
[08/30/07 15:18:17] INFO: Log: Level is Level Chunk_n27_27.myLevel
[08/30/07 15:18:17] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[08/30/07 15:18:17] INFO: Log: Level is Level Chunk_n27_27.myLevel
[08/30/07 15:18:17] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[08/30/07 15:18:17] INFO: Log: Level is Level Chunk_n27_27.myLevel
[08/30/07 15:18:17] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[08/30/07 15:18:17] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,26) completed in 0.747000 seconds. (V = )
[08/30/07 15:18:17] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10124 (Chunk_n27_26)
[08/30/07 15:18:17] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10124/Entry.vgr
[08/30/07 15:18:17] NETWORK: DevNet: Game client on port 0, rate 10000
[08/30/07 15:18:17] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.177.191)
[08/30/07 15:18:18] NETWORK: DevNet: Client received from 64.37.177.191:10124: CHALLENGE VER=3186 CHALLENGE=-2134763906 STATS=0
[08/30/07 15:18:18] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10124
[08/30/07 15:18:18] INFO: Log: Sending join.
[08/30/07 15:18:18] NETWORK: DevNet: Client received: JOINED 
[08/30/07 15:18:19] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 45005.000000, 85034.000000, 43747.242188   TRAVLocXYZ = 45145.640625, -102353.250000, 43108.925781  (V = )
[08/30/07 15:30:40] INFO: Log: Collecting garbage
[08/30/07 15:30:42] INFO: Log: Purging garbage
[08/30/07 15:30:42] INFO: Log: Garbage: objects: 91595->84507; refs: 1310231
[08/30/07 15:43:08] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[08/30/07 15:43:08] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[08/30/07 15:43:08] FATAL: Exit: OpenAL Audio subsystem shut down.
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Old 09-02-2007, 01:56 PM   #49 (permalink)
glouvat
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Last Online: 10-18-2008 12:51 PM
Join Date: Jun 2007
Location: Backwoods Maine
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MP: 6 / 227
EXP: 9%
Re: CTD -- client log(s)

Had just lost a battle against the Mor. Raiders in Lomshir Plains when this happen. Thanks.
Code:
09/02/07 12:48:23] WARN: Warning: Other object in slot
[09/02/07 12:48:23] FATAL: Critical: Assertion failed: Obj->IsValid() [File:c:\depot_vanguard\coding\source\xlib\Unreal\Core\Src\UnProp.cpp] [Line: 1143]
[09/02/07 12:48:23] FATAL: Critical: Windows GetLastError: The system cannot find the path specified. (3)
[09/02/07 12:48:23] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[09/02/07 12:48:23] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[09/02/07 12:48:24] FATAL: Exit: OpenAL Audio subsystem shut down.
[09/02/07 12:48:28] FATAL: Critical: UObjectProperty::CleanupDestroyed
[09/02/07 12:48:29] FATAL: Critical: (ObjectProperty Engine.Emitter.ParticleMaterial)
[09/02/07 12:48:30] FATAL: Critical: UStruct::CleanupDestroyed
[09/02/07 12:48:30] FATAL: Critical: (Class FXnpcs.FXnpcs_Lbugs001fx)
[09/02/07 12:48:30] FATAL: Critical: CleanupRefs
[09/02/07 12:48:30] FATAL: Critical: ULevel::CleanupDestroyed
[09/02/07 12:48:30] FATAL: Critical: ULevel::Tick
[09/02/07 12:48:30] FATAL: Critical: (NetMode=3)
[09/02/07 12:48:30] FATAL: Critical: TickLevel
[09/02/07 12:48:30] FATAL: Critical: UGameEngine::Tick
[09/02/07 12:48:30] FATAL: Critical: UpdateWorld
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Old 09-02-2007, 06:07 PM   #50 (permalink)
Poldera
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Re: CTD -- client log(s)

Code:
constant lock ups, ctd, and crash to desktop.


[09/02/07 13:41:35] INFO: ====================================================
[09/02/07 13:41:35] INFO: Log opened.
[09/02/07 13:41:35] INFO: Init: Name subsystem initialized
[09/02/07 13:41:35] INFO: Init: Detected: Microsoft Windows Vista 6.0 (Build: 6000)
[09/02/07 13:41:35] INFO: Init: Compiled: Aug 23 2007 13:30:29
[09/02/07 13:41:35] INFO: Init: Threadsafe Core: No
[09/02/07 13:41:35] INFO: Init: Base directory: C:\Program Files (x86)\Sony\Vanguard\binTest\
[09/02/07 13:41:35] INFO: Init: Character set: Unicode
[09/02/07 13:41:41] INFO: DevLoad: Bound to IpDrv.dll
[09/02/07 13:41:41] INFO: DevLoad: Bound to Engine.dll
[09/02/07 13:41:41] INFO: DevLoad: Bound to Core.dll
[09/02/07 13:41:41] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[09/02/07 13:41:41] INFO: DevLoad: Bound to Window.dll
[09/02/07 13:41:41] INFO: